Search found 64 matches

by Varulv
Tue May 26, 2020 10:18 pm
Forum: Traveller
Topic: What damages can be expected after interior exposure to vacuum?
Replies: 8
Views: 74

Re: What damages can be expected after interior exposure to vacuum?

Would assume that anything inanimate that doesn't suffer from frostbite gets preserved. Why, vacuum isn't cold? There would be no frostbite Since the power is cut to everything except the engineering compartment, shouldn't the temperature fall towards absolute zero in the rest of the ship? Space su...
by Varulv
Mon May 25, 2020 8:15 pm
Forum: Traveller
Topic: What damages can be expected after interior exposure to vacuum?
Replies: 8
Views: 74

What damages can be expected after interior exposure to vacuum?

So, last session the players hijacked a ship (actually recovered their own ship) by hacking into the ship’s computer and taking control over several vital systems. Next they locked themselves into the main engineering room and vented the entire ship by remotely opening all airlocks, all cargo doors ...
by Varulv
Wed Apr 29, 2020 10:50 am
Forum: Traveller
Topic: Spying on the Zhodani
Replies: 13
Views: 670

Re: Spying on the Zhodani

Hi GamingGlen,

there's an older thread on this subject which you might find interesting: viewtopic.php?f=89&t=121881
by Varulv
Sat Apr 18, 2020 9:28 am
Forum: Traveller
Topic: Great Rift Adventure 2: Deepnight Endeavour 2d map
Replies: 2
Views: 428

Re: Great Rift Adventure 2: Deepnight Endeavour 2d map

I don't think there is one. I've been searching (we play on Roll20) but I haven't found anything.
by Varulv
Sat Feb 22, 2020 2:50 pm
Forum: Traveller
Topic: What would you like to see?
Replies: 47
Views: 6562

Re: What would you like to see?

2D-deckplans for all ships published for the second edition.
by Varulv
Sun Feb 02, 2020 5:28 pm
Forum: Traveller
Topic: Is there a 2D deckplan for Deepnight Endeavour?
Replies: 4
Views: 1800

Is there a 2D deckplan for Deepnight Endeavour?

My group are approaching the end of Great Rift Adventure 1: Islands in the Rift, so if everything goes as planned we will soon start Great Rift Adventure 2: Deepnight Endeavour which I’m really looking forward to. Anyhow, as always, Mongoose otherwise excellent products show the deckplans in isometr...
by Varulv
Sun Feb 02, 2020 5:04 pm
Forum: Traveller
Topic: Homebrew setting
Replies: 26
Views: 3760

Re: Homebrew setting

... - Shorter times for jump limit the need for high jump drives, at least for commercial ships on main routes. ... - Fast jump times combined with long in system travel distances will affect the nature of both freight and passenger travel. Large ships would often jump in, visit a port near the edg...
by Varulv
Tue Dec 03, 2019 8:23 pm
Forum: Traveller
Topic: Roll20 vs Fantasy Ground
Replies: 15
Views: 1174

Re: Roll20 vs Fantasy Ground

Thank you esmdev for your detailed description. Roll20 doesn’t have a ruleset at all for Traveller, just character sheets for several different versions. As far as character sheets with skill rolls, boon/bane, character history, notes etc both Roll20 and FG supports them. The calendar function you d...
by Varulv
Wed Nov 27, 2019 7:12 pm
Forum: Traveller
Topic: Help with calculating cargo lots
Replies: 11
Views: 855

Re: Help with calculating cargo lots

Thank you all!

(I calculated the average as average lot size 35 (3.5 x 10) and average number of lots on 1D as 3.5, i.e. 3.5 x 35 = 122.5 tons.)
by Varulv
Wed Nov 27, 2019 6:03 pm
Forum: Traveller
Topic: Help with calculating cargo lots
Replies: 11
Views: 855

Help with calculating cargo lots

I need help interpreting the rules on calculating available freight shipment, CRB page 207-208. If I roll 5 after DMs on the Freight Traffic table (p 208), the result is 2D lots . If I was checking for Major Cargo the rules states that “Major Cargo lots are composed of 1D x 10 tons of freight” . Do ...
by Varulv
Wed Nov 27, 2019 5:45 pm
Forum: Traveller
Topic: Roll20 vs Fantasy Ground
Replies: 15
Views: 1174

Re: Roll20 vs Fantasy Ground

In the old days we played over any video or voice chat program and used any of the free digital whiteboards for maps (Google Hangouts had real-time collaborative drawing built in). So maybe the question should be, "What benefit does having the platform support the rules actually give you"? That is ...
by Varulv
Tue Nov 26, 2019 9:28 pm
Forum: Traveller
Topic: Roll20 vs Fantasy Ground
Replies: 15
Views: 1174

Roll20 vs Fantasy Ground

Roll20 vs Fantasy Ground We have been playing Traveller and Pathfinder on Roll20 for the last few years. Roll20 has no support such as rulesets or adventures for Traveller, whereas the support for Pathfinder is more elaborated with very advanced and competent character sheets, rulebooks etc. As a re...
by Varulv
Mon Oct 14, 2019 5:33 pm
Forum: Traveller
Topic: Referee's Briefing
Replies: 31
Views: 4549

Re: Referee's Briefing

Xeno-Biology. How biological needs can be met by other means than carbon-based chemistry, consuming oxygen and water (i.e. terrestrial). Animal level of course but intelligence spices would be great, known or unknown within the Imperium.
by Varulv
Sat Aug 03, 2019 8:18 pm
Forum: Traveller
Topic: Great Rift Adventure 1: Islands in the Rift 2D Deck Plan
Replies: 5
Views: 1400

Re: Great Rift Adventure 1: Islands in the Rift 2D Deck Plan

It’s three weeks until our next Traveller session, I hate to disrupt you vacation. :wink: Seriously, that would be very nice of you. And if other plans get in the way that’s okay, you already helped me out with the 2D deck plan for Flatlined ( http://forum.mongoosepublishing.com/viewtopic.php?t=1219...
by Varulv
Sat Aug 03, 2019 12:14 pm
Forum: Traveller
Topic: Great Rift Adventure 1: Islands in the Rift 2D Deck Plan
Replies: 5
Views: 1400

Great Rift Adventure 1: Islands in the Rift 2D Deck Plan

Is there a 2D download for The Perfect Stranger somewhere? Or perhaps someone has already modified a deck plan of a normal Type R and is willing to share it?
by Varulv
Thu Jul 25, 2019 8:31 am
Forum: Traveller
Topic: How to stop luck ruining the game
Replies: 12
Views: 1826

Re: How to stop luck ruining the game

You could stop using your loaded dice that You have mentioned in several threads. :roll:
by Varulv
Fri Jun 07, 2019 8:43 pm
Forum: Traveller
Topic: Research Station Gamma Robots
Replies: 6
Views: 1506

Research Station Gamma Robots

I’m running CT Adventure 2: Research Station Gamma and before I convert the robots to MgT2 rules I thought I check to see if somebody has done it already?
by Varulv
Wed Jun 05, 2019 7:49 pm
Forum: Traveller
Topic: 0-hr Armada deckplans
Replies: 2
Views: 781

0-hr Armada deckplans

I know some people prefer traditional simplistic Traveller deckplans, and some prefer to have them in full colour with interior details and other eye candy. I think that Ryan Wolfe / 0-hr.com make some of the best deckplans I’ve ever seen (http://0-hr.com/). Unfortunately not classical Traveller shi...
by Varulv
Wed May 01, 2019 12:58 pm
Forum: Traveller
Topic: Pirates of Drinax question
Replies: 2
Views: 1259

Re: Pirates of Drinax question

Yes!
by Varulv
Wed Mar 27, 2019 11:26 am
Forum: Traveller
Topic: TravellerMap.com as a really GOOD resource
Replies: 14
Views: 1640

Re: TravellerMap.com as a really GOOD resource

What I do not do is share this with my players. I think I could be brave (mature) enough to encourage my players to use TravellerMap, but I don’t like the idea that they roam around in the Traveller Wiki. Sure, most information is harmless but I think there are too many spoilers that they can stumb...