Search found 2569 matches

by AnotherDilbert
Thu Feb 22, 2018 8:21 pm
Forum: Traveller
Topic: Poor wording in the Trade chapter
Replies: 8
Views: 106

Re: Poor wording in the Trade chapter

This, itself, raises the issue that cargo is not otherwise measured by mass. How many kilos' worth of luggage fit into a displacement-ton's worth of volume? MT and TNE (that keeps track of mass) use a rough mass of 1 tonne per m³ so 14000 kg / Dton for cargo. Luggage is probably less dense, say 5 -...
by AnotherDilbert
Thu Feb 22, 2018 1:43 pm
Forum: Traveller
Topic: Poor wording in the Trade chapter
Replies: 8
Views: 106

Re: Poor wording in the Trade chapter

High passage "requires a stateroom, one ton of cargo space, and one level of Steward per ten passengers." I assume this is meant to be, "a stateroom and one ton of cargo space per passenger, plus one level of Steward per ten passengers," ... Yes, of course. "one level of Steward" refers to level of...
by AnotherDilbert
Wed Feb 21, 2018 12:43 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2346
Views: 108262

Re: Ship Design Philosophy

Dogfighting in space under Newtonian physics with 6g+ drives is preposterous, ... Of course. I guess the dogfight rule was added to make fighters viable in space combat, which was rather successful, since many people like fighters. If you do not like it simply remove the dogfight rule and fighters ...
by AnotherDilbert
Tue Feb 20, 2018 10:05 pm
Forum: Traveller
Topic: Setting up a new Colony
Replies: 22
Views: 259

Re: Setting up a new Colony

Reynard wrote: "Bribe the right nobles and you can do almost whatever you want?"

Sounds very.... familiar. Reality stranger than fiction?
Humans are humans...
by AnotherDilbert
Tue Feb 20, 2018 10:02 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2346
Views: 108262

Re: Ship Design Philosophy

In which case that needs clarification in the next version of High Guard since the design sequence says you can upgrade to turret, not to mention it makes installing a turret a pointless waste of money. The default is fixed mount, which cannot fire if you loose the dogfight roll. You can upgrade to...
by AnotherDilbert
Tue Feb 20, 2018 4:57 pm
Forum: Traveller
Topic: Setting up a new Colony
Replies: 22
Views: 259

Re: Setting up a new Colony

Come again? If warfare among member worlds is tolerated, then what, exactly, does the Imperium do? See the Imperial Rules of War And no world is allowed to own another world, ... The Imperium reserves to itself the power to create as it sees fit Governmental Entities superior to the member worlds b...
by AnotherDilbert
Sun Feb 18, 2018 2:34 pm
Forum: Traveller
Topic: Opposed Checks – Need help with rule interpretation
Replies: 8
Views: 118

Re: Opposed Checks – Need help with rule interpretation

Failure vs failure Character A rolls 5 / effect -3 (failure) Character B rolls 4 / effect -4 (failure). Both A and B fails but A has a higher effect: Inconclusive since both failed, or A wins since A has higher effect? I would say both failed. I might let the character with the higher effect keep t...
by AnotherDilbert
Fri Feb 16, 2018 8:01 pm
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 170

Re: Close Combat Maneuvers - suggestions

Can you give an example? I was thinking something like: A Parry is a Average(8+) Melee, DEX, Mod: -Attacker skill & DEX, so you roll 2D + Skill + DEX - Enemy Skill - Enemy DEX ≥ 8 for success. Still only one roll. I would probably toss in a mod for fighting several opponents, say DM -1 for each opp...
by AnotherDilbert
Fri Feb 16, 2018 2:20 pm
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 170

Re: Close Combat Maneuvers - suggestions

Looks good, i like the ideas. Except the opposed rolls, it slows down play too much in my experience. A parry roll to negate damage can lead to boring combat, if the characters are too good at parrying so they nearly always parry. Setting the difficulty of the parry roll based on the skill of the at...
by AnotherDilbert
Mon Feb 12, 2018 6:13 pm
Forum: Traveller
Topic: GRAV plates and Grav Pong
Replies: 26
Views: 322

Re: GRAV plates and Grav Pong

Going back to CT sources I can find no reference to anything but a 1g field for the grav plates and separate acceleration compensation (which would have to be capable of offsetting the ship's maneuvering). The upper level forward is the passenger deck. Six passenger staterooms line the outer bulkhe...
by AnotherDilbert
Mon Feb 12, 2018 2:27 pm
Forum: Traveller
Topic: Questions on hull configurations
Replies: 10
Views: 301

Re: Questions on hull configurations

... Close Structure; A number of different geometrical shapes closely integrated into a hull... Unfortunately, it does not tell me how or why it's a close structure. Sorry, I tried to give the definition I use, based on illustrations rather than rules-text. I can rephrase that to "Close Structure: ...
by AnotherDilbert
Mon Feb 12, 2018 2:19 pm
Forum: Traveller
Topic: Radiation damage on a large ship.
Replies: 5
Views: 151

Re: Radiation damage on a large ship.

If it is a military vessel I would assume the personnel is using some appropriate vacc suit and popping anti-rad meds, so not affected in the long term, so I don't have to worry about it.

If the target is civilian I would assume heavy casualties...
by AnotherDilbert
Sun Feb 11, 2018 11:35 am
Forum: Traveller
Topic: Rulebook reprint
Replies: 18
Views: 693

Re: Rulebook reprint

I'm not sure I would trust the "...errratajun..." pdf?

viewtopic.php?f=89&t=120311&p=919214&hi ... 16#p919214
by AnotherDilbert
Sat Feb 10, 2018 9:54 pm
Forum: Traveller
Topic: Misjumps by fleets?
Replies: 9
Views: 178

Re: Misjumps by fleets?

Then we agree.
by AnotherDilbert
Sat Feb 10, 2018 10:11 am
Forum: Traveller
Topic: Misjumps by fleets?
Replies: 9
Views: 178

Re: Misjumps by fleets?

Answered under 2ed HG Synchronised Jumps. This isn't the actual jump roll, just a preliminary roll to join the synchronised group, hence can't determine misjump. The procedure for a synchronised jump is not well defined in MgT2. I use the following procedure: 1. A single Astrogation roll for the sy...
by AnotherDilbert
Thu Feb 08, 2018 9:22 pm
Forum: Traveller
Topic: Fusion Power Plants
Replies: 19
Views: 358

Re: Fusion Power Plants

The simplest fusion reaction releases energetic neutrons (≈heat), not photons: https://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Deuterium-tritium_fusion.svg/216px-Deuterium-tritium_fusion.svg.png The heat radiation (photons) from the plasma is highly unordered (=high entropy) so loses a lot...
by AnotherDilbert
Thu Feb 08, 2018 8:46 am
Forum: Traveller
Topic: Imperial marines and battledress
Replies: 93
Views: 1538

Re: Imperial marines and battledress

Annatar Giftbringer wrote: Some thoughts regarding storage and suiting up with battledress..
TNE lists storage volume for armour, battle dress is about 100 litres (0.1 m³), roughly the size of a human.
by AnotherDilbert
Wed Feb 07, 2018 9:01 pm
Forum: Traveller
Topic: Fusion Power Plants
Replies: 19
Views: 358

Re: Fusion Power Plants

Yes, a conversion method that somehow fits in the existing model. We already use (today) direct conversion of heat to electricity, though it only works on the lower scale of things. I don't know enough of the physics around it to fully understand why it doesn't scale upward well. https://en.wikiped...
by AnotherDilbert
Tue Feb 06, 2018 3:14 pm
Forum: Traveller
Topic: Fusion Power Plants
Replies: 19
Views: 358

Re: Fusion Power Plants

T5 seems to use cold fusion, at least at higher TL. Fusion Plus. The individual ship mechanisms are self-powered by Fusion Plus (compact cold fusion modules) ... Fusion Plus may be available at TL 10 (but not all ship builders have access to Fusion Plus technology). FusionPlus is a small portable ve...
by AnotherDilbert
Tue Feb 06, 2018 2:27 pm
Forum: Traveller
Topic: Combined edition variants Gazelle to MGT 2ed
Replies: 24
Views: 505

Re: Combined edition variants Gazelle to MGT 2ed

Yes, the Gazelle design has quirks. Given that it was published by MWM I find it difficult to call it wrong... It is still an interesting design, an attempt at a small ship that might actually survive combat, unlike the civilian designs in LBB2, e.g. the Type T. HG79 doesn't have particle barbettes....