Search found 2253 matches

by AnotherDilbert
Wed Jul 26, 2017 6:22 am
Forum: Traveller
Topic: Sensor Range - details
Replies: 3
Views: 89

Re: Sensor Range - details

You could provide more detailed range information, e.g. instead of "range band Distant" you could tell them "range is 250000 km ±25000km".
by AnotherDilbert
Tue Jul 25, 2017 6:26 pm
Forum: Traveller
Topic: Damaged Armor/gear
Replies: 5
Views: 108

Re: Damaged Armor/gear

I don't think there is any official system, so it's up to you. I would theoretically require some repairs to their armour, but with a streamlined process. If it is only petty cash I would quietly forget it. I would say 50% of new price would be for un-damaged items. Well-used pirate equipment that i...
by AnotherDilbert
Tue Jul 25, 2017 6:16 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

MT FSotSI describes the Imperium as having a numbered Imperial (TL15) fleet in every subsector. It also has a reserve fleet consisting of older ships and, in time of war, colonial squadrons. Colonial squadrons are built to the TL of the subsector or system keeping it. So, I still do not recognise yo...
by AnotherDilbert
Tue Jul 25, 2017 5:31 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Fighting ships 1edition was later said to be talking about battle fleet which is tech 15 because there are enough tech 15 ind worlds to both produce and maintain them in the core systems. But battle fleet is only about 1/5 of the total imperial navy. frounteer fleet was built at tech 13 so it could...
by AnotherDilbert
Mon Jul 24, 2017 8:20 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

One thing I have noticed in all the warships posts is they always us tech 15 as the base. If I remember from fighting ships of the imperial and other books even the imperial fleet is only partially made up of tech 15 ships. In CT Fighting Ships nearly all warships were TL15. A few TL14 ships were d...
by AnotherDilbert
Sun Jul 23, 2017 10:53 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

ShawnDriscoll wrote: Ok. Magic then.
As opposed to jump space?

But yes, the exact physics of jump are not necessary, we only have to know how it manifests inside the ship where our (sane) players are. But sooner or later someone will try to go outside in jump space...
by AnotherDilbert
Sun Jul 23, 2017 10:18 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

What I want to know is, how does the crew survive the creation of the bubble? As far as I can see the bubble is not inflated through the ship, but beside the ship: To jump, a ship creates a bubble of hyperspace by means of injecting high-energy exotic particles into an artificial singularity. The s...
by AnotherDilbert
Sun Jul 23, 2017 10:07 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Maybe we should organise a tournament, BR vs J1 BR? We would need to agree victory points and set it in a subsector or several subsectors. Unfortunately that would be a test of the contestants strategic skill more than the strengths of the fleets. The concept of a J-1 BR is not purely tactical, so ...
by AnotherDilbert
Sun Jul 23, 2017 9:49 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Every previous version of Traveller, the definitive Jump Space article in JTAS 24 and T5 all agree that hydrogen is not used to form a jump bubble. Not quite, they say nothing at all on the subject. That does not imply that they agree with hydrogen inflated bubbles, but it might possibly be reconci...
by AnotherDilbert
Sun Jul 23, 2017 9:21 am
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Both of which hint that the tank should have its own mass /displacement outside of the carried fuel. ( This was the major flaw in the design.) I'm not sure I understand your point, but of course the tanks have volume and mass of their own. Note that the rules specify that they modify drive performa...
by AnotherDilbert
Sat Jul 22, 2017 11:52 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

The problem is the fuel in the tank could never be used fast enough to avoid having the mass / displacement of the tanks affecting the overall mass /displacement, you'd have to literally create a zero point in time in order to get that to work. Mass is not considered in the Traveller jump system. T...
by AnotherDilbert
Sat Jul 22, 2017 11:42 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

To jump, a ship creates a bubble of hyperspace by means of injecting high-energy exotic particles into an artificial singularity. The singularity is driven out of our universe, creating a tiny parallel universe which is then blown up like a balloon by injecting hydrogen into it. The jump bubble is ...
by AnotherDilbert
Sat Jul 22, 2017 11:37 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Drop tanks works in MgT2 just as they have always done since CT:
Drop Tank
..., these are external fuel tanks that are jettisoned just as the ship enters jump space.
The Gazelle on p130 exemplifies how they can be used.
by AnotherDilbert
Sat Jul 22, 2017 11:30 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

These were created for TCS tournament play, ... No, L-Hyd Tanks (Drop tanks) were available in HG'79, and used as early as JTAS4 in the Gazelle. They also seem to be used commercially: REGINA/REGINA (2314-A788899-A) 186-1106 A spokesman for Tukera Lines today announced indefinite suspension of high...
by AnotherDilbert
Sat Jul 22, 2017 9:28 pm
Forum: Traveller
Topic: HELP: Ship Design Walk-through
Replies: 6
Views: 85

Re: HELP: Ship Design Walk-through

I like the idea of the Mercenary cruiser as the base. I'll try and replicate that in order to understand the rules better (Though I know some of the HG ships have a few errors when it comes to the numbers). The Mercenary Cruiser is fairly correct. The power plant is a little big and it really needs...
by AnotherDilbert
Sat Jul 22, 2017 9:07 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

So the order is. 1. You attach the tank at the starport. 2. You accelerate towards the 100D limit. The tank is attached so it affects performance. 3. Initiate jump sequence by pumping the required amount of power. 4. Expand the jump bubble with the tanks hydrogen. 5. Once the pumping is complete th...
by AnotherDilbert
Sat Jul 22, 2017 9:05 pm
Forum: Traveller
Topic: Battle Riders
Replies: 146
Views: 2095

Re: Battle Riders

Under this idea no ship would need jump fuel tanks, they could simply always use drop tanks. That is not how the Traveller universe works. As Sigtrygg points out Drop Tanks have been available since CT. Drop Tanks are not free, they cost money and are only available at the right starports. There ar...
by AnotherDilbert
Sat Jul 22, 2017 8:56 pm
Forum: Traveller
Topic: HELP: Ship Design Walk-through
Replies: 6
Views: 85

Re: HELP: Ship Design Walk-through

For example, the description of a Frigate sounded right, but I'm not sure what the average tonnage of one is. A Frigate might be 1000 - 2000 tons? For a player ship it might be simpler to start under 1000 tons, perhaps something like a Patrol Corvette (HG, p136) or Mercenary Cruiser (HG, p148). If ...
by AnotherDilbert
Sat Jul 22, 2017 12:24 pm
Forum: Traveller
Topic: Third Imperium lore valid for New Traveller?
Replies: 5
Views: 164

Re: Third Imperium lore valid for New Traveller?

I think most people use material from many editions, so you're probably safe with MgT1 material. The MgT reboot is just updated rules, the world is the same. We generally refer to valid Traveller material as "canon". Most stuff from 1977 forward is canon, even if the rules have changed a bit. So you...
by AnotherDilbert
Sat Jul 22, 2017 9:46 am
Forum: Traveller
Topic: Track weapon trait
Replies: 2
Views: 66

Re: Track weapon trait

This seems to explain it:
viewtopic.php?p=909862#p909862