Search found 389 matches

by paltrysum
Mon Sep 24, 2018 9:59 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 37
Views: 2466

Re: Pirates of Drinax - GMs thread

Ahhhhh. There it is. I knew there was something like that. In any case, that kind of contradicts what they say about the ventral turret in another section: "The entire turret mechanism for the ventral weapon mount was destroyed by a direct hit from a fusion weapon. Repairing the turret to the point ...
by paltrysum
Mon Sep 24, 2018 7:25 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 37
Views: 2466

Re: Pirates of Drinax - GMs thread

Wait a sec. Have I missed something? Where does it say the Harrier's particle weapon is only forward facing? And it's already on a barbette. Hmm. Glad I posted then. I'm not sure how it crept into our campaign, but I seem to recall a passage somewhere stating that the Harrier was designed to attack...
by paltrysum
Mon Sep 24, 2018 5:56 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 37
Views: 2466

Re: Pirates of Drinax - GMs thread

The Harrier (called Ghost of Sindal in our campaign), got into a bit of a scrape in our run of "Treasure Ship" and I can confirm that while it is a wily and dangerous ship, it is not invulnerable. It got pretty banged up fleeing patrol corvette Sincerity and then denied the ability to escape after r...
by paltrysum
Mon Sep 24, 2018 5:35 pm
Forum: Traveller
Topic: So...about State of the Mongoose 2017...
Replies: 4
Views: 162

Re: So...about State of the Mongoose 2017...

Thanks for the update. Looking forward to all of it but especially intrigued by the new approach to the Mercenary book. I want to run another mercenary campaign after we finish Drinax and I'd like to use what you come up with. Mind you that's a looooong time from now; we're only now wrapping up the ...
by paltrysum
Sun Sep 23, 2018 4:50 am
Forum: Traveller
Topic: So...about State of the Mongoose 2017...
Replies: 4
Views: 162

So...about State of the Mongoose 2017...

Not to badger our poor, beleaguered friends at Mongoose, but are we likely to see any of the items listed on http://blog.mongoosepublishing.co.uk/?p=849

We're kind of getting to the end of 2018 and none of it has come out yet.
by paltrysum
Sun Sep 23, 2018 2:50 am
Forum: Traveller
Topic: Hostage on Arunisiir
Replies: 5
Views: 123

Re: Hostage on Arunisiir

Well, they're Aslan so there are cultural idiosyncrasies in play. How about challenging them to a duel? Sure, your PCs are probably humans and the Aslan may or may not recognize an attempt by an alien species to appeal to them via their customs and traditions...but they might! Maybe it would be bene...
by paltrysum
Sat Sep 22, 2018 6:39 am
Forum: Traveller
Topic: [Pirates of Drinax] Do all stolen goods have to be fenced?
Replies: 3
Views: 96

[Pirates of Drinax] Do all stolen goods have to be fenced?

How have you handled fencing goods? Do you make your pirates fence all the goods they steal? Or only those that are traceable? For example, fencing electronics, pharmaceuticals and the like makes sense since those are manufactured, presumably have serial numbers, and are therefore traceable to their...
by paltrysum
Mon Sep 17, 2018 4:59 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 1462

Re: Sensors Vs Superior Stealth

Condottiere wrote:
Fri Sep 14, 2018 11:34 pm
I think it was implied that the third edition will probably have them.
Third edition?! When? In 2022? I don't see them going back to add anything like this in the near future.
by paltrysum
Mon Sep 17, 2018 6:23 am
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 393

Ships with 7G and higher acceleration

MgT2 has seemingly removed the 6G acceleration limit for maneuver drives. You have some SDBs with 8 or more Gs, but none of the jump capable warships exceed 6. Why is this? Tradition? There doesn't appear to be any reason rules-wise for the limit.
by paltrysum
Sun Sep 16, 2018 1:22 am
Forum: Traveller
Topic: [Pirates of Drinax] Powerful psions or errata?
Replies: 4
Views: 163

Re: [Pirates of Drinax] Powerful psions or errata?

Wow. Never stumbled across that one. Yeah, that's a little overpowered even if it is highly unlikely they'll run into it. I think your 12 maximum house rule is warranted. An instant level-15 psionic will throw you campaign right out of whack before it even gets started.
by paltrysum
Sun Sep 16, 2018 1:20 am
Forum: Traveller
Topic: Aslan, Samurai and other allegories
Replies: 7
Views: 214

Re: Aslan, Samurai and other allegories

I think of it as similar to Hawaiian, with its plethora of vowels all running into each other.
by paltrysum
Tue Sep 11, 2018 11:38 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 1462

Re: Sensors Vs Superior Stealth

Excellent ideas all! Thanks, guys! I think the way I'll do it is similar to yours, NOLATrav. Once detected, ridding yourself of a detecting ship requires advancement to the next range band (thus inducing a new check) and energy usage as a positive or negative effect. This adds a new tactical conside...
by paltrysum
Tue Sep 11, 2018 3:14 pm
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 297

Re: What does it take to test a character for Psionics?

I think it was a sensible answer to the question you asked: "why isn't everyone doing it if the costs to the tester are so low?" It has heavy social costs. Or another way to put it: it may be that the intrinsic costs are pretty low, possibly nonexistent, but it's the fact that it's illegal that dri...
by paltrysum
Tue Sep 11, 2018 3:25 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 422

Re: Questions on small craft weapons and turrets

Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better. Ah yes, from High Guard : "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) wit...
by paltrysum
Mon Sep 10, 2018 11:58 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 1462

Re: Sensors Vs Superior Stealth

This came up in the small craft topic (http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=121539) and I'm migrating a related question here: Let's say you're a patrol corvette or a close escort and you have detected the Harrier in close, short, or maybe even medium range, when might you lose t...
by paltrysum
Mon Sep 10, 2018 11:43 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 422

Re: Questions on small craft weapons and turrets

Could you please stick to one question per topic? How will we find the answer to the stealth question in a few months/years when it's hidden in a topic about small craft turrets? Sorry about that. Believe me, I considered relocating the question, but since the question came up here, and I felt the ...
by paltrysum
Mon Sep 10, 2018 10:53 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 422

Re: Questions on small craft weapons and turrets

A question of my own: Playing Drinax, the players have Stealth, and a reason to use it, A target fails initial detection - what now? When do they check again? Is there a bonus? It seems unreasonable that the PCs can just drive up to knife-fighting range? Is it just a skill check per turn if the tar...
by paltrysum
Fri Sep 07, 2018 3:56 am
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 475

Re: Packing heat on Theev

I dont see it as confusing. There is no official law enforcement, but the widows enforce a certain set of rules. Just ask a widow, i.e. your ref, what weapons they should avoid. My answer is no projectile weapons other than those considered “weak” or that only have 2d damage, and no energy more pow...
by paltrysum
Thu Sep 06, 2018 3:46 pm
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 475

Re: Packing heat on Theev

However, the law level of Theev is 0. So which is it? Any weapon at all or no weapons at all? Kind of confusing. I've taken it to mean that the widows don't want to see you brandishing any large, menacing weapons or explosives but that they won't typically detain you and search you for them. If you ...
by paltrysum
Tue Sep 04, 2018 6:07 pm
Forum: Traveller
Topic: [Drinax] Campaign log
Replies: 9
Views: 1009

Re: [Drinax] Campaign log

Wrax is a foil in my campaign as well. He curries favor with the king and amplifies every misstep by the players into a catastrophic failure. The hatred between Wrax and the players is mutual and palpable. The one exception: the ex-marine colonel and war hero in the groupo is on speaking terms with ...