Search found 186 matches

by paltrysum
Mon Nov 20, 2017 3:54 pm
Forum: Traveller
Topic: Reach Adventure 3: The Calixcuel Incident in print
Replies: 4
Views: 308

Re: Reach Adventure 3: The Calixcuel Incident in print

I'm running a sandbox campaign and my players have decided to go to Chalchiutlicue. Woohoo! Means I get to run "The Calixcuel Incident." Anyone else run it? Any tips on what went well? What didn't? It's a pretty straightforward and well-written adventure, so I'm sure it'll be enjoyable, but it'd be ...
by paltrysum
Fri Nov 17, 2017 8:05 pm
Forum: Traveller
Topic: Iron Spine: Infiltrating the Glorious Empire (Adventure)
Replies: 0
Views: 72

Iron Spine: Infiltrating the Glorious Empire (Adventure)

In addition to my gazillion planetary write-ups, I've written a few adventures. I'd like to share my favorite one which I have titled "Iron Spine": https://docs.google.com/document/d/18lovsNS1lRY14Tz8d6iiC91HsJ9wl-9Ac4yUOiIMpso/edit?usp=sharing This adventure is actually Part 2 of a trilogy that tak...
by paltrysum
Fri Nov 17, 2017 1:10 am
Forum: Traveller
Topic: System building
Replies: 6
Views: 142

Re: System building

Looks like they're updating it in the new Deep Space Exploration Handbook in the "Great Rift Boxed Set." It accounts for super-earths this time, which is a welcome addition.
by paltrysum
Thu Nov 16, 2017 5:01 pm
Forum: Traveller
Topic: Traveller Starships on Shapeways
Replies: 7
Views: 177

Re: Traveller Starships on Shapeways

They look great, Narl! Count me in. I'll be placing my order today. Can't wait for the other designs, especially the Marava.
by paltrysum
Sun Nov 12, 2017 6:02 am
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 992

Re: Do jump nets make the Beowulf obsolete?

Suppose the ship with the clamp had damaged Jump engines. Being held in the clamp was a 200 ton ship with the same Jump capacity. Could the ship in the Docking Clamp be the Jumper ship, and not the Jumpee? Carrier not cargo as it were? Do you think it’s implied that the clamps contain the tech to p...
by paltrysum
Sun Nov 12, 2017 5:59 am
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 992

Re: Do jump nets make the Beowulf obsolete?

In Mongoose, it's a slingshot, the jump drive is only activated for the period needed to open the rabbit hole into jumpspace, and then the starship coasts for a week. CT had drop tanks. Doesn’t that imply that the drives were also inoperative after jump was engaged? If the fuel is expended before d...
by paltrysum
Tue Nov 07, 2017 3:02 pm
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 992

Re: Do jump nets make the Beowulf obsolete?

Condottiere wrote:
Tue Nov 07, 2017 12:47 pm
With a jump bubble, you'll only need a jump net if the cargo extrudes beyond the bubble.
Where in the rules is fine control of a jump bubble explained? And if it is, why did they present the jump net at all?
by paltrysum
Tue Nov 07, 2017 1:59 am
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 992

Re: Do jump nets make the Beowulf obsolete?

Nice ship by the way. It will be in my Traveller game. :) Thank you. And I'm happy to hear that. I love the meta-collaborative aspect of different referees incorporating aspects of each other's game realities into each other's games...if that makes sense. :D External cargo is very efficient, but th...
by paltrysum
Mon Nov 06, 2017 9:53 pm
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 992

Do jump nets make the Beowulf obsolete?

Seems to me you could outfit a Beowulf, Marava, or even a Subsidized Merchant with bigger jump drives, add jump nets to carry somewhere between 200-800 additional tons of freight and speculative cargo (thereby decreasing your jump output from possibly jump-3 to an adjusted minimum of jump-1 perhaps)...
by paltrysum
Sat Nov 04, 2017 5:12 am
Forum: Traveller
Topic: Caldos: The Oasis That Was
Replies: 4
Views: 145

Re: Caldos: The Oasis That Was

I have one nit-pick: the 200-years late planetoid felt forced to me. Don't think it's really necessary after all they've been through, nor is it necessary to get to the current-day situation. Having said that, that drone could still be making it's way towards Caldos.... Thank you for this! You're v...
by paltrysum
Fri Nov 03, 2017 5:08 am
Forum: Traveller
Topic: Caldos: The Oasis That Was
Replies: 4
Views: 145

Caldos: The Oasis That Was

Finally got around to finishing another Trojan Reach system write-up. This time the featured system is Caldos, a blighted little planet on the Dustbelt: https://docs.google.com/document/d/1AHhSQV0bC5PDrBjB5ocZkUoGqt12Bg9FdiG926swYTo/edit?usp=sharing This one was a challenge to write. I had some big ...
by paltrysum
Tue Oct 24, 2017 3:36 pm
Forum: Traveller
Topic: Pirates of Drinax: GM questions
Replies: 15
Views: 423

Re: Pirates of Drinax: GM questions

*** Pirates of Drinax SPOILER below; do not read if you're a player! *** Has anyone employed an alternative "entrance" into the Pirates of Drinax campaign? I was thinking of using one or both of the following: Have a group of NPCs who have either accepted the King of Drinax's offer or stolen the Har...
by paltrysum
Tue Oct 24, 2017 3:30 pm
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 298

Re: Refereeing a climb down a cliff

Wow. Two percent is pretty harsh! Maybe only incorporate the task chain for a particularly perilous descent, and then allow for failure to only indicate a setback rather than a death plunge. It will still add to the drama and enable the group to exhibit teamwork to make the climb.
by paltrysum
Tue Oct 24, 2017 3:28 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 27
Views: 704

Re: How close are orbital starports?

In Mongoose's Trojan Reach setting, many of the starports of the Void were built by the General Development Company. Their motives (other than profit, which I would be dubious of in the Void) is shrouded in mystery and addressed in the Pirates of Drinax campaign. The Void starports exhibit a broader...
by paltrysum
Mon Oct 23, 2017 9:54 pm
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 298

Re: Refereeing a climb down a cliff

You might consider constructing a task chain that includes Athletics (Strength) and maybe Survival. Perhaps Recon could be used to scout the cliff terrain for dangerous obstacles. In this way, it would either require a traveller with all of the above skills, or the teamwork needed to descend the obs...
by paltrysum
Mon Oct 23, 2017 9:48 pm
Forum: Traveller
Topic: High Guard Boarding Action Rules
Replies: 9
Views: 372

Re: High Guard Boarding Action Rules

As far as I can tell from the abstract boarding action rules, it is possible to board a ship whether or not its manoeuvre drive is operational. I can see a number of ways why this would be the case, but just to confirm: Is that the way it's intended to work? It seems to me that a) even if a ship has...
by paltrysum
Mon Oct 23, 2017 7:00 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1236

Re: Do you allow psionics?

Seems absurd to me that it would not be tied to genetics on some level, but hey, if that's canon, then that's canon.
by paltrysum
Fri Oct 20, 2017 4:57 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1236

Re: Do you allow psionics?

What?! No teleporting commandos in clamshell-helmeted combat armor?! :shock: Seemingly ridiculous or not, psionics are part of the OTU. Perhaps they were unleashed by early genetic engineering efforts before the Long Night and worked their way, however minimally, into the gene pool. As for the Zhoda...
by paltrysum
Sat Oct 14, 2017 11:53 pm
Forum: Traveller
Topic: Pirates of Drinax: GM questions
Replies: 15
Views: 423

Re: Pirates of Drinax: GM questions

I have a question for anyone who has run the Pirates of Drinax in MgT1: When you completed the campaign, did you continue it even after the travellers have presumably either amassed exorbitant wealth or massive planetary fiefs? If so, how did you make that work?
by paltrysum
Fri Oct 13, 2017 8:38 pm
Forum: Traveller
Topic: Pirates of Drinax: GM questions
Replies: 15
Views: 423

Re: Pirates of Drinax: GM questions

Good observations, Dan. I think I glossed over some of the contradictory elements of the campaign expecting that they'd be resolved in the reading of it. Not so. As it turns out, it's sort of the raving of a mad king and the mechanics of the plan are worked out by what the players do. I think the wa...