Search found 2518 matches

by AnotherDilbert
Fri Jan 12, 2018 9:06 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2259
Views: 102568

Re: Ship Design Philosophy

The extra armor thickness is used as decks and bulkheads, given the scaled up distances between decks and bulkheads in the larger version. I can no longer check how FF&S1 did things, but if it was as you say, then it is wrong, and it would imply that as ship mass approaches infinity, then the mass ...
by AnotherDilbert
Fri Jan 12, 2018 8:27 am
Forum: Traveller
Topic: In-atmosphere speed of manoeuvre drives
Replies: 23
Views: 339

Re: In-atmosphere speed of manoeuvre drives

Reynard wrote:
Fri Jan 12, 2018 1:29 am
" If I remember correctly, speed tends to be determined by thrust and weight."

Only for grav and thrust based craft. Ships with maneuver use the Gs to determine speed.
It's the same thing.

From Newton's Second (and FFS) we know that F = m × a or a = F / m, i.e. acceleration is thrust / mass.
by AnotherDilbert
Thu Jan 11, 2018 9:34 pm
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 27
Views: 321

Re: Can gauss weapons use AP rounds?

Would you take that to mean that gauss weapons, by extension, also cannot use AP rounds? No, I wouldn't. Magrail seems to be the "shotgun" version of gauss weapons introduced at higher TL. It's a specialisation of gauss, not the other way around. Besides: The gauss cannon may use the variant ammuni...
by AnotherDilbert
Thu Jan 11, 2018 4:54 pm
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 22
Views: 303

Re: Inaccurate Jumps in Traveller

By canon you should not miss: One of the benefits of the jump drive is its controllability: jump is predictable. When known levels of energy are expended, and when certain other parameters are known with precision, jump drive is accurate to less than one part per ten billion. Over a jump distance of...
by AnotherDilbert
Thu Jan 11, 2018 3:08 pm
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 22
Views: 303

Re: Inaccurate Jumps in Traveller

HalC wrote:
Thu Jan 11, 2018 2:52 pm
So I guess in my own long winded way, I'm asking if CRB 2nd edition fixed this, or do I have to create my own table and work it from there?
Prepare to make your own table...
by AnotherDilbert
Thu Jan 11, 2018 1:04 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2259
Views: 102568

Re: Ship Design Philosophy

Consider doubling the size of a ship in each dimension... twice as long, tall, and thick, mass increases eight-fold ( assuming ship density remains constant ) load bearing area of the structure increases only four-fold. Agreed, obviously. But the skin of the hull (the armour) would only increase by...
by AnotherDilbert
Wed Jan 10, 2018 11:31 pm
Forum: Traveller
Topic: Sub-Capital Escort Carrier
Replies: 86
Views: 1279

Re: Sub-Capital Escort Carrier

The vehicle weapons ironically are larger than the spacecraft turret weapons, 0.25t / 1 space for a turret weapon ( As there are no posted tonnage) while the Gauss Cannon is 1t / 4 spaces. I agree that the conversion is strange (it was worse in beta) and that vehicle weapons are not very good in sp...
by AnotherDilbert
Wed Jan 10, 2018 11:27 pm
Forum: Traveller
Topic: Sub-Capital Escort Carrier
Replies: 86
Views: 1279

Re: Sub-Capital Escort Carrier

Pilots specifically can use fixed weapons without a gunner. This relates to the crew positions on p154. Weapons on board a spacecraft are fired by Travellers assigned to gunner duty. However, a pilot may fire any weapons that are noted as being in fixed mounts... Attacking with weapons is still an ...
by AnotherDilbert
Wed Jan 10, 2018 10:09 pm
Forum: Traveller
Topic: In-atmosphere speed of manoeuvre drives
Replies: 23
Views: 339

Re: In-atmosphere speed of manoeuvre drives

CT Striker has a table with speeds for Gs, repeated in MT RM p86.
by AnotherDilbert
Wed Jan 10, 2018 10:00 pm
Forum: Traveller
Topic: Sub-Capital Escort Carrier
Replies: 86
Views: 1279

Re: Sub-Capital Escort Carrier

I hate the cheese that comes with this, would be nice to fix the calculations to prevent this sort of thing. Another peeve of mine is the general application of the Enhanced Signal Processor to Ewar situations, as both ecm and signal processing should be specializations. It's the system we have to ...
by AnotherDilbert
Wed Jan 10, 2018 2:06 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2259
Views: 102568

Re: Ship Design Philosophy

Only because Traveller has always ignored the square-cube law. Its the reason a Boeing 747 can't manoeuvre like a Zlin Acrobat. ( I really mean 'accelerate' as fast... not top speed ) There is no reason for a small craft to have higher acceleration than a large craft. There is reason to believe tha...
by AnotherDilbert
Wed Jan 10, 2018 1:43 pm
Forum: Traveller
Topic: Sub-Capital Escort Carrier
Replies: 86
Views: 1279

Re: Sub-Capital Escort Carrier

More fighters are nice. The fighter is a bit lacking in focus? It's clearly mostly a sensor platform, but has very little combat value alone. They have to spread out alone or in small groups for sensor coverage, but they have to concentrate in a squadron to fight. Nitpicks: It can't use three advant...
by AnotherDilbert
Tue Jan 09, 2018 2:30 pm
Forum: Traveller
Topic: More Free Trader
Replies: 20
Views: 984

Re: More Free Trader

Nice trick to make a Free Trader look menacing!
by AnotherDilbert
Tue Jan 09, 2018 2:28 pm
Forum: Traveller
Topic: More Broadsword
Replies: 26
Views: 1022

Re: More Broadsword

With staterooms (or barracks) the soldiers can train in transit. True, but they could do that at the site of the ticket or before they leave, thereby reducing their transit costs. It's a luxury to be "awake" during jump; ... The (in CT) 10% death rate each time the soldiers are defrosted might hurt...
by AnotherDilbert
Sat Jan 06, 2018 7:37 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2259
Views: 102568

Re: Ship Design Philosophy

It's implied that inertia is compensated for by being removed or neutralized. Where? CT to TNE explicitly says otherwise. Tech level requirements for maneuver drives are imposed to cover the grav-plates integral to most ship decks which allow high-G maneuvers while the interior G-fields remain norm...
by AnotherDilbert
Sat Jan 06, 2018 10:18 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2259
Views: 102568

Re: Ship Design Philosophy

Inertial compensation does not seem explainable. I do not see the problem. If we can generate a gravity field that pulls everything towards the deck at 1 G, then we can generate a gravity field forward at 1 G negating the perception of a 1 G acceleration of the ship (cf Einstein's Monkey). Inertia ...
by AnotherDilbert
Sat Jan 06, 2018 10:06 am
Forum: Traveller
Topic: DIY advanced tech starship upgrades
Replies: 12
Views: 270

Re: DIY advanced tech starship upgrades

In MgT2 High Guard, we have the "Primitive and Advanced Spacecraft" rules. For advanced spacecraft, you can upgrade your drives at higher tech levels to gain certain advantages. My question to the community is: Would you allow your ship's engineers to perform such work? I would not allow it. It tak...
by AnotherDilbert
Sat Jan 06, 2018 9:53 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 173
Views: 6864

Re: The Close Escort: not viable?

I believe the original HG'79 Gazelle was fairly well armoured. (TL15 = factor 9 armour, which I think is maximum possible in HG'79.)
by AnotherDilbert
Fri Jan 05, 2018 6:46 pm
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 173
Views: 6864

Re: The Close Escort: not viable?

In the original CT version, the gig was mounted on the outside, ventrally.
by AnotherDilbert
Mon Jan 01, 2018 2:47 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2259
Views: 102568

Re: Ship Design Philosophy

I can't see that MgT discuss this at all, but in earlier editions "inertial compensators" are a separate artificial gravity system (that has nothing to with inertia). Tech level requirements for maneuver drives are imposed to cover the grav-plates integral to most ship decks which allow high-G maneu...