Search found 2824 matches

by AnotherDilbert
Sun Jul 15, 2018 11:24 am
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 34
Views: 1252

Re: How Do You (Logically) Prevent Players from Skipping Payments?

There is no reason to believe the corsair is a standard type, but just an example of what is possible.

Nor that a pirate career pension is provided by a government or megacorp together with the proverbial gold watch, but simply the dividends from what you have been able to stash away yourself.
by AnotherDilbert
Fri Jul 13, 2018 2:29 pm
Forum: Traveller
Topic: Traveller Companion
Replies: 13
Views: 812

Re: Traveller Companion

I agree, better late and good than hurried and flawed.
by AnotherDilbert
Thu Jul 05, 2018 5:17 pm
Forum: Traveller
Topic: Rail gun bay weapons auto ability
Replies: 5
Views: 201

Re: Rail gun bay weapons auto ability

I assume it means that it can make 12 attack actions at full auto. Note that it says "12 attacks", not 12 rounds.

The rail-guns are not all that good, so to cripple them with ridiculous ammo consumption would be undesirable.
by AnotherDilbert
Thu Jun 14, 2018 3:53 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 1317

Re: Hull design choices and some random suggestions.

Maybe I'm missing something basic, but looking at Highguard and core rules, I can't figure out why anyone would build with a standard hull. You haven't missed anything... Highguard: p.12 Heat shielding costs MC 0.1 per ton. With Heat shield: reentry = Easy (4+) Pilot (1DX10 minutes, DEX) . Otherwis...
by AnotherDilbert
Sat Jun 09, 2018 10:45 am
Forum: Traveller
Topic: Ships at the Dawn of Jump
Replies: 100
Views: 7865

Re: Ships at the Dawn of Jump

You could save some space and about MCr 25 by using Energy Inefficient drives instead of Increased Size. You wouldn't even have to increase the PP. You could save slightly by using Collapsible Fuel Tanks in the regular cargo hold in stead of the Fuel/Cargo container. (You uncovered a bug in my sprea...
by AnotherDilbert
Mon Jun 04, 2018 5:38 pm
Forum: Traveller
Topic: Travel times surface to orbit?
Replies: 17
Views: 1297

Re: Travel times surface to orbit?

steve98052 wrote:
Tom Kalbfus wrote: . . .
It takes 791 seconds rounded up to accelerate to that velocity at 1g or about 13 minutes.
Does that include overcoming the pull of gravity toward the planet?
No, nor atmospheric resistance.
by AnotherDilbert
Sat Jun 02, 2018 2:25 pm
Forum: Traveller
Topic: Deck Plans
Replies: 12
Views: 782

Re: Deck Plans

CraigD6 wrote: I and my group find that simple 2D ‘top down’ plans are so much more superior to the current isometric ones.
Agreed.
by AnotherDilbert
Thu May 31, 2018 8:01 pm
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 1285

Re: Stripping down ships

TTA, p112 wrote:Actually, of course, transponders are neither tamper-proof nor unbeatable. But it takes excellent resources or very good connections to aIter a transponder.
You can't manipulate the transponder with some duct tape, but megacorps can.
by AnotherDilbert
Fri May 25, 2018 10:05 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 34
Views: 1236

Re: Why is there a Jump Fuel requirement?

Sigtrygg wrote: Traditional Traveller OTU lore has a higher speed limit:
I stand corrected, thank you.
by AnotherDilbert
Fri May 25, 2018 3:50 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 34
Views: 1236

Re: Why is there a Jump Fuel requirement?

Yes, spacecraft can do this. By traditional lore ships can't go faster than ~0.7C or so because of radiation shielding and micrometeorite deflection. In T5 M-drives only work well in proximity to a star, but there are specific NAFAL drives for sub-light interstellar travel. Note that the minimum fue...
by AnotherDilbert
Mon May 21, 2018 8:50 am
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 673

Re: Solar Panels for refining fuel

If the panels are sized to asssume no power plant then they need to meet basic systems and thrust 1. that would be 20000 power points for basic systems and 10000 points for thrust 1, 30 000 power points total. You can't activate the M-drive under solar power so I assume solar power don't provide po...
by AnotherDilbert
Sat May 19, 2018 10:03 am
Forum: Traveller
Topic: Timeships
Replies: 23
Views: 1424

Re: Timeships

There is very little reason to use an ancient TL-12 power plant with the TL-25 time drive. (You have overestimated the needed PP fuel by a factor of 10, a 18 Dt fusion power plant only needs 2 Dt fuel for 4 weeks.) Note that without an M-drive you will find it difficult to refuel by skimming... With...
by AnotherDilbert
Thu May 17, 2018 8:10 pm
Forum: Traveller
Topic: Travel times surface to orbit?
Replies: 17
Views: 1297

Re: Travel times surface to orbit?

MT Imperial Encyclopedia had a table:
Image
by AnotherDilbert
Tue May 15, 2018 1:18 pm
Forum: Traveller
Topic: Dodging
Replies: 3
Views: 269

Re: Dodging

When the rules say Skill (such as Athletic (dexterity)) they generally mean effective skill, the task DM. At least that was indicated during the beta when similar questions arose.

So in this case, Athletic (dexterity) means the raw skill plus the DEX DM = 1 + 2 = 3.
by AnotherDilbert
Tue May 15, 2018 1:14 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 594

Re: Questions on starship hull points

Critical hits can easily, but temporarily, be repaired with the Repair Systems action.
by AnotherDilbert
Mon May 14, 2018 5:53 pm
Forum: Traveller
Topic: Augments
Replies: 1
Views: 204

Re: Augments

I would allow it, unless it would mean multiple operations on the same part of the body.
by AnotherDilbert
Mon May 14, 2018 5:50 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 10
Views: 537

Re: Sensors Vs Superior Stealth

That is correct.

A Free Trader doesn't have very good sensors, so unless it has a very good sensor operator it can't see much.

The only range effect is that sensor tasks are more difficult at Very Distant range.
by AnotherDilbert
Sun May 13, 2018 5:58 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 34
Views: 1236

Re: Why is there a Jump Fuel requirement?

Tom Kalbfus wrote: Why do Jump Drives need jump fuel?
I assume it is to make high jump ships expensive and impractical, ensuring that most starships plods along at J-1 or J-2.
by AnotherDilbert
Sun May 13, 2018 5:42 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 594

Re: Questions on starship hull points

1. As I understand it, a starship is still operable even at 1 hull point. Basically a ship is fully operational at 1 Hull and completely destroyed when reduced to 0 Hull. Critical hits can be (temporarily) repaired fairly easily. Therefore, it seems that I was wrong to say that the ship *needed* to...
by AnotherDilbert
Wed May 09, 2018 4:29 pm
Forum: Traveller
Topic: Dogfight rules
Replies: 14
Views: 801

Re: Dogfight rules

If I absolutely must use a vector system I generally use one-dimensional vectors, i.e. only range (roughly like CT Starter).

I don't use any tabletop approximation, but simply Velocity = at & Distance = at²/2.