Search found 186 matches

by GarethL
Sat Oct 07, 2017 9:42 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2621

Re: Starport defences

I agree w/ Reynard for the most part. I could picture exceptions in systems outside the Imperium where raids by rogue ships or small pirate bands might be an ongoing risk. Level of defense would depend on the threat and available budget. It might make more financial sense to bargain w/ a pirate squ...
by GarethL
Sat Oct 07, 2017 9:38 am
Forum: Traveller
Topic: How close are orbital starports?
Replies: 64
Views: 1617

Re: How close are orbital starports?

The atmosphere only goes up to about 300 miles. Geosynchronous orbits are 22,000 miles out. There is no atmosphere there. GPS satellites orbit around 12,000 miles up. They orbit at that distance because of signal strength. You may be confusing this with the orbit of the ISS, which is only 250 miles...
by GarethL
Sat Oct 07, 2017 9:25 am
Forum: Traveller
Topic: Low Berth Power Usage
Replies: 21
Views: 728

Re: Low Berth Power Usage

For sure, But all these things are kind of taken into account by simply allowing higher tech items on a low tech world, perhaps with a premium on price and off-world training. (Kind of like a third world country buying air defence systems from first world counties and then getting trained in their u...
by GarethL
Fri Oct 06, 2017 8:28 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 64
Views: 1617

Re: How close are orbital starports?

Most starports are going to be in geostationary (it orbits at the same speed as the planet does) geosynchronous (equitorial orbit around the planetary access). Since thrusters are relatively cheap, station keeping in LEO orbit would be easy. All of these orbits would be around 1 diameter or less. B...
by GarethL
Sat Sep 30, 2017 3:10 pm
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2621

Re: Starport defences

Which brings up a question - how aggressively will the Imperium hunt down pirates? Are Imperial naval vessels authorized to pursue pirates into non-aligned systems? Whilst not wishing to post a spoiler, this is a huge theme in Drinax (for me at least). The kings whole strategy is based around the I...
by GarethL
Sat Sep 30, 2017 1:17 pm
Forum: Traveller
Topic: Life support costs
Replies: 1
Views: 119

Life support costs

The per person cost for life support - is that for people not occupying staterooms? Or is it extra on top of the stateroom cost? Do staterooms still cost when they're empty (like low berths don't)? Similarly, do double staterooms cost 3,000 (double occupancy staterooms) + 2,000 (two inhabitants) per...
by GarethL
Fri Sep 29, 2017 1:35 pm
Forum: Traveller
Topic: Low Berth Power Usage
Replies: 21
Views: 728

Re: Low Berth Power Usage

What always bothered me with shop design is that low berths (and a bunch of other high tech miscellaneous items) don't seem to have tech levels?
by GarethL
Fri Sep 29, 2017 1:26 pm
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2621

Re: Starport defences

They can shoot down the missiles when they get closer... However, for effective system defence, you are always going to need ships on top of anything else you have planetside. For sure, I was really looking for something for lower tech worlds for the Drinax campaign when I designed it (I also desig...
by GarethL
Fri Sep 29, 2017 11:31 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2621

Re: Starport defences

Sure, but if they can stand off and threaten your star port or whatever with missiles from 300, 000km off then the defences are useless... They need eyes at least as good as the enemy or they're dead. I guess that may work for the subs because they're ambush attackers (more like a guerilla warfare o...
by GarethL
Fri Sep 29, 2017 10:47 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2621

Re: Starport defences

Not amazingly cheap but, To be sure, To be honest my thinking was that once you've paid for the power plant and chassis it's cheaper to fit a triple turret and three racks than buying three vehicles... My biggest difficulty was with sensors, even maxing out range they're going to be dependent on ot...
by GarethL
Fri Sep 29, 2017 5:23 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2621

Re: Starport defences

Worth noting that there are much cheaper options than sdb's, I knocked together a fairly competent anti-ship missile launcher with the vehicle rules (think MRLS) for about 5MCr, You can buy a lot of those for the price of one SDB, Whilst SDB's have a lot more flexibility, a poor nation can fairly ch...
by GarethL
Tue Sep 26, 2017 6:54 pm
Forum: Traveller
Topic: Maneuver Drive Energy Efficiency
Replies: 9
Views: 423

Re: Maneuver Drive Energy Efficiency

Can this advantage be taken 3 times (ie, TL12 drive built at TL15) for a total power reduction of 75%? It seems like that's correct by the rules, but it also seems kind of over powered... It could be argued that the reduction is only 0.75 x 0.75 x 0.75 = 0.42 or 42% rather that 25%, That's how I te...
by GarethL
Sat Sep 16, 2017 7:32 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Book one, pg. 246 characteristic and skill and calls for a Formidable (14+) test. If the test succeeds, the vaudeville gain DM+1 to all Recruitment rolls (see page 249). Optionally, the vaudeville may hire an expert to organise the event for them. Finding the greatest party planner/ architect/speech...
by GarethL
Sat Sep 16, 2017 7:24 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Book one, pg. 244
Maybe worth including a translation?
Alea iacta est. - Julius Caesar, on the occasion of crossing the Rubicon
by GarethL
Sat Sep 16, 2017 7:16 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Throughout book one, Some stat blocks and descriptions seem to be repeated, and the character comes up several times (e.g. the royal family, Kasiyl, hawk warriors, etc. Is it worth moving these into an NPC chapter at the end to avoid repetition and to keep all of each characters information in one p...
by GarethL
Sat Sep 16, 2017 6:45 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Book one, pg. 232 Fire in the Palace: A location in the palace catches fire. Any dice that roll a 1 in that location. The fire spreads to a random adjacent location each turn. Securing a location puts out its fire. Any dice that roll a one do what? Maybe consider adding a neutral die to a location t...
by GarethL
Sat Sep 16, 2017 5:11 pm
Forum: Traveller
Topic: Radiation Trait?
Replies: 43
Views: 1357

Re: Radiation Trait?

Probably trivial,

Particle beams aren't like atomic bombs - there's no fallout to worry about.

Nuclear missiles are a different story I guess,
by GarethL
Sat Sep 16, 2017 1:48 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Regarding the last, I think the example makes it a bit clearer, but examples should be there to add clarity, not to present rules omitted from the main text.
by GarethL
Sat Sep 16, 2017 1:46 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Book one, pg. 231 Roll all your faction dice on that location. Just to be clear, you get one action per full two dice, but for each action you may roll all of your dice in that zone? There seem to be plenty of bonuses to rolls, but no penalties, is this intentional? Rolls will typically be on 2-3d6,...
by GarethL
Sat Sep 16, 2017 1:32 pm
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2592

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Book one, pg. 230 – unless the Travellers have an Imperial Standing of 6+, in which case change one Neutral die in the Ambassador’s Wing to whatever faction they support. If their Standing with the Imperium is 20+, then change 3 Neutral Dice there to support the Travellers. Is that an additional thr...