Search found 555 matches

by paltrysum
Wed Jan 16, 2019 11:44 pm
Forum: Traveller
Topic: High and Dry - Project Steel?
Replies: 5
Views: 150

Re: High and Dry - Project Steel?

A damned shame really. The idea of running adventures in the Metal Worlds is intriguing.

I just ran "High and Dry" on New Years Day with a subset of my Drinax group. Very fun adventure!
by paltrysum
Tue Jan 15, 2019 5:07 am
Forum: Traveller
Topic: Adventures In the Perseus Cluster
Replies: 3
Views: 101

Re: Adventures In the Perseus Cluster

Only tangentially related, but I have considered the possibility of somehow transporting travellers to systems in either the Andromeda Galaxy or one of the Magellanic Clouds. Perhaps some kind of Ancients portal or something like that. High Guard describes a few TL 17+ drive types that are probably ...
by paltrysum
Tue Jan 15, 2019 2:14 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 243
Views: 27529

Re: Pirates of Drinax - GMs thread

Well, I cant go for it unless the Ihatei go that way, so we will see what happens. I do want to run Ihatei! as the next “main” adventure, if I can ever get them out of Acrid. I think my main adversion to the Hierate adventures are the rididulous clan names. Going to need nicknames I can keep track ...
by paltrysum
Tue Jan 15, 2019 12:38 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 243
Views: 27529

Re: Pirates of Drinax - GMs thread

Good approach, Pyromancer. It's a complex situation and deserves to be handled with a degree of subtlety. I also read that about Oleb, but my sense of it was that his guilt was more internalized and therefore any empathy he might feel for the Asimen would be unknown to them. In addition, sympathetic...
by paltrysum
Tue Jan 15, 2019 12:24 am
Forum: Traveller
Topic: Another stellar navigation question:
Replies: 4
Views: 153

Re: Another stellar navigation question:

I was just reading a paper on the subject of trinary star systems: https://arxiv.org/pdf/1811.08221.pdf

I don't normally read stuff quite this techy, but red dwarves and multiple-star systems fascinate me since they are so abundant.
by paltrysum
Mon Jan 14, 2019 11:57 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 243
Views: 27529

Re: Pirates of Drinax - GMs thread

Good stuff, although the accepted term is "consulting fee". "Bribe" is so gauche. Sounds like your crew combined good sense with just the right amount of risk. Did they negotiate the amount, or just straight up offer MCr5? So that was an interesting scene. I played Fyukh like he was some kind of As...
by paltrysum
Mon Jan 14, 2019 6:06 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 243
Views: 27529

Re: Pirates of Drinax - GMs thread

We completed Ihatei! yesterday. A blow by blow might be a little dull, but I'll summarize what our little group of Drinaxi corsairs were able to accomplish: Once bitten, twice shy, the players have learned to be more cautious with their flagship. They never landed the Ghost of Sindal (their name for...
by paltrysum
Mon Jan 07, 2019 7:02 pm
Forum: Traveller
Topic: Large Scout Ships?
Replies: 27
Views: 687

Large Scout Ships?

Canonwise, is the IISS known to have any large (e.g., 1,000+ tons) starships? MgT1 Scouts doesn't list any above a few hundred tons. I have seen mention that the scouts have made use of a retired Lightning-class cruiser, but other than that, I haven't seen any specific designs.
by paltrysum
Sat Jan 05, 2019 4:57 pm
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2202

Re: Putting a self sufficient fighting force in a strange land

I would say that's not probable. Soldiers need to fight with the same weapons they have trained with. Plus there is a huge mental part to his as well. That rifle you take of is YOURS. That vehicle you maintain is YOURS. To an extent they are interchangeable, but to an extent they are not as well. O...
by paltrysum
Fri Jan 04, 2019 4:52 pm
Forum: Traveller
Topic: Drinax: The Game of Sun and Shadow, Naval Character Creation
Replies: 3
Views: 181

Re: Drinax: The Game of Sun and Shadow, Naval Character Creation

If you have the Element Cruisers boxed set, this presents an excellent opportunity to use the character generation system presented in the Naval Campaign Sourcebook . I've considered doing that myself. "Game of Sun and Shadow" seems like a tough one to tackle, and I've been trying to figure out how ...
by paltrysum
Fri Jan 04, 2019 12:45 am
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2202

Re: Putting a self sufficient fighting force in a strange land

Going back to the viability of mercenary units in Traveller, how likely might it be for a mercenary company to actually have very few hardware items and simply lease them? It's possible that many employers will be looking for units to serve as auxiliaries to existing forces. If you're being hired to...
by paltrysum
Wed Jan 02, 2019 5:42 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 243
Views: 27529

Re: Pirates of Drinax - GMs thread

Challenging scenario to play out, Old School. How much of it did you have to improv? Seems like it would have been tough to have every detail charted out.
by paltrysum
Mon Dec 31, 2018 7:06 am
Forum: Traveller
Topic: What is "canon" these days?
Replies: 15
Views: 606

Re: What is "canon" these days?

What do you consider Canonical? Do you care if it's labeled heretical, err, non-canonical, by Miller, or do you take published material and use it as gospel when it's GOOD material? Do you really care about canon? Everything in the sanctioned game books from the LBBs to the latest T5 or MgT2 is can...
by paltrysum
Tue Dec 25, 2018 8:49 pm
Forum: Traveller
Topic: Merry Christmas!
Replies: 7
Views: 389

Re: Merry Christmas!

Merry Christmas and happy travelling, everyone!
by paltrysum
Tue Dec 25, 2018 3:09 am
Forum: Traveller
Topic: New Traveller adventure up on DriveThruRPG: Makergod
Replies: 10
Views: 1436

Re: New Traveller adventure up on DriveThruRPG: Makergod

Old School wrote:
Mon Dec 24, 2018 5:34 pm
You’re a busy guy. I’ve got the week off, so hopefully I can get a couple of updates to my campaign posted.
Looking forward to it. It’s been fun. Like reading a serialized sci-fi epic. 😊

Merry Christmas to everyone by the way. Travel safely!
by paltrysum
Mon Dec 24, 2018 5:27 pm
Forum: Traveller
Topic: New Traveller adventure up on DriveThruRPG: Makergod
Replies: 10
Views: 1436

Re: New Traveller adventure up on DriveThruRPG: Makergod

Paltrysum, After a craxy work schedule to wrap up the year finally had time to go through this cover to cover. Very well done, and a worthy addition to anyone’s Trojan Reach Collection! Thanks very much, Old School! I really appreciate it. More to come in the very near future. I’ve written what is ...
by paltrysum
Thu Dec 20, 2018 4:32 am
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 4116

Re: Megafreighters

Pirates of Drinax, Book 3: Ships of the Reach has the 30,000-ton Galoof-class megafreighter. It has 15,248 tons of cargo space. Based on some of your scaled down versions, wouldn't a fleet of these suffice?
by paltrysum
Wed Dec 19, 2018 12:45 am
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 46
Views: 804

Re: [Ship Design] Mercenary Transport & Dropship x2

AnotherDilbert wrote:
Tue Dec 18, 2018 11:04 pm
You really need Radiation Shielding.
Not sure I see the point. With its 12 hull points, if this ship gets hit by a missile or a particle beam, radiation is the least of its worries.
by paltrysum
Tue Dec 18, 2018 11:40 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 46
Views: 804

Re: [Ship Design] Mercenary Transport & Dropship x2

Budget drives would save tens of MCr, if you want to bother with tech advantages. This results in a phenomenal cost reduction. It's easy to ameliorate by just adding more power plant. Seems like a no brainer. Why wouldn't you always do this with ship designs, really? Yes, you have to add a few tons...
by paltrysum
Tue Dec 18, 2018 9:36 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 46
Views: 804

Re: [Ship Design] Mercenary Transport & Dropship x2

Trying to take it down a notch, if you wanted to do this a bargain rate, you cut your shuttle expense in more than half by using three slower, less armored shuttles. Vehicle expense you can reduce drastically by switching from grav to ground vehicles, although this greatly reduces your fighting cap...