Search found 3127 matches

by AnotherDilbert
Tue Nov 20, 2018 3:45 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 8
Views: 50

Re: [High Guard] Weapon and component questions

That got me to thinking about huscarle fleets, their composition and the 2000 dT (according to Sector Fleets) "cruisers" that seemed to be their "flag ships". So assume a 2000 dT huscarle cruiser acting as a flag ship, maybe a couple of 1000 dT escort destroyers, a couple or four 800 dT merc cruise...
by AnotherDilbert
Tue Nov 20, 2018 3:36 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 8
Views: 50

Re: [High Guard] Weapon and component questions

How would that work exactly, I'm assuming burst would give you the +4 and full auto lets you hit 3 targets at +0. Yes. So against say light fighters you could do 2d+4 against a single wing or 2d three times against multiple wings (or the same wing which is even nastier). We can attack several targe...
by AnotherDilbert
Tue Nov 20, 2018 3:15 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 6
Views: 57

Re: Boarding Craft

It's nicely balanced, but that also means that it's neither fish nor fowl... I would start with a role: Is it a Customs Inspection craft or a Military Boarding craft? With that I mean: Is it intended to interface with civilians, or board enemy warships under power? If we are to board enemy warships ...
by AnotherDilbert
Tue Nov 20, 2018 2:54 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2519
Views: 184306

Re: Ship Design Philosophy

Condottiere wrote: perfect blackbodies are perfect absorbers and perfect emitters.
You can't bounce light off it, but it shines of itself (primarily IR unless very hot). No problem seeing it with an IR sensor.
by AnotherDilbert
Tue Nov 20, 2018 2:07 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 8
Views: 50

Re: [High Guard] Weapon and component questions

locarno24 wrote: Not true - a CA-type capital hull was 3,000 dTons, and the Command Bridge was available even to non-capital ships.
You are quite right, I was probably confusing it with Distributed Arrays.
by AnotherDilbert
Tue Nov 20, 2018 11:30 am
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 8
Views: 50

Re: [High Guard] Weapon and component questions

p. 17 states that Command Bridges can only be put on ships of 5,000 dT or larger? Why is this? It might be a hangover from MgT1, where 5000 Dt was a Capital ship. Distributed arrays also start at 5000 Dt. pp. 67-68 Plasma pulse cannons have an Auto rating of four so presumably a single turret would...
by AnotherDilbert
Mon Nov 19, 2018 8:44 pm
Forum: Traveller
Topic: Delta V and orbital bombardment
Replies: 2
Views: 62

Re: Delta V and orbital bombardment

Forget ∆v, that is defined in the context of Tsiolkovsky's rocket equation that we don't have to deal with since we have reaction-less drives. We just have constant acceleration, regardless of petty concerns like Conservation of Energy. Basic formula: So with a few integrations (assuming we start at...
by AnotherDilbert
Mon Nov 19, 2018 6:37 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 31
Views: 473

Re: Standard vs. custom design: Where do you draw the line?

I think the basic idea is to give ships power enough for both M-Drive and J-Drive at the same time, so that ships have some power reserve for e.g. weapons or other ideas the players may have.
by AnotherDilbert
Mon Nov 19, 2018 5:47 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 31
Views: 473

Re: Standard vs. custom design: Where do you draw the line?

A thing bugging me: why nobody uses High Efficiency Batteries (High Guard, p. 37)? Batteries are not a long term solution. In 1 Dt you can store 1 turns worth of 60 Power. That is 60 Power for 1 turn or 1 Power for 60 turns, or anything in between. So 1 Dt battery can give 1 Power for 6 hours. 4 Dt...
by AnotherDilbert
Mon Nov 19, 2018 3:30 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 60
Views: 904

Re: The Dichotomy of Piracy

In the OTU governed by Newtonian movement and conservation of momentum boarding a ship that is capable of maneuvering during combat is impossible, ... With an acceleration advantage and a quick enough system to duplicate the targets acceleration, any relative motion or acceleration can be counterac...
by AnotherDilbert
Mon Nov 19, 2018 3:08 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 60
Views: 904

Re: The Dichotomy of Piracy

I’m hoping that thrust 6, armour 12 and takeoff via launch tube will be enough for successful boardings, aided by forced linkage apparatus and breaching tube, but that remains to be seen... :) It might be iffy to run down retreating enemies, unless the mothership takes you to withing Short range? W...
by AnotherDilbert
Mon Nov 19, 2018 2:41 pm
Forum: Traveller
Topic: An Alphabet of Ships
Replies: 65
Views: 3831

Re: An Alphabet of Ships

You can believe that if you want, but you can't in good faith quote an author pointing out the issue to the publisher pre-publication , and then use that quote to as if it defends your point. I admit I didn't read the entire thread before posting the quote. But since the proposed change was rejecte...
by AnotherDilbert
Mon Nov 19, 2018 1:45 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 60
Views: 904

Re: The Dichotomy of Piracy

Reynard wrote: I make FLAs almost a mandatory compliment with Breaching Tubes.
Agreed.

Reynard wrote: Boarding craft should not be regularly dealing with undamaged targets.
Boarding fully functional warships is a viable tactic in MgT2. It requires tough boarding craft, though.
by AnotherDilbert
Mon Nov 19, 2018 1:40 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 31
Views: 473

Re: Standard vs. custom design: Where do you draw the line?

- Would you keep to the 6G max for ships >=100 tons, ... In general I would use the new system fully. So I would use 9 g if I considered it advantageous. - what turret weapon systems would you allow, disallow, or change? Use the new system. I have never been wedded to a particular turret configurat...
by AnotherDilbert
Mon Nov 19, 2018 1:02 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 33
Views: 566

Re: Classic (breakaway) Cutter

Just thinking logically, I know they don't specify that. Depends on the craft? On Trekkie saucers I agree that it sounds reasonable to divide the connectors. On a Cutter I'm comfortable with all the connectors in the spine/main section since the Payload Module is just a passive pod with a complete ...
by AnotherDilbert
Sun Nov 18, 2018 8:20 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 33
Views: 566

Re: Classic (breakaway) Cutter

Moving all of the breakaway connectors to the main hull should make the Modules even cheaper and since we probably have more Modules than Cutters that should save us some money? But the bulkheads and connections will need to be on both parts. Is that so? The rules only say: This whole process consu...
by AnotherDilbert
Sun Nov 18, 2018 8:12 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 60
Views: 904

Re: The Dichotomy of Piracy

Quite, military small craft tend to be very tightly packed and either huge or leaving some things out.

I tend to skimp on sensors and rely on flight control from the mothership or specific EW craft. The squadron rules support this. But it does not make fighters very good at sensor locks...
by AnotherDilbert
Sun Nov 18, 2018 7:27 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 33
Views: 566

Re: Classic (breakaway) Cutter

I would be sorely tempted to make it something like: Command (17 Dt): https://i.imgur.com/O8jn0jA.png Note Thrust 7 alone, some extra Power for a laser or Module. Module (33 Dt, 30 Dt payload): https://i.imgur.com/r0JbRiA.png Note payload 30 Dt even, some extra Power e.g. for a Laser. Keeping the to...
by AnotherDilbert
Sun Nov 18, 2018 6:38 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 33
Views: 566

Re: Classic (breakaway) Cutter

Should be corrected. Sorry if I was not clear: https://i.imgur.com/6azoUAd.png A should be 0? B should be 2.1? C should be MCr 3.895? Cargo should be 31.5? Moving all of the breakaway connectors to the main hull should make the Modules even cheaper and since we probably have more Modules than Cutte...
by AnotherDilbert
Sun Nov 18, 2018 6:09 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 60
Views: 904

Re: The Dichotomy of Piracy

They can very well be. A fast small-craft with a breaching tube is quite able to effect a boarding. Not if you still have an operational m-drive and you can spin and roll... Ok, you also need a: Forced Linkage Apparatus (TL7) Used by scavengers and pirates to board spacecraft, derelict or otherwise...