Search found 2945 matches

by AnotherDilbert
Mon Sep 24, 2018 11:15 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 1
Views: 10

Re: Dogfights: Fighters vs. Bigger ships

I don't think the rules are all that clear, so it's difficult to say what is actually RAW... I mostly agree with you. If they're standard fighters, Armor 2 and Hull Points 4, then any hit doing damage is probably the end of them. Even a single point of damage is worth two critical hits and if one of...
by AnotherDilbert
Mon Sep 24, 2018 9:44 am
Forum: Traveller
Topic: Liquefication
Replies: 4
Views: 108

Re: Liquefication

Would this phenomenon be a hazard for bulk cargo haulers in the Traveller universe? It might, but under very specific conditions that we can avoid. This particular problem can only happen with granulates like fine sand in huge open holds. Treat the cargo as a liquid from the start and break up the ...
by AnotherDilbert
Sun Sep 23, 2018 10:46 pm
Forum: Traveller
Topic: Neural Comm vs Neural Link
Replies: 1
Views: 77

Re: Neural Comm vs Neural Link

A neural link is presumably used with another computer, e.g. wafer jack or external computer?

I suppose it depends on how trans-human you want you campaign? I would only allow read access to the nervous system, so no remote control of sophonts (unless it is illegal slave-tech?).
by AnotherDilbert
Fri Sep 21, 2018 5:38 pm
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 189

Re: Starship weapons on vehicles

dsmith14469 wrote: In the core book it has Tons for turrets, all three are one ton. but I don't see any tonnage for the actual weapons.
Quite, hence:
GarethL wrote: Does this mean that a pulse laser in a single spacecraft turret takes up five spaces? (mass 0, 0 x 4 = 0, minimum of one, +4 for the turret = 5),
by AnotherDilbert
Fri Sep 21, 2018 4:12 pm
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 189

Re: Starship weapons on vehicles

NOLATrav wrote: I read it like this:

“Multiply tonnage by 4 = spaces” So a 1 dton pulse laser requires 4 spaces in a vehicle.
Turret weapons have no stated tonnage in HG, hence spaces = MAX( 1, 4 × tonnage ) = MAX( 1, 4 × 0 ) = 1 Space.
by AnotherDilbert
Fri Sep 21, 2018 8:49 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 189

Re: Starship weapons on vehicles

But yeah, should've used the large turret which takes up 4 spaces / 1.0 dt in the ship. So, 4 spaces / 1 dt inside the ship with 1 gunner station / 1 space, 3x pulse lasers 3 spaces / 0.75dt = 4 spaces. That is not quite what the rules say. As GarethL has already quoted: To place a spacecraft weapo...
by AnotherDilbert
Fri Sep 21, 2018 7:25 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 189

Re: Starship weapons on vehicles

baithammer wrote: The 4 spaces is the capacity of the turret ( 3x pulse lasers = 3 spaces + 1 space for gunner station) and it only takes up 1 space in the vehicle.
? It is not a "Small Turret"?
by AnotherDilbert
Fri Sep 21, 2018 7:20 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 189

Re: Starship weapons on vehicles

Does this mean that a pulse laser in a single spacecraft turret takes up five spaces? (mass 0, 0 x 4 = 0, minimum of one, +4 for the turret = 5), It would seem so, yes. I take it that barbettes don't need the extra turret as they are a weapon and heavy turret in one (and are therefore 20 spaces eac...
by AnotherDilbert
Thu Sep 20, 2018 1:10 pm
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 312

Re: Traveller 2nd Edition Errata

Brilliant initiative, thanks! Ghalalk: Deployment Shuttle is from: https://www.rpgnow.com/product/194077/High-Guard-Deployment-Shuttle It's 50 Dt and MCr 35.7759 as published. Fleet Escort & several other ships: Core computers include all Jump Control software; No extra Jump Control software needed....
by AnotherDilbert
Wed Sep 19, 2018 5:12 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 392

Re: Ships with 7G and higher acceleration

Traveller consciously ignores Baumol's,* asserting a universe where sophonts are still important, and not replaced by automation. If drew a lot of inspiration from the science fiction of its time and before, and almost all science fiction featured important roles for humans (and other sentient livi...
by AnotherDilbert
Wed Sep 19, 2018 4:22 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 392

Re: Ships with 7G and higher acceleration

Fair point, but you’re leaving out half the hardpoints, as well as the common areas, med bays, etc that go with extra crew. And while it may not seem like much space, an additional G of acceleration only takes 2%, and greater acceleration can be decisive in bsttle. I agree that extra agility is a b...
by AnotherDilbert
Wed Sep 19, 2018 4:03 pm
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 312

Re: Traveller 2nd Edition Errata

I have some quibbles:
Image

E.g. the jump drive is base 5 Dt + 2 × 2.5% × 200 Dt = 15 Dt.
by AnotherDilbert
Tue Sep 18, 2018 8:11 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 392

Re: Ships with 7G and higher acceleration

When you start losing crew to damage, including gunners, then your guns start being useless. Same thing for pilots and engineers. There's a reason for redundancy today and tomorrow. You have to have enough bridge and engineering crew for three or four watches, so you will automatically have some re...
by AnotherDilbert
Tue Sep 18, 2018 7:39 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 23
Views: 291

Re: Shipping in the OTU is cheap!

You do not ship 100t of rubber ducks from Boskone3 to Deyus5 and expect to make a profit - but ship 25 air/rafts and make 15 million one way and a hold full of uranium the other way and you are making enough credits to buy a free trader every couple of months. Shipping is cheap enough to actually s...
by AnotherDilbert
Tue Sep 18, 2018 3:47 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 392

Re: Ships with 7G and higher acceleration

The extra gunners isn't all that of a big deal. Say we build a 100 kDt BC, we fill out the last 500 hardpoints with laser turrets, that is 500 gunners with an extra 500 gunners for military crew standard. Those extra 500 gunners take 1000 Dt staterooms or 1% of the ship. That is quite noticeable, bu...
by AnotherDilbert
Tue Sep 18, 2018 3:39 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 23
Views: 291

Re: Shipping in the OTU is cheap!

Old School wrote: I'm sure someone can come up with some convoluted explanation for why this is, but it's a heck of a lot easier to realize this is a game with a fictional economy that doesn't always hold up to inspection.
Agreed.
by AnotherDilbert
Tue Sep 18, 2018 9:10 am
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 23
Views: 291

Re: Shipping in the OTU is cheap!

If you play a merchant character, there's no room to "play it safe". You have to take risks. This is deliberate. You are supposed to need to scrounge, and thereby get into trouble... I would add that all this does not seem to change significantly with economies of scale, unlike someone suggested. I...
by AnotherDilbert
Tue Sep 18, 2018 8:40 am
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 23
Views: 291

Re: Shipping in the OTU is cheap!

Nog wrote: Averaging? I think that 1Cr ~ 1USD ~ 1EUR seems about right.
OK, I haven't checked consumer prices recently. Cr 1 ≈ USD(~1975) 1 was the original definition. It seems inflation works just as well in the future.
by AnotherDilbert
Mon Sep 17, 2018 11:35 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 392

Re: Ships with 7G and higher acceleration

The two gunners per gun staffing level seems silly. It may seem so, but large ships might have an advantage: Large Ships The number of crew required to effectively operate a ship increases hugely with the size of the vessel, but large ships do have efficient centralisation of systems. For ships of ...
by AnotherDilbert
Mon Sep 17, 2018 11:25 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 392

Re: Ships with 7G and higher acceleration

... EVERY warship will need to pack a 9G engine plus the additional power source and fuel or be useless in conflict. Not useless with 6 g of course, but better with 9 g. At TL15 it costs <5% of the ship to go from 6 g to 9 g. For that you get to decide: if the engagement happens or not, control the...