Search found 827 matches

by baithammer
Tue Mar 19, 2019 10:41 pm
Forum: Traveller
Topic: Pentagon Wants to Test A Space-Based Weapon in 2023
Replies: 5
Views: 62

Re: Pentagon Wants to Test A Space-Based Weapon in 2023

Well there goes his wall budget, almost seems like the pentagon is trying to prevent their budget from being killed.
by baithammer
Mon Mar 18, 2019 4:38 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

AnotherDilbert wrote:
Sun Mar 17, 2019 7:21 pm
baithammer wrote: the UNREP having a per hour rate regardless of the size of the system.
No:
HG, p47 wrote:Each ton dedicated to the UNREP system allows the transfer of 20 tons of fuel, cargo or ordnance every hour.
Yes.
by baithammer
Sun Mar 17, 2019 11:59 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

The regular drive isn't going to be used often enough to justify the expense and the tenders aren't the ones carrying the replacement drives, that would be depots and logistics ships. And no UNREP isn't faster as a breakaway hull takes d6 rounds to detach and another d6 rounds to attach the new one,...
by baithammer
Sun Mar 17, 2019 2:41 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

As it isn't used all that often it saves a small bit of displacement and a big cost in Mcr. You "forget" the cost of the breakaway hull to be able to replace the one-shot drive without a complete refit: Should work fine, but the Breakaway Connectors cost more than you save on the OneShot drive: htt...
by baithammer
Sun Mar 17, 2019 12:08 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

It allows riders to maintain a sweet spot between maximum utilization of displacement and the ability to disengage if overmatched or losing the battle in system, while also allowing the tender to leave system after dropping the riders off which removes another vulnerable ship from the system. As it ...
by baithammer
Fri Mar 15, 2019 8:48 pm
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

That Achilles Heel was what sold the whole concept of battle rider designs, many fast, armored and well armed ships in the heat of battle while their jump engine waits safely. With all the other support vessels. As soon as you add crap drives 'just in case' you degrade the advantage. The descriptio...
by baithammer
Fri Mar 15, 2019 6:12 pm
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

With a one shot on the breakaway section, your ship still need a standard jump drive that has the tonnage to support the entire craft, including the breakaway section. No you don't as the one shot drive is sized for both sections, which doesn't need another drive. It is needed in the case of a ride...
by baithammer
Fri Mar 15, 2019 8:28 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

I think people have missed the point about the array as it detects the jump in and out of system, not the ship itself. Also a major woosh on the one shot drives. The one shot drive is for emergency usage, ie most of the time not going to be used. ( Hence the 75% discount being a big incentive.) Furt...
by baithammer
Thu Mar 14, 2019 6:56 pm
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

I’m not sold on a one shot hybrid rider. The entire advantage of a rider is that it doesn’t have the fuel and drive space requirements of a starship, and therefore can be armed and armored to the teeth. However, you don’t have to go all in on the jump-4 vs rider debate. I could see a hybrid design ...
by baithammer
Wed Mar 13, 2019 11:55 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

Breakaway hulls aren't required to have the same systems, just power for the sections systems and a bridge / cockpit.
by baithammer
Wed Mar 13, 2019 10:44 am
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 31
Views: 362

Re: High Efficiency Batteries for Jump

Which don't exist in mgt 2ed and I have a feeling your drawing on T5 which has a number of optional components that are mashed into the rest of ship building section.
by baithammer
Wed Mar 13, 2019 1:38 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

"Einstein's relativistic equation for gravity based on general relativity demands that gravity travels at the speed of light, otherwise the predictions we get for the bending of light and the precession of the perihelion of Mercury would be quite different than what is experimentally determined." -...
by baithammer
Tue Mar 12, 2019 10:38 pm
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 31
Views: 362

Re: High Efficiency Batteries for Jump

Interesting handwavium, preposterous but interesting. Explain antimatter powered drives... The initial jump creates a singularity, ie a fold in space in a very concentrated form. The hydrogen is pumped into the singularity and draws the ship into the expanding bubble. Once the ship passes into the ...
by baithammer
Tue Mar 12, 2019 10:13 pm
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

Technically it doesn't break physics as its gravity wave that is detected, which is a ripple in space itself rather than matter / energy moving through space. Assuming we go with that... your detector kicks off and detects a ship emerging from jump space at 100 AU. What are ya gonna do about it?? It...
by baithammer
Tue Mar 12, 2019 7:37 pm
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 31
Views: 362

Re: High Efficiency Batteries for Jump

Let's put it this way, it makes much more sense the hydrogen is directly used in the process of forming the jump bubble than being used to hyper charge a jump drive as logic would dictate that a bigger power plant would be more efficient. Another way to interpret the collector, is for it to be an ex...
by baithammer
Tue Mar 12, 2019 7:26 pm
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

If they didn't have that tech, then the number of patrol vessels would need to be much higher.
by baithammer
Tue Mar 12, 2019 7:12 am
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 31
Views: 362

Re: High Efficiency Batteries for Jump

How do collectors work to power the jump drive and form a jump bubble since they don't use hydrogen? Mgt 2ed Collectors are uber hand wavium, supposedly use exotic particles to replace the hydrogen in the jump. Just out of curiosity, where does it state that the fuel is used to form a bubble? I don...
by baithammer
Tue Mar 12, 2019 12:29 am
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 31
Views: 362

Re: High Efficiency Batteries for Jump

The High Efficiency Batteries have 1/60 pow/dt where as a fusion plant has 1/20 pow/dt, further the battery is 10 times less expensive.
by baithammer
Tue Mar 12, 2019 12:24 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1239

Re: One shot Jump Drives

The distance is going to be too great to fully monitor it with Traveller sensors, especially if we are talking a depth of 45,000 AU! The inner ort cloud is roughly 310 Billion km from the sun and with the Gravitational Analysis Suite an automatic jump detection of 274 Billion km within 24 hrs. ( Th...
by baithammer
Mon Mar 11, 2019 11:32 pm
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 31
Views: 362

Re: High Efficiency Batteries for Jump

Under MGT rules, the hydrogen is used to create a 'bubble' around the ship, which over time degrades and when it collapses you are popped out into normal space. So you now physically need hydrogen to make a jump. Previous versions of Traveller had the power systems generating energy to power the ju...