Search found 4271 matches

by AnotherDilbert
Sat Sep 26, 2020 8:25 am
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 14
Views: 259

Re: Torpedoes and Missiles

But in a way, regular torpedoes are perhaps best used at short range actually... While PD only has half effect on them, each bay only has a quarter of the launch capacity of a missile bay, so torpedoes are relatively speaking more susceptible to PD and jamming, making them more efficient at short r...
by AnotherDilbert
Sat Sep 26, 2020 7:58 am
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 14
Views: 259

Re: Torpedoes and Missiles

If Immediate means Immediate and therefore no EW (except Broad Spectrum EW, which "is automatically performed against any and all enemy salvoes launched within Long range") then the short range Torpedo attacks make more sense. I'm not sure Broad Spectrum EW acts in the Attack Step: A single electro...
by AnotherDilbert
Sat Sep 26, 2020 7:46 am
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 14
Views: 259

Re: Torpedoes and Missiles

If you're using a bay at Short range, you're probably better off with a Mass Driver, though. No defense against that but armor and it does more damage. Maybe. Depends on the Salvo size. A Fusion bay does the same damage, but at better range. The difficulty is getting to Short range when the enemy s...
by AnotherDilbert
Sat Sep 26, 2020 7:28 am
Forum: Traveller
Topic: Missile Pod Concept
Replies: 18
Views: 1980

Re: Missile Pod Concept

Linwood wrote: Maybe it would be better to flood the zone with decoys - lots of planetoids with emitters mimicking the signature of the real mines. That should be (relatively) inexpensive.
The platform, without launchers or missiles, cost very little, so that might be better.
by AnotherDilbert
Fri Sep 25, 2020 8:52 pm
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 14
Views: 259

Re: Torpedoes and Missiles

First: ... The close-in weapon that seems to be the way these torpedoes are being written is actually the mass driver. Or am I missing something here? Torpedoes works well at any range, including Distant. No, you are not missing anything. Second: Seth's video on space combat implies that you can on...
by AnotherDilbert
Fri Sep 25, 2020 8:04 pm
Forum: Traveller
Topic: Missile Pod Concept
Replies: 18
Views: 1980

Re: Missile Pod Concept

I like AnotherDilbert's thoughts on a long-term minefield unit. I suggest adding Stealth to improve survivability and perhaps gain a tactical advantage. Unfortunately, Stealth costs nearly as much as the rest of the pod. A warship with good sensors and operators will see it anyway, unless you can g...
by AnotherDilbert
Sun Sep 13, 2020 9:12 pm
Forum: Traveller
Topic: Ship weapon characteristics questions
Replies: 4
Views: 143

Re: Ship weapon characteristics questions

And I thought your spreadsheet was hard to interpret... Sorry, it's not exactly designed, it just grew with the simplest solution to each added functionality. It's a mess, I know... ... but looking cross-eyed at T5, a Meson is only 'Main', but that starts at 200 tons (no 500 ton bays there). "Main"...
by AnotherDilbert
Sun Sep 13, 2020 5:55 pm
Forum: Traveller
Topic: Ship weapon characteristics questions
Replies: 4
Views: 143

Re: Ship weapon characteristics questions

In Highguard, why are the Meson Gun Bays TL 11 and not 12? (for that matter, why are they 'optional' when stuff like the tachyon gun ought to be, but I already ranted once on that) T5 (presumably MWM) has decided that mesons are spinals only in the OTU. What are the armor reductions for Super Laser...
by AnotherDilbert
Sat Sep 12, 2020 7:15 pm
Forum: Traveller
Topic: Question on space combat modifiers
Replies: 4
Views: 401

Re: Question on space combat modifiers

But, yeah dogfighting. I still have issues understanding dogfighting. Who hasn't? I certainly don't understand how to use the dogfighting rules, at least not with several ships at different ranges involved. " if two hostile vessels wish to interact at a close enough range " Does that mean that if o...
by AnotherDilbert
Sat Sep 12, 2020 9:45 am
Forum: Traveller
Topic: Question on space combat modifiers
Replies: 4
Views: 401

Re: Question on space combat modifiers

Geir wrote: It doesn't list any modifier for Close or Adjacent Range. But does that DM+1 for Short Range also apply for Close and Adjacent Ranges?
No, I don't think so. Note that Close or Adjacent range means Dogfight with its own list of modifiers.
by AnotherDilbert
Sat Sep 12, 2020 9:43 am
Forum: Traveller
Topic: Question about Stunners
Replies: 24
Views: 644

Re: Question about Stunners

1. Do the standard rules for the determination of long and extreme range apply to these weapons? Yes, presumably. 2. Does anyone have any thoughts on the three types included in the Central Supply Catalogue ? Might they represent electroshock, sonic and magnetic pulse, for example? I believe Mongoo...
by AnotherDilbert
Fri Sep 04, 2020 9:47 pm
Forum: Traveller
Topic: Spacecraft Hull Values
Replies: 7
Views: 538

Re: Spacecraft Hull Values

That is the latest Core pdf. The Hull values are missing, I hadn't even noticed before.

Look at the "Traveller_Core_Rulebook_2020_-_BW.pdf" black-and-white version, the Hull value is there.
by AnotherDilbert
Tue Aug 18, 2020 3:39 pm
Forum: Traveller
Topic: Advantages of keeping SOC as is?
Replies: 11
Views: 1627

Re: Advantages of keeping SOC as is?

Which classless western world do you live in? Is there a class hierarchy still in existence in the UK? Yes France? Yes USA? yes, ... If it is not permanent it's not class in the real sense. Yes, current western societies have plenty of income and status differences, if probably less than most socie...
by AnotherDilbert
Tue Aug 18, 2020 11:50 am
Forum: Traveller
Topic: Advantages of keeping SOC as is?
Replies: 11
Views: 1627

Re: Advantages of keeping SOC as is?

SOC as a characteristic makes no sense in todays western world, but it does in a class society. In a true class society it takes generations to change class, you simply have the class of your patents, period. It has almost nothing to do with wealth. Money and wealth is steered towards the upper clas...
by AnotherDilbert
Mon Aug 10, 2020 3:02 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 4331

Re: Does the Scout come with weapons?

Now it all make perfect sense and why other ships can't pull the same trick. Good, I was suspecting we were talking about different things... Maybe the term High Efficiency Battery is another term for a capacitor since it performs like a capacitor for some functions. I don't think we should take th...
by AnotherDilbert
Mon Aug 10, 2020 2:59 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 4331

Re: Does the Scout come with weapons?

Something that bugs me about this batter thing. You need to know the total energy capacity of the battery, ie EP x time. Quite, but the jump drive only needs Power for one turn, so it is easy to power from batteries. Any system that needs power for days or weeks are much better off powered by a pow...
by AnotherDilbert
Mon Aug 10, 2020 9:53 am
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 4331

Re: Does the Scout come with weapons?

Something seems to be missing from the equation such as all that Jump fuel. There is no mystery: You need a bit of power and a lot of fuel to jump. The X-boat needs 100 Dt × 4 [jump-4] × 10% = 40 Power and 100 Dt × 4 [jump-4] × 10% = 40 Dt jump fuel . Note that the X-boat has 1 Dt batteries (40 Pow...
by AnotherDilbert
Sun Aug 09, 2020 12:01 pm
Forum: Traveller
Topic: Ship design note: liquid hydrogen is not dense
Replies: 11
Views: 1845

Re: Ship design note: liquid hydrogen is not dense

Question has always been what's the source of inertial compensation, manoeuvre drive or hull embedded, and if it's local or a field effect. No, that has never been in doubt. LBB5, that first discussed this, said: ... the grav-plates integral to most ship decks which allow high-G maneuvers while the...
by AnotherDilbert
Sun Aug 09, 2020 8:53 am
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 4331

Re: Does the Scout come with weapons?

"The jump drive is powered by the battery, which is recharged during the normal refuelling operations." So that means any ship with enough HEBs can also charge the jump that way. Agreed, a jump drive only needs energy, but wast amounts. In a fusion economy it needs both a bit of energy and a lot of...
by AnotherDilbert
Sat Aug 08, 2020 7:44 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 4331

Re: Does the Scout come with weapons?

The specific example quoted being the Express Boat, which came from classic traveller design limitations not giving it enough room for much but a jump drive (the description says: Power Plant: None. Jump drives carry power plant capacities and functions.). This comes from the very first edition of ...