Search found 3949 matches

by AnotherDilbert
Fri Dec 06, 2019 1:56 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

Condottiere wrote: I suspect they're using a docking clamp.
Doesn't work if you want to land:
HG, p43 wrote:A ship holding another ship in a docking clamp will become unstreamlined.
by AnotherDilbert
Thu Dec 05, 2019 3:56 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

Moppy wrote: Because that would require the modules were built as ship hulls and it would cost a fortune.
An empty module cost MCr 2, the same as an entire Scout hull.

In MgT2 it would cost about MCr 1.8, the same as any other 30 Dt streamlined hull.
by AnotherDilbert
Thu Dec 05, 2019 3:14 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

That's a modular hull, not a break away hull. Separate rules. (If we're talking about Mongoose 2). Not quite, a module in MgT2 is an internal component. Removing it does not change displacement or the potential of the drives. See picture HG p102. The CT Modular Cutter had an external module; When i...
by AnotherDilbert
Thu Dec 05, 2019 1:01 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

IMO High Guard would be improved if the breakaway hull section wasn't there. It's too large and expensive to make a good exploit. It gives us more choices. I don't see much of a problem, even if it is a bit ambiguously described. It is needed to build something like the classic "Modular Cutter".
by AnotherDilbert
Thu Dec 05, 2019 10:27 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

A Plankwell, no. A Tigress, most certainly. Yes, agreed, that monstrosity could one-shot two ships one-tenth its size. In the general case many small ships with small spinals will defeat a single large ship with a large spinal (of the same cost), simply because the small ships can dodge many more t...
by AnotherDilbert
Thu Dec 05, 2019 12:43 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

Why install one if it will be dodged? A dodge is just a negative DM to hit, making hits and specially crits less likely. Of course the target will take any reasonable precautions it can against being hit. You will have to plan the ship design and tactics to achieve a reasonable hit rate despite ene...
by AnotherDilbert
Thu Dec 05, 2019 12:37 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

Two spinal mounts (or more) would be more effective than one large weapon in taking on multiple smaller opponents, i.e. a dreadnaught vs. multiple cruisers, as each spinal mount could still be large enough to one shot a cruiser. That’s an odd circumstance, but not totally out of the question. Multi...
by AnotherDilbert
Thu Dec 05, 2019 12:28 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

But consider historical examples where wounded soldiers or damaged ships are pulled out of the line to preserve them, or where you have to deal with strategic repairs. Sure we could withdraw damaged ships, but it is impractical in open terrain-less space. We would have to accelerate away out of ran...
by AnotherDilbert
Wed Dec 04, 2019 6:26 pm
Forum: Traveller
Topic: Military Academy and EDU
Replies: 5
Views: 159

Re: Military Academy and EDU

I have no idea what the official word is, but I assume the "additional" a copy/paste error.
by AnotherDilbert
Wed Dec 04, 2019 6:18 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

I'm assuming you mean Mongoose 2. In which case, additional critical hits and something else I forgot, maybe damage resistance. Crits are unlikely since spinals will be dodged. A few crits are easily repaired in the same round. You don't want to split fire on several targets, you want to concentrat...
by AnotherDilbert
Wed Dec 04, 2019 4:38 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

Moppy wrote: I do not consider multiple spinals physically contrived. It just breaks the game system.
What would break? Two smaller spinals does exactly the same damage as a single bigger one.
by AnotherDilbert
Sun Dec 01, 2019 8:50 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3149

Re: Spaceship vs. Starship

Modelling this along the lines of the big-gun era of ships at the beginning of the 20th century would fit well within Traveller. It would also toss out the very silly idea that you can armor a small fighter to be equivalent to the same level as a dreadnought. This should drive design concepts to be...
by AnotherDilbert
Thu Nov 28, 2019 7:33 am
Forum: Traveller
Topic: Help with calculating cargo lots
Replies: 11
Views: 270

Re: Help with calculating cargo lots

HalC wrote: I'm a little confused here. I specified 1d6+2 minor lots, and 1d6+1 major lots as an example.
Sorry, I assumed 2nd edition.

I tried to point out that according to MgT2 Core, p208 you can't roll 1D+2 lots, only a straight 1D, 2D, 3D, ..., 10D (without mods).
by AnotherDilbert
Wed Nov 27, 2019 9:39 pm
Forum: Traveller
Topic: Help with calculating cargo lots
Replies: 11
Views: 270

Re: Help with calculating cargo lots

... and you find yourself with a market that has 1d6 +2 minor freight lots, and 1d6 +1 Major freight lots. Rolling 1d6+2, you end up with say, a 3+2 or 5 minor lots. You also roll a 4 for Major lots, becoming a 5 as well. By RAW the mods apply to the roll on the table, not the roll for number of lo...
by AnotherDilbert
Wed Nov 27, 2019 6:32 pm
Forum: Traveller
Topic: Help with calculating cargo lots
Replies: 11
Views: 270

Re: Help with calculating cargo lots

Varulv wrote: Do I interpret the rules correctly if I roll 2D, say 2 + 4 = 6 lots, and then roll 1D x 10 for each lot (e.g. 1 x 10, 2 x 10, 3 x 10, 4 x 10, 5 x 10, 6 x 10)?
Yes, that is my understanding.
by AnotherDilbert
Fri Nov 15, 2019 3:46 pm
Forum: Traveller
Topic: ship rental - costs and problems. Do we break char gen if ships are too easy to get?
Replies: 16
Views: 509

Re: ship rental - costs and problems. Do we break char gen if ships are too easy to get?

You need more collateral than a driver's license to take temporary possession of a MCr 50 piece of self-moving machinery. A charter with crew might be possible, but not cheap. Take a Marava for example: It costs about kCr 300 per month to operate, I would assume it can be chartered for perhaps MCr 0...
by AnotherDilbert
Tue Nov 12, 2019 11:19 am
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 53
Views: 1357

Re: What happens if 2 black globes touch?

I wish they would write it in plain English without using pseudo-science that requires mind reading skills to understand because now we have to learn not only how physics works but also how the author thinks physics works. You should perhaps read the text before you complain about it being incompre...
by AnotherDilbert
Mon Nov 11, 2019 11:31 pm
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 53
Views: 1357

Re: What happens if 2 black globes touch?

edit: I've got them to quote me the book and I believe the intent of this statement " The interior of a Black Globe is independent of exterior inertial frames of reference " is to mean that you can't maneuver, but I actually don't understand what that statement means. We're playing with relativity ...
by AnotherDilbert
Mon Nov 11, 2019 9:18 pm
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 53
Views: 1357

Re: What happens if 2 black globes touch?

It is in T5 The Star Marine Guards defending the Imperial Embassy on Arden during the Fifth Frontier War retreated to a Black Globe Safe Room when locals stormed and burned the compound. The 100-meter diameter globe ... That is removed in T5.10 where screens are actually detailed, and instead we ha...
by AnotherDilbert
Mon Nov 11, 2019 1:40 pm
Forum: Traveller
Topic: Invention of Synchronised Jumps
Replies: 31
Views: 943

Re: Invention of Synchronised Jumps

Technically, per the rules, ALL objects exert a gravitational field and can affect jumping. A ship that encounters a gravitational object drops out of jump at 100D from that object. As far as I can see only larger objects block the jump line: Blockage. The presence of an object (or the 100 D limit ...