Search found 4299 matches

by AnotherDilbert
Tue Jan 19, 2021 6:45 pm
Forum: Traveller
Topic: Spinal Weapons and Minimum Ship Size
Replies: 4
Views: 74

Re: Spinal Weapons and Minimum Ship Size

Is there any way using the High Guard 2e rules as written to get a meson gun spinal into these ships? No. Note that weapons can be shrunk with higher TL. And if not, should there be? The rules explicitly ban such ships, presumably for a reason; Perhaps to prevent the situation in CT, where battle r...
by AnotherDilbert
Thu Jan 14, 2021 2:59 pm
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 601

Re: Jumping away from gas giants

The 100 D limit is not the whole truth, it's just a simplified rule of thumb: Entering jump is possible anywhere, but the perturbing effects of gravity make it impractical to begin a jump within a gravity field of more than certain specific limits based on size, density, and distance. The general ru...
by AnotherDilbert
Tue Jan 05, 2021 1:06 am
Forum: Traveller
Topic: Oversized Drives
Replies: 2
Views: 371

Re: Oversized Drives

Garnfellow wrote: That results in a 208-ton TL9 M-drive and ...

Is Thrust potential capped at the TL of the ship (12), or Thrust-7?
Potential is limited both by TL and size.

A TL-9 M-drive is limited to 1 G (HG, p14).

A TL-12 M-Drive is limited to 7 G (in a 208 / 7% = 2971 Dt ship or smaller).
by AnotherDilbert
Sat Jan 02, 2021 5:19 pm
Forum: Traveller
Topic: Fair prices for player character's employment
Replies: 17
Views: 3726

Re: Fair prices for player character's employment

GDP varies a lot between worlds. Salaries will be much higher in a Rich TL-15 world, than a Poor low tech world. See GT Far Trader for specific GDPs. Examples: Mora, Trin, Glisten, and Rhylanor (the dominating HiPop HiTech systems in the Spinward marches) varies in the kCr 15-21 per capita per annum...
by AnotherDilbert
Sat Jan 02, 2021 4:44 pm
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 57
Views: 28785

Re: MgT2 Ship Design Speadsheet Walk-through

210102: Added some components from the Companion and JTAS, e.g. carronades, laser barbettes, and burst lasers. Minor bugfixes. Carronades are defaulted to 40 Dt, since they seem to be some sort of minor bays. If you prefer you can specify some other tonnage in cell R126. Missile Containers and Torpe...
by AnotherDilbert
Tue Dec 15, 2020 4:59 am
Forum: Traveller
Topic: Armor Protection clarification
Replies: 2
Views: 425

Re: Armor Protection clarification

By default armour applies to all damage types. Mongoose believes in simplicity: Armour Armour reduces the damage sustained in an attack by the value of its Armour score. An attack with an Effect of 6 or more always inflicts at least one point of damage, regardless of the actual damage rolled for or ...
by AnotherDilbert
Sat Dec 12, 2020 10:40 am
Forum: Traveller
Topic: Need clarification on Encumberence 'Physical Actions'
Replies: 5
Views: 520

Re: Need clarification on Encumberence 'Physical Actions'

Pg. 92 of MGT2 core book states that once encumbered, you suffer a Bane to 'all physical actions'. I would interpret physical as opposed to mental actions; anything you do in the real world, as opposed to in your head, would suffer the bane. Options: YES. It is all physical and any skill check usin...
by AnotherDilbert
Fri Dec 11, 2020 11:35 pm
Forum: Traveller
Topic: Trepida Grav Tank
Replies: 25
Views: 5495

Re: Trepida Grav Tank

I don't think we can do that. The loophole is not supposed to exist, someone just forgot to check... Banning it as a Referee is obvious, but it is still RAW, sadly. How does this look for the rapid-fire fusion guns? Too overpowered? Looks reasonable. Trading a bit of AP, Burst, and cost for Auto. T...
by AnotherDilbert
Fri Nov 27, 2020 12:37 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

One thing that occurs to me is that if grav plates can be installed in a starship, and in theory, one would expect that they would need a fairly substantial amount of power to operate - that "pallets" with grav fields of their own might not be slim things at all, or if they are, their power supply ...
by AnotherDilbert
Thu Nov 26, 2020 12:28 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

Grav plate trick would have to be very low gravity to prevent 'falling' damage. Gravity may be avoided, but mass and acceleration are kept. Maybe that is what an UNREP system does, catch and release system to move items via gravitic control. Works the same way as dropping the cargo off a cliff. Usi...
by AnotherDilbert
Wed Nov 25, 2020 10:06 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

So which is correct? What can a cargo hatch in the Core book do with 10% of its cargo at any one time? Is that 10% unloaded on the ground at once? So a ship with 60 tons of cargo space can only load up to 6 ton cargo modules? A hatch is just a hole in the hull... Presumably the 10% is how much carg...
by AnotherDilbert
Wed Nov 25, 2020 1:38 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

PsiTraveller wrote: And if a ship is a lander, is there a section inside the outer door that can be filled with 10% of cargo like on pg 143, that will allow a ship to move cargo out to a moon?
Cargo air lock? It's a separate system, see HG p44.
by AnotherDilbert
Sat Nov 21, 2020 1:12 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

think the time works okay when you consider 1 dton isn’t a lot bigger than a reclining easy chair. A standard TEU cargo container is 33 m³ so a little over 2 Dton. We are talking about shifting something half the size of cargo container massing perhaps 10-15 tonnes by hand... Another way of looking...
by AnotherDilbert
Thu Nov 19, 2020 10:36 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

By hand you can move 1 ton every 1d6 minutes Shifting containers by hand in a few minutes is fast, very fast... Unless you can mate cargo hatches, which presupposes similar size and shape, and no protruding parts of the ships are in the way, you would have to open the cargo hatches to open space. U...
by AnotherDilbert
Tue Nov 17, 2020 12:19 pm
Forum: Traveller
Topic: List of Ships in traveller 2e
Replies: 12
Views: 1589

Re: List of Ships in traveller 2e

Stick it in the wiki, or at least a link, to make it easier to find?

https://wiki.travellerrpg.com/
by AnotherDilbert
Mon Nov 09, 2020 12:25 pm
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 5177

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

That and I still don't know what the base armor of a starship should be against small arms. Can't be zero, and going by the minimum 3-4 value for vehicles seems too low. The base armour is hidden in the "divide by 10, drop fractions" damage scaling mechanism. The first nine points of damage just bo...
by AnotherDilbert
Sun Nov 08, 2020 1:55 pm
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 5177

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

I can only agree with the general sentiment:

The ship design system in HG works well.

The vehicle design system is presumably not intended to be air-tight, but simple. It can easily lead to ridiculous results. I don't generally use it. It's much better than the vehicle design system in T5, though.
by AnotherDilbert
Sat Nov 07, 2020 10:04 pm
Forum: Traveller
Topic: Large troop transports?
Replies: 9
Views: 2333

Re: Large troop transports?

Agreed, 4000 troops would need about 15-20 kDt payload space. A J-4 ship with that payload would be roughly 50 kDt and cost in the region of MCr 100 per month to operate. Presumably too expensive. Pack the troops into 1000 Dt containers, about a company per, and ship as commercial cargo? One large s...
by AnotherDilbert
Sat Nov 07, 2020 4:32 pm
Forum: Traveller
Topic: Missiles & Defensive Fire (Vehicles)
Replies: 3
Views: 1568

Re: Missiles & Defensive Fire (Vehicles)

Melbourne Accords wrote: 2. The APC will use the gauss cannon to attack the missiles. What modifiers are relevant (e.g. missile speed)?
See VH, p49. Presumably you need an Anti-Missile System to engage incoming missiles.

Or just use the same rules for the Gauss Gun.
by AnotherDilbert
Sun Nov 01, 2020 6:09 pm
Forum: Traveller
Topic: You see the blazing lights of the starport gift shop...
Replies: 10
Views: 3653

Re: You see the blazing lights of the starport gift shop...

GamingGlen wrote: Aside: Why doesn't the subsidized liner have a gift shop? You have these paying prisoners, er, passengers, to be tempted for over a week by the lure of shiny trinkets.
Space is at a premium onboard ship. Not to worry, the stewardess has a cart...