Search found 723 matches

by baithammer
Sun Dec 09, 2018 12:16 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

But with less atmospheric effects and a better designed craft for the intended purpose.
by baithammer
Sun Dec 09, 2018 12:10 am
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 776

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

The Densitometer is able to operate against ships around 500,000t, so lighting up a base with it isn't a problem.
by baithammer
Sat Dec 08, 2018 11:44 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

The combat fleet starts at distant and closes to very long / long range, engages the enemy with the assault fleet waiting in the wings. If the combat fleet is winning the fight and manages to isolate an enemy ship for possible boarding, that is when the assault fleet starts its fast burn and prepare...
by baithammer
Sat Dec 08, 2018 9:51 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

20 Turns at a gain of 2 thrust per turn is medium range, which is in the range of the large bays and though less than ideal still in range for the assault pods.
by baithammer
Sat Dec 08, 2018 11:57 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

Enemy is already engaged by the combat fleet so have to make a decision of whether to try to maintain distance or use their thrust for dodging, further warships only have thrust 6 maximum and the assault ships have thrust 8 for at least 10 turns with 5 turns required to get into short range. From sh...
by baithammer
Fri Dec 07, 2018 9:32 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

The assault ships would be following up with the combat ships who would be doing the majority of the softening of the target and the aim is to get the assault ships within short range, then deploy the pods so they only have 1 turn of exposure while able to take the boarding action on the same turn. ...
by baithammer
Fri Dec 07, 2018 4:58 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

Here's a stab at a more conventional Assault Ship and Assault Pod. Ship https://i.imgur.com/c1Xcdbk.png Pod https://i.imgur.com/LNbv2V3.png Pods are stored in the launch tube system and both vessels are designed for short term operation so very little crew as well as very little cargo space. Might s...
by baithammer
Thu Dec 06, 2018 10:27 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

The idea of using the 2,000t hull is as an assault ship to ensure you can reach immediate deployment range for the pods, with 20tx10 pods / launch tube it would only take 420t and if instead using 10tx10 / launch tube would be 210t. Get to short range, fish for crits and then launch a boarding attac...
by baithammer
Wed Dec 05, 2018 10:32 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

Since bay weapons have the same penalty whether the ship is 400 dt or 2,000 dt, would make it better to go with the 2,000 dt assault ship as it would last longer and bring more guns to the fight. ( Also useful as launching platform for boarding craft.)
by baithammer
Mon Dec 03, 2018 5:44 pm
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 403

Re: A different take on Fighter design

Power Plant pricing has poor scaling between power per ton versus price per ton which leads to little drawback when dealing with lower tech items.
by baithammer
Mon Dec 03, 2018 3:52 am
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 776

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

Take out the air filtration system and pump the facility with a aerosol version of the Fast drug.
by baithammer
Mon Dec 03, 2018 3:39 am
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 403

Re: A different take on Fighter design

Fighters aren't meant for long duration fights as there is no backup crew to support it. ( High Guard heavy fighters is more of a boat than a fighter.) Fusion plants aren't that much cheaper. TL 15 = 4.19 Mcr TL 12 = 2.793 Mcr TL 12 plants have too generous of a cost advantage. Besides, no more fuel...
by baithammer
Sun Dec 02, 2018 6:31 pm
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 403

Re: A different take on Fighter design

Combat can or often does go longer that 7 turns. These are kamikazes? You need power to get to and from a battle. 7 Turns for combat is a third of the total fuel available, there is 14 turns for approaching / returning. Further, you would only be sending at the most a third of your compliment again...
by baithammer
Sun Dec 02, 2018 7:26 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

The called shot rule is made significantly more appealing in the 2nd Edition Pirates od Drinax Campaign vs what was in scoundrel. Still have to get a critical hit, but if you do, you choose the affected system rather than just improving the roll. I wasn't aware of that possibility, since I don't do...
by baithammer
Sun Dec 02, 2018 7:15 am
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 403

Re: A different take on Fighter design

The light fighter has 120 minutes of juice, so 40 mins or 6.7 turns worth of combat time, the heavy fighter has 210 mins of juice, so 70 mins or 11.7 turns of combat time assuming maxing out transit to / from target. Further, missiles don't have a range limitation from being on a firm point, more li...
by baithammer
Sun Dec 02, 2018 5:40 am
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2000

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Considering the distances in combat and need to use sensors to engage targets, the gunners would be sensor operators.
by baithammer
Sun Dec 02, 2018 5:33 am
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 403

Re: A different take on Fighter design

Both designs have some extra missiles in order to carry variant missiles in addition to the stock load. Using a battery for power also means less displacement required on the carrier for fuel and besides fighters aren't designed for long endurance any ways. ( System defense boats are a better fit fo...
by baithammer
Sun Dec 02, 2018 1:09 am
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 403

A different take on Fighter design

Both designs look at using High efficiency batteries rather than fusion power plants.

Image

Image

Tempted to remove the turret, drop to a single cockpit, add a second fixed missile rack and add 12 more missiles for the heavy fighter.
by baithammer
Sat Dec 01, 2018 8:08 am
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 1108

Re: fuel-cargo hybrid space

TL 15 yards are a rarity and tend to handle Navy shipbuilding rather than commercial building, which is standard at TL12. ( TL 13 tend to be system government yards.)

Further, the pricing for high tech options on TL 12 power plants are rather light compared to a standard power plant at TL 15.
by baithammer
Sat Dec 01, 2018 7:35 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1929

Re: Boarding Craft

Boarding vessel deployment would be the last stage with combat ships engaging the target ship first, then support ship ( Carrying the boarding craft) move into medium range in order for the boarding craft to be launched and tranisting in 1 turn to the target ship which if successful allows a boardin...