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by AnotherDilbert
Sun Apr 11, 2021 7:18 pm
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 236

Re: How good is your Jump Drive?

That makes sense if the Jump Drive is like an engine. If however the Jump Drive is like stereo speakers that is projecting sound it is possible to add more speakers to a sound system. Traditionally the jump drive is both, a big engine in Engineering and field emitters in the hull (lanthanum grid), ...
by AnotherDilbert
Sun Apr 11, 2021 9:14 am
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 236

Re: How good is your Jump Drive?

Well wait a second there AnotherDIlbert, I was wondering if the TL12 drive on a Far Trader IS a Jump 3 drive. I tried to address both of your (implied) points: Yes, a TL-12 jump drive is intrinsically capable of J-3, if it is large enough, i.e. placed in a small enough hull: If you take the 15 Dton...
by AnotherDilbert
Sat Apr 10, 2021 5:49 pm
Forum: Traveller
Topic: Missing hull points in Core Rules reprint?
Replies: 7
Views: 189

Re: Missing hull points in Core Rules reprint?

Stingray_tm wrote: Was there any reason given for this?
Not that I can remember.
by AnotherDilbert
Sat Apr 10, 2021 5:41 pm
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 236

Re: How good is your Jump Drive?

So a TL 12 Far Trader, with a Jump range of 2 (pg 116 of HIghguard) has 5% of Hull + 5 tons of Jump Drives, and 40 tons of fuel. If the skipper added 5 more tons of Jump drives and some fuel tanks in the cargo bay, upgraded the computer and software, would the ship be Jump 3 capable? Or are the Jum...
by AnotherDilbert
Sat Apr 10, 2021 5:26 pm
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 236

Re: How good is your Jump Drive?

Hmm, I don't allow the P&AS rules to be used to retrofit an existing drive on a ship. My understanding of the entire chapter is a ship can be constructed using more primitive or advanced components. I would not allow a Jump drive that is already in a ship to be 'improved' on to give it an Advantage...
by AnotherDilbert
Sat Apr 10, 2021 8:24 am
Forum: Traveller
Topic: Missing hull points in Core Rules reprint?
Replies: 7
Views: 189

Re: Missing hull points in Core Rules reprint?

Stingray_tm wrote: Maybe it initially was an oversight, they added it in later revisions but used the initial version for the current reprint by mistake?
No, it was in the original Core book, but removed in a later revision. The black&white (printer-friendly) PDF still have the Hull values.
by AnotherDilbert
Fri Mar 26, 2021 2:17 pm
Forum: Traveller
Topic: High Guard Power points
Replies: 12
Views: 934

Re: High Guard Power points

By comparing to CT HG power points, I get 1 PP ≈ 5-10 MW, so quite a lot.

Even a small ship, like a Free Trader, has a power plant of perhaps 500 MW, so almost a current major power station.
by AnotherDilbert
Thu Mar 25, 2021 4:37 pm
Forum: Traveller
Topic: Missile fighters practical?
Replies: 2
Views: 533

Re: Missile fighters practical?

Yes, it works. You can launch a large number of tiny salvoes, or bunch up the fighters into squadrons and launch larger salvoes. Lots of tiny salvoes will have a problem hitting, but will be very difficult to EW and PD, since there will be too many salvoes. Medium fighters with missile barbettes wil...
by AnotherDilbert
Wed Mar 24, 2021 12:15 pm
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 5743

Re: Travellers Needed - Missiles (check our numbers)

Another, related discussion might be if some form of fire control software *should* be able to contribute to point defense work. Perhaps not the regular program, but a specialized intercept software? The obvious danger with such software is of course the issue of balance. Doesn’t quite feel right i...
by AnotherDilbert
Wed Mar 24, 2021 9:14 am
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 160
Views: 9963

Re: Travellers Needed - Core Rulebook Reprint

We mention the use of KCr in the Core Rulebook (as in Cr, KCr, and MCr), but we never properly implemented it. Pet peeve, but the abbreviation for Kilo is k, not K. K means Kelvin, as in temperature. So, if you are using SI prefixes it should be Cr, kCr, and MCr. Kilo is a decimal unit prefix in th...
by AnotherDilbert
Wed Mar 24, 2021 8:51 am
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 5743

Re: Travellers Needed - Missiles (check our numbers)

Can you let me know where this comes from? Point defense is one of my main concerns, ... The point defense reaction is not an attack roll, and the laser to hit-bonus and fire control software specifically adds to attack rolls. Exactly. An attack is defined on p156: When a ship attacks another [ship...
by AnotherDilbert
Mon Mar 22, 2021 7:12 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

#3 more of a reminder: when I did some math, Matthew wanted me not ignore (as I’m guessing many of us do) the 1 ton for the high cargo allowance, which eats into hold capability. Yes, I ignored this, since I use a 1000 kg luggage allowance. Note that I included 1 Dt of Escape Capsules for each stat...
by AnotherDilbert
Mon Mar 22, 2021 6:37 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

MongooseMatt wrote: How would you feel about ... (with Basic going down to 2 people per stateroom)?
I would love it, two people per stateroom have always been the standard life support limit.
by AnotherDilbert
Mon Mar 22, 2021 6:35 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

Given the ships above and maintaining 10-11% yearly yield, with a slight premium for passengers, I get the following table:
Image
Basic passage is not verified, but calculated from Mid passage.
by AnotherDilbert
Mon Mar 22, 2021 6:03 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

J-6 with drop tanks, replace the tank on roll of 7-, 21/36 chance:
Image
Again absurdly profitable, but not very applicable to Free trader operations.
by AnotherDilbert
Mon Mar 22, 2021 5:55 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

J-5, equal payload: https://i.imgur.com/JYaXI22.png Again, much more profitable, J-5 cargo rates much too high. J-6, equal payload: https://i.imgur.com/FP9nL2I.png Absurd profitability, J-6 cargo rates much too high. J-6 with drop tanks: https://i.imgur.com/lSfzKe8.png Interestingly not profitable, ...
by AnotherDilbert
Mon Mar 22, 2021 5:54 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

Compare cargo for jump ratings: J-1: https://i.imgur.com/AhypkrW.png J-2, equal payload: https://i.imgur.com/w09zqRa.png Much more profitable, J-2 cargo rates seems too high. J-3, equal payload: https://i.imgur.com/Wm06gBr.png Again, much more profitable, J-3 cargo rates too high. J-4, equal payload...
by AnotherDilbert
Mon Mar 22, 2021 5:38 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

Comparing passengers to cargo: Use the 400 Dt ship above, add passengers, if well-balanced profitability should be constant or perhaps slightly increased. Add Low passengers: https://i.imgur.com/DDzApre.png Identical profitability, good. Add Mid passengers: https://i.imgur.com/Ig7OH8F.png Profitabil...
by AnotherDilbert
Mon Mar 22, 2021 5:14 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

Size matters:

Simple 200 Dt J-1 ship, barely breaking even:
Image

Resized to 400 Dt, very profitable:
Image
by AnotherDilbert
Mon Mar 22, 2021 5:11 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1209

Re: Travellers Needed - Trade (check our numbers)

Assumptions: This is for PC-scale free trader operations, so small ships that roll for business using the trade system. Don't use all the tricks to make cheap ships, use something like standard ships like the Free Trader. No tech advantages. Don't use only TL-15 ships. Consequences: Rolling for car...