Search found 4570 matches

by AnotherDilbert
Wed Aug 04, 2021 1:23 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8725

Re: High Guard Update - Comments Needed!

Sigtrygg wrote: More clarification over which tech is Third Imperium compliant and which isn't.
Seconded.
by AnotherDilbert
Wed Aug 04, 2021 1:21 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8725

Re: High Guard Update - Comments Needed!

MongooseMatt wrote: * New expanded rules for sensor operations.
Balanced sensor DMs to make Stealth possible even against warships, at least at extended range?
by AnotherDilbert
Sat Jul 31, 2021 9:44 am
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Arkathan wrote: New Version 7.D.4
It will take a few days until I can look at it, sorry.
by AnotherDilbert
Thu Jul 29, 2021 2:30 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Arkathan wrote: Huh...Try it now.
👍
by AnotherDilbert
Thu Jul 29, 2021 11:16 am
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

AccessDeniedAccess denied.Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.
by AnotherDilbert
Wed Jul 28, 2021 7:23 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

For Spinal mounts, those are the stats for small, smaller and smallest. https://i.imgur.com/kIZsST2.png Neither the size nor cost is correct. Note the number of hardpoints consumed. https://i.imgur.com/5h8ju39.png I would say you should have both systems available and configurable. Both the default...
by AnotherDilbert
Wed Jul 28, 2021 7:06 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Found it. In the first three lines, and your example, the mod costs are being applied to the hardpoint as well as the weapons. In the lower, cheaper ones, the hardpoint cost is added to the modded weapons cost. We only notice it in turrets because the other hardpoints are "free." So... which is cor...
by AnotherDilbert
Wed Jul 28, 2021 4:52 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Arkathan wrote: Small, Smaller and Smallest are the default tech advantages. I'll check on the other.
I mean this:
Image
HG, p29

You had that implemented before adding separate tech advantages, IIRC.
by AnotherDilbert
Wed Jul 28, 2021 4:44 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Silly point: Magazine: https://i.imgur.com/K3lZOi6.png Armoured Bulkheads just for part of the magazine: https://i.imgur.com/Mlx3X3S.png I see very little reason, but I guess you could build a ship that way. Armoured bulkheads for explosive ammo seems to be a good idea? Without armouring the entire ...
by AnotherDilbert
Wed Jul 28, 2021 4:27 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Theoretical point: Sensor Stations are basically an extension of the bridge, not a part of the sensor equipment. That matters little except you apply armoured bulkheads for the entire page, either bridge or sensors. So, sensor stations should probably be specified on the Bridge tab? Still can't repl...
by AnotherDilbert
Wed Jul 28, 2021 4:10 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Spinal:
Image

Default size reduction by TL not implemented.
The Spinal is larger than the max allowed, 75 000 Dt for mesons.
Format of cost not consistent with the rest of the page and difficult to read.

Image
by AnotherDilbert
Wed Jul 28, 2021 3:15 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Something wrong with the cost of tech advantages for turrets (but only turrets?), except in the first three rows:
Image

Image
by AnotherDilbert
Wed Jul 28, 2021 3:08 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Confusing? The selector on the second row controls the second column?
Image
Put the selector on top of the corresponding column, e.g. cells E3-G3? Or turn the table so each turret is a row?

To make it worse, each weapon could presumably have different tech advantages?
by AnotherDilbert
Wed Jul 28, 2021 2:52 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Arkathan wrote: Will take some work to add in a pop-up turret, because forced dynamic validation tables... so maybe tomorrow.
Complexity tends to grow faster than you expect. Simplicity is your friend.
by AnotherDilbert
Wed Jul 28, 2021 2:50 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Also subtracting bridge seats from crew total on small craft. 1 for cockpit 2 for dual cockpit and small bridge 3 for standard and detachable Seating for bridges are not defined, and I leave it undefined in my spreadsheet, but I assume two seats for a 3 Dt bridge. It's barely larger than a dual coc...
by AnotherDilbert
Tue Jul 27, 2021 7:58 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Array cost not multiplied by quantity:
Image

Compare:
Image
by AnotherDilbert
Tue Jul 27, 2021 7:44 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Tigress: https://i.imgur.com/DR6t8TZ.png Can't have three sensor systems: https://i.imgur.com/TMTgprS.png Can't have, say, an Advanced sensor (w arrays) and a backup Military sensor (w arrays), since the arrays are all based on the primary sensor. If you added a quantity to the sensor and backup sen...
by AnotherDilbert
Tue Jul 27, 2021 7:18 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Unused is based off Max Load, which is 600K. The yellow just means you cannot power everything. Battle Load shows you can power what you need to use. But if you take one critical on power, you have to power down 4445 points of something. I'm veering into opinion again, but civilian ships rarely nee...
by AnotherDilbert
Tue Jul 27, 2021 7:04 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Arkathan wrote: Contrast:

Better?
Certainly.
by AnotherDilbert
Tue Jul 27, 2021 4:26 pm
Forum: Traveller
Topic: Excel Ship Designer
Replies: 264
Views: 32057

Re: Excel Ship Designer

Varying format for tonnage, sometimes includes decimals, sometimes not:
Image