Search found 510 matches

by baithammer
Sat Feb 24, 2018 7:31 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2349
Views: 108545

Re: Ship Design Philosophy

Tl12 is typical commercial hull and TL10 has way too many limits. - TL 10 limits you to jump 1 - Don't see any missiles listed ( Unless your limiting to only what the rack can hold) - Barracks take up 2dt per person - Don't see an Armoury Here's a different take on the same setup. https://i.imgur.co...
by baithammer
Thu Feb 22, 2018 4:56 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2349
Views: 108545

Re: Ship Design Philosophy

Funny you should mention Elite and Dangerous as I've had that game for awhile.

It also follows the point about differing speeds.

1.) Has maneuver speed, in combat you can slow down to dedicate more thrust to agility.
2.) Transit speed which handles movement in system.
3.) Has a jump mechanic.
by baithammer
Wed Feb 21, 2018 7:47 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2349
Views: 108545

Re: Ship Design Philosophy

To stop and reverse direction you have to completely cancel your current vector. A space fighter moving at 75km/s 'north' has to apply enough thrust to cancel that before it can move south. You can't just blast across space building up a thrust related vector as you go and suddenly have no vector r...
by baithammer
Tue Feb 20, 2018 11:53 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2349
Views: 108545

Re: Ship Design Philosophy

There is no such rule in the new edition. Do we apply all the rules from first edition to second edition - or just cherry pick? Its called inferred from examples provided where no capital ship in the new system has a thrust value over thrust 6, that isn't a cherry pick its what has been presented. ...
by baithammer
Tue Feb 20, 2018 11:06 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2349
Views: 108545

Re: Ship Design Philosophy

There is nor rule in the game to limit a capital ship to thrust 6 while allowing smaller ships to go higher. 1st Ed MGT gave a maximum of thrust 6 for capital ships ( HG drive potentials) and a maximum of thrust 16 for small craft. The examples given in the new edition follow the same design logic....
by baithammer
Tue Feb 20, 2018 12:55 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2349
Views: 108545

Re: Ship Design Philosophy

Nope, big ships have big engines and are just as fast
Big ships tend to be limited to thrust 6 even in the big ship universe where small craft are able to get up higher, also need to remember starships trade thrust for jump capability.
by baithammer
Tue Feb 20, 2018 12:38 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 642
Views: 41304

Re: Solomani Confederation (Military)

That is a job done by the battle fleet with the assault fleet entering system once the battle fleet is in control and requires troops to be landed.
by baithammer
Mon Feb 19, 2018 6:39 am
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 52
Views: 853

Re: Nuts and bolts of the Imperium (gov't - how it works)

Proxies, nobles who are apart of the moot but too far out for regular communication can designate a proxy for the voting privileges.
by baithammer
Mon Feb 19, 2018 6:35 am
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 642
Views: 41304

Re: Solomani Confederation (Military)

I believe the assault squadrons are building blocks of a larger fleet and aren't intended for independent action.
by baithammer
Sun Feb 18, 2018 11:31 am
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 52
Views: 853

Re: Nuts and bolts of the Imperium (gov't - how it works)

Nobility is only applied through the Imperium, but not all nobles are created equal. Some are simply titles, some have 'land' but very little real power and others are truly nobles with a place in the moot.
by baithammer
Sat Feb 17, 2018 12:11 am
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 184

Re: Close Combat Maneuvers - suggestions

Another approach is to treat parries like point defense, with the defenders skill determining the parry pool ( Minimum 1). The parry itself would increase the difficulty of the attackers task by the difference between the defenders and attackers skill level. ( Minimum 1.)
by baithammer
Fri Feb 16, 2018 11:44 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 642
Views: 41304

Re: Solomani Confederation (Military)

MGT 2ed Traveller appears to be trying to move to providing a non-setting based general rule set, which is rather confusing when examples are from 3rd Imp setting. Further weapons and systems have major changes in how they work between editions ( Meson Screens for example) to the point of being fair...
by baithammer
Sat Feb 10, 2018 12:54 pm
Forum: Traveller
Topic: Misjumps by fleets?
Replies: 9
Views: 196

Re: Misjumps by fleets?

That was the point in the quoted text, that the synchronized portion is a separate step and its not done as a master/slave setup.
by baithammer
Sat Feb 10, 2018 5:20 am
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 642
Views: 41304

Re: Solomani Confederation (Military)

There's intelligence gathering and picketing duty, but with an extended array the frigate would have to drift. Not too impressive in showing the flag. Use Rapid Deployment Extended Arrays which allow the ship to use thrust or jump drives in the same combat turn as the sensor array deployment. As fo...
by baithammer
Sat Feb 10, 2018 5:07 am
Forum: Traveller
Topic: Misjumps by fleets?
Replies: 9
Views: 196

Re: Misjumps by fleets?

Answered under 2ed HG Synchronised Jumps. If one ship fails in this check, then it may not join in the synchronised jump. If this happens, the admiral may choose to jump without it or give the order for every ship to make the check again, restarting the whole process. Note that its not a single ship...
by baithammer
Fri Feb 09, 2018 2:48 am
Forum: Traveller
Topic: Electronic banking & currency
Replies: 28
Views: 627

Re: Electronic banking & currency

Electronic credit transfers can be handled through the x-boat service through propagating transactions on arrival, but there is still need of a physical medium for areas of lower tech as well as in some instances commodities.
by baithammer
Fri Feb 09, 2018 12:40 am
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 52
Views: 853

Re: Nuts and bolts of the Imperium (gov't - how it works)

Have to understand not all nobles are landed, ie having access to a fief. If a noble is a good war leader but deficient in other areas he is more likely to be assigned to lead a portion of the greater nobles house forces and can may be supported from the revenue of the greater nobles fief holdings w...
by baithammer
Thu Feb 08, 2018 9:36 am
Forum: Traveller
Topic: Imperial marines and battledress
Replies: 94
Views: 1670

Re: Imperial marines and battledress

Looking at the central supply 2ed it looks like the legs and lower torso are a single unit, the upper torso is another with arms and helmet also separate which would suggest the leg unit might be stored in a kneeling position so the pilot can step into it, then attach the torso unit then arms and fi...
by baithammer
Thu Feb 08, 2018 12:38 am
Forum: Traveller
Topic: Fusion Power Plants
Replies: 19
Views: 382

Re: Fusion Power Plants

Its a not a conversion of heat, its conversion to photons and converted through photovoltaics.
by baithammer
Wed Feb 07, 2018 4:20 am
Forum: Traveller
Topic: Imperial marines and battledress
Replies: 94
Views: 1670

Re: Imperial marines and battledress

Which only addresses physical exhaustion, mental exhaustion is very difficult to work around.