Search found 216 matches
- Fri Sep 15, 2017 10:39 pm
- Forum: Traveller
- Topic: Solar Panel based power system
- Replies: 24
- Views: 3812
Re: Solar Panel based power system
I'm thinking about a big colony ship. The thing's primary purpose is to jump two parsecs. It might even have manuever 0 and just let shuttles come pick up the colonists. Is it feasible to build such a craft with solar panels as its sole source of power? With adequate batteries to power the jump dri...
- Tue Sep 12, 2017 10:00 pm
- Forum: Traveller
- Topic: Drivethru Update
- Replies: 5
- Views: 2185
Re: Drivethru Update
Hopefully that means HG and the VH will be getting updating soon, too!
- Wed Jul 12, 2017 4:40 pm
- Forum: Traveller
- Topic: Can Grav Vehicles Operate in Space?
- Replies: 13
- Views: 2359
Re: Can Grav Vehicles Operate in Space?
The dm -6 only occurs when engaged at space ship scale close or adjacent, also doesn't apply to missiles. ( Small craft are limited to adjacent or close range.) If you've ever seen Stargate all engagements with fightercraft are close range or closer, so that's not that big of a deal. Further, pulse...
- Wed Jul 12, 2017 12:32 pm
- Forum: Traveller
- Topic: Can Grav Vehicles Operate in Space?
- Replies: 13
- Views: 2359
Re: Can Grav Vehicles Operate in Space?
There have been several references in the various iterations of Traveller stating vehicular grav modules do not have the capacity to break free of a gravity well but can reach orbit. Adding a gravitic drive is creating a spacecraft. I couldn't find anything from either the CRB or VH (2e) that said ...
- Wed Jul 12, 2017 11:25 am
- Forum: Traveller
- Topic: Can Grav Vehicles Operate in Space?
- Replies: 13
- Views: 2359
Can Grav Vehicles Operate in Space?
Just as the title asks: are grav vehicles restricted to atmospheric operation? If so, can you add a gravitic drive from High Guard to let them fly in space, too?
- Wed Apr 26, 2017 10:54 pm
- Forum: Traveller
- Topic: Third Party Support for New Traveller?
- Replies: 18
- Views: 4174
Re: Third Party Support for New Traveller?
No doubt I'll get banned for saying this but the 2e licensing agreement has seen some of the stronger third party move to CE. This might be a good thread for people who have published stuff under the TAS agreement publicise their work (tho there may be a thread for this already, sorry, didn't searc...
- Sat Apr 22, 2017 3:35 pm
- Forum: Traveller
- Topic: Adding armor and/or stealth to your starship
- Replies: 13
- Views: 2758
Re: Adding armor and/or stealth to your starship
That is indeed my point. HG2e doesn't say you can't add it afterwards. That, to me, says you can.AnotherDilbert wrote: ↑Sat Apr 22, 2017 12:25 pmI think EldritchFire's point is that MgT2 has no rules for this (yet).
At least CT and MgT1 had rules for this.
- Sat Apr 22, 2017 10:17 am
- Forum: Traveller
- Topic: Adding armor and/or stealth to your starship
- Replies: 13
- Views: 2758
Re: Adding armor and/or stealth to your starship
Thankfully, in this case, the rules don't say no. No need to make houserules when the rules presented already allow for it.vladthemad wrote: ↑Fri Apr 21, 2017 10:04 pm…
That's how I'd let them do it anyway. Find ways to say yes, instead of rules that say no![]()
- Mon Apr 17, 2017 6:48 pm
- Forum: Traveller
- Topic: Adding armor and/or stealth to your starship
- Replies: 13
- Views: 2758
Re: Adding armor and/or stealth to your starship
I cannot find anything in HG2e that says you can't do it. Therefore, I'd say you can. From my point of view, you should be able to reinforce the hull plating by taking up precious cargo space, and adding a stealth coating shouldn't be that hard. Of course, as GM I'd charge extra for labour as well a...
- Thu Apr 06, 2017 10:17 am
- Forum: Traveller
- Topic: Character Creation Rules Questions
- Replies: 4
- Views: 1432
Re: Character Creation Rules Questions
Some questions on Mongoose 2e character creation and skills, if that's OK ... 1) Are there any skills in books outside the Core Rulebook? In Mongoose 1e, one of the books (Mercenary) had additional skills. Did that happen in 2e, too? Or are the only skills in the Core Rulebook? As it stands, the on...
- Mon Apr 03, 2017 3:10 pm
- Forum: Traveller
- Topic: Belt Mining Question - High Guard 2.0
- Replies: 4
- Views: 1275
- Sun Apr 02, 2017 7:50 pm
- Forum: Traveller
- Topic: Star Wars Gozanti-Class Cruiser
- Replies: 13
- Views: 6543
Re: Star Wars Gozanti-Class Cruiser
That's because most pirates are not PC!Condottiere wrote: ↑Sun Apr 02, 2017 5:28 pmApparently, four TIEs are enough to scare off most pirates.
- Sun Apr 02, 2017 3:48 pm
- Forum: Traveller
- Topic: Star Wars Gozanti-Class Cruiser
- Replies: 13
- Views: 6543
- Sat Apr 01, 2017 1:13 am
- Forum: Traveller
- Topic: Star Wars Gozanti-Class Cruiser
- Replies: 13
- Views: 6543
Re: Star Wars Gozanti-Class Cruiser
Glad to see that my estimation was a solid one!
- Mon Mar 27, 2017 2:49 pm
- Forum: Traveller
- Topic: Star Wars Gozanti-Class Cruiser
- Replies: 13
- Views: 6543
Re: Star Wars Gozanti-Class Cruiser
Does the Gozanti carry marines..or in this case Stormtroopers? Not that we've seen on-screen. It's mainly an escort/cargo hauler. I wouldhave made it 400, 500 or 600 tons; good work, though. Of course, if I were to do SW ships the Tantive 4 wouldve been 600 to 800 tons. My original design was 400dT...
- Sun Mar 26, 2017 5:18 pm
- Forum: Traveller
- Topic: Star Wars Gozanti-Class Cruiser
- Replies: 13
- Views: 6543
Star Wars Gozanti-Class Cruiser
Working on my Star Wars conversion, I think I've completed the Gozanti -class cruiser. Gozanti-Class Cruiser TL12 (120 hull points; MCr165.76) Hull: 300dT standard (MCr15) Armour: Crystaliron 6 (3.75dT; MCr0.75) Manoeuvre Drive: Thrust: 3 (9dT; MCr18) Hyperdrive Drive: H-2 (36dT; MCr72) Power Plant:...
- Sat Mar 11, 2017 10:45 am
- Forum: Traveller
- Topic: Vehicle Handbook question - turrets
- Replies: 3
- Views: 1083
Re: Vehicle Handbook question - turrets
Yes and yes. You got it!collins355 wrote: ↑Sat Mar 11, 2017 2:36 amThanks, so the space consumed is actually the space for the weapon + 4 spaces for the turret + space(s) for crew in the turret?
Is it the case that weapons in a small turret also consume space in the chassis equal to their size?
- Fri Mar 10, 2017 10:31 pm
- Forum: Traveller
- Topic: Vehicle Handbook question - turrets
- Replies: 3
- Views: 1083
Re: Vehicle Handbook question - turrets
Weapons still occupy space, yes, regardless of the mount type. Otherwise you could have a 3-space gravsled with an orbital defense laser!
And only weapons can be mounted in a turret. But since turrets don't give you free space, your can always say the sensors are 'mounted' to the turret.
And only weapons can be mounted in a turret. But since turrets don't give you free space, your can always say the sensors are 'mounted' to the turret.
- Thu Mar 09, 2017 2:28 pm
- Forum: Traveller
- Topic: Reaction Drive + Warp Drive
- Replies: 6
- Views: 1510
Re: Reaction Drive + Warp Drive
That's what I thought and think it's a cool concept. Did the same thing in a thread sometime back but with maneuver drives and warp based on the IXS Enterprise reports. I'd like to see your concept designs and how they deal with the limitations of reaction drives. Are their craft more like todays s...
- Thu Mar 09, 2017 10:30 am
- Forum: Traveller
- Topic: Reaction Drive + Warp Drive
- Replies: 6
- Views: 1510
Re: Reaction Drive + Warp Drive
Yes, the reaction or maneuver drive must be on to have its thrust rating per hour magnified to parsecs an hour. That's not a bad deal compared to a similar rated jump engine. Not sure why you want a reaction drive compared to a maneuver drive other than it and the warp drives are the only sublight ...