Search found 621 matches

by baithammer
Mon Jun 04, 2018 11:44 pm
Forum: Traveller
Topic: What tech level are these?
Replies: 16
Views: 374

Re: What tech level are these?

A better solution is the Space Fold drive as its instantaneous.
by baithammer
Mon Jun 04, 2018 3:02 am
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 398

Re: Lab Ship

Could sell off the lab ship and take a mortgage on a free trader.
by baithammer
Sun Jun 03, 2018 2:18 am
Forum: Traveller
Topic: Deck Plans
Replies: 12
Views: 362

Re: Deck Plans

Could further the main books B/W version by having that version having the 2d plans while having the regular version using the iso.
by baithammer
Sat Jun 02, 2018 11:48 am
Forum: Traveller
Topic: Players and their armor.
Replies: 51
Views: 1022

Re: Players and their armor.

Before allowing players to freely pick gear, it is a good idea to see how encounters are built so you can avoid having to ratchet up the tactics / encounter difficulty.
by baithammer
Mon May 28, 2018 9:23 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 404

Re: Solar Panels for refining fuel

MGT 2ed does have thrust 0 m-drive but the solar power calculation is for solar power as the sole power plant, in effect is the minimum power requirement.
by baithammer
Tue May 22, 2018 6:22 am
Forum: Traveller
Topic: Questions about playing while Visually Impaired
Replies: 23
Views: 580

Re: Questions about playing while Visually Impaired

Not blind and don't have any blind players, but I think I have some ideas that might help. 1.) Make sure maps are oriented toward the GM so all moves are based off the GM's perspective. 2.) Use chess like grid system, with numbers for rows and letters for columns. (Ones row should be on the side of ...
by baithammer
Tue May 22, 2018 1:37 am
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 34
Views: 900

Re: Why is there a Jump Fuel requirement?

T5 allows for both to exist at the same time. The bubble is simpler in design and allows for variable displacement hulls, such as external cargo, ect. The disadvantage is due to the debris near a bubble can push the displacement to overload the bubble and misjump or fail. The grid systems is more co...
by baithammer
Tue May 22, 2018 1:32 am
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 404

Re: Solar Panels for refining fuel

Considering you need partial or better streamlining to do skimming, however stations have the refinery which allows for skimming from orbit via skimming drones.
by baithammer
Mon May 21, 2018 10:47 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 404

Re: Solar Panels for refining fuel

Given the restrictions on maneuvering with solar panels, it appears to be the assumption that the fuel processor is being used in a skimming operation. As to the short bursts, it might be like Extended Arrays where you can't maneuver while the array is deployed but you can retract then move( Next Tu...
by baithammer
Mon May 21, 2018 9:18 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2471
Views: 131670

Re: Ship Design Philosophy

Moon Shots are ok when you limit the number of them, set and stick to budgets.

The problem was most of the major systems on for example the venture star project were all moon shots with no clear budgetary restraints.
by baithammer
Mon May 21, 2018 8:26 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2471
Views: 131670

Re: Ship Design Philosophy

The problem with the SSTO were tech creep and not doing enough ground work to stabilize the tech involved.
by baithammer
Mon May 21, 2018 8:19 am
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 404

Re: Solar Panels for refining fuel

Solar panels do require engineers to maintain them as its a major power system, which can be accomplished through automation.

The hull requirements are only for the power calculation not a limit on the solar panel size, just need to note you can't maneuver with panels deployed.
by baithammer
Mon May 21, 2018 3:25 am
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 404

Re: Solar Panels for refining fuel

What is the need for refined fuel for this situation?
by baithammer
Thu May 17, 2018 11:18 pm
Forum: Traveller
Topic: Anti Vehicle Weapon Damage
Replies: 4
Views: 224

Re: Anti Vehicle Weapon Damage

Central Supply Catalog has ammunition options, some of which have increased damage / armour penetration.
by baithammer
Mon May 14, 2018 11:23 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 411

Re: Questions on starship hull points

It is unlikely the ship would have systems left as each hit above 10% of starting hull is a crit due to sustained damage.
by baithammer
Sat May 12, 2018 3:56 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 34
Views: 900

Re: Why is there a Jump Fuel requirement?

with a reactionless engine, all you need is a source of energy, no reaction mass needed, Your forgetting the fusion power plant still needs fuel and the real problem with old explanation was the ability to arbitrarily expend more energy than its power plant rating would allow by shoving more fuel t...
by baithammer
Sat May 12, 2018 2:25 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 34
Views: 900

Re: Why is there a Jump Fuel requirement?

The hydrogen bubble cleans up a problem with being able to super charge the power plant, namely the power plant then should be able to use the same output for other uses. The hydrogen jump bubble can be thought of as expanding real space into a bubble creating a void with the ship inside of it ( Jum...
by baithammer
Wed May 09, 2018 11:30 am
Forum: Traveller
Topic: Dogfight rules
Replies: 14
Views: 674

Re: Dogfight rules

What is often forgotten is the need to reserve thrust for evasion, you won't be going full tilt when your engaged unless your trying to escape or maintaining engagement.
by baithammer
Tue May 08, 2018 6:39 am
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 714

Re: Armor Effectiveness

Its more like modern warships, where the big weapons have outstripped armour protection with similar increase in "light" weapon damage capability.
by baithammer
Sun May 06, 2018 5:32 am
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 714

Re: Armor Effectiveness

Here's an example of armour on top of hull is about.

https://qph.fs.quoracdn.net/main-qimg-0 ... e5d69.webp

Notice the bit sticking out above the 67, that is armour plating and underneath it is the hull.