Search found 527 matches

by paltrysum
Thu Dec 13, 2018 4:04 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Rising slowly and steadily can be a sign of stability and longevity. And as for how high, maybe they only want to reach a certain point so they are a viable acquisition. Maybe The Company Whose Profits Rise Like Mist wants to be acquired by a bonafide Aslan megacorporation, thereby increasing their ...
by paltrysum
Wed Dec 12, 2018 6:01 pm
Forum: Traveller
Topic: Contents of the Traveller Companion
Replies: 13
Views: 490

Re: Contents of the Traveller Companion

Really looking forward to seeing their ideas on normal space travel and gas giant operations. We engage in a lot of it in our campaign and any ideas that might enhance it will be welcome. Freelance Traveller posted a very useful article on gas giants a while back that might be useful as well: https:...
by paltrysum
Mon Dec 10, 2018 10:26 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 17
Views: 290

Re: Space Combat Hit Location.

Agreed. It hit something. The absence of a turret, jump drive, or other listed location just means the hit struck something else.
by paltrysum
Mon Dec 10, 2018 10:20 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

I would think that although the shop might be owned by an Aslan male, it would be run by females. ... Here the gender roles sound more traditionally Aslan; Takhweirl is doing the negotiations. The company name sounds a bit funny to me; I don't think of mist as something that rises, more like just d...
by paltrysum
Fri Dec 07, 2018 5:00 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Sounds like it was a great session, Old School! You managed to incorporate a mercenary-style adventure into the campaign. Well done.
by paltrysum
Fri Dec 07, 2018 1:49 pm
Forum: Traveller
Topic: [Traveller Art]Solomani Trader
Replies: 11
Views: 470

Re: [Traveller Art]Solomani Trader

Thanks for sharing your process, Ian. The results are of course stupendous! Looking forward to more.
by paltrysum
Wed Dec 05, 2018 10:28 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Mentioning Hroal Irontooth’s psion accomplice, is it possible some mistake was made in the writing and Dai Kinnear was supposed to be the Psion and her Aslan captain actually be Hroal? I don't know if it was a mistake, but it might be interesting to employ her in both roles. Sort of a psionic merce...
by paltrysum
Wed Dec 05, 2018 9:09 pm
Forum: Traveller
Topic: New Paizo SF RPG: Competitor with Traveller?
Replies: 310
Views: 19780

Re: New Paizo SF RPG: Competitor with Traveller?

We played Star Frontiers. Had some fun with it but ultimately boomeranged back to Traveller.
by paltrysum
Wed Dec 05, 2018 8:01 pm
Forum: Traveller
Topic: Building the Alliance in Pirates of Drinax
Replies: 12
Views: 210

Re: Building the Alliance in Pirates of Drinax

Yeah, I don’t see Browne as part of the campaign. Browne’s got its own problems, and Ihatei and Pirates ain’t among them! My crew identified Pourne as a key resource early on. They’ve buttered up the bureaucrats there by solving the mystery ship issue, spending lots of cash on ship repairs and comp...
by paltrysum
Wed Dec 05, 2018 6:16 pm
Forum: Traveller
Topic: Building the Alliance in Pirates of Drinax
Replies: 12
Views: 210

Re: Building the Alliance in Pirates of Drinax

The players in our campaign have considered Browne, too. But how do you make that a viable participant in a renewed kingdom? You'd have to set up a deep-space port to bridge the gap so that goods and people could flow in both directions. Otherwise, where's the benefit to the people of Browne? (Brown...
by paltrysum
Wed Dec 05, 2018 6:07 pm
Forum: Traveller
Topic: New Paizo SF RPG: Competitor with Traveller?
Replies: 310
Views: 19780

Re: New Paizo SF RPG: Competitor with Traveller?

Exactly. You can use the game's rather detailed canonical universe or put together a home-grown setting with relative ease. An anecdotal observation of the various Traveller Facebook groups reveals a pretty good array of both. There are people who strive to strictly adhere to OTU canon, those who pi...
by paltrysum
Wed Dec 05, 2018 2:12 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Well, they'll learn. The players in our campaign have learned that when they plan, they almost always win. When they just throw mud on the wall to see what sticks, people get killed. The game scenarios can be unforgiving when the players leave stones unturned. All you can do as the referee is sit ba...
by paltrysum
Wed Dec 05, 2018 2:09 am
Forum: Traveller
Topic: New Paizo SF RPG: Competitor with Traveller?
Replies: 310
Views: 19780

Re: New Paizo SF RPG: Competitor with Traveller?

Woohoo! Traveller wins again! Forty one years and counting. Tempted to post lyrics to Queen's "Princes of the Universe" just because "We Are the Champions" is so overdone, but well, let's just be satisfied with Traveller's continuing ability to somehow survive and thrive when so many others have com...
by paltrysum
Tue Dec 04, 2018 11:27 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Sounds like they have the right approach but they're missing a lot of key information. There might be a few dead Vespexers after they're done. Maybe more than they bargained for. :shock:
by paltrysum
Sun Dec 02, 2018 3:49 am
Forum: Traveller
Topic: A different take on Fighter design
Replies: 15
Views: 457

Re: A different take on Fighter design

Nice design. If it gets destroyed, that's a huge financial hit as well with all those missiles. Have you considered adding an emissions absorption grid or stealth? The former is relatively cost effective.
by paltrysum
Sat Dec 01, 2018 5:27 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Finally got in a session this week. Much chaos, destruction, and radiation poisoning. Lets just say Travellers are now firmly on the Radar of both the PDQ and GeDeCo. Will try to get a writeup this weekend. After Christmas lights. Looking forward to it. We play "Ihatei!" episode 2 on Sunday. I see ...
by paltrysum
Fri Nov 30, 2018 6:29 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

By the way, Old School, what were your stats for Hroal Irontooth? My guys never got to Exe and encountered Hroal during "Treasure Ship," but they did frame him for the heist. I imagine Hroal won't be too pleased about that and they might be receiving a visit with him at some point. :)
by paltrysum
Thu Nov 29, 2018 9:19 pm
Forum: Traveller
Topic: Delta V and orbital bombardment
Replies: 7
Views: 730

Re: Delta V and orbital bombardment

I guess I'm kind of alarmed that we're littering on the surface of Mercury, but hey, science must march on! Interesting stuff, phavoc. Thanks for the share.
by paltrysum
Sun Nov 25, 2018 5:07 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

One of the player's character doesn't know his father. His mother is a normal citizen on the floating palace. My idea now is that his father could be some offworlder who once visited Drinax, and he should naturally show up later in the campaign and make things complicated. So, who should it be? How...
by paltrysum
Fri Nov 23, 2018 11:26 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 222
Views: 21728

Re: Pirates of Drinax - GMs thread

Thanks much. It is ridiculously low, which I attribute to one thing: the regularity of the route. They don't have to stop, search for freight contracts, engage in speculative trade, etc. The ships just keep on truckin', without any of the time-wasting overhead. In any case, I let them negotiate with...