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by AnotherDilbert
Thu Oct 18, 2018 3:13 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

Old School wrote: So Here's what I think the Gazelle in MgT2 High Guard is supposed to be:
Oh, yes, that is what the Gazelle is in MgT2.


My design was just trying to answer the question:
AnotherDilbert wrote:
Linwood wrote: How much armor could be added while keeping its performance the same?
A lot?
by AnotherDilbert
Thu Oct 18, 2018 3:05 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

If Andrew says that's what is meant in the rules, then so be it. Did he also intend to write rules that completely obsolete the TL15 Fusion power that is standard in almost Every imperial Warship? Most ships don't use tech advantages. Obviously performance is better if you use tech advantages. A TL...
by AnotherDilbert
Thu Oct 18, 2018 2:32 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

So Here's what I think the Gazelle in MgT2 High Guard is supposed to be: You mean this? https://i.imgur.com/jnPgIwC.png Technically software should also not be discounted, just like the small craft. (You need to copy the Direct Link to the picture in Imgur. It should end with ".png" or some other i...
by AnotherDilbert
Wed Oct 17, 2018 4:39 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

Why and how a warship is designed with a built-in -1DM to everything bridge-related is another issue... Especially as it has 33 Dton cargo left unused... Probably because it was originally designed with a small bridge because that's all that fit on the smaller hull (320 dT?) with the Classic High G...
by AnotherDilbert
Wed Oct 17, 2018 2:08 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

- I disagree with your rules interpretation regarding advanced technology drives. You're saying because the drive tonnage decreases, the effective price increase isn't as high as it is for all other technology increases. It's not just my interpretation, it's confirmed by the author here: http://for...
by AnotherDilbert
Tue Oct 16, 2018 7:09 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

The real weakness is the enormous cost. I think that is where where your Gazelle becomes less realistic. Even the imperial navy has a budget. I think its unlikely to spend that much money for a Gazelle, which is already a premium design over the 400 ton corvette. I agree that the Gazelle (and most ...
by AnotherDilbert
Tue Oct 16, 2018 6:21 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

Jump drives: You've already spent the money on the advanced tech jump drive. So switching from size reduction to reduced fuel costs you nothing, and frees a little bit of space. Not a huge amount, but you look to be maximizing the design. If you’re using tech to free space, fuel reduction before ju...
by AnotherDilbert
Tue Oct 16, 2018 2:34 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

The setup doesn't work from a fleet perspective, where naval ships have a thrust 6 and Jump 4. Canon seems to disagree with you. Some warships have J-4/M-6 but far from all, since it was impossible to build effective warships with that performance at TL15 using LBB5. I would consider it more import...
by AnotherDilbert
Tue Oct 16, 2018 2:11 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

Power gaming with all that high technology in the design, Dilbert. Call it what you like, that is the system. A team of professional naval architects are supposed to have spent quite some time and effort to make this an effective warship. I would consider it bad roleplaying to make a deliberately i...
by AnotherDilbert
Mon Oct 15, 2018 11:54 am
Forum: Traveller
Topic: How does the patrol corvette land?
Replies: 15
Views: 251

Re: How does the patrol corvette land?

And theoretically I would like to garage the GCarrier close to the boat, so that we can deploy the vehicle with the boat.
by AnotherDilbert
Mon Oct 15, 2018 11:50 am
Forum: Traveller
Topic: How does the patrol corvette land?
Replies: 15
Views: 251

Re: How does the patrol corvette land?

It's clearly not considered, either by the exterior design or the deck plans. https://i.imgur.com/2TxKww7.png TNE Core I would assume the ship can land. Option B sounds most practical. As you say it still leaves the hatches high off the ground. If we moved Engineering to the main deck and the cargo ...
by AnotherDilbert
Mon Oct 15, 2018 10:24 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

Linwood wrote: How much armor could be added while keeping its performance the same?
A lot?

How about this:
300 Dt + external gig + drop tank.
J-4, M-4, Armour 15, MCr 290
J-2, M-5 without the tank, J-5 when dropping the tank.
Image
by AnotherDilbert
Mon Oct 15, 2018 9:17 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

The Gazelle is supposed to be a fleet escort, not a convoy escort. The J-4 performance it has while retaining the drop tanks (as is standard procedure) is appropriate. Naval tactics in the Imperial Navy call for large ships to be accompanied by well-armed, small fighting craft capable of engaging th...
by AnotherDilbert
Sun Oct 14, 2018 5:39 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 33
Views: 496

Re: Gazelle Class Close Escort

I would agree that it need more armour, but it is closely based on the Gazelle in CT Fighting Ships with the same drive performance and armour.
by AnotherDilbert
Sun Oct 14, 2018 5:21 pm
Forum: Traveller
Topic: High Guard Fleet Combat
Replies: 2
Views: 96

Re: High Guard Fleet Combat

I've played around with it a bit. The fleet movement system is quirky and has some interesting properties. It is generally easier to decrease the range. You are generally highly manoeuvrable in the centre of the map, but get stuck at the periphery. It's bad news for fighters: Since squadrons move in...
by AnotherDilbert
Mon Oct 08, 2018 3:21 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 21
Views: 741

Re: Traveller as a Spaceship Modeling Hobby

Epicenter wrote: Their criticisms (and mine through them):
Those are not arguments for not using deck plans, but arguments for making better deck plans.
by AnotherDilbert
Mon Oct 08, 2018 12:53 pm
Forum: Traveller
Topic: An Alphabet of Ships
Replies: 29
Views: 634

Re: An Alphabet of Ships

I agree that a lot of automation is possible and quite economical, yet I do not use it since I play a game about people in space. I could probably live with a highly automated passenger liner where most of the crew are stewards. If you want some quibbles: Average Cargo Ship: Hull: 31455 = 69900 / 2,...
by AnotherDilbert
Thu Oct 04, 2018 11:07 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 875

Re: Dogfights: Fighters vs. Bigger ships

Small craft rules prohibit using range upgrades. Small craft weapons can't have more than Close range. I see nothing preventing upgrading an Adjacent range weapon to Close range (or rather from Medium to Long, reduced to Close). ( Further, it can only be applied to lasers and particle beams.) No, t...
by AnotherDilbert
Wed Oct 03, 2018 11:01 pm
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 507

Re: Creating "new" characters

No retroactive changes... 1. If the party has a ship, don't bother. If the party does not have ship, the new character can provide it. 2. You can have second degree connections, you can have the same friends, relatives, or enemies. 3. If the party really needs a specific skill, e.g. Engineering, the...
by AnotherDilbert
Tue Oct 02, 2018 11:07 am
Forum: Traveller
Topic: Forgery in Mongoose Traveller
Replies: 6
Views: 301

Re: Forgery in Mongoose Traveller

Depends on what you forge? Paper document? Admin to know what it should look like, Profession (or Art?) to forge? Or just Admin if it's just regular paper. Computer document? Admin + Elec(Comp)? Computer certificate? Science(Math) + Elec(Comp)? Art? Art(something)? Let the players come up with a pla...