Search found 217 matches

by GarethL
Sat Sep 22, 2018 10:40 am
Forum: Traveller
Topic: [Pirates of Drinax] Do all stolen goods have to be fenced?
Replies: 4
Views: 404

Re: [Pirates of Drinax] Do all stolen goods have to be fenced?

How have you handled fencing goods? Do you make your pirates fence all the goods they steal? Or only those that are traceable? For example, fencing electronics, pharmaceuticals and the like makes sense since those are manufactured, presumably have serial numbers, and are therefore traceable to thei...
by GarethL
Fri Sep 21, 2018 1:30 pm
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 671

Re: Starship weapons on vehicles

The example was to show no matter the size of the turret it take up 4 spaces in the ship / vehicle. For a single turret you'd take the large turret with 4 spaces in the vehicle itself, then to size the turret you'd use 1 space for the pulse laser and 1 space for the gunner. It does also stipulate t...
by GarethL
Fri Sep 21, 2018 9:55 am
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 683

Re: Traveller 2nd Edition Errata

The CSC Track trait is official. I emailed Matt some time ago and he confirmed it's an omission. The trait stays. Cool - thanks, Also, can someone elaborate a little on this one: "Page 135, Vehicle Critical Hits Where results “increase hull severity”, apply a hull critical hit at the lowest level n...
by GarethL
Fri Sep 21, 2018 9:10 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 671

Re: Starship weapons on vehicles

Given that we can only use single turrets on small craft, it's likely that we according the quote above can only use single turrets on vehicles too.
That's a really good point that hadn't occurred to me,
by GarethL
Fri Sep 21, 2018 8:07 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 671

Re: Starship weapons on vehicles

The 4 spaces is the capacity of the turret ( 3x pulse lasers = 3 spaces + 1 space for gunner station) and it only takes up 1 space in the vehicle. That seems at odds with the rules which give the weapon a minimum space count of 1 and require that you get a turret as an extra 4 spaces - arguably thi...
by GarethL
Fri Sep 21, 2018 8:04 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 671

Re: Starship weapons on vehicles

Fixed weapons have the gun mounted on the exterior of the ship so doesn't take up internal space. That isn't how fixed mounts work in the vehicle handbook? Fixed mounts have no additional cost and consume no extra Spaces (beyond the weapons they are mounting). However, it must be specified which ar...
by GarethL
Fri Sep 21, 2018 6:47 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 671

Starship weapons on vehicles

So, the vehicle handbook says: To place a spacecraft weapon into a vehicle, simply multiply the tonnage of the weapon by four. This is how many Spaces it will consume, to a minimum of 1 Space. Unless it is to be placed in a fixed mount, it will also need a spacecraft style turret which, at one ton o...
by GarethL
Thu Sep 20, 2018 3:34 pm
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 683

Re: Traveller 2nd Edition Errata

Do you revise the unofficial to official when the correction is confirmed by an editor? Or are the things marked official corrections that appear in newer PDF editions but not necessarily in print or first release PDF editions? I don't want to come across as organised or anything... I just wanted t...
by GarethL
Thu Sep 20, 2018 3:31 pm
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 683

Re: Traveller 2nd Edition Errata

Thanks all,

I found detailed errata on the forums for all of the high guard ships that I'm currently working through,

I'll add everything else you've suggested as soon as I can,
by GarethL
Tue Sep 18, 2018 7:37 pm
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 683

Traveller 2nd Edition Errata

I threw this together, mostly for my own use with answers from the forums, but help yourselves. If there's anything else anyone knows of I'd greatly appreciate it if you could point me in the right direction. https://docs.google.com/document/d/1KGXOR7pGnJBv-Qx_TvFbXrndZRHg9BDMNtljJrI-t58/edit?usp=sh...
by GarethL
Sun Sep 16, 2018 11:09 am
Forum: Traveller
Topic: Wound penalties?
Replies: 7
Views: 462

Wound penalties?

The rules are a little unclear here I think, but how do people use the damage rules? As attributes are eroded by damage, does the appropriate DM erode as well? This is generally how I play? It seems a little odd that a character can have a serious DM penalty on one stat because of damage, but not ha...
by GarethL
Fri Sep 14, 2018 8:29 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 516

Re: Heavy Fighter Computer

That makes more sense,
by GarethL
Fri Sep 14, 2018 8:13 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 516

Re: Heavy Fighter Computer

GarethL wrote:
Fri Sep 14, 2018 8:11 pm
Computer 20, MCr 5
Evade/1 (Bandwidth 10), MCr 1
Fire Control/2 (Bandwidth 10), MCr 4
Total: MCr 9
Oops - that should be MCr 10 :oops:
by GarethL
Fri Sep 14, 2018 8:11 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 516

Re: Heavy Fighter Computer

Yeah - doubling the price does seem a little off... A moderate computer and slightly lower spec software might keep close to the original price whilst making everything fit? Say: Computer 20, MCr 5 Evade/1 (Bandwidth 10), MCr 1 Fire Control/2 (Bandwidth 10), MCr 4 Total: MCr 9 vs. Computer 5, kCr 30...
by GarethL
Fri Sep 14, 2018 7:52 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 516

Re: Heavy Fighter Computer

That would be my take on it,

It's TL15 so I don't see much point on skimping on a decent computer, but it's clearly priced as a cheap computer,

Either that or the software should have been downgraded,
by GarethL
Fri Sep 14, 2018 6:47 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 516

Heavy Fighter Computer

Should the heavy fighter (HG, pg. 102) have a more powerful computer? As printed it cannot run many of the software packages included?
by GarethL
Fri Sep 14, 2018 6:42 pm
Forum: Traveller
Topic: detection rules
Replies: 13
Views: 849

Re: detection rules

Looking at it, I'm starting to think that a lot of merchants will invest in "Virtual Crew/0" software for watch-keeping purposes... A lot less hassle than having a character sat at a console making a roll every turn... At MCr 1 it's a snip compared with the cost of losing a ship...
by GarethL
Wed Sep 12, 2018 8:26 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1391

Re: Questions on small craft weapons and turrets

That's four attacks potentially launched in salvos of three - nasty for any small vessel, and as part of a wing even more so, It's four missiles per launcher, so if you can launch three missiles you have 12 missiles. Three firmpoint turrets each with one rack is three missiles per turn each with a ...
by GarethL
Tue Sep 11, 2018 5:42 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1391

Re: Questions on small craft weapons and turrets

Right. So. Back to small craft turrets. It then follows that a missile turret on a small craft would only hold four missiles and therefore be essentially pointless. That's four attacks potentially launched in salvos of three - nasty for any small vessel, and as part of a wing even more so, Definite...
by GarethL
Tue Sep 11, 2018 5:31 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1391

Re: Questions on small craft weapons and turrets

Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better. Ah yes, from High Guard : "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) wit...