Search found 669 matches

by baithammer
Sun Oct 21, 2018 2:42 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1081

Re: Gazelle Class Close Escort

It really comes down to the degree of risk the ship will encounter, with the docking spaces being safer for emergency access due to being within the larger hull with a direct connection between the two vessels. In order to move between the vessels in a clamp situation a docking tube which is vulnera...
by baithammer
Sat Oct 20, 2018 10:17 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1081

Re: Gazelle Class Close Escort

And you end up with the same function as the docking space, with the benefit of not being targetable while in the docking space.
by baithammer
Sat Oct 20, 2018 10:13 am
Forum: Traveller
Topic: The Revenge of "Smaller Weapons"
Replies: 11
Views: 185

Re: The Revenge of "Smaller Weapons"

Vehicle / personal scale weapons use that scales enhancements, not the spaceship ones. ( Which leaves the range enhancement to under twice the listed range for long range.)
by baithammer
Sat Oct 20, 2018 6:47 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1081

Re: Gazelle Class Close Escort

It's about how the clamps are handled. If you like having to do eva everytime you need to transfer cargo or personel, then the clamps are your ticket. ( With plastic tube between the ships.) If you want to be able to do the above, while still within your ship and not dedicating full on hangar, than ...
by baithammer
Sat Oct 20, 2018 5:54 am
Forum: Traveller
Topic: The Revenge of "Smaller Weapons"
Replies: 11
Views: 185

Re: The Revenge of "Smaller Weapons"

That would be range, as the heavy machine gun has a long range of under double the listed range so with range increase your looking at about 2.5 km range where most small craft weapons have a range of up to 10 km at close range. ( Would be nasty surprise for an insurgency though.)
by baithammer
Sat Oct 20, 2018 4:22 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1081

Re: Gazelle Class Close Escort

Ships with clamped sub-ships become unstreamlined and all transfers / repairs require EVA as well as being targetable separate from the main ship.

Docking spaces fully cover the docked ship and allows for access to the docked ship without eva. ( Repairs require eva unless a hangar is available.)
by baithammer
Wed Oct 17, 2018 10:40 am
Forum: Traveller
Topic: How does the patrol corvette land?
Replies: 15
Views: 352

Re: How does the patrol corvette land?

Or the tips can rotate upward, which would give enough clearance for landing gear.
by baithammer
Tue Oct 16, 2018 1:51 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1081

Re: Gazelle Class Close Escort

The setup doesn't work from a fleet perspective, where naval ships have a thrust 6 and Jump 4. The Gazelle at most has thrust 5 if the tanks are dropped at a Jump 4, which leaves a Jump 2 which doesn't give much compared to tanker refueling or skimming. The drop tank setup works much better in low d...
by baithammer
Mon Oct 15, 2018 3:39 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1081

Re: Gazelle Class Close Escort

Considering it mainly escorts vessels with thrust 1-3 and Jump 1-3, its kinda overboard on the jump situation.

Drop the drop tank and setup for at least jump 4 and you have more to play with.
by baithammer
Fri Oct 12, 2018 11:35 am
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 2285

Re: So, what's with the supplements?

That was my first thought - but they won't fit.To do any race any sort of justice, it needs around 80-odd pages...
Could give lite background of the races in the Alien's of Known Space and a more detailed account with extra material in regional books.
by baithammer
Fri Oct 12, 2018 9:59 am
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 2285

Re: So, what's with the supplements?

Aliens of Known Space would be better in a single volume, could give further books based on expanded regions.
by baithammer
Thu Oct 04, 2018 10:13 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1323

Re: Dogfights: Fighters vs. Bigger ships

Small craft rules prohibit using range upgrades. ( Further, it can only be applied to lasers and particle beams.)
by baithammer
Fri Sep 28, 2018 10:47 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1323

Re: Dogfights: Fighters vs. Bigger ships

The problem is Fire Control software works on only on a single weapon system at full rating, whereas capital class warships have far larger number of systems to coordinate which requires the use of advanced fire control software. ( Further, the bandwidth required is too steep to work at scale.)
by baithammer
Fri Sep 28, 2018 12:44 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2506
Views: 172260

Re: Ship Design Philosophy

No, dog fighting is simply the point where velocity trumps range.

In space, you end up with more options in how you can apply velocity to reduce the window of time the opponent has to react with.
by baithammer
Fri Sep 28, 2018 12:39 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1323

Re: Dogfights: Fighters vs. Bigger ships

Also, I don't see where the rules say one way or another whether ships firing into a dogfight suddenly get a Fast Drug antidote, but it doesn't make any sense that they would. Logic, not physics. Physics trumps logic. The reason the ship outside the dogfight but firing into it changes scale, is bec...
by baithammer
Fri Sep 28, 2018 12:35 am
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1323

Re: Dogfights: Fighters vs. Bigger ships

Both sides of a dog fight move to the same scale for timing, including ships outside the dog fight itself but are firing into the dog fight. ( Firing into a dog fight is frowned on as there is a chance of hitting your own side.) Further, fighters can use missiles outside of the firm point limitation...
by baithammer
Sun Sep 23, 2018 1:07 am
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 2873

Re: Sensors Vs Superior Stealth

At ship scale anything less than 1.0 is effectively 0, as you can't use it to move out of orbit on its own. ( Could use it for deep space between large bodies.)
by baithammer
Sun Sep 23, 2018 12:23 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 861

Re: Starship weapons on vehicles

Easy to do when the vehicle system is very different from the space ship rules.
by baithammer
Fri Sep 21, 2018 12:28 pm
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 861

Re: Starship weapons on vehicles

The example was to show no matter the size of the turret it take up 4 spaces in the ship / vehicle.

For a single turret you'd take the large turret with 4 spaces in the vehicle itself, then to size the turret you'd use 1 space for the pulse laser and 1 space for the gunner.
by baithammer
Fri Sep 21, 2018 7:50 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 861

Re: Starship weapons on vehicles

It still 1 space per weapon as those weapons not listed are assumed to be 1 space.

But yeah, should've used the large turret which takes up 4 spaces / 1.0 dt in the ship.

So, 4 spaces / 1 dt inside the ship with 1 gunner station / 1 space, 3x pulse lasers 3 spaces / 0.75dt = 4 spaces.