Search found 382 matches

by paltrysum
Mon Sep 17, 2018 4:59 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 32
Views: 1303

Re: Sensors Vs Superior Stealth

Condottiere wrote:
Fri Sep 14, 2018 11:34 pm
I think it was implied that the third edition will probably have them.
Third edition?! When? In 2022? I don't see them going back to add anything like this in the near future.
by paltrysum
Mon Sep 17, 2018 6:23 am
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 177

Ships with 7G and higher acceleration

MgT2 has seemingly removed the 6G acceleration limit for maneuver drives. You have some SDBs with 8 or more Gs, but none of the jump capable warships exceed 6. Why is this? Tradition? There doesn't appear to be any reason rules-wise for the limit.
by paltrysum
Sun Sep 16, 2018 1:22 am
Forum: Traveller
Topic: [Pirates of Drinax] Powerful psions or errata?
Replies: 4
Views: 142

Re: [Pirates of Drinax] Powerful psions or errata?

Wow. Never stumbled across that one. Yeah, that's a little overpowered even if it is highly unlikely they'll run into it. I think your 12 maximum house rule is warranted. An instant level-15 psionic will throw you campaign right out of whack before it even gets started.
by paltrysum
Sun Sep 16, 2018 1:20 am
Forum: Traveller
Topic: Aslan, Samurai and other allegories
Replies: 7
Views: 168

Re: Aslan, Samurai and other allegories

I think of it as similar to Hawaiian, with its plethora of vowels all running into each other.
by paltrysum
Tue Sep 11, 2018 11:38 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 32
Views: 1303

Re: Sensors Vs Superior Stealth

Excellent ideas all! Thanks, guys! I think the way I'll do it is similar to yours, NOLATrav. Once detected, ridding yourself of a detecting ship requires advancement to the next range band (thus inducing a new check) and energy usage as a positive or negative effect. This adds a new tactical conside...
by paltrysum
Tue Sep 11, 2018 3:14 pm
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 276

Re: What does it take to test a character for Psionics?

I think it was a sensible answer to the question you asked: "why isn't everyone doing it if the costs to the tester are so low?" It has heavy social costs. Or another way to put it: it may be that the intrinsic costs are pretty low, possibly nonexistent, but it's the fact that it's illegal that dri...
by paltrysum
Tue Sep 11, 2018 3:25 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 354

Re: Questions on small craft weapons and turrets

Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better. Ah yes, from High Guard : "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) wit...
by paltrysum
Mon Sep 10, 2018 11:58 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 32
Views: 1303

Re: Sensors Vs Superior Stealth

This came up in the small craft topic (http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=121539) and I'm migrating a related question here: Let's say you're a patrol corvette or a close escort and you have detected the Harrier in close, short, or maybe even medium range, when might you lose t...
by paltrysum
Mon Sep 10, 2018 11:43 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 354

Re: Questions on small craft weapons and turrets

Could you please stick to one question per topic? How will we find the answer to the stealth question in a few months/years when it's hidden in a topic about small craft turrets? Sorry about that. Believe me, I considered relocating the question, but since the question came up here, and I felt the ...
by paltrysum
Mon Sep 10, 2018 10:53 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 354

Re: Questions on small craft weapons and turrets

A question of my own: Playing Drinax, the players have Stealth, and a reason to use it, A target fails initial detection - what now? When do they check again? Is there a bonus? It seems unreasonable that the PCs can just drive up to knife-fighting range? Is it just a skill check per turn if the tar...
by paltrysum
Fri Sep 07, 2018 3:56 am
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 389

Re: Packing heat on Theev

I dont see it as confusing. There is no official law enforcement, but the widows enforce a certain set of rules. Just ask a widow, i.e. your ref, what weapons they should avoid. My answer is no projectile weapons other than those considered “weak” or that only have 2d damage, and no energy more pow...
by paltrysum
Thu Sep 06, 2018 3:46 pm
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 389

Re: Packing heat on Theev

However, the law level of Theev is 0. So which is it? Any weapon at all or no weapons at all? Kind of confusing. I've taken it to mean that the widows don't want to see you brandishing any large, menacing weapons or explosives but that they won't typically detain you and search you for them. If you ...
by paltrysum
Tue Sep 04, 2018 6:07 pm
Forum: Traveller
Topic: [Drinax] Campaign log
Replies: 9
Views: 940

Re: [Drinax] Campaign log

Wrax is a foil in my campaign as well. He curries favor with the king and amplifies every misstep by the players into a catastrophic failure. The hatred between Wrax and the players is mutual and palpable. The one exception: the ex-marine colonel and war hero in the groupo is on speaking terms with ...
by paltrysum
Fri Aug 31, 2018 4:59 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 684

Re: What skills have you dropped?

None. I find the current list to be adequate. Old School, I see your point about the Life Support cascade being sort of superfluous, but I've kept it in. I kind of like it that operating a starship has some complexity and mastering it (i.e., contributing lots of skill development toward it) requires...
by paltrysum
Wed Aug 29, 2018 8:59 pm
Forum: Traveller
Topic: Homestead/Sindal - how much water?
Replies: 6
Views: 333

Re: Homestead/Sindal - how much water?

Mongoose changed a lot of Trojan Reach UWPs in MgT1 and then just before the MgT2 iteration of Drinax came out, they swore fealty to travellermap which I believe uses the original Grand Survey statistics since they're canonical. There are still conflicts that come up. One that comes to mind is the o...
by paltrysum
Wed Aug 29, 2018 7:47 pm
Forum: Traveller
Topic: Homestead/Sindal - how much water?
Replies: 6
Views: 333

Re: Homestead/Sindal - how much water?

Mongoose has proclaimed that travellermap.com is the source of truth and they are seeking to align their content with travellermap's. So I guess Homestead has 10% water.
by paltrysum
Tue Aug 28, 2018 7:44 pm
Forum: Traveller
Topic: Tell me what you want.
Replies: 33
Views: 2081

Re: Tell me what you want.

According to Arrival Vengeance (with a few tweaks to make him MgT2-compliant): Emperor Strephon 6578CF Age 77 (in 1126) Noble-14.5 terms Admin-5, Leader-3, Pilot (Small Craft)-2, Art (unspecified)-2, Persuade-1, Language (unspecified)-1, Science (History)-1, Seafarer (Personal)-1, Science (Robotics)...
by paltrysum
Tue Aug 28, 2018 3:43 pm
Forum: Traveller
Topic: Boarding actions
Replies: 13
Views: 602

Re: Boarding actions

The stuff in the Drinax books is more about how you can successfully maneuver your ship to pirate another, advice about avoiding escorts or military craft, how fast you should steal their stuff and get on your merry way, etc. Not much on the actual boarding activities though it would have been an ex...
by paltrysum
Tue Aug 21, 2018 4:46 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 3121

Re: Is SOC per society?

Probably to differentiate it from D&D.
by paltrysum
Fri Aug 17, 2018 6:10 pm
Forum: Traveller
Topic: [Pirates of Drinax: Treasure Ship] Marine battledress question
Replies: 4
Views: 575

Re: [Pirates of Drinax: Treasure Ship] Marine battledress question

I could see it definitely being tailored to fit giving a penalty until it’s modified. As a side note my players disabled the armory and marine quarters doors so they were held captive until the pumped knock out gas’s through the air supply. They wanted to avoid a lot of battledressed marines too b ...