Search found 2724 matches

by AnotherDilbert
Sat Apr 21, 2018 11:03 am
Forum: Traveller
Topic: What is the deal of decoy missiles?
Replies: 8
Views: 85

Re: What is the deal of decoy missiles?

Note that the "Decoy Missile" contains decoys and a weaker warhead, it is not a decoy in itself. If you fire a turret (3 missiles) against a Free Trader with a laser turret, it might kill 2 missiles with PD, 1 missile attacks. If you fired Decoy Missiles instead of regular missiles the DM -2 to PD w...
by AnotherDilbert
Fri Apr 20, 2018 8:25 pm
Forum: Traveller
Topic: What is the deal of decoy missiles?
Replies: 8
Views: 85

Re: What is the deal of decoy missiles?

Quite, they can defeat PD, but not armour.

Might be good for shooting at a Free Trader with a laser turret or two?
by AnotherDilbert
Fri Apr 20, 2018 8:19 pm
Forum: Traveller
Topic: Star Princess-class
Replies: 5
Views: 94

Re: Star Princess-class

I might suggest something like this: 700 Dt, J-3, M-2, 15 passenger staterooms, 200 Dt cargo. 140 Dt fuel in cargo/fuel containers so you can ship more cargo for shorter jumps. Collapsible tanks for another J-3. External cargo mounts for 350 Dt (max J-2). Budget drives and hull. Half the cost of you...
by AnotherDilbert
Fri Apr 20, 2018 7:22 pm
Forum: Traveller
Topic: Star Princess-class
Replies: 5
Views: 94

Re: Star Princess-class

As a tramp freighter you will traffic fly-over country, that basically has no other service. If there are any high passengers they will have to book with you. You do not compete with luxury liners on the major trade routes. I would use a M-2 drive to make sure the ship can land anywhere. It's fairly...
by AnotherDilbert
Wed Apr 18, 2018 10:58 am
Forum: Traveller
Topic: Cargo crane & loading belt
Replies: 4
Views: 147

Re: Cargo crane & loading belt

We have no details.

I imagine the cargo crane is for large, heavy objects whereas the loading belt (conveyor belt?) is for smaller objects.
by AnotherDilbert
Mon Apr 16, 2018 1:49 pm
Forum: Traveller
Topic: Can a streamlined ship go underwater ?
Replies: 25
Views: 540

Re: Can a streamlined ship go underwater ?

I am still interested in how you define antigrav and contragrav to be different systems. Which rule set are you pulling this from? Anti-grav is defined in MT and T5, used in CT and MgT. Contra-grav is defined in TNE. As already stated in this thread: Anti-grav drives provides lift and propulsion (l...
by AnotherDilbert
Mon Apr 16, 2018 1:20 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 3
Views: 178

Re: Fuel for Vehicles

I'm struggling to find any info in the core rule book on Vehicle fuel. Cost and type. I would say it depends on the world and the application. The design system for vehicles is note very detailed, the fuel type is very much left up the Referee. We know that with current technology we can build moto...
by AnotherDilbert
Wed Apr 11, 2018 6:25 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 663

Re: Missiles auto-loader?

baithammer wrote: HG 2ed, so yes mass equals displacement for game purposes.
Most vehicles have a size in the span 0.1 - 2 Dt per Space, so that is not exactly the only conversion between Spaces and Dt.
by AnotherDilbert
Wed Apr 11, 2018 6:11 pm
Forum: Traveller
Topic: Super-suite on a cruise ship
Replies: 7
Views: 135

Re: Super-suite on a cruise ship

We have "staterooms" ranging from 4 Dt to 10 Dt, just add Common Area to taste...

Deciding exactly which rooms to divide the available space into and how big they should be is something for the deck-plan design.
by AnotherDilbert
Wed Apr 11, 2018 6:04 pm
Forum: Traveller
Topic: Dogfight rules
Replies: 5
Views: 191

Re: Dogfight rules

I'm a bit confused by the dogfighting rules. We all are... 1. If initiating a dogfight is a substantial action, how does a fighter pilot actually attack? Isn't their action used by the dogfighting (unless they didn't initiate the dogfight). Dogfighting starts automatically as soon as you are close ...
by AnotherDilbert
Tue Apr 10, 2018 3:54 pm
Forum: Traveller
Topic: adding a simple opportunity fire
Replies: 4
Views: 93

Re: adding a simple opportunity fire

I agree that you should not allow more major actions.

You can allow everyones next major action against the temporarily uncovered character to be without cover DM, basically the shot happened when he was running.
by AnotherDilbert
Tue Apr 10, 2018 12:11 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 663

Re: Missiles auto-loader?

baithammer wrote: Four spaces are equal to 1 dt.
One Space is supposed to be 250 kg, so four spaces are 1000 kg = 1 tonne, not 1 Dt = 14 m³. Not directly comparable.
by AnotherDilbert
Sun Apr 08, 2018 6:42 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 584

Re: Passage and Freight Costs table

From the top of my head - calculate costs for an optimized ship for specific kind of transport - (freighter or liner) with sizes from 100 to ... ? and see what is the minimum cost. It can be some sort of a baseline. This is what Aramis has already done, if I understand correctly. Like him we will m...
by AnotherDilbert
Sun Apr 08, 2018 6:38 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 663

Re: Missiles auto-loader?

phavoc wrote: That makes it even more magical, since a missile rack can be added per space in a turret.
Turrets stick out of the hull and has an unspecified amount of space outside the hull. This is part of the simplification where both mass and space are represented by space (in Dton) alone.
by AnotherDilbert
Sun Apr 08, 2018 6:33 pm
Forum: Traveller
Topic: House rules for space combat
Replies: 6
Views: 163

Re: House rules for space combat

Juums wrote: 1) A Severity 1 critical hit occurs whenever an attack does damage greater than or equal to a combatant's maximum Hull;
Do you mean before armour? Otherwise the ship is destroyed?
by AnotherDilbert
Sun Apr 08, 2018 10:11 am
Forum: Traveller
Topic: House rules for space combat
Replies: 6
Views: 163

Re: House rules for space combat

Dogfighting: The dogfighting replaces the Attack Step [p154] of the space combat round, and only the Attack Step, not the entire Round. Dogfighting does not include a Manoeuvre Step. We cannot move away from the dogfight. Dogfighting does not include an Action Step So instead of 1. Manœuvre Step 2....
by AnotherDilbert
Sun Apr 08, 2018 10:06 am
Forum: Traveller
Topic: House rules for space combat
Replies: 6
Views: 163

Re: House rules for space combat

Sensor tasks get a negative DM equal to half the attack DM for range (e.g. -2 at very Long).

You get one chance to detect a ship per range-band it gets closer.
by AnotherDilbert
Sun Apr 08, 2018 9:49 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 663

Re: Missiles auto-loader?

I'm going by the 12 missile per 1Dton. Though I'm not sure if the 12 missiles per ton changed. Looking at the V2 CRB it states that each turret can hold one or more missile racks, and it holds 12 missiles (apparently regardless of the number of missile racks). HG says 12 missiles per missile rack, ...
by AnotherDilbert
Sat Apr 07, 2018 11:46 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 584

Re: Passage and Freight Costs table

What if the trade lanes are filled with ships belonging to megacorporation who don't have to pay mortgages on their ships, they buy them outright out of the previous years profits? Just because you finance the ship differently does not magically remove capital costs. The megacorp has to explain to ...
by AnotherDilbert
Sat Apr 07, 2018 9:57 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 584

Re: Passage and Freight Costs table

Not as simple as that as every increase in jump drive requires not just an increase in power plant but in fuel carried - and thus a reduction in available space for cargo and revenues. Quite, but most secondary effects are small, basically the jump drive cost money and the fuel cost space. Either w...