Search found 2456 matches

by AnotherDilbert
Tue Dec 12, 2017 5:54 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 47
Views: 1418

Re: How close are orbital starports?

100D stations have some problems: You only save a few hours out of a ~180 h trip, so the shipping companies will not pay all that much. Operating space stations is not cheap. Ships come in from many directions, so we need many 100D stations to catch most traffic. Unless you depart in the same direct...
by AnotherDilbert
Tue Dec 12, 2017 1:13 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

Chemical fuel would be mostly oxygen or some other oxidising agent? 1 kg petrol requires roughly 3 kg oxygen to burn. That works well on Earth since the oxygen can obtained free from the air. In space we have to carry the oxygen with us, so it works less well. Since we are often more interested in v...
by AnotherDilbert
Tue Dec 12, 2017 2:53 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

DivineWrath wrote: Well, next questions. Should battery fuel and reaction mass be treated as different substances than hydrogen fuel?
Battery fuel?

Reaction drive fuel is undefined. For simplicity I consider it hydrogen like most fuel, making the reaction drives fusion rockets or possibly ion drives?
by AnotherDilbert
Tue Dec 12, 2017 2:15 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2139
Views: 95060

Re: Ship Design Philosophy

This begs the question of can point defence batteries take advantage of the "Primitive and Advanced Spacecraft" rules to reduce their size and/or power usage? It seems to me that they're included in the Weapons section. Or am I reading too much into it? I certainly allow it. I don't allow zero-cost...
by AnotherDilbert
Mon Dec 04, 2017 6:56 pm
Forum: Traveller
Topic: Modular hull question
Replies: 41
Views: 773

Re: Modular hull question

I have always assumed the Cutter was inspired by:
Image
https://en.wikipedia.org/wiki/Eagle_Transporter
by AnotherDilbert
Mon Dec 04, 2017 4:55 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

Note that both the launched craft and the launching ship can use thrust and can participate in combat, so there is more than marginal gains to be had. Quite, but: Why would we plan to launch into combat? With decent sensors, or a CAP, we would generally detect an enemy fleet far beyond Long range (...
by AnotherDilbert
Mon Dec 04, 2017 9:52 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

While I'm enjoying reading this discussion of carrier, logistics, and other stuff, my original questions remain unanswered. AFAIK: Use space combat rounds, so a craft launches from a Docking Space in D3 rounds or 6-18 minutes. You can launch all craft simultaneously, so if you have 10 craft in hang...
by AnotherDilbert
Thu Nov 30, 2017 6:26 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

baithammer wrote: Considering the loser in the dogfight can't fire in the first place ,,,
Says who?

Only fixed mounts are restricted to firing arcs, not turrets.
by AnotherDilbert
Wed Nov 29, 2017 3:40 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

baithammer wrote:
Wed Nov 29, 2017 3:12 pm
Since the dogfight rules specify the winner gets to choose where they're aiming and which arc the enemy is facing, there is no disadvantage for the fixed mount.
Not to the winner, no, but if you lose or draw the dogfight roll fixed mounts may not fire at all, but turrets can always fire.
by AnotherDilbert
Wed Nov 29, 2017 1:39 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

By the way, single cockpit with fixed mount, does the pilot suffer a penalty for controlling movement and the fixed mount? I would assume so: A Traveller can try to do two or more things at once, like firing a spacecraft’s weapons while also flying, ... For every extra thing the Traveller is doing,...
by AnotherDilbert
Wed Nov 29, 2017 1:24 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

Docking clamps have a number of drawbacks. Oh, certainly, but they are cheap, allowing us to deploy more fighters... 1. The carrier is unstreamlined while carrying craft in clamps, but drop the craft off and you can refuel or land normally. 2. Each fighter takes the same D3 rounds to launch, so 3 r...
by AnotherDilbert
Tue Nov 28, 2017 2:18 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

A Clamp carrier can launch all fighters in 3 turns. A Docking Space carrier can launch all fighters in 3 turns. A Docking Space + Tube carrier can launch all fighters in 2 turns (while under thrust). If we build a simple carrier using DivineWraths assumptions we end up with something like this: Clam...
by AnotherDilbert
Mon Nov 27, 2017 9:57 pm
Forum: Traveller
Topic: Modular hull question
Replies: 41
Views: 773

Re: Modular hull question

A cutter without its module displaces 20 dtons. No? A crafts displacement (and hence drive rating) does not change regardless of what (or any) module carried since it is internal. A cutter w/o module is still 50 Dt hull with 4 G thrust. If you want to detach a part of the hull to leave a smaller cr...
by AnotherDilbert
Mon Nov 27, 2017 12:14 pm
Forum: Traveller
Topic: Modular hull question
Replies: 41
Views: 773

Re: Modular hull question

Annatar Giftbringer wrote: But the outer hull is still intact and sealed, it’s not an open hole to space when there’s no module, right?
I would assume so, given that the armour is intact and always in the main hull.

Modules seem to be carried internally, unlike Space 1999 (Månbas Alpha).
by AnotherDilbert
Mon Nov 27, 2017 11:52 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2897

Re: Low tech ships - Need help

Well, my next problem involves carriers and fighters. The most efficient way to carry fighters is outside the hull with Docking Clamps. To enable maintenance and repairs you probably want a few Full Hangars or a small Construction Deck. The Fighters can carry Forced Linkage Apparatus and attach the...
by AnotherDilbert
Mon Nov 27, 2017 11:32 am
Forum: Traveller
Topic: Modular hull question
Replies: 41
Views: 773

Re: Modular hull question

Can an empty modular hull (such as a cutter that’s dropped off its module) be used to store cargo? I assume it is just empty space with no cargo handling facilities, such as decks or hatches. But you might set internal gravity to ~0 G and let the cargo float in the empty space? So, I would rule it ...
by AnotherDilbert
Sat Nov 25, 2017 8:59 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 2993

Re: Low Berth vs Fast Drug

Which should mean that revival of low berth pods would be overseen by medical personnel with quick access to emergency transport rather than some trader dude flipping a switch and seeing if he gets to keep all your stuff. Ships with low berths require medics, but I agree the average run-down free t...
by AnotherDilbert
Sat Nov 25, 2017 7:10 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 2993

Re: Low Berth vs Fast Drug

It's not a question of technology, but of poverty. Poor people routinely use unsafe transportation, e.g.: https://www.reuters.com/article/us-brazil-ferry-idUSKCN1B4220 Normal people can't afford Mid Passage, so if they need to travel Low Passage it is... In most editions after CT Low Passage is not ...
by AnotherDilbert
Fri Nov 24, 2017 10:04 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2139
Views: 95060

Re: Ship Design Philosophy

Nested force fields - a gravitic drive, an artificial gravity field and an acceleration compensation field. Gravity fields trivially superimpose, so the effects are additive. Yet the manoeuvre drive does not set up a gravity field to accelerate the ship, at least not one that extends to the interio...
by AnotherDilbert
Fri Nov 24, 2017 9:46 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2139
Views: 95060

Re: Ship Design Philosophy

The S7 quote clearly states that acceleration compensation is an addition to grav plates therefore grav plates by themselves offer no acceleration compensation. Yes, it has two systems installed artificial gravity and acceleration compensation; both can very well be based on grav plates (and HG exp...