Search found 2933 matches

by AnotherDilbert
Tue Sep 18, 2018 8:11 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 190

Re: Ships with 7G and higher acceleration

When you start losing crew to damage, including gunners, then your guns start being useless. Same thing for pilots and engineers. There's a reason for redundancy today and tomorrow. You have to have enough bridge and engineering crew for three or four watches, so you will automatically have some re...
by AnotherDilbert
Tue Sep 18, 2018 7:39 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 199

Re: Shipping in the OTU is cheap!

You do not ship 100t of rubber ducks from Boskone3 to Deyus5 and expect to make a profit - but ship 25 air/rafts and make 15 million one way and a hold full of uranium the other way and you are making enough credits to buy a free trader every couple of months. Shipping is cheap enough to actually s...
by AnotherDilbert
Tue Sep 18, 2018 3:47 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 190

Re: Ships with 7G and higher acceleration

The extra gunners isn't all that of a big deal. Say we build a 100 kDt BC, we fill out the last 500 hardpoints with laser turrets, that is 500 gunners with an extra 500 gunners for military crew standard. Those extra 500 gunners take 1000 Dt staterooms or 1% of the ship. That is quite noticeable, bu...
by AnotherDilbert
Tue Sep 18, 2018 3:39 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 199

Re: Shipping in the OTU is cheap!

Old School wrote: I'm sure someone can come up with some convoluted explanation for why this is, but it's a heck of a lot easier to realize this is a game with a fictional economy that doesn't always hold up to inspection.
Agreed.
by AnotherDilbert
Tue Sep 18, 2018 9:10 am
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 199

Re: Shipping in the OTU is cheap!

If you play a merchant character, there's no room to "play it safe". You have to take risks. This is deliberate. You are supposed to need to scrounge, and thereby get into trouble... I would add that all this does not seem to change significantly with economies of scale, unlike someone suggested. I...
by AnotherDilbert
Tue Sep 18, 2018 8:40 am
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 199

Re: Shipping in the OTU is cheap!

Nog wrote: Averaging? I think that 1Cr ~ 1USD ~ 1EUR seems about right.
OK, I haven't checked consumer prices recently. Cr 1 ≈ USD(~1975) 1 was the original definition. It seems inflation works just as well in the future.
by AnotherDilbert
Mon Sep 17, 2018 11:35 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 190

Re: Ships with 7G and higher acceleration

The two gunners per gun staffing level seems silly. It may seem so, but large ships might have an advantage: Large Ships The number of crew required to effectively operate a ship increases hugely with the size of the vessel, but large ships do have efficient centralisation of systems. For ships of ...
by AnotherDilbert
Mon Sep 17, 2018 11:25 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 190

Re: Ships with 7G and higher acceleration

... EVERY warship will need to pack a 9G engine plus the additional power source and fuel or be useless in conflict. Not useless with 6 g of course, but better with 9 g. At TL15 it costs <5% of the ship to go from 6 g to 9 g. For that you get to decide: if the engagement happens or not, control the...
by AnotherDilbert
Mon Sep 17, 2018 10:38 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 190

Re: Ships with 7G and higher acceleration

Could higher G maneuver engines be a displacement issue in ships with jump engines that, along with fuel, already take up a lot of tonnage? No, we can easily fit 9G + J-3-4 + armour in warships. And we can really use the higher acceleration since the side with higher acceleration controls whether t...
by AnotherDilbert
Mon Sep 17, 2018 8:28 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 199

Re: Shipping in the OTU is cheap!

There are a lot of ways in which Traveller doesn't make sense, and some of these are rooted in the core conceit that this is the 17th or 18th century Atlantic world, set in space. The ships have relatively low cargo capacities. ... This is the normal scenario in Traveller: Small tramp freighters on...
by AnotherDilbert
Mon Sep 17, 2018 8:20 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 199

Re: Shipping in the OTU is cheap!

Yes! But shipping over longer distances gets expensive. Shipping between subsectors (~10 Pc) is expensive, shipping between sectors (~50 Pc) is really expensive. Assuming a rough equivalence of 1Cr ~ 1USD ~ 1 EUR, ... Cr 1 ≈ 1975 $1, so Cr 1 ≈ $4 - $5 today. Doesn't change your calculations material...
by AnotherDilbert
Mon Sep 17, 2018 9:37 am
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 17
Views: 190

Re: Ships with 7G and higher acceleration

As far as I know most ships in Core and HG are copies of CT ships that follow CT limitations.

The new drive limitations come from T5.
by AnotherDilbert
Sun Sep 16, 2018 9:37 am
Forum: Traveller
Topic: [Pirates of Drinax] Powerful psions or errata?
Replies: 4
Views: 144

Re: [Pirates of Drinax] Powerful psions or errata?

Congratulations, she hit the jack-pot! I would allow it. She hit an extremely unlikely event that will probably never come up again. Seize the opportunity to explore what this means! P.S. She still have a DM-1 on the PSI roll for age: The Examination: Each character has a basic potential defined by ...
by AnotherDilbert
Sat Sep 15, 2018 3:09 am
Forum: Traveller
Topic: What are good forums to discuss *Classic* Traveller?
Replies: 5
Views: 138

Re: What are good forums to discuss *Classic* Traveller?

They are just fed up with spam: Been hearing complaints that gmail accounts are blocked from making coti accounts. Is this true? And why if so? As I've said in a dozen other threads - t's either ban GMail, or deal with 100+ spam accounts per DAY. I don't have that kind of time, and I'm a stay at hom...
by AnotherDilbert
Fri Sep 14, 2018 8:23 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 143

Re: Heavy Fighter Computer

GarethL wrote: Computer 20, MCr 5
Evade/1 (Bandwidth 10), MCr 1
Fire Control/2 (Bandwidth 10), MCr 4
Total: MCr 10
How about:
Computer 15, MCr 2
Evade/2 (Bandwidth 15), MCr 2
Fire Control/3 (Bandwidth 15), MCr 6
Total: MCr 10

Evade and FC are better in different situations, so you switch to match.
by AnotherDilbert
Fri Sep 14, 2018 7:58 pm
Forum: Traveller
Topic: detection rules
Replies: 13
Views: 267

Re: detection rules

Intellect + Expert for a personal computer is much cheaper...

But I agree Virtual Crew/0 is very practical.
by AnotherDilbert
Fri Sep 14, 2018 7:55 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 143

Re: Heavy Fighter Computer

Yes, obviously a rating 5 computer with rating 20 software makes little sense. Neither does the armament or the ~16 Dt free space. The original from CT had a m/6 ≈ rating 30, but that is too expensive. Say a m/10 to m/20 might be reasonable? The dogfighting DM makes up for the small computer. We kic...
by AnotherDilbert
Thu Sep 13, 2018 7:47 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 32
Views: 1304

Re: Sensors Vs Superior Stealth

I'm still not sure if there is a difference between "lifters" and M drive. T5 has lots of variations. Lifters is a weak anti-grav drive (like an air/raft), it has no effect in space. Check every ship against every other ship every turn is certinaly not a practical method with more than two or three...
by AnotherDilbert
Thu Sep 13, 2018 12:02 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3026

Re: High Guard 2e - Solar Panels

This file type is Google only and not readable in other browsers.

If you wish other people to see it use another file format...
by AnotherDilbert
Thu Sep 13, 2018 8:36 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 355

Re: Questions on small craft weapons and turrets

Your only able to ready fire 4 missiles from the system, but you can reload from storage by taking the reload action. Quite. I allow continuos fire from dedicated missile magazines (LBB5 style), but needing reloading for missiles carried as cargo (LBB2 style) for normal adventuring ships, but that ...