Search found 2720 matches

by AnotherDilbert
Wed Apr 18, 2018 10:58 am
Forum: Traveller
Topic: Cargo crane & loading belt
Replies: 3
Views: 93

Re: Cargo crane & loading belt

We have no details.

I imagine the cargo crane is for large, heavy objects whereas the loading belt (conveyor belt?) is for smaller objects.
by AnotherDilbert
Mon Apr 16, 2018 1:49 pm
Forum: Traveller
Topic: Can a streamlined ship go underwater ?
Replies: 25
Views: 523

Re: Can a streamlined ship go underwater ?

I am still interested in how you define antigrav and contragrav to be different systems. Which rule set are you pulling this from? Anti-grav is defined in MT and T5, used in CT and MgT. Contra-grav is defined in TNE. As already stated in this thread: Anti-grav drives provides lift and propulsion (l...
by AnotherDilbert
Mon Apr 16, 2018 1:20 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 3
Views: 169

Re: Fuel for Vehicles

I'm struggling to find any info in the core rule book on Vehicle fuel. Cost and type. I would say it depends on the world and the application. The design system for vehicles is note very detailed, the fuel type is very much left up the Referee. We know that with current technology we can build moto...
by AnotherDilbert
Wed Apr 11, 2018 6:25 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 655

Re: Missiles auto-loader?

baithammer wrote: HG 2ed, so yes mass equals displacement for game purposes.
Most vehicles have a size in the span 0.1 - 2 Dt per Space, so that is not exactly the only conversion between Spaces and Dt.
by AnotherDilbert
Wed Apr 11, 2018 6:11 pm
Forum: Traveller
Topic: Super-suite on a cruise ship
Replies: 7
Views: 123

Re: Super-suite on a cruise ship

We have "staterooms" ranging from 4 Dt to 10 Dt, just add Common Area to taste...

Deciding exactly which rooms to divide the available space into and how big they should be is something for the deck-plan design.
by AnotherDilbert
Wed Apr 11, 2018 6:04 pm
Forum: Traveller
Topic: Dogfight rules
Replies: 3
Views: 151

Re: Dogfight rules

I'm a bit confused by the dogfighting rules. We all are... 1. If initiating a dogfight is a substantial action, how does a fighter pilot actually attack? Isn't their action used by the dogfighting (unless they didn't initiate the dogfight). Dogfighting starts automatically as soon as you are close ...
by AnotherDilbert
Tue Apr 10, 2018 3:54 pm
Forum: Traveller
Topic: adding a simple opportunity fire
Replies: 4
Views: 90

Re: adding a simple opportunity fire

I agree that you should not allow more major actions.

You can allow everyones next major action against the temporarily uncovered character to be without cover DM, basically the shot happened when he was running.
by AnotherDilbert
Tue Apr 10, 2018 12:11 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 655

Re: Missiles auto-loader?

baithammer wrote: Four spaces are equal to 1 dt.
One Space is supposed to be 250 kg, so four spaces are 1000 kg = 1 tonne, not 1 Dt = 14 m³. Not directly comparable.
by AnotherDilbert
Sun Apr 08, 2018 6:42 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 576

Re: Passage and Freight Costs table

From the top of my head - calculate costs for an optimized ship for specific kind of transport - (freighter or liner) with sizes from 100 to ... ? and see what is the minimum cost. It can be some sort of a baseline. This is what Aramis has already done, if I understand correctly. Like him we will m...
by AnotherDilbert
Sun Apr 08, 2018 6:38 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 655

Re: Missiles auto-loader?

phavoc wrote: That makes it even more magical, since a missile rack can be added per space in a turret.
Turrets stick out of the hull and has an unspecified amount of space outside the hull. This is part of the simplification where both mass and space are represented by space (in Dton) alone.
by AnotherDilbert
Sun Apr 08, 2018 6:33 pm
Forum: Traveller
Topic: House rules for space combat
Replies: 6
Views: 159

Re: House rules for space combat

Juums wrote: 1) A Severity 1 critical hit occurs whenever an attack does damage greater than or equal to a combatant's maximum Hull;
Do you mean before armour? Otherwise the ship is destroyed?
by AnotherDilbert
Sun Apr 08, 2018 10:11 am
Forum: Traveller
Topic: House rules for space combat
Replies: 6
Views: 159

Re: House rules for space combat

Dogfighting: The dogfighting replaces the Attack Step [p154] of the space combat round, and only the Attack Step, not the entire Round. Dogfighting does not include a Manoeuvre Step. We cannot move away from the dogfight. Dogfighting does not include an Action Step So instead of 1. Manœuvre Step 2....
by AnotherDilbert
Sun Apr 08, 2018 10:06 am
Forum: Traveller
Topic: House rules for space combat
Replies: 6
Views: 159

Re: House rules for space combat

Sensor tasks get a negative DM equal to half the attack DM for range (e.g. -2 at very Long).

You get one chance to detect a ship per range-band it gets closer.
by AnotherDilbert
Sun Apr 08, 2018 9:49 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 655

Re: Missiles auto-loader?

I'm going by the 12 missile per 1Dton. Though I'm not sure if the 12 missiles per ton changed. Looking at the V2 CRB it states that each turret can hold one or more missile racks, and it holds 12 missiles (apparently regardless of the number of missile racks). HG says 12 missiles per missile rack, ...
by AnotherDilbert
Sat Apr 07, 2018 11:46 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 576

Re: Passage and Freight Costs table

What if the trade lanes are filled with ships belonging to megacorporation who don't have to pay mortgages on their ships, they buy them outright out of the previous years profits? Just because you finance the ship differently does not magically remove capital costs. The megacorp has to explain to ...
by AnotherDilbert
Sat Apr 07, 2018 9:57 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 576

Re: Passage and Freight Costs table

Not as simple as that as every increase in jump drive requires not just an increase in power plant but in fuel carried - and thus a reduction in available space for cargo and revenues. Quite, but most secondary effects are small, basically the jump drive cost money and the fuel cost space. Either w...
by AnotherDilbert
Sat Apr 07, 2018 9:47 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 655

Re: Missiles auto-loader?

Yeah, that never made any sense. That means the turret had 3/4 of a Dton in missiles not taking up any spaces. So the 1 ton for the hardpoint allows for 1 ton of fire control, a triple turret, up to 3 weapons, and up to 3/4 of a ton of ammuntion. The turret and its content takes up no space whatsoe...
by AnotherDilbert
Sat Apr 07, 2018 6:37 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 32
Views: 576

Re: Passage and Freight Costs table

Much too good for J-2 and J-3 ships. There would be no J-1 traders if you could get twice the income for a modest investment in a J-2 drive.
by AnotherDilbert
Sat Apr 07, 2018 9:50 am
Forum: Traveller
Topic: Is there a place that is culturally cybernetic?
Replies: 28
Views: 693

Re: Is there a place that is culturally cybernetic?

But what I can't understand is why everyone in TL10+ societies is not wandering around with neural comms and wafer jacks in their heads. They are also not free. A wafer jack might cost a year's salary for normal people. That is of course quite possible to afford, but not something you pick up on a ...
by AnotherDilbert
Sat Apr 07, 2018 9:39 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 655

Re: Missiles auto-loader?

Since the beginning with CT, I always assumed that one ton space was for all the mechanisms a turret could pack in up to three energy weapons. Missile launchers would have integral automated loading ability IF tied into an adjacent ammo hold(s) whereas energy weapons would need that space for capac...