Search found 853 matches

by paltrysum
Wed Jan 20, 2021 8:54 pm
Forum: Traveller
Topic: Aslan and Clan Society
Replies: 9
Views: 220

Re: Aslan and Clan Society

Because of their disparate nature, it would ostensibly be easy to divide and conquer the Aslan. There is little that holds their territory together politically speaking. However, few outsiders uphold the tenets of fteir, which the Aslan view to be sacrosanct. Even if two clans dislike each other, po...
by paltrysum
Tue Jan 19, 2021 3:43 pm
Forum: Traveller
Topic: Aslan and Clan Society
Replies: 9
Views: 220

Re: Aslan and Clan Society

Most of that is pretty accurate. The one thing I would say is that basically all clans owe fealty to the Hierate. At least, that's the way the leading clans of the Hierate see it. As for the Hierate, there are few things that hold it together. It is a loose confederation of competing clans, connecte...
by paltrysum
Fri Jan 15, 2021 1:20 am
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 751

Re: Jumping away from gas giants

Same goes for stars. Yep. Which can be problematic. Take a look at the red giant in Acrid/Trojan Reach and tell me where to place the mainworld. If you place it in the habitable zone, it's still weeks away by manoeuvre drive. You can place Acrid in the outer system, but that makes its corrosive atm...
by paltrysum
Mon Jan 11, 2021 3:10 am
Forum: Traveller
Topic: What are some rare delicacies worth sending across the Imperium?
Replies: 9
Views: 586

Re: What are some rare delicacies worth sending across the Imperium?

Terran wines and Solomani or Vilani antiquities depending on where you are in the Imperium.
by paltrysum
Wed Dec 30, 2020 8:22 pm
Forum: Traveller
Topic: [Art work]Zhodani Ninz Class Scout
Replies: 4
Views: 658

Re: [Art work]Zhodani Ninz Class Scout

Sharp-looking work as usual, Ian. Love those streamlined Zho hulls.
by paltrysum
Sun Dec 27, 2020 4:28 pm
Forum: Traveller
Topic: Trepida Grav Tank
Replies: 25
Views: 5697

Re: Trepida Grav Tank

So the Z would appear at TL16 then. I hadn't looked at the TNE books. MgT2 vehicle construction rules are quite different from both MT and TNE, so it's impossible to fully mimic their designs, but at least I can get the names of the weapons right. Thanks for the note.
by paltrysum
Wed Dec 23, 2020 3:20 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 571
Views: 187575

Re: Pirates of Drinax - GMs thread

Sounds like it's going great, Ruhalla. You're really leaving no stone unturned. Fitting both Marduk adventures in, rolling into "Honour Among Thieves" and then moving into the "Shadows of Sindal" trilogy is a great start. You're giving your players the full experience. I love the user of the Vespexe...
by paltrysum
Sat Dec 19, 2020 9:02 pm
Forum: Traveller
Topic: Reach Adventure 7: The Last Train Out of Rakken-Goll
Replies: 6
Views: 3367

Re: Reach Adventure 7: The Last Train Out of Rakken-Goll

Two sessions into Rakken Goll and having a blast with it. Running this as a "cut scene" in a Pirates of Drinax game. The group had just completed "The Demon's Eye" and were therefore deep into Imperial space. Got them hooked into going to Gor so we could fit it in. It makes a nice dramatic shift fro...
by paltrysum
Fri Dec 11, 2020 8:08 pm
Forum: Traveller
Topic: Trepida Grav Tank
Replies: 25
Views: 5697

Re: Trepida Grav Tank

Resurrects thread from the dead. Using a giant loophole in the rules, we can specify a fusion power plant and 75% reduced fuel capacity, still leaving us with years of mission range. This actually gains us two Spaces at a cost of MCr 8: I don't think we can do that. Taking a look at the battle tanks...
by paltrysum
Tue Nov 17, 2020 7:52 pm
Forum: Mongoose General Discussion
Topic: State of the Mongoose 2020
Replies: 19
Views: 7448

Re: State of the Mongoose 2020

One format change for the Solomani And Spinward Extents book I'd suggest (after reading Behind the Claw) and recommend - have an actual text entry describing whats interesting about the planet for each planet in the secotr. Doesnt have to be long- just a sentence or two. GURPS Behind the Claw did t...
by paltrysum
Sat Nov 14, 2020 6:26 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 571
Views: 187575

Re: Pirates of Drinax - GMs thread

While reading it i was wondering has anyone had a situation were your group attempts to go after the Henry Ford ? im sure it will come up with my group as they have been discussing how great it would be to have a floating space dock :) That was not attempted in our game but it would add an exciting...
by paltrysum
Wed Nov 11, 2020 8:50 pm
Forum: Traveller
Topic: Resident Zhodani expert?
Replies: 57
Views: 5567

Re: Resident Zhodani expert?

I will happily listen in as well since I've been tasked with writing an upcoming Mongoose book on this very subject. It will also include a fully developed Classic-Era rendition of Zhdant sector for those of us who want to play in a Zhodani campaign. I can't shake the idea that a noir Tavrchedl’ det...
by paltrysum
Wed Nov 11, 2020 4:02 pm
Forum: Traveller
Topic: How did the K'kree ever survive?
Replies: 14
Views: 2327

Re: How did the K'kree ever survive?

Perhaps their dominance over carnivores coincided with their advancement into the stars. I don't recall the historical details. Therefore, they were able to advance ever outward, inhabiting every world that suited them, enabling them to prevent widespread ecological disaster to some extent. However,...
by paltrysum
Tue Nov 10, 2020 7:01 am
Forum: Traveller
Topic: Resident Zhodani expert?
Replies: 57
Views: 5567

Re: Resident Zhodani expert?

Funny you should mention that!
by paltrysum
Mon Nov 09, 2020 5:26 am
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 5251

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

Mongoose's starship and vehicle design sequences are not integrated but both work well independently. The fact that the vehicle design rules are not founded on the same principles as the starship rules irks some fans but I will say this: MgT2 vehicle design is fun and produces usable vehicles for yo...
by paltrysum
Fri Nov 06, 2020 6:40 pm
Forum: Traveller
Topic: Hypothetical situation
Replies: 18
Views: 3116

Re: Hypothetical situation

The Imperium has a bureaucratic arm, a.k.a., the nobility. While nobles do not govern worlds, they do administer them for the Emperor. I'm sure the local noble, whatever her or his rank, would be willing to listen to any arguments from the aggrieved but ultimately, the Imperium does not interfere in...
by paltrysum
Wed Nov 04, 2020 7:19 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 6813

Re: [Pirates of Drinax] GeDeCo presences

Pyromancer wrote:
Wed Nov 04, 2020 4:14 pm
Thanks for the help so far, I will update the map shortly.

And while we are at it: What are the holdings of PRQ in the area?
AFAIK, just Acrid and Argona.
by paltrysum
Wed Nov 04, 2020 1:02 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 6813

Re: [Pirates of Drinax] GeDeCo presences

I believe it's Falcon, but can't remember the source :oops: ... Ah-ha! Thank you. That would also make sense but for phonetic reasons instead of literary. :D I would prefer that it was Falcon (which is indeed described as having a GeDeCo-created starport in other materials). Pourne seems to have ac...
by paltrysum
Wed Nov 04, 2020 2:51 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 6813

Re: [Pirates of Drinax] GeDeCo presences

We played Acrid as PRQ controls the planetary mining operation (the only settlement of on the planet), and GeDeCo owns the starport. My group hasn't done anything with Acrid yet but skim its gas giant and get pulled over by the PRQ cops in their tricked out SDB but I—on memory—had GeDeCo in the rol...
by paltrysum
Tue Nov 03, 2020 7:58 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 6813

Re: [Pirates of Drinax] GeDeCo presences

Acrid and Argona are PRQ, an entirely different evil mini-megacorporation. From Pirates of Drinax, Book 2 : "GeDeCo’s headquarters is on Vorito, in Tlaiowaha subsector and perilously close to the Hierate, but they have major facilities on Tech-World, Tanith, Acrid, Argona, Byrni and Falkenberg." I ...