Search found 912 matches

by baithammer
Mon Aug 26, 2019 1:19 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

Physics, as 5 cm was easier to achieve while still providing enough energy at the target end.

Would be interesting to see if any improvements have occurred though.
by baithammer
Mon Aug 26, 2019 10:53 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

The beam is about 5 cm wide at the target for an ideal particle beam.
by baithammer
Sat Aug 03, 2019 2:29 am
Forum: Traveller
Topic: JTAS 4 Sensor operations
Replies: 33
Views: 2279

Re: JTAS 4 Sensor operations

You'd want to not be accelerating while jumping as you'd build up 2 weeks worth of acceleration within jump space. I now see where Miller was going with reduction in g-drive / m-drive thrust for being further out than 10/100 diameter limit. As for Jump sig, size isn't going to matter as it is detect...
by baithammer
Sat Aug 03, 2019 2:15 am
Forum: Traveller
Topic: Who Would Spec A Budget Power Plant?
Replies: 50
Views: 3379

Re: Who Would Spec A Budget Power Plant?

Barter trade is subject to more flux than a currency based exchange, for example. the handmade goods only go for higher price in markets where that is in fashion and its value is negated when a more conservative fashion comes into popularity. ( Also can be undercut if other materials become fashiona...
by baithammer
Wed Jul 31, 2019 4:40 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

There's already a Tardis-like effect for turrets and how the magically can be larger than their displacement AND hold weapons, Turrets listed displacement is for room taken up inside the ship not the overall turret. Vehicles provides some information which can determine the exterior dimensions of t...
by baithammer
Tue Jul 30, 2019 10:46 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

Particle beams aren't firing radiation at the target, instead its a stream of particles that on contact with the target super heat it and create ionization. ( Radiation flash.) Fusion guns are a bit trickier, as they are an up gunned plasma gun which creates plasma and the usual means to achieve a p...
by baithammer
Tue Jul 30, 2019 10:25 am
Forum: Traveller
Topic: JTAS 4 Sensor operations
Replies: 33
Views: 2279

Re: JTAS 4 Sensor operations

Would be better to say its a negative space sensor, where it maps an object's structure through the negative space from less dense points on the interior.
by baithammer
Sun Jul 28, 2019 5:06 am
Forum: Traveller
Topic: Weapons for a special-operations ship
Replies: 60
Views: 4975

Re: Weapons for a special-operations ship

Given the system as presented doesn't use vectors and deals strictly with comparing the intercepting object to the range band of the target with adjustment for relative velocity of the pairing.
by baithammer
Sun Jul 28, 2019 4:09 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

I also fail to see how a particle accelerator produces a radiation effect in the firing ship. I don't believe plasma guns or fusion guns should produce radiation effects in the firing ship either. The radiation effect being applied to the target on a successful hit makes some sort of sense. Which i...
by baithammer
Thu Jul 25, 2019 6:14 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

The radiation trait operates differently depending on scale, with ship scale having enough shielding to prevent self flashing. ( Further, the weapon is outside the hull.)

Personal scale lacks enough shielding to prevent self flashing.
by baithammer
Thu Jul 18, 2019 1:58 am
Forum: Traveller
Topic: Who Would Spec A Budget Power Plant?
Replies: 50
Views: 3379

Re: Who Would Spec A Budget Power Plant?

Budget power plant has the advantage of being one tech level lower so can be built and maintained with lower tech level yards.
by baithammer
Mon Jul 15, 2019 11:34 pm
Forum: Traveller
Topic: 200t vs 300t Ship dogfight
Replies: 11
Views: 1022

Re: 200t vs 300t Ship dogfight

Dog fighting assumes both sides are mobile, if the craft hasn't taken off then it's a sitting duck.
by baithammer
Thu Jul 11, 2019 11:53 am
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 100
Views: 6966

Re: High Efficiency Batteries for Jump

Moot point, as it's explicit in mgt 2nd that jump bubbles use hydrogen in forming the bubble.
by baithammer
Wed Jul 10, 2019 5:00 am
Forum: Traveller
Topic: mongoose 2 rules Q spinal mount ranges
Replies: 7
Views: 437

Re: mongoose 2 rules Q spinal mount ranges

Kinda like the Fusion Bays don't have the radiation trait, yet the barbette version does.
by baithammer
Mon Jul 08, 2019 5:46 am
Forum: Traveller
Topic: Weapons for a special-operations ship
Replies: 60
Views: 4975

Re: Weapons for a special-operations ship

Might be better to have the ship as a tender and deploy stealth shuttles to do the covert operations instead.
by baithammer
Tue Jul 02, 2019 10:01 am
Forum: Traveller
Topic: Megafreighters
Replies: 22
Views: 2378

Re: Megafreighters

With a megafreighter your looking at moving raw goods rather than expensive ones, as the demand and amount required is far more stable.
by baithammer
Thu Jun 13, 2019 11:55 am
Forum: Traveller
Topic: Are we playing two different games?
Replies: 18
Views: 2704

Re: Are we playing two different games?

If you aren't stressed you can take 10 automatically. If you aren't stressed and have lots of time, you can take 20. At least those are Pathfinder rules. I lost track of D&D when the 2 split from each other and Wizards wouldn't sell PDF or make the core rules free online. 5th Edition fixed this, fi...
by baithammer
Mon Jun 03, 2019 1:11 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 11083

Re: Converting a Freighter for combat use

Spaceships are complex constructs, very similar to submarines.
by baithammer
Thu May 30, 2019 2:57 pm
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 11083

Re: Converting a Freighter for combat use

Its pretty silly to consider armour as part of the hull, but I do agree it isn't trivial. 1.) To maintain displacement, you'd need to pare back the hull in order to accommodate the armour displacement. 2.) It isn't as simple as bolting on plates, as the plating needs to be fitted to the hull shape. ...
by baithammer
Sun May 26, 2019 1:17 pm
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 11083

Re: Converting a Freighter for combat use

Once you accept that the retrofit armor isn't as good as designed armor on a reinforced hull, it's not a problem. One doesn't expect it to resist spinal mounts, but providing some protection against turrets shouldn't be a problem - which is where the example of the armored VIP car is relevant. And ...