Search found 103 matches
- Mon Jul 31, 2017 4:09 pm
- Forum: Traveller
- Topic: Last Call for Drinax
- Replies: 30
- Views: 2860
Re: Last Call for Drinax
"August" now, on the release schedule. Disappointing.
- Tue Jun 13, 2017 12:56 pm
- Forum: Traveller
- Topic: MgT 2e Missile Damage
- Replies: 8
- Views: 826
Re: MgT 2e Missile Damage
I see Traveller_Core_Ebook.pdf, but when I download from that I get the erratajun2016 file.AnotherDilbert wrote: ↑Tue Jun 13, 2017 5:15 amI see:
Traveller_Core_Rulebook_BW_PRINTFRIENDLY.pdf
Traveller_Core_eBook.pdf
Traveller_Core_Rulebook_erratajun2016_Ebook.pdf
I may try downloading the B&W anyhow as I do use tablets somewhat.
- Mon Jun 12, 2017 8:50 am
- Forum: Traveller
- Topic: MgT 2e Missile Damage
- Replies: 8
- Views: 826
Re: MgT 2e Missile Damage
That's the only one I can download from Drivethru, bar the B&W printer-friendly version...AnotherDilbert wrote: ↑Sun Jun 11, 2017 3:28 pmMy Drivethru library contains three core book pdfs. Two with the limitation, one without.
Don't use the "Traveller_Core_Rulebook_erratajun2016_Ebook.pdf"?
- Thu May 25, 2017 8:48 am
- Forum: Traveller
- Topic: [GK Games] A Fifth of 21 Plots
- Replies: 5
- Views: 520
Re: [GK Games] A Fifth of 21 Plots
How transferrable are these plots to the Traveller OTU or homebrew settings?
- Wed May 24, 2017 3:41 pm
- Forum: Mongoose General Discussion
- Topic: RPG Suite
- Replies: 32
- Views: 8618
Re: RPG Suite
I've just given this a try, it's kinda cool but a bit buggy in places. It doesn't seem to count ship shares (Just leaves it at 0 regardless of how many you get), It counts losing SOC during an event as an injury that can be healed, and it doesn't quite display skills in the 2e "specialisation" forma...
- Wed May 24, 2017 1:28 pm
- Forum: Traveller
- Topic: Ship Design Philosophy
- Replies: 2445
- Views: 118953
Re: Ship Design Philosophy
Long range missiles are listed as having acceleration fifteen, but are available at technological level eight; acceleration fifteen is only available at technological level eleven. I would suggest that "can go really fast" and "can go really fast while not experiencing enough Gs to squash meatbags ...
- Wed May 24, 2017 8:09 am
- Forum: Traveller
- Topic: Poly Carapace
- Replies: 1
- Views: 851
Re: Poly Carapace
Came searching for this thread rather than start one, but it's gone unanswered... I ended up finding the answer in CSC1e, though, and thought I'd leave it here for the next searcher. The higher TL versions are only "lightweight" in that they can provide more armour for the same weight, and only the ...
- Fri May 19, 2017 3:48 pm
- Forum: Traveller
- Topic: Modding (or managing) Combat
- Replies: 20
- Views: 1590
Re: Modding (or managing) Combat
If by heroic you mean invincible and invulnerable player characters, let them fight Keystone Kops with bad weapons and skills, perhaps with an extra negative DM. Some character will occasionally be hurt as a reminder of their mortality, but they will win their combats and perhaps be happy? I guess ...
- Fri May 19, 2017 12:22 pm
- Forum: Traveller
- Topic: Modding (or managing) Combat
- Replies: 20
- Views: 1590
Modding (or managing) Combat
My players are used to more "heroic" games (D&D, Mythras/Runequest, and others), and I'm concerned that the super-deadly combat in Traveller might be offputting - both on the ground and in space. Avoiding combat because combat is deadly is all very well, but heroic combat is also good fun, and I'd r...
Re: Strend
This is true - Travellermap is the source we now use, and you will see various worlds updated when we re-release the Trojan Reach as part of the Pirates of Drinax set in a couple of months or so. Bit of a thread-hijack, but can you provide any guidance on how bad an idea it is to start a Pirates of...
- Sun Apr 30, 2017 1:48 pm
- Forum: Traveller
- Topic: Generating / creating memorable NPCs.
- Replies: 3
- Views: 397
Generating / creating memorable NPCs.
I'm going to start running Secrets of the Ancients soon (doesn't look like I'll need to do much converting to 2e), so I've started reading through it and the most stand-out feature I noticed is the "how to play" notes for a few significant NPCs. For instance, for Pallod Norrim: • Speak clearly but n...
- Sat Apr 29, 2017 5:34 am
- Forum: Traveller
- Topic: The Type-Y kind of Yachts we should be seeing
- Replies: 53
- Views: 3748
Re: The Type-Y kind of Yachts we should be seeing
Speaking of which, Passengers is worth watching if you haven't already. That's my idea of an "infinity pool".Condottiere wrote: ↑Fri Apr 28, 2017 7:41 pmI don't think any of us have given up on that indoor Olympic pool.

- Fri Apr 28, 2017 10:48 am
- Forum: Traveller
- Topic: The Type-Y kind of Yachts we should be seeing
- Replies: 53
- Views: 3748
- Thu Apr 27, 2017 3:02 pm
- Forum: Traveller
- Topic: Ship's Locker: Out of the Closet
- Replies: 195
- Views: 14731
Re: Ship's Locker: Out of the Closet
[removed]
- Thu Apr 27, 2017 2:51 pm
- Forum: Traveller
- Topic: Community created tools for MgT2
- Replies: 1
- Views: 313
Re: Community created tools for MgT2
He replied pretty quickly and affirmatively when I emailed him about my High Guard spreadsheet, but given that RPGSuite.com might be competing against a character spreadsheet (and that they shell out for advertising in MgT2 books), I think you're right not to just assume!
- Thu Apr 27, 2017 9:07 am
- Forum: Traveller
- Topic: Hardened Systems, Highguard 2e
- Replies: 18
- Views: 1248
Re: Hardened Systems, Highguard 2e
Yes. I think EMP and Ion are pretty much the same thing in 2e.
- Wed Apr 26, 2017 8:38 pm
- Forum: Traveller
- Topic: The Type-Y kind of Yachts we should be seeing
- Replies: 53
- Views: 3748
Re: The Type-Y kind of Yachts we should be seeing
The standard method of generating income from a fancy yacht is to charter it out to others (crewed or "bareboat") when you're not using it, which is probably most of the year. There's a saying, apparently, that if you pay less than $X million for your yacht it costs you money, but over that horrific...
- Wed Apr 26, 2017 8:48 am
- Forum: Traveller
- Topic: Ship Shares and death
- Replies: 10
- Views: 920
Re: Ship Shares and death
Is it 1% per share? I thought it was ~1MCr value per share...
- Fri Apr 21, 2017 3:41 pm
- Forum: Traveller
- Topic: Removing Hardpoint Limits: Necessity or Heresy?
- Replies: 48
- Views: 4806
Re: Removing Hardpoint Limits: Necessity or Heresy?
Note that the missiles in TNE were not kinetic: Their warheads were (nuclear) bomb-pumped xray lasers. They maneuvered into the same hex as the target and detonated. Ah, is Star Trek the source of that idea, then? I first encountered it in the Honor Harrington books, but saw it elsewhere later. Edi...
- Fri Apr 21, 2017 1:41 pm
- Forum: Traveller
- Topic: High Guard 2e Ship Design Spreadsheet v1.1 (Google Docs)
- Replies: 53
- Views: 4380
Re: High Guard 2e Ship Design Spreadsheet v1.1 (Google Docs)
I have never had the need to work in Google sheets before. I only just found out after another quick perusal there is an inbuilt version tracking. Taking over another persons build, without adequate documentation, can be fraught with its own problems. I have only just come back from hiatus from MgT...