Search found 592 matches

by baithammer
Sun Apr 15, 2018 11:44 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2445
Views: 118840

Re: Ship Design Philosophy

It had more to do with the longships being able to travel across both ocean and river. That would demonstrate a requirement for a starship that can easily manoeuvre in an atmosphere, rather than waste time standing off and launching smallcraft connectors. Forgetting that the longship has size limita...
by baithammer
Sat Apr 14, 2018 5:58 am
Forum: Traveller
Topic: Real mechs
Replies: 4
Views: 127

Re: Real mechs

There is one advantage of a vehicle with arms, makes weapons reconfiguration far easier then having to disassemble and reassemble weapon mounts.
by baithammer
Thu Apr 12, 2018 9:48 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 661

Re: Missiles auto-loader?

Its the one that links mass, space and dt.
by baithammer
Wed Apr 11, 2018 12:04 am
Forum: Traveller
Topic: New armor breakthrough
Replies: 9
Views: 279

Re: New armor breakthrough

The key of the pores or grill to work is to break up the projectile before hitting the hull which works rather well based on trials at Sandhurst.

If the foam also has an elastic effect it could work even better by distributing the force over a larger surface.
by baithammer
Tue Apr 10, 2018 8:11 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 661

Re: Missiles auto-loader?

Weapons of a mass of 250 kg or more will consume an
amount of space equal to their mass, to a minimum of 1
ton. They are required to be mounted in turrets (if they
mass one ton or less) or fixed mounts and again, will
consume no power.
HG 2ed, so yes mass equals displacement for game purposes.
by baithammer
Tue Apr 10, 2018 2:22 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 661

Re: Missiles auto-loader?

This is where vehicles 2ed comes in handy.
A large turret costs Cr25000 for every Space of installed
weaponry, plus the cost of the weapons installed, and
consumes four Spaces within the vehicle itself
Four spaces are equal to 1 dt.
by baithammer
Tue Apr 10, 2018 2:13 am
Forum: Traveller
Topic: New armor breakthrough
Replies: 9
Views: 279

Re: New armor breakthrough

As its structure is porous it wouldn't be used as a skin and the holes aren't exactly a new discovery as Sandhurst had a similar project for armour that found armour with grill like surface tended to be better at dealing with kinetic hits and a serious reduction in weight. What would interesting is ...
by baithammer
Sun Apr 08, 2018 9:32 am
Forum: Legend
Topic: Fatigue in Combat
Replies: 3
Views: 1410

Re: Fatigue in Combat

Try doing it while in a fight, its a lot harder to do simple things when under stress not to mention a lot more fatiguing.
by baithammer
Sun Apr 08, 2018 5:23 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 661

Re: Missiles auto-loader?

The 1dt of the turret is connection to the hull not the overall size of the turret itself.

Vehicles 2ed provides some interesting details for turrets despite being a very different overall system.
by baithammer
Wed Mar 28, 2018 9:59 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 661

Re: Missiles auto-loader?

Here's another way of looking at this.

Space dedicated to missile storage have autoloaders ( Hence why they have a separate entry.), missiles stored in cargo don't.
by baithammer
Tue Mar 27, 2018 11:10 pm
Forum: Traveller
Topic: Fighter Squadron Combat
Replies: 6
Views: 3604

Re: Fighter Squadron Combat

Here's what the pdf lists. All weapons of the same type within a squadron make a single attack roll, gaining DM+1 to the attack roll for every fighter after the first in the squadronn, resolve damage as you would for a missile salvo; rolling once for damage, applying any armour and screens, and then...
by baithammer
Tue Mar 27, 2018 7:00 am
Forum: Traveller
Topic: Super high speed combat
Replies: 21
Views: 376

Re: Super high speed combat

Two limitations that need to be concerned about. 1.) The faster you head to a target the longer breaking period is required, so you end up further from the target. 2.) Going faster than your sensors ability to pickup leaves you with little time to respond to necessary changes. This is one of the rea...
by baithammer
Mon Mar 26, 2018 1:04 pm
Forum: Traveller
Topic: So if I got a smuggling container in my body what could I realistically smuggle into prison using it?
Replies: 15
Views: 285

Re: So if I got a smuggling container in my body what could I realistically smuggle into prison using it?

TL8 concealment vs TL12/13 on average scanner, not great odds of that slipping in without help.
by baithammer
Mon Mar 26, 2018 1:03 pm
Forum: Traveller
Topic: Fuel/Cargo Containers from Deep Space Exploration book
Replies: 102
Views: 1816

Re: Fuel/Cargo Containers from Deep Space Exploration book

Could be that J-6 is at the limits of TL15 and so isn't that common.
by baithammer
Mon Mar 26, 2018 12:58 pm
Forum: Traveller
Topic: Super high speed combat
Replies: 21
Views: 376

Re: Super high speed combat

You have to kill velocity to furball; you can do this with very acrobatic manoeuvres, sort of running on the spot, since just showing your behind would tend to make you a sitting duck with a sign saying shoot me. Smart missiles have the same problem, since if they miss, they have to curve around to...
by baithammer
Mon Mar 26, 2018 4:26 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2445
Views: 118840

Re: Ship Design Philosophy

That would be a slingshot not a yo yo and only the smaller object would gain any benefit from the system.
by baithammer
Sun Mar 25, 2018 10:07 am
Forum: Traveller
Topic: So if I got a smuggling container in my body what could I realistically smuggle into prison using it?
Replies: 15
Views: 285

Re: So if I got a smuggling container in my body what could I realistically smuggle into prison using it?

With cybernetics being available to the general population, expect scanners specifically for this.

A much smaller concealment might work better and smuggle in something of value to the prison population in order to make your stay easier.
by baithammer
Sun Mar 25, 2018 9:52 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2445
Views: 118840

Re: Ship Design Philosophy

They are both still bound by the 100d limit and have to stay in sync otherwise they loss m-drive.
by baithammer
Sun Mar 25, 2018 2:47 am
Forum: Traveller
Topic: Ship Modifications
Replies: 13
Views: 228

Re: Ship Modifications

For MGT 2ed, use breakaway hull rules and make sure to charge the engineering fee.