Search found 769 matches

by baithammer
Tue Jan 15, 2019 7:50 am
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 9
Views: 160

Re: Question on the 100D jump limit

There is a section in the Travellers Companion about Jump drives and some extra rules, including a section on Jump Masking.

The only way to land close enough to another ship is Synchronised Jumps, which is in High Guard. ( On purpose that is.)
by baithammer
Thu Jan 10, 2019 9:02 am
Forum: Traveller
Topic: Need a quick ruling - missile countermeasures
Replies: 23
Views: 688

Re: Need a quick ruling - missile countermeasures

The only software that benefits missiles / torpedoes is the Launch Solution package, the missile salvo itself is used for gunner skill check not the gunners.
by baithammer
Tue Jan 08, 2019 11:20 pm
Forum: Traveller
Topic: Need a quick ruling - missile countermeasures
Replies: 23
Views: 688

Re: Need a quick ruling - missile countermeasures

That would be transmission speed, processing the data is far slower especially with the scale we're looking at.
by baithammer
Tue Jan 08, 2019 9:15 am
Forum: Traveller
Topic: Need a quick ruling - missile countermeasures
Replies: 23
Views: 688

Re: Need a quick ruling - missile countermeasures

Close range is 10 Km, thrust 1 is 6,000 km/h. The slowest missile is thrust 6.
by baithammer
Tue Jan 08, 2019 1:14 am
Forum: Traveller
Topic: Large Scout Ships?
Replies: 27
Views: 697

Re: Large Scout Ships?

Or a lot of probe drones.
by baithammer
Tue Jan 08, 2019 1:07 am
Forum: Traveller
Topic: Need a quick ruling - missile countermeasures
Replies: 23
Views: 688

Re: Need a quick ruling - missile countermeasures

At close/adjacent the missile is in terminal mode where no further tracking is occurring. Further, EW would occur before reaching close / adjacent range anyway. That's not how missiles work. A missile launched always has a target (in reality). It then goes into self-guidance mode (e.g. smart mode) ...
by baithammer
Mon Jan 07, 2019 4:28 am
Forum: Traveller
Topic: Need a quick ruling - missile countermeasures
Replies: 23
Views: 688

Re: Need a quick ruling - missile countermeasures

At close/adjacent the missile is in terminal mode where no further tracking is occurring.

Further, EW would occur before reaching close / adjacent range anyway.
by baithammer
Sun Jan 06, 2019 1:15 pm
Forum: Traveller
Topic: Need a quick ruling - missile countermeasures
Replies: 23
Views: 688

Re: Need a quick ruling - missile countermeasures

(1) Missiles should never lose the 'smart' trait regardless of the range they are fired at. Someone is watching too many Hunt for Red October movies. It's a stupid rule that needs to be ignored. There is such a thing as time to lock... Countermeasures should be employed against all incoming fire fo...
by baithammer
Sat Jan 05, 2019 2:06 am
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 2177

Re: Repairs, Maintenance, and Construction

Which is why some of the TL setups for worlds make no sense. However I chalk that up to the planets simply being randomly generated with no real thought process to how the spread of people to planets and their accompanying tech would make sense. Also need to take into consideration the number of Em...
by baithammer
Sat Jan 05, 2019 12:34 am
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2273

Re: Putting a self sufficient fighting force in a strange land

Going back to the viability of mercenary units in Traveller, how likely might it be for a mercenary company to actually have very few hardware items and simply lease them? It's possible that many employers will be looking for units to serve as auxiliaries to existing forces. If you're being hired t...
by baithammer
Sat Jan 05, 2019 12:16 am
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 4184

Re: Megafreighters

Calculated the starports in the Core sector.

https://docs.google.com/spreadsheets/d/ ... sp=sharing
by baithammer
Fri Jan 04, 2019 12:49 pm
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 2177

Re: Repairs, Maintenance, and Construction

You can transport equipment to lower TL worlds, but they won't have the infrastructure to support it and would end up having to go to another system with appropriate TL facilities in order to do major repair work. There is also the possibility for a higher TL enclave on a world, but would need to be...
by baithammer
Thu Jan 03, 2019 10:14 am
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 2177

Re: Repairs, Maintenance, and Construction

They are not buying more old F-15s. They are buying new designs with new electronics, new engines, and new airframes, making it current TL. By skipping stealth they are getting more payload further, faster, and much cheaper. Probably a good deal unless you have infinite budgets... Not really updati...
by baithammer
Thu Jan 03, 2019 3:41 am
Forum: Traveller
Topic: Maintenance, Repairs, and construction
Replies: 28
Views: 965

Re: Maintenance, Repairs, and construction

What I meant is that a TL 13 world could manufacture TL 10 items or parts or replacement parts. The TL13 would be used for military / specialist designs, while TL12 would be the more common designs if we're talking about the 3rd Imperium setting. The TL10 world would more likely be used for product...
by baithammer
Thu Jan 03, 2019 3:33 am
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 2177

Re: Repairs, Maintenance, and Construction

The biggest issue is that militaries don't go full out on the latest technology as you won't get sufficient numbers to apply the advantage, what they do is go with sufficiency instead where enough key technologies are placed in certain platforms and the bulk of the forces are equipped with technolog...
by baithammer
Wed Jan 02, 2019 7:23 am
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 2177

Re: Repairs, Maintenance, and Construction

The Gazelle isn't a warship: Hundreds of Gazelle class close escorts have been built and many remain in service in the Imperial Navy, despite the fact that in a combat situation, they are nearly worthless. The close escort, even when new, was not intended to stand up to combat vessels; rather it wa...
by baithammer
Sun Dec 30, 2018 6:00 pm
Forum: Traveller
Topic: Maintenance, Repairs, and construction
Replies: 28
Views: 965

Re: Maintenance, Repairs, and construction

With training and practice, a low TL world can use high TL items. However, it can't produce on its own higher TL items and can't maintain said higher TL items. ( Note, not all items on high TL ships are at the maximum TL.) The usual route is using foreign high TL ports to do the maintenance and repa...
by baithammer
Sun Dec 30, 2018 3:30 pm
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 547

Re: Vehicle Handbook

I agree with that, vehicle rules are interesting. Closest I've managed to get reasonable results was taking all the components and then applying the percentages to the sum. Think I might've solved the shipping space setup, with 4 space = 1 dt but the shipping space being 2 spaces = 1 dt. The 1/2 val...
by baithammer
Sun Dec 30, 2018 1:20 pm
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 547

Re: Vehicle Handbook

The mass comes from converting items in the Central Supply Catalogue which only specced in mass. ( 1 space = 250 Kg = 0.25dt )
by baithammer
Sun Dec 30, 2018 12:46 pm
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 4184

Re: Megafreighters

Neither HG nor TCS says anything at all about maintenance and TL
It's in mgt 2ed Mainbook, pg. 226 under Tech Level.
The Tech Level measures the average technology
presence on the planet, and gives an idea of local
production and repair capability