Search found 103 matches

by bluekieran
Mon Jul 31, 2017 4:09 pm
Forum: Traveller
Topic: Last Call for Drinax
Replies: 30
Views: 1945

Re: Last Call for Drinax

"August" now, on the release schedule. Disappointing.
by bluekieran
Tue Jun 13, 2017 12:56 pm
Forum: Traveller
Topic: MgT 2e Missile Damage
Replies: 8
Views: 529

Re: MgT 2e Missile Damage

AnotherDilbert wrote:
Tue Jun 13, 2017 5:15 am
I see:
Traveller_Core_Rulebook_BW_PRINTFRIENDLY.pdf
Traveller_Core_eBook.pdf
Traveller_Core_Rulebook_erratajun2016_Ebook.pdf
I see Traveller_Core_Ebook.pdf, but when I download from that I get the erratajun2016 file.

I may try downloading the B&W anyhow as I do use tablets somewhat.
by bluekieran
Mon Jun 12, 2017 8:50 am
Forum: Traveller
Topic: MgT 2e Missile Damage
Replies: 8
Views: 529

Re: MgT 2e Missile Damage

AnotherDilbert wrote:
Sun Jun 11, 2017 3:28 pm
My Drivethru library contains three core book pdfs. Two with the limitation, one without.

Don't use the "Traveller_Core_Rulebook_erratajun2016_Ebook.pdf"?
That's the only one I can download from Drivethru, bar the B&W printer-friendly version...
by bluekieran
Thu May 25, 2017 8:48 am
Forum: Traveller
Topic: [GK Games] A Fifth of 21 Plots
Replies: 5
Views: 341

Re: [GK Games] A Fifth of 21 Plots

How transferrable are these plots to the Traveller OTU or homebrew settings?
by bluekieran
Wed May 24, 2017 3:41 pm
Forum: Mongoose General Discussion
Topic: RPG Suite
Replies: 32
Views: 7037

Re: RPG Suite

I've just given this a try, it's kinda cool but a bit buggy in places. It doesn't seem to count ship shares (Just leaves it at 0 regardless of how many you get), It counts losing SOC during an event as an injury that can be healed, and it doesn't quite display skills in the 2e "specialisation" forma...
by bluekieran
Wed May 24, 2017 1:28 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2015
Views: 85723

Re: Ship Design Philosophy

Long range missiles are listed as having acceleration fifteen, but are available at technological level eight; acceleration fifteen is only available at technological level eleven. I would suggest that "can go really fast" and "can go really fast while not experiencing enough Gs to squash meatbags ...
by bluekieran
Wed May 24, 2017 8:09 am
Forum: Traveller
Topic: Poly Carapace
Replies: 1
Views: 750

Re: Poly Carapace

Came searching for this thread rather than start one, but it's gone unanswered... I ended up finding the answer in CSC1e, though, and thought I'd leave it here for the next searcher. The higher TL versions are only "lightweight" in that they can provide more armour for the same weight, and only the ...
by bluekieran
Fri May 19, 2017 3:48 pm
Forum: Traveller
Topic: Modding (or managing) Combat
Replies: 20
Views: 1054

Re: Modding (or managing) Combat

If by heroic you mean invincible and invulnerable player characters, let them fight Keystone Kops with bad weapons and skills, perhaps with an extra negative DM. Some character will occasionally be hurt as a reminder of their mortality, but they will win their combats and perhaps be happy? I guess ...
by bluekieran
Fri May 19, 2017 12:22 pm
Forum: Traveller
Topic: Modding (or managing) Combat
Replies: 20
Views: 1054

Modding (or managing) Combat

My players are used to more "heroic" games (D&D, Mythras/Runequest, and others), and I'm concerned that the super-deadly combat in Traveller might be offputting - both on the ground and in space. Avoiding combat because combat is deadly is all very well, but heroic combat is also good fun, and I'd r...
by bluekieran
Wed May 17, 2017 11:06 am
Forum: Traveller
Topic: Strend
Replies: 19
Views: 942

Re: Strend

This is true - Travellermap is the source we now use, and you will see various worlds updated when we re-release the Trojan Reach as part of the Pirates of Drinax set in a couple of months or so. Bit of a thread-hijack, but can you provide any guidance on how bad an idea it is to start a Pirates of...
by bluekieran
Sun Apr 30, 2017 1:48 pm
Forum: Traveller
Topic: Generating / creating memorable NPCs.
Replies: 3
Views: 260

Generating / creating memorable NPCs.

I'm going to start running Secrets of the Ancients soon (doesn't look like I'll need to do much converting to 2e), so I've started reading through it and the most stand-out feature I noticed is the "how to play" notes for a few significant NPCs. For instance, for Pallod Norrim: • Speak clearly but n...
by bluekieran
Sat Apr 29, 2017 5:34 am
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 2521

Re: The Type-Y kind of Yachts we should be seeing

Condottiere wrote:
Fri Apr 28, 2017 7:41 pm
I don't think any of us have given up on that indoor Olympic pool.
Speaking of which, Passengers is worth watching if you haven't already. That's my idea of an "infinity pool".

Image
by bluekieran
Fri Apr 28, 2017 10:48 am
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 2521

Re: The Type-Y kind of Yachts we should be seeing

Reynard wrote:
Fri Apr 28, 2017 10:34 am
Rule Zero.
"Do not be on fire?"
by bluekieran
Thu Apr 27, 2017 3:02 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 150
Views: 7992

Re: Ship's Locker: Out of the Closet

[removed]
by bluekieran
Thu Apr 27, 2017 2:51 pm
Forum: Traveller
Topic: Community created tools for MgT2
Replies: 1
Views: 248

Re: Community created tools for MgT2

He replied pretty quickly and affirmatively when I emailed him about my High Guard spreadsheet, but given that RPGSuite.com might be competing against a character spreadsheet (and that they shell out for advertising in MgT2 books), I think you're right not to just assume!
by bluekieran
Thu Apr 27, 2017 9:07 am
Forum: Traveller
Topic: Hardened Systems, Highguard 2e
Replies: 18
Views: 807

Re: Hardened Systems, Highguard 2e

Yes. I think EMP and Ion are pretty much the same thing in 2e.
by bluekieran
Wed Apr 26, 2017 8:38 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 2521

Re: The Type-Y kind of Yachts we should be seeing

The standard method of generating income from a fancy yacht is to charter it out to others (crewed or "bareboat") when you're not using it, which is probably most of the year. There's a saying, apparently, that if you pay less than $X million for your yacht it costs you money, but over that horrific...
by bluekieran
Wed Apr 26, 2017 8:48 am
Forum: Traveller
Topic: Ship Shares and death
Replies: 10
Views: 694

Re: Ship Shares and death

Is it 1% per share? I thought it was ~1MCr value per share...
by bluekieran
Fri Apr 21, 2017 3:41 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 3747

Re: Removing Hardpoint Limits: Necessity or Heresy?

Note that the missiles in TNE were not kinetic: Their warheads were (nuclear) bomb-pumped xray lasers. They maneuvered into the same hex as the target and detonated. Ah, is Star Trek the source of that idea, then? I first encountered it in the Honor Harrington books, but saw it elsewhere later. Edi...
by bluekieran
Fri Apr 21, 2017 1:41 pm
Forum: Traveller
Topic: High Guard 2e Ship Design Spreadsheet v1.1 (Google Docs)
Replies: 53
Views: 3276

Re: High Guard 2e Ship Design Spreadsheet v1.1 (Google Docs)

I have never had the need to work in Google sheets before. I only just found out after another quick perusal there is an inbuilt version tracking. Taking over another persons build, without adequate documentation, can be fraught with its own problems. I have only just come back from hiatus from MgT...