Search found 227 matches

by h1ro
Mon Jul 24, 2017 3:10 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

The trouble I see (and maybe I am the only one, I don't know) is there are splits in the community because no one can agree the basis on which we go forward with the 3I setting and Traveller (cos they are the same thing to me). Lol. irony in parenthesis :) CT was setting less and it has been stated...
by h1ro
Mon Jul 24, 2017 6:40 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Maybe AndrewW could add his voice as he wrote the current edition of High Guard. No pressure AndrewW ;) but if you could add some insight it would be appreciated. :) The desire was to replicate the older ships, not make new designs. As for drop tanks, there wasn't any real change from the earlier e...
by h1ro
Mon Jul 24, 2017 5:02 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Instead of dealing with the next generation of ships, might be better to start updating existing designs properly to Mgt 2ed rules as some designs are from the 2kdt limit era and from earlier High Guard design rules where 2kdt+ were capital ships. ( 5kdt+ now being termed capitals.) Which is the sa...
by h1ro
Mon Jul 24, 2017 12:37 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

My, my, isn't this thread going round in circles... Maybe we should organise a tournament, BR vs J1 BR? We would need to agree victory points and set it in a subsector or several subsectors. Agree an initial budget for fleet construction and then see how it goes... Which would solve little as the a...
by h1ro
Sun Jul 23, 2017 4:50 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

My, my, isn't this thread going round in circles...

Maybe we should organise a tournament, BR vs J1 BR?

We would need to agree victory points and set it in a subsector or several subsectors.

Agree an initial budget for fleet construction and then see how it goes...
by h1ro
Sat Jul 15, 2017 2:47 am
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

To put some numbers to my post and using Earth as an example: Earth moves on it's orbit at 29.6km/s In one hour it moves 106,560 km The jump window is 6d6 hours long. Minimum time 6 hours, maximum 36 hours. The minimum the Earth will move in the jump window is 639,600km, the most is 3,836,160 km. Th...
by h1ro
Sat Jul 15, 2017 2:17 am
Forum: Traveller
Topic: US Navy launches new type of ship
Replies: 5
Views: 205

Re: US Navy launches new type of ship

One thing the article mentioned was that the ship has ZERO native defenses, not even ECM. One mention in the article was that the USN might develop some sort of modularized/container style defenses to be deployed. Though it wouldn't be a lot of effort to add some weapon sponsoons on the lower deck ...
by h1ro
Sat Jul 15, 2017 2:11 am
Forum: Traveller
Topic: US Navy launches new type of ship
Replies: 5
Views: 205

Re: US Navy launches new type of ship

The design system isn't all that detailed. That ship would basically be a bog standard freighter with an oversized boat bay in Traveller. It's difficult to make the fleet train interesting. For sure. But when you look at the fun and games the U boats had picking off supply shipping in the Atlantic,...
by h1ro
Sat Jul 15, 2017 1:55 am
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

Planets move on their orbits and move quickly. Given that time in jump can vary, the actual distance from the planet when you emerge can't be plotted. It's also why a ship should have to match the velocity of its target planet, not the one it's leaving. Best practice would perhaps be to plot exiting...
by h1ro
Fri Jul 14, 2017 6:45 pm
Forum: Traveller
Topic: US Navy launches new type of ship
Replies: 5
Views: 205

Re: US Navy launches new type of ship

It would be interesting to me (hahahaha) to combine this thread with the battle riders and no capital ships threads. Self contained fleet operations far from home. The jump tenders limited in size to X kdT and able to sustain combat for a prolonged period of time. I can see some very interesting des...
by h1ro
Thu Jul 13, 2017 6:52 pm
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

AnotherDilbert wrote:
Thu Jul 13, 2017 6:48 pm
We could do something like that, but is even worth the trouble?
Absolutely not, it is not worth the trouble! It's one of the assumptions of the game.

I just don't understand why Baithammer is making a thing of it! I'll post no more till we get back to the thread.

:D
by h1ro
Thu Jul 13, 2017 6:20 pm
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

And creates more uncertainty with ships transiting in normal space in the same area. Using Earth as an example, it's moving at 29.8km/s on it's orbital path, it's also orbiting a star that's moving thru space. The space at the 100D sphere of a planet is changing massively every minute. Which takes ...
by h1ro
Thu Jul 13, 2017 5:51 pm
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

Maybe, just maybe, with an established method of transport and centuries of travel, known astronomical data and all that stuff, someone has figured out a way to drop a ship from J space into N space safely? As AD pointed out, the location a ship exits jump space is known, the time it drops out is pr...
by h1ro
Thu Jul 13, 2017 5:04 pm
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

heron61 wrote:
Fri Jul 07, 2017 3:23 am
So, originally in CT, starships were limited in size to 5000 tons.

<snip>

What else might be different in this sort of TU?
Heron61, did the thread answer your question? Where do you think you might be going with this?
by h1ro
Thu Jul 13, 2017 5:13 am
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

baithammer wrote:
Thu Jul 13, 2017 5:09 am
Could said that you might be over estimating the usable space for jump traffic as you want to be as close to the limit as possible without running the risk of jumping in on another vessel already present in the target area.
OK, educate me, how big is that space?
by h1ro
Thu Jul 13, 2017 3:50 am
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

baithammer wrote:
Thu Jul 13, 2017 3:17 am
A lot of space within a system is inaccessible to jump traffic due to planetary bodies and ship sized objects
I'm not sure where you're getting the numbers from to back this up.

Respectfully, I think you're underestimating the size of space.
by h1ro
Wed Jul 12, 2017 12:15 am
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

Given the potentially hostile environment that colonist could be heading to, smaller numbers would make more sense to me. I'm guessing that you're talking about your own setting rather than the Third Imperium as most of the colonization was done centuries ago. (Granted there is plenty of space for f...
by h1ro
Tue Jul 11, 2017 2:33 pm
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 1276

Re: Thoughts on a TU w/o captal starships

baithammer wrote:
Tue Jul 11, 2017 12:25 pm
If jump ships are limited to 5,000t or less, the ability to support colonies becomes rather limited.
Another way of looking at this is you become more choosy over what planets you actually settle, opting for planets that can support themselves.
by h1ro
Mon Jul 10, 2017 4:10 pm
Forum: Traveller
Topic: Lentuli Subsector
Replies: 5
Views: 209

Re: Lentuli Subsector

Maybe it's just been slow round here over the weekend but you might want to ask the question over at the Grognard Retirement Home

:mrgreen:
by h1ro
Mon Jul 10, 2017 3:48 pm
Forum: Traveller
Topic: Terraforming Cordillon
Replies: 7
Views: 250

Re: Terraforming Cordillon

I have used the UWP as my terraforming base. Each 100 years times the world SIZE divided by TL move the ATM, HYD, or TEMP by one unit (up or down Designers choice). At TL10, it takes several centuries to terraform a moderate world. Cost is 1 TRILLION credits per World SIZE point. The bigger the wor...