Search found 19 matches
- Sat Mar 16, 2019 5:27 am
- Forum: Traveller
- Topic: Starport Graphic Novel by George RR Martin(Game of Thrones)
- Replies: 5
- Views: 829
Re: Starport Graphic Novel by George RR Martin(Game of Thrones)
If anything, it might start an interesting game of "Does or Did George RR Martin play Traveller" :D Chumbly Well...we *know* he played Superworld for years. The origin of the WILD CARDS novels was Martin (and a bunch of his fellow writers) trying to find a way to monetize all the time they were was...
- Sun Mar 10, 2019 7:18 am
- Forum: Traveller
- Topic: How to not get spaced
- Replies: 10
- Views: 1579
Re: How to not get spaced
Yes, to what EwanS said - a pirate ship captured can be returned to Imperial space. But, as you say, the scanner signature is one that is on record, so law enforcement may fire on it without warning if it comes in their range. It may take some time for the new records to be distributed across all s...
- Sun Mar 10, 2019 6:56 am
- Forum: Traveller
- Topic: How does a traveller computer work, and apart from skil wafers what does it do that we cant do today?
- Replies: 13
- Views: 2198
Re: How does a traveller computer work, and apart from skil wafers what does it do that we cant do today?
Personality. May or may not be a true AI but the higher TL the computer the more apparent personality it has. And even an entirely passive and reactive higher TL computer can still feel like it has a personality of its own. Lucy in Killjoys for example. I agree. And IMTU this is explicitly the case...
- Sun Feb 25, 2018 7:31 am
- Forum: Traveller
- Topic: Imperial slavery ban & robots
- Replies: 23
- Views: 1807
Re: Imperial slavery ban & robots
I'm not sure of the canon, but IMTU the Imperium controls space; member worlds can run their own affairs as they see fit. So while slavery on a particular world can be legal, the "employment" or transport of slaves thru Imperial space would be illegal. A lot of worlds do a lot of things that the Imp...
- Tue Jan 30, 2018 7:03 am
- Forum: Traveller
- Topic: Electronic banking & currency
- Replies: 28
- Views: 2799
Re: Electronic banking & currency
I assume these are a little more sophisticated than a sheet of paper with the right person's signature. I'm picturing public-key cryptography: Johnny Traveller is going from Deneb to Procyon. The Bank of Deneb gives Johnny a file, or maybe even a piece of hardware containing a file, encrypted with ...
- Sat Jan 27, 2018 7:00 am
- Forum: Traveller
- Topic: Nuts and bolts of the Imperium (gov't - how it works)
- Replies: 64
- Views: 9481
Re: Nuts and bolts of the Imperium (gov't - how it works)
My view is the Imperium has dominion over interplanetary and interstellar space. Period. It has NO authority over the planets that exist within Imperial space, except insofar as it retains sovereignty over starports, and makes rules regarding interplanetary/interstellar trade. The Imperium exists (i...
- Sun Dec 03, 2017 8:26 pm
- Forum: Traveller
- Topic: Orbital Belts
- Replies: 33
- Views: 3581
Re: Orbital Belts
That's...not at all what I imagine a Motie looking like, but yeah.
- Sun Oct 08, 2017 4:32 am
- Forum: Traveller
- Topic: Social Media as Story Element?
- Replies: 17
- Views: 2474
Re: Social Media as Story Element?
One of the things I'm really liking about the Traveller setting (especially compared to the just-like-the-real-world global, instantaneous real-time communication of Star Trek, Dark Matter, The Orville and so forth) is the absence of FTL communication. Yes, on high-tech worlds, you'll have instantan...
- Sun Oct 08, 2017 4:20 am
- Forum: Traveller
- Topic: Jumpspace - What Does It Look Like IYTU?
- Replies: 9
- Views: 1553
Jumpspace - What Does It Look Like IYTU?
I've been thinking about this. When a ship jumps, it enters into a tiny pocket universe, I'm told. There is no possible communication with anyone or anything outside of that tiny pocket universe. I also remember reading (somewhere) that the hydrogen "fuel" required for a jump is actually used to "in...
- Sat May 27, 2017 10:44 pm
- Forum: Traveller
- Topic: Starship Hull design
- Replies: 88
- Views: 8673
Re: Starship Hull design
I can't really see any practical reason for building a beanstalk in an environment where antigrav and M-Drives are available, even if they have to be imported from offworld. A lot of nations in Africa are leapfrogging over the cost and effort of stringing thousands or millions of miles of telephone ...
- Wed May 24, 2017 7:58 pm
- Forum: Traveller
- Topic: Taking Damage
- Replies: 4
- Views: 857
Taking Damage
"Let's split up." "Good idea. We can do more damage that way." --Ghostbusters "Let's split up." "Good idea. We can take more damage that way." --Countless PCs So, if I'm not mistaken, in Classic Traveller, the first hit you took in combat all went into one stat. If that stat went to zero, you were k...
- Tue May 23, 2017 2:08 am
- Forum: Traveller
- Topic: Modding (or managing) Combat
- Replies: 20
- Views: 3276
Re: Modding (or managing) Combat
Even if the local jurisdiction allows open carry, this might not apply to visitors. Yeah, I'm working up a Traveller campaign background now, and some of my planet descriptions explicitly include a note that the Law Level is X...for the bigwigs. Y for the clanking masses. Z for Travellers. And even...
- Sat May 20, 2017 4:39 am
- Forum: Traveller
- Topic: Modding (or managing) Combat
- Replies: 20
- Views: 3276
Re: Modding (or managing) Combat
There are other ways beside armor upmanship. One thing the XCOM game always made clear is USE COVER. Maybe your opposition is dumb enough to stand in the open shooting but the characters are supposed to be the bright ones.... except that one over there who put a 3 in INT. Unless you're playing Star...
- Sun May 14, 2017 7:59 pm
- Forum: Traveller
- Topic: Ship's Locker: Out of the Closet
- Replies: 458
- Views: 111786
Re: Ship's Locker: Out of the Closet
3D printed guns (and other items) today are a far cry from what actual atom-by-atom nanoassembly will make possible. The only limit on durability then will be the material limits of the elements involved.
- Sat May 13, 2017 3:04 am
- Forum: Traveller
- Topic: Rule of thumb for passengers as cargo
- Replies: 30
- Views: 4513
Re: Rule of thumb for passengers as cargo
My understanding of "coffin hotels" is that there is room enough in a coffin to sit upright. By comparing to what appears to be a doorway at the left edge of the picture, each module seems to be about 1 m tall on the outside, lets say 90 cm on the inside. To sit upright I need 90 cm headroom and I'...
- Wed May 10, 2017 10:53 pm
- Forum: Traveller
- Topic: Rule of thumb for passengers as cargo
- Replies: 30
- Views: 4513
Re: Rule of thumb for passengers as cargo
4 people per dT is something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/6/6d/CapsuleHotel.jpg/511px-CapsuleHotel.jpg You get to choose between a bunk or a place to sit, but not both... I really doubt regular starships are built with that much life-support capacity; for 16 peopl...
- Tue May 09, 2017 7:13 pm
- Forum: Traveller
- Topic: Adventure Idea - The World... in space!
- Replies: 5
- Views: 935
Re: Adventure Idea - The World... in space!
I've seen The World, up close and in person. It was docked in Portland, Oregon for a week a few years ago. It was unbelievably huge. I still don't really understand how it got past the several drawbridges on the Willamette--it's that big. Yeah, the space-going version of that would make a good setti...
- Thu May 04, 2017 4:32 am
- Forum: Traveller
- Topic: Traveller Player Locator
- Replies: 341
- Views: 198249
Re: Traveller Player Locator
Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Townsville - Ronnke Australia - NSW - Queanbeyan - Captains F...
- Fri Apr 28, 2017 7:35 pm
- Forum: Traveller
- Topic: The Type-Y kind of Yachts we should be seeing
- Replies: 53
- Views: 7548
Re: The Type-Y kind of Yachts we should be seeing
Seriously folks, GIVE your players and the very low level noble player- character a destroyer fully armed but with wood panel appointments, a spa and luxury staterooms and let them go trading. Rule Zero. Not just wood paneling. Hardwood decking (over the actual plates, no doubt), with expensive thr...