Search found 114 matches

by h1ro
Fri May 26, 2017 7:11 pm
Forum: Traveller
Topic: Gas giant refuelling
Replies: 17
Views: 125

Re: Gas giant refuelling

It's the "if" that I'm talking about ;)

It's fine that this stuff is left for individual groups to decide for themselves, it also makes sense to me that it should be included with setting info.
by h1ro
Fri May 26, 2017 6:38 pm
Forum: Traveller
Topic: Gas giant refuelling
Replies: 17
Views: 125

Re: Gas giant refuelling

Or you enter the atmosphere at a high enough velocity to exit the gravity well. Could get a little bumpy and I'm sure it would be scary but hey... Hm. Entering the upper atmosphere of a gas giant at ~60km/sec. What could possibly go wrong? Yeah, right. Hahahaha It's all linked in to the orbital vel...
by h1ro
Fri May 26, 2017 4:50 pm
Forum: Traveller
Topic: Gas giant refuelling
Replies: 17
Views: 125

Re: Gas giant refuelling

Or you enter the atmosphere at a high enough velocity to exit the gravity well. Could get a little bumpy and I'm sure it would be scary but hey...

And, to the best of my knowledge no version of Traveller has specified how long it takes to fill your tanks.
by h1ro
Fri May 26, 2017 6:29 am
Forum: Traveller
Topic: [HG 2e] Aerofins and streamlining
Replies: 41
Views: 610

Re: [HG 2e] Aerofins and streamlining

I agree that to maintain orbit, a ship should achieve the right velocity and power down most of it's drive. The idea of holding position in proximity to a planet without orbiting it is daft. What I've been thinking of is how a ship with CG would descend to the surface, given that it can bleed off sp...
by h1ro
Fri May 26, 2017 2:32 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1960
Views: 68572

Re: Ship Design Philosophy

Yeah but in an age of ultra violent weapons and an uber fast battle zone, those flying suits look like slow easy targets.

Bring the machines...
by h1ro
Fri May 26, 2017 2:23 am
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

Condottiere wrote:
Fri May 26, 2017 2:19 am
and we can figure out an economic model to figure out if it's worthwhile
I say we go post scarcity and ignore money altogether ;) :mrgreen:
by h1ro
Fri May 26, 2017 2:17 am
Forum: Traveller
Topic: Gas giant refuelling
Replies: 17
Views: 125

Re: Gas giant refuelling

To say nothing of the orbital speeds you'd be hitting the atmosphere at..

(OK, sorry, I'll get my coat)
by h1ro
Fri May 26, 2017 2:13 am
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

I wouldn't say that is the case at all. If it where, when you engaged your contragravity at the surface the planet would rotate underneath you, Remember I said that that wouldn't happen as your craft shares the velocity of the planet whose surface it's just left. At some point tho, your craft and t...
by h1ro
Fri May 26, 2017 1:59 am
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

You still have to transport the goods to the base of the beanstalk. That's true of most things, it's true that if you can lift to orbit from anywhere on the surface of a planet with a ship then there's a greater chance of a highly distributed network of space ports, if you needed them at all. I cou...
by h1ro
Fri May 26, 2017 1:49 am
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

What's the advantage of a beanstalk in a universe full of anti gravity vehicles? In Traveller? None. Circumstances where they may have an advantage? Where the cost of anti grav tech is greater than the cost of the materials and construction of the bean stalk. Or where the AG tech is reliant on a re...
by h1ro
Fri May 26, 2017 1:34 am
Forum: Traveller
Topic: [HG 2e] Aerofins and streamlining
Replies: 41
Views: 610

Re: [HG 2e] Aerofins and streamlining

Thanks! I've avoided KSP cos well, I spend too much time in front of computers anyway and Kerbal could be the final nail in the coffin of never leaving bed or the house ever again... That said, as we're also adding the ultra tech/magic of contra gravity, things change. What I'm trying to work out is...
by h1ro
Thu May 25, 2017 11:52 pm
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

Hmm... Here's my poorly educated take on it. Everything is orbiting something. The moon orbits the Earth, the Earth orbits the Sun, the Sun orbits the galactic centre. Everything is moving, quickly. Orbiting is all about gravity. If you take away the effect of gravity will you simply fly off into sp...
by h1ro
Thu May 25, 2017 9:34 pm
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

Using contragravity to get to your desired orbital plane is no different than using a beanstalk. The counterweight at the orbital end of the beanstalk will have a lot of energy available to transfer to any item or vehicle based on planetary rotation, but it's also relative to the station itself. Or...
by h1ro
Thu May 25, 2017 8:21 pm
Forum: Traveller
Topic: Pdfs with hardback orders?
Replies: 4
Views: 51

Re: Pdfs with hardback orders?

msprange wrote:
Thu Apr 20, 2017 9:15 am
mancerbear wrote:
Wed Apr 19, 2017 8:20 pm
Will you be doing your usual "preorder the hard copy and get the PDF free" deal again Matt?
I am sure we can work something out on that score :)
What I've seen on the forum is you mail Matt and the PDFs get sent
by h1ro
Thu May 25, 2017 8:17 pm
Forum: Traveller
Topic: [HG 2e] Aerofins and streamlining
Replies: 41
Views: 610

Re: [HG 2e] Aerofins and streamlining

Thanks for the reply. The powered descent is what I'm thinking of. Adjusting orbital velocity for the specific altitude as the ship descends so that it maintains the same (or, as you say, similar) position over the surface. Being math challenged I haven't calculated the decceleration needed to go fr...
by h1ro
Thu May 25, 2017 7:22 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1960
Views: 68572

Re: Ship Design Philosophy

Hmm, maybe but 2e lists the M drive as requiring power so you'd need a power source of some kind to run it. Batteries in the rules are good for one turn at the listed output (which makes them kinda useless) tho I am sure the numbers could be worked to allow a lower output over greater time. I don't ...
by h1ro
Thu May 25, 2017 7:11 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1960
Views: 68572

Re: Ship Design Philosophy

Not yet, comrade...
by h1ro
Thu May 25, 2017 6:56 pm
Forum: Traveller
Topic: Starship Hull design
Replies: 62
Views: 910

Re: Starship Hull design

OT: Nobby, can I draw your attention to a question about contra grav (or whatever you want to call it) and ships in orbit I posed over in this thread please? Re the thread, given that we're talking about a game set centuries in the future with tech that is, well, magical, it's kinda hard to make com...
by h1ro
Thu May 25, 2017 6:55 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1960
Views: 68572

Re: Ship Design Philosophy

Reaction drives take a metric **** ton of fuel.

Hand waves are your friend...
by h1ro
Thu May 25, 2017 3:53 pm
Forum: Traveller
Topic: [1e] Core vs Central Supply Catalog
Replies: 21
Views: 425

Re: [1e] Core vs Central Supply Catalog

Which is true for "Big Army" engagements, if we're talking small numbers of people (most traveller groups aren't going to amount to even small unit tactics) who don't necessarily have access to the heavier weapons it isn't really relevant. Add to that that ammo use in Traveller is poorly "simulated"...