Search found 24 matches

by Shai
Sun May 13, 2018 11:55 am
Forum: Paranoia
Topic: Acute Paranoia Box Set - May Kickstarter!
Replies: 2
Views: 697

Re: Acute Paranoia Box Set - May Kickstarter!

Any news on Acute Paranoia?
Would the Cortech expansion take a part in it?
by Shai
Sun May 13, 2018 5:20 am
Forum: Paranoia
Topic: Is the computer die intended to generate successes & failures?
Replies: 4
Views: 332

Re: Is the computer die intended to generate successes & failures?

No, the Computer symbol is not a 6 therefore it doesn't count as a six. (Players' Handbook page 24: "Each rolled dice that shows a 5 or 6 is a ‘success’")
The example on page 26 shows a situation that the computer Dice shows up.
by Shai
Thu May 10, 2018 8:23 am
Forum: Paranoia
Topic: Pregenerated Characters
Replies: 5
Views: 936

Re: Pregenerated Characters

Characters Should start with 5 stat points (1 for every positive skill) (page 17 Playerss Handbook).

Players can add stat points (if they wish) by spending clones (Page 18, PHB).
by Shai
Thu May 10, 2018 8:11 am
Forum: Paranoia
Topic: Paranoia RCE - contradictory NPC damage rules?
Replies: 11
Views: 827

Re: Paranoia RCE - contradictory NPC damage rules?

The game includes mechanics for GM rolling (GM book page 18) and for PC defense (GM book pages 15-18): The GM gives the PC's a chance to react (as long as the PC's don't "block, dodge or evade" Players book page 39), the PC's could react by taking an action that makes things interesting (pull the fi...
by Shai
Mon May 07, 2018 9:05 pm
Forum: Paranoia
Topic: Paranoia RCE - contradictory NPC damage rules?
Replies: 11
Views: 827

Re: Paranoia RCE - contradictory NPC damage rules?

I would suggest to read the GM's book sections: "But that is not fair" (page 15) and "How do I know what happens?" (pages 16-18). To make a long story short* you have 3 factors to how much damage PC's take: 1) Player action/reaction (Including cards). How a player reacts to a situation will determin...
by Shai
Sun Apr 15, 2018 9:23 am
Forum: Paranoia
Topic: Robots of Unusual Size & Troubles by the Boxload
Replies: 1
Views: 444

Re: Robots of Unusual Size & Troubles by the Boxload

They are a part of the new Paranoia.
Though, they are PDF only.
Sources:
R.O.U.S:
https://www.kickstarter.com/projects/19 ... ts/1858254
Boxloads:
https://www.kickstarter.com/projects/19 ... ts/1947092
by Shai
Fri Apr 13, 2018 11:53 am
Forum: Paranoia
Topic: Is the computer die intended to generate successes & failures?
Replies: 4
Views: 332

Re: Is the computer die intended to generate successes & failures?

Yes.
It's intended to act as a chance die (chance to succeed, fail, or be noticed by Friend Computer).
The missions book (page 14): "Count up all 5s and 6s: those are successes." That includes the Computer Dice 5.
by Shai
Tue Feb 27, 2018 6:19 pm
Forum: Paranoia
Topic: Secret society keyword confusion
Replies: 2
Views: 758

Re: Secret society keyword confusion

From what I understand (from reading the specific cards and UV level clones that have Progress or Diversify as keywords), Progress-Diversify are like a scale of art and expression supporters and research and development supporters. So you could have a Pro-Human Progress who would work on technologic...
by Shai
Thu Sep 14, 2017 7:50 am
Forum: Paranoia
Topic: computer dice intrusions
Replies: 2
Views: 686

Re: computer dice intrusions

With the computer dice, I usually work by these options: 1) If equipment was used equipment malfunctions in a stressful way. (Examples: sizzles, goes bang, no response, disappears or blue screen of death.) The malfunction makes the item unusable. 2) Computer responds to the action that theplayer is ...
by Shai
Fri Sep 08, 2017 2:21 am
Forum: Paranoia
Topic: Rule Contradiction - Stacking of Injuries
Replies: 2
Views: 749

Re: Rule Contradiction - Stacking of Injuries

About NPC's: In the GM book page 99: NPCs have wound boxes, like PCs, but they’re not stuck with four like Troubleshooters are. Are they super-tough? Let them double up at a particular level: they can get Injured twice, or Maimed twice. Are they weak and wheedling? One hit and they’re toast. Is ther...
by Shai
Fri Sep 08, 2017 1:58 am
Forum: Paranoia
Topic: What do Troubleshooter jumpsuits protect against?
Replies: 1
Views: 603

Re: What do Troubleshooter jumpsuits protect against?

The way I see it: 1) The Gamemaster's handbook trumps the player's book. 2) there is no contradiction, if you take into account that any clone of clearance X can't use items for clones with higher clearance (if they do, they are traitors and must be executed by the players.) 3) the jumpsuits protect...
by Shai
Mon Jul 31, 2017 4:58 pm
Forum: Paranoia
Topic: Computer dice question
Replies: 1
Views: 543

Re: Computer dice question

It doesn't count as a success.
(The example on page 26 in the Players Handbook shows a situation that the player fails when rolling the computer dice.)
by Shai
Mon Jul 31, 2017 4:50 pm
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 7
Views: 1024

Re: "Upgrade" introduction mission

Sounds pretty good. Suggestion: Because the first mission is an introductory mission to the system, I would have ordered the players to become leaders of the group by outranking the others (A.I. becoming red clearance) so that the game won't get dissrupted too easily, before they get to the importan...
by Shai
Sun Jul 23, 2017 1:09 am
Forum: Paranoia
Topic: YCBBBR Map Cards?
Replies: 2
Views: 642

Re: YCBBBR Map Cards?

You should have a "maps" file with six maps. It is a separate file from the cards (4 tracks, 1 cards, 1 maps- six files in total).
by Shai
Tue May 30, 2017 10:18 am
Forum: Paranoia
Topic: Advice: Roll Difficulty
Replies: 2
Views: 796

Re: Advice: Roll Difficulty

Did you consider 0 successes? Page 20 in the GM's book has a table for difficulty (and it has 0). 0 is considered average, 1-"requires a bit of effort and knowledge", 2-considered "quite hard". Remember that players have other resources, besides their skills (action cards, mutant powers and xp point...
by Shai
Thu May 25, 2017 10:02 pm
Forum: Paranoia
Topic: New Player Questions?
Replies: 5
Views: 1218

Re: New Player Questions?

How do you integrate meta-game punishments into the game? Let's say a player should get penalized for talking about the rules - how would you link ingame consequences to this? Using your example of not talking about the rules: I would say, that when a player is required to be penalized for talking ...
by Shai
Thu May 18, 2017 5:35 am
Forum: Paranoia
Topic: New Player Questions?
Replies: 5
Views: 1218

Re: New Player Questions?

1) If a player gets xp points for going to a termination booth is generally up to you, the GM. In general it's not encouraged, it's an easy escape from a bad situation. I'd give points on cerain conditions, for example if the player does it in an amusing way, or fills out a 10 page form while everyo...
by Shai
Mon May 15, 2017 10:44 am
Forum: Paranoia
Topic: Character Creation Issue / Query.
Replies: 5
Views: 1455

Re: Character Creation Issue / Query.

When the second preview of the game was sent to the KS backers we had a discussion about those rules specifically (the rules written then are the same as now). The preview that came after that said that a player's +skill will be replaced with a -skill, that raised the question that not all players w...
by Shai
Sun May 14, 2017 1:21 pm
Forum: Paranoia
Topic: Character Creation Issue / Query.
Replies: 5
Views: 1455

Re: Character Creation Issue / Query.

The red box on the next page says it all. It is all up to the GM rulings, taking into account the 3 main rules: 1. Each skill can be chosen once per round 2. You can't pick a skill you already have 3. You end with 5 positive skills and 5 negative skills Here are two examples: 1) You can't take anoth...
by Shai
Sun May 07, 2017 12:46 pm
Forum: Paranoia
Topic: Confused about combat
Replies: 7
Views: 1420

Re: Confused about combat

Indeed it is, any action that is done by a simple skill roll is a standard action. All the actions on the cards are either spetial actions or reactions. I'd like to use this situation to report a treasonous act of ignoring the "Troubleshooting for Red Clones" in which it states: "When two characters...