Search found 3226 matches

by AnotherDilbert
Sun Dec 09, 2018 7:31 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

There are other factors - if I am firing six lasers at you from two turrets I have six chances to hit, six chances to critical, ... If you could aim for the same spot exactly, you can't have six independent chances to hit, but only one chance to hit with all the weapons. ... those lasers are hittin...
by AnotherDilbert
Sun Dec 09, 2018 7:10 pm
Forum: Traveller
Topic: PSI tolerance outside the Imperium
Replies: 3
Views: 62

Re: PSI tolerance outside the Imperium

At a guess it varies wildly between systems.

Imperial client states would tend to frown on Psi-usage?
Zhodani client states would tend to allow Psi-usage?
by AnotherDilbert
Sun Dec 09, 2018 1:25 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

You really should resurrect weapon batteries and use a similar logarithm scale for increasing/deacreasing their damage based on the relative scale of battery factor vs size factor. Just because you fire several guns at the same target should not increase penetration potential? Damage inflicted afte...
by AnotherDilbert
Sun Dec 09, 2018 7:53 am
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 2
Views: 45

Re: Space Combat Hit Location.

Quite:
Core, p158 wrote: If a critical hit has been inflicted upon a spacecraft, roll 2D and then consult the Critical Hits Location table. If a particular location does not apply to this spacecraft, roll again.
by AnotherDilbert
Sat Dec 08, 2018 10:54 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1673

Re: Boarding Craft

20 Turns at a gain of 2 thrust per turn is medium range, ... Sorry? Assuming we start at Distant range, your ship advances at 6 + 2 g, and the enemy retreats at 6 g, the 2 g for 20 turns will get you 40 Thrust closer which is not enough to close in from Distant to Very Long. But it's your game, as ...
by AnotherDilbert
Sat Dec 08, 2018 4:32 pm
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 639

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

Is it the noise of the rock munching, or the noise of the drill spinning? - I figure that a plasma drill probably makes the same noise regardless of what it's going through. I assume the noise of the spinning drill is trivial in comparison to the crushing of rock. If the "plasma-drill" is turning t...
by AnotherDilbert
Sat Dec 08, 2018 3:08 pm
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 639

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

They're common in high end headphones, and in vehicles such as luxury cars. They're also claimed to be used by military submarines to enhance or evade sonar. I have such headphones. They are not magic... They will do a decent job of cancelling steady tones such as jet engine drone, but not random n...
by AnotherDilbert
Sat Dec 08, 2018 2:10 pm
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 639

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

Where are the TL 15 stealth systems defined anywhere? Defined how they actually work? No, not that I have seen. They obviously have a "sound damper" so I suppose I'm asking how good they are. Not that I have seen. MgT1 Scoundrel has some interesting stealth equipment, but no sound damper, I believe...
by AnotherDilbert
Sat Dec 08, 2018 12:24 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1673

Re: Boarding Craft

Enemy is already engaged by the combat fleet so have to make a decision of whether to try to maintain distance or use their thrust for dodging, further warships only have thrust 6 maximum and the assault ships have thrust 8 for at least 10 turns with 5 turns required to get into short range. If the...
by AnotherDilbert
Sat Dec 08, 2018 10:35 am
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 639

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

heron61 wrote: If you can get within a few dozen meters (which seems reasonable),
I would find this highly unlikely, given the sensitivity of current seismographic sensors.

heron61 wrote: I really like the Grinder vehicle, so let's start there.
It's your game, so you do as you wish, of course.
by AnotherDilbert
Sat Dec 08, 2018 10:27 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1673

Re: Boarding Craft

baithammer wrote: The assault ships would be following up with the combat ships who would be doing the majority of the softening of the target and the aim is to get the assault ships within short range, ...
So you are relying on the enemy cooperating by sitting still while you slowly approach them? How convenient!
by AnotherDilbert
Sat Dec 08, 2018 10:21 am
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

One issue that affects the amount of armor a vehicle can carry is the square/cube relationship. That is what this models: Size adjusted Armour volume = Armour volume × 0.5 ^ ( log₁₀( craft displacement ) - 1 ) So, 10 Dt craft use the normal volume, 100 Dt craft use half the normal volume, 1000 Dt c...
by AnotherDilbert
Sat Dec 08, 2018 10:08 am
Forum: Traveller
Topic: Noob question on survival rolls (character creation)
Replies: 3
Views: 61

Re: Noob question on survival rolls (character creation)

Not quite: At many points during a career, a Traveller will have to make a dice roll of some sort. Most of these rolls are based on characteristics – simply roll 2D, add the DM from the listed characteristic, and try to get a total higher than or equal to the listed value. So, a roll of INT 8+ means...
by AnotherDilbert
Fri Dec 07, 2018 5:22 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

No, they are not, but you are missing my point. A tank pays for all that armor by having very cramped conditions. You don't see that penalty on spacecraft. I was giving an illustration. I don't believe I'm missing the point. Tanks and fighters are built the same way and use the same armour. Fighter...
by AnotherDilbert
Fri Dec 07, 2018 2:30 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

They shouldn't. If you've ever been in a tank you will notice there is a huge difference between that and a naval craft. Spacecraft are not watercraft, nor are they aircraft. From the detailed design systems, such as MT and TNE, we know that grav tanks and spacecraft are built the same way with the...
by AnotherDilbert
Fri Dec 07, 2018 2:11 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1673

Re: Boarding Craft

How is it going to get close to the target with only 8 g thrust?

Wouldn't it be better to launch the pods at range and let them close in independently as they have 9 g?
by AnotherDilbert
Thu Dec 06, 2018 10:55 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1673

Re: Boarding Craft

The idea of using the 2,000t hull is as an assault ship to ensure you can reach immediate deployment range for the pods, with 20tx10 pods / launch tube it would only take 420t ... With 420 Dt boat bay it wouldn't have any space left for crit-fishing bays... But using a 2001+ Dt hull is probably a g...
by AnotherDilbert
Thu Dec 06, 2018 10:16 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

And finally note that even with Armour 15 and Reflec for a total of Armour 18 vs laser: https://i.imgur.com/hPkSzxt.png A single pulse laser will do damage, but needs both a high attack roll and a high damage roll. With a 10% chance of inflicting damage it will take 10-20 dogfighting rounds to kill ...
by AnotherDilbert
Thu Dec 06, 2018 10:10 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

Also note that with even a little less armour, damage (and kill chance) is much higher.

E.g. with armour 10:
Image
We have well over 50% chance to kill a light fighter with a single shot...
by AnotherDilbert
Thu Dec 06, 2018 10:01 pm
Forum: Traveller
Topic: Armor Factors
Replies: 32
Views: 323

Re: Armor Factors

... that only leaves fighters having trouble hurting other fighters. Even heavily armoured light fighters will inflict damage to each other occasionally, and with 60 dogfighting attack for each ship attack they will kill each other within a round or so. Example: Two identical light fighters in dogf...