Search found 7 matches

by Orion
Fri Sep 01, 2017 10:35 am
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 5
Views: 222

Re: "Upgrade" introduction mission

That's good stuff there! I like it. Would be handy to already prepare some secret notes to hand out when the situation arises. That'll save time during the session.
by Orion
Fri Aug 11, 2017 7:11 am
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 5
Views: 222

Re: "Upgrade" introduction mission

While I haven't tried it yet, my take on this is that if you really need a more lengthy dialog, you could take the person outside the room. The rest will have to wait, but I guess that's better than if you are pm'ing for 5 minutes. I've watched two YouTube sessions playing paranoia recently and in o...
by Orion
Mon Jul 31, 2017 12:57 pm
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 5
Views: 222

"Upgrade" introduction mission

I haven't run my first game yet, but from what I can tell, the first introduction mission in the new game is lacking a lot of "Paranoia spice". It seems like an all out coop mission and I'm afraid my players will get used to not-backstabbing which I will later have to coerce out of them again. Also,...
by Orion
Mon Jul 03, 2017 10:20 am
Forum: Paranoia
Topic: Introductory campaign atypical?
Replies: 3
Views: 325

Re: Introductory campaign atypical?

I was thinking the campaign was atypically gentle. Maybe that really lies in how the DM runs it, but it doesn't exactly inspire to do it "paranoia style". So it seems to me that by the time the first bodies drop or backstabby actions are being taken, players grew accustomed to clinging to their live...
by Orion
Sat Jun 24, 2017 8:51 pm
Forum: Paranoia
Topic: Introductory campaign atypical?
Replies: 3
Views: 325

Introductory campaign atypical?

I haven't run a game yet with paranoia edition and only been studying material so far. I'm a bit puzzled about the 3 missions that come with the new edition, though. I can see that they are meant to step the GM and players through some of the game mechanics, but it seems to me that they are not typi...
by Orion
Mon Jun 12, 2017 9:47 am
Forum: Paranoia
Topic: New Player Questions?
Replies: 5
Views: 535

Re: New Player Questions?

I see. I think my assumption was that meta talk is not in character talk. So essentially everything players say their characters say.
by Orion
Wed May 24, 2017 1:17 pm
Forum: Paranoia
Topic: New Player Questions?
Replies: 5
Views: 535

Re: New Player Questions?

How do you integrate meta-game punishments into the game? Let's say a player should get penalized for talking about the rules - how would you link ingame consequences to this?
Aren't you, as the gm, then also meta gaming, in a way?