Search found 30 matches

by Shai
Tue Nov 27, 2018 9:56 pm
Forum: Paranoia
Topic: What's Actually Contained in Acute Paranoia?
Replies: 1
Views: 151

Re: What's Actually Contained in Acute Paranoia?

From what I've seen in Drivethrurpg, Acute Paranoia contains: The TS Survival Guide The GM's Despotic Power book Missions 2.0 Action cards Equipment cards Mutant power cards Secret society cards Disorder Bingo cards Bot creation cards (Brain, Modules, Chassis, Glitch and Virus Societies) Bot Charact...
by Shai
Fri Nov 23, 2018 10:39 am
Forum: Paranoia
Topic: New Paranoia NPC Question
Replies: 4
Views: 1443

Re: New Paranoia NPC Question

I think that depends on a few factors: 1) What rank is the clone? It makes sense that low ranking clones will have less (or more) moxie than high ranking clones depending on the rank. With IR clones having few moxie points and, therefore, are held together by the daily dose that they are given. Whil...
by Shai
Tue Nov 13, 2018 5:50 pm
Forum: Paranoia
Topic: What do Alpha Complex corridors look like?
Replies: 1
Views: 1105

Re: What do Alpha Complex corridors look like?

Maybe go with it by ranks.
It gets better with each rank.
Red is, all broken down and painted over.
Orange is the same, but scrubbots clean it once in a while and the cables aren't loose.
Yellow actually has the pipes covered.
Green is clean and has posters with slogans. Etc..
by Shai
Fri Nov 09, 2018 9:48 am
Forum: Paranoia
Topic: Cthulhu?
Replies: 2
Views: 718

Re: Cthulhu?

You could give him a DAIV that makes him see/hear Cthulhu instead of Friend Computer when he's contacted by Friend Computer. (Making the Moxie loss more like a sanity loss every time he rolls a Computer on the Computer Die) Then it could infect the rest of the players making them see the same thing ...
by Shai
Wed Oct 17, 2018 10:18 am
Forum: Paranoia
Topic: Question about NODE and Negative Skills
Replies: 1
Views: 663

Re: Question about NODE and Negative Skills

I think that the best answer is: What would be more fun, in your opinion? If you want to encourage the players to optimize their actions, go with the former. Would you like to see spectacular fails (with slight chances of success) then you go with the latter. If you enjoy the armor rules, then alter...
by Shai
Fri Oct 12, 2018 8:33 am
Forum: Paranoia
Topic: Mission ideas
Replies: 2
Views: 692

Re: Mission ideas

I like the idea of the "building clearance spec ops". Some thoughts: How about sending the TS to plug a leak (either plumbing or reactor). That job is too simple (or dangerous) for the higher clearance members or any of the service groups to fix themselves. Have the building infested with traitors a...
by Shai
Sun May 13, 2018 11:55 am
Forum: Paranoia
Topic: Acute Paranoia Box Set - May Kickstarter!
Replies: 2
Views: 2021

Re: Acute Paranoia Box Set - May Kickstarter!

Any news on Acute Paranoia?
Would the Cortech expansion take a part in it?
by Shai
Sun May 13, 2018 5:20 am
Forum: Paranoia
Topic: Is the computer die intended to generate successes & failures?
Replies: 4
Views: 1855

Re: Is the computer die intended to generate successes & failures?

No, the Computer symbol is not a 6 therefore it doesn't count as a six. (Players' Handbook page 24: "Each rolled dice that shows a 5 or 6 is a ‘success’")
The example on page 26 shows a situation that the computer Dice shows up.
by Shai
Thu May 10, 2018 8:23 am
Forum: Paranoia
Topic: Pregenerated Characters
Replies: 5
Views: 2620

Re: Pregenerated Characters

Characters Should start with 5 stat points (1 for every positive skill) (page 17 Playerss Handbook).

Players can add stat points (if they wish) by spending clones (Page 18, PHB).
by Shai
Thu May 10, 2018 8:11 am
Forum: Paranoia
Topic: Paranoia RCE - contradictory NPC damage rules?
Replies: 12
Views: 5232

Re: Paranoia RCE - contradictory NPC damage rules?

The game includes mechanics for GM rolling (GM book page 18) and for PC defense (GM book pages 15-18): The GM gives the PC's a chance to react (as long as the PC's don't "block, dodge or evade" Players book page 39), the PC's could react by taking an action that makes things interesting (pull the fi...
by Shai
Mon May 07, 2018 9:05 pm
Forum: Paranoia
Topic: Paranoia RCE - contradictory NPC damage rules?
Replies: 12
Views: 5232

Re: Paranoia RCE - contradictory NPC damage rules?

I would suggest to read the GM's book sections: "But that is not fair" (page 15) and "How do I know what happens?" (pages 16-18). To make a long story short* you have 3 factors to how much damage PC's take: 1) Player action/reaction (Including cards). How a player reacts to a situation will determin...
by Shai
Sun Apr 15, 2018 9:23 am
Forum: Paranoia
Topic: Robots of Unusual Size & Troubles by the Boxload
Replies: 1
Views: 1668

Re: Robots of Unusual Size & Troubles by the Boxload

They are a part of the new Paranoia.
Though, they are PDF only.
Sources:
R.O.U.S:
https://www.kickstarter.com/projects/19 ... ts/1858254
Boxloads:
https://www.kickstarter.com/projects/19 ... ts/1947092
by Shai
Fri Apr 13, 2018 11:53 am
Forum: Paranoia
Topic: Is the computer die intended to generate successes & failures?
Replies: 4
Views: 1855

Re: Is the computer die intended to generate successes & failures?

Yes.
It's intended to act as a chance die (chance to succeed, fail, or be noticed by Friend Computer).
The missions book (page 14): "Count up all 5s and 6s: those are successes." That includes the Computer Dice 5.
by Shai
Tue Feb 27, 2018 6:19 pm
Forum: Paranoia
Topic: Secret society keyword confusion
Replies: 2
Views: 2236

Re: Secret society keyword confusion

From what I understand (from reading the specific cards and UV level clones that have Progress or Diversify as keywords), Progress-Diversify are like a scale of art and expression supporters and research and development supporters. So you could have a Pro-Human Progress who would work on technologic...
by Shai
Thu Sep 14, 2017 7:50 am
Forum: Paranoia
Topic: computer dice intrusions
Replies: 2
Views: 1989

Re: computer dice intrusions

With the computer dice, I usually work by these options: 1) If equipment was used equipment malfunctions in a stressful way. (Examples: sizzles, goes bang, no response, disappears or blue screen of death.) The malfunction makes the item unusable. 2) Computer responds to the action that theplayer is ...
by Shai
Fri Sep 08, 2017 2:21 am
Forum: Paranoia
Topic: Rule Contradiction - Stacking of Injuries
Replies: 2
Views: 2176

Re: Rule Contradiction - Stacking of Injuries

About NPC's: In the GM book page 99: NPCs have wound boxes, like PCs, but they’re not stuck with four like Troubleshooters are. Are they super-tough? Let them double up at a particular level: they can get Injured twice, or Maimed twice. Are they weak and wheedling? One hit and they’re toast. Is ther...
by Shai
Fri Sep 08, 2017 1:58 am
Forum: Paranoia
Topic: What do Troubleshooter jumpsuits protect against?
Replies: 3
Views: 1899

Re: What do Troubleshooter jumpsuits protect against?

The way I see it: 1) The Gamemaster's handbook trumps the player's book. 2) there is no contradiction, if you take into account that any clone of clearance X can't use items for clones with higher clearance (if they do, they are traitors and must be executed by the players.) 3) the jumpsuits protect...
by Shai
Mon Jul 31, 2017 4:58 pm
Forum: Paranoia
Topic: Computer dice question
Replies: 1
Views: 1666

Re: Computer dice question

It doesn't count as a success.
(The example on page 26 in the Players Handbook shows a situation that the player fails when rolling the computer dice.)
by Shai
Mon Jul 31, 2017 4:50 pm
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 7
Views: 2838

Re: "Upgrade" introduction mission

Sounds pretty good. Suggestion: Because the first mission is an introductory mission to the system, I would have ordered the players to become leaders of the group by outranking the others (A.I. becoming red clearance) so that the game won't get dissrupted too easily, before they get to the importan...
by Shai
Sun Jul 23, 2017 1:09 am
Forum: Paranoia
Topic: YCBBBR Map Cards?
Replies: 2
Views: 1717

Re: YCBBBR Map Cards?

You should have a "maps" file with six maps. It is a separate file from the cards (4 tracks, 1 cards, 1 maps- six files in total).