Search found 2840 matches

by AnotherDilbert
Tue Aug 21, 2018 12:24 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

We were talking about the power generating capacity of solar sails, not the thrust provided by solar sails. There is no reason the two could not be used together such as a solar sail made of or lined with a power generating film but that is another discussion. Solar cells can be a thin layer on a t...
by AnotherDilbert
Mon Aug 20, 2018 2:52 am
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

This gives solar panels the power production per ton of exactly ten times that of a fusion plant of the same tech level. Not quite, the solar panel are based on an imaginary PP-1, but still does not allow manoeuvring. That kind of performance is theoretically possible, provided the solar "panels" a...
by AnotherDilbert
Mon Aug 20, 2018 2:35 am
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

Which is why solar panels are constrained to thrust 1 and only supplying power for basic systems when applied as a stand alone. I would say no thrust: No power plant fuel is consumed, and endurance is considered infinite, if the ship is not manoeuvring or refining fuel. Jump drives cannot be engage...
by AnotherDilbert
Fri Aug 17, 2018 1:29 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

Sigtrygg wrote: Has the MgT ever been defined as to its wattage? I know the CT EP conversion is 250MW=1EP.
There is no definition.

If we compare PP output with CT we can estimate 1 Power = 5 - 10 MW, if memory serves.
by AnotherDilbert
Thu Aug 16, 2018 7:32 pm
Forum: Traveller
Topic: game-master assistant software
Replies: 10
Views: 238

Re: game-master assistant software

Automatic hit and damage rolls for common attacks? Hit location system for received damage: Player inputs received damage, hit location is generated and local armour deducted? Hit and current char tracker with current DMs on common tasks? Referee: Automatic hit and damage rolls for a few NPCs? Refer...
by AnotherDilbert
Thu Aug 16, 2018 3:02 pm
Forum: Traveller
Topic: Constructing Deck Plans Oddity...
Replies: 6
Views: 157

Re: Constructing Deck Plans Oddity...

Pyromancer wrote: Personally, I count the whole engine room towards the tonnage of the components. So, not the jump drive is 10 dton, but the engine room the jump drive sits in is 10 dton. +-10%
This is how I do it too, but with a bit more wiggle room.
by AnotherDilbert
Wed Aug 15, 2018 8:01 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

This is for ships in the habitable zone of a star. Divide by 2 if the ship is beyond the habitable zone, divide by 10 if the ship is in the outer system. Outside a star system, solar panels don't generate power at all. Perhaps a bit generous, e.g. Jupiter orbit is about 5 times Earth orbit, by inve...
by AnotherDilbert
Wed Aug 15, 2018 4:11 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

Pyromancer wrote: But I find it irritating that they introduced this whole new subsystem of power generation and bookkeeping with power points, and then ignored it when it came to solar power.
I agree.

But for better or for worse, MgT2 is not FF&S...
by AnotherDilbert
Wed Aug 15, 2018 1:55 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 25
Views: 338

Re: High Guard 2e - Solar Panels

Given that we can't manoeuvre nor fire weapons using solar panels it makes some kind of sense that we don't really need specified Power.

Solar panels are just a backup for ships extending endurance while doing nothing much...
by AnotherDilbert
Tue Aug 14, 2018 4:34 pm
Forum: Traveller
Topic: Laboratory Ship Fuel Tanks
Replies: 15
Views: 311

Re: Laboratory Ship Fuel Tanks

I placed sheared rectangles over the exposed maneuver drives and the bridge. I agree that room is aft of the corridor. I didn't notice that the colour marked it as bridge. Why is it a problem that the bridge doesn't have a free view forward? A spacecraft navigates by sensors, not by sight. In a spi...
by AnotherDilbert
Tue Aug 14, 2018 10:10 am
Forum: Traveller
Topic: Laboratory Ship Fuel Tanks
Replies: 15
Views: 311

Re: Laboratory Ship Fuel Tanks

The players pointed out several things that appear to be a bit off, the biggest of which is the lack of visible fuel tankage. As Jump Dave points out: https://i.imgur.com/UQCdciz.png Another issue is the apparent location of the bridge on the aft of the ship. Aft? The bridge is in the ring which is...
by AnotherDilbert
Sat Aug 11, 2018 9:04 am
Forum: Traveller
Topic: Navy officers melee weapon skill
Replies: 5
Views: 102

Re: Navy officers melee weapon skill

Because the marines (and possibly naval ratings) use the cutlass, naval officers need a more refined weapon. I have always used what was simply called "Sword" in CT. I see it as something like an infantry sabre, not as light as a rapier, not as curved as a cavalry sabre, and not as crude as a cutlas...
by AnotherDilbert
Sat Aug 04, 2018 4:29 pm
Forum: Traveller
Topic: Tell me what you want.
Replies: 25
Views: 571

Re: Tell me what you want.

EwanS wrote: I would be interested in something like the old Tarsus boxed set, not necessary detailing Tarsus but a world so rich in detail that players would want to explore the world rather than just visiting the starport for a week.
Seconded!
by AnotherDilbert
Fri Aug 03, 2018 5:45 pm
Forum: Traveller
Topic: Starport facilities
Replies: 6
Views: 218

Re: Starport facilities

Cool, looks very useful! Thanks.

It would be great if the search could be triggered by pressing enter, not just by clicking the button.
by AnotherDilbert
Mon Jul 23, 2018 11:25 pm
Forum: Traveller
Topic: repair costs?
Replies: 7
Views: 228

Re: repair costs?

MgT1 TCS has repair rules: First, ignore field repairs that you did yourself, that is just temporary patching that will break down again. Repairs to the hull, structure and armour of a ship are lengthy operations involving the replacement of entire hull plates and sections of the ship being cut away...
by AnotherDilbert
Mon Jul 23, 2018 10:12 am
Forum: Traveller
Topic: Passenger & Freight world DMs?
Replies: 4
Views: 212

Re: Passenger & Freight world DMs?

I think only the destination world is intended, but I use both worlds since i expect large worlds have more traffic.
by AnotherDilbert
Sun Jul 15, 2018 11:24 am
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 2191

Re: How Do You (Logically) Prevent Players from Skipping Payments?

There is no reason to believe the corsair is a standard type, but just an example of what is possible.

Nor that a pirate career pension is provided by a government or megacorp together with the proverbial gold watch, but simply the dividends from what you have been able to stash away yourself.
by AnotherDilbert
Fri Jul 13, 2018 2:29 pm
Forum: Traveller
Topic: Traveller Companion
Replies: 13
Views: 1077

Re: Traveller Companion

I agree, better late and good than hurried and flawed.
by AnotherDilbert
Thu Jul 05, 2018 5:17 pm
Forum: Traveller
Topic: Rail gun bay weapons auto ability
Replies: 5
Views: 287

Re: Rail gun bay weapons auto ability

I assume it means that it can make 12 attack actions at full auto. Note that it says "12 attacks", not 12 rounds.

The rail-guns are not all that good, so to cripple them with ridiculous ammo consumption would be undesirable.
by AnotherDilbert
Thu Jun 14, 2018 3:53 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 2814

Re: Hull design choices and some random suggestions.

Maybe I'm missing something basic, but looking at Highguard and core rules, I can't figure out why anyone would build with a standard hull. You haven't missed anything... Highguard: p.12 Heat shielding costs MC 0.1 per ton. With Heat shield: reentry = Easy (4+) Pilot (1DX10 minutes, DEX) . Otherwis...