Search found 41 matches

by CaladanGuard
Tue Oct 08, 2019 9:24 pm
Forum: Traveller
Topic: Help me and a friend. please
Replies: 7
Views: 196

Re: Help me and a friend. please

Sorry, I'm not a doctor. But good luck with your family members.....
by CaladanGuard
Thu Jul 25, 2019 9:39 am
Forum: Traveller
Topic: How to stop luck ruining the game
Replies: 12
Views: 1247

Re: How to stop luck ruining the game

Okay, can we ban him now? I would disapprove of this use of censorship. If it's really pushing againt the limits of your personal tolerance, there is a block feature in the forum software. I mean, it's not censorship. This is a private companies forum, to discuss their games. They can do whatever t...
by CaladanGuard
Thu Jul 25, 2019 6:27 am
Forum: Traveller
Topic: How to stop luck ruining the game
Replies: 12
Views: 1247

Re: How to stop luck ruining the game

Okay, can we ban him now? I'm serious. My famed and notorious luck with 2D6 rolls has ruined many Traveller Campaigns over many years by getting The Pcs rich enough to be able to buy enough to kill any foe I could reasonably send after them by the use of extreme firepower then have enough to bribe ...
by CaladanGuard
Tue Jul 09, 2019 10:20 am
Forum: Traveller
Topic: What rank would the leader hold
Replies: 12
Views: 654

Re: What rank would the leader hold

It's also a theme that very occasionally someone (MJD in this case, and several others) gives a good, succinct answer to said rambling question. But suddenly, "NOPE! That info I gave was wrong, here's even more garbage to muddy the waters." As you have been told several times (MJD again) play a scra...
by CaladanGuard
Sun May 26, 2019 8:39 pm
Forum: Traveller
Topic: What remains powered on a ship after a powerplant failure?
Replies: 47
Views: 5200

Re: What remains powered on a ship after a powerplant failure?

Side note: As anyone who has ever served aboard a modern warship can tell you, power is life. We had emergency cabling and converters made up to bridge power across damaged sections, patch in emergency generators or unfamiliar shore power configurations. All the engineering staff were drilled consta...
by CaladanGuard
Sun Feb 03, 2019 8:06 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 457
Views: 77613

Re: Pirates of Drinax - GMs thread

Yeah. My players made the "moral" choice and jammed the guy in a low berth. Then they decided this was great....they now have a room full of assorted scientists, pirates, imperial officials, and just people that have crossed them, that they refer to as "The Archives" hidden in an old bunker on Ergo....
by CaladanGuard
Fri Feb 01, 2019 8:45 pm
Forum: Mongoose General Discussion
Topic: Print and ebook combo?
Replies: 8
Views: 2291

Re: Print and ebook combo?

I don't know if they do it on everything. But all the physical books I've purchased through the Mongoose store, I've emailed Matt at msprange@mongoosepublishing.com and received a DriveThru link for the PDF as well.
by CaladanGuard
Thu Jan 03, 2019 5:34 am
Forum: Traveller
Topic: Drinax: The Game of Sun and Shadow, Naval Character Creation
Replies: 3
Views: 631

Re: Drinax: The Game of Sun and Shadow, Naval Character Creation

I tweaked it somewhat, and used the Naval character creation rules from the Naval campaign guide in the Element Cruiser box set (which I'm not sure is out for general consumption past the kickstarter backers yet?) then had them create a command crew for an Imperial ship, flashed back and ran a modif...
by CaladanGuard
Wed Dec 05, 2018 8:38 pm
Forum: Traveller
Topic: Building the Alliance in Pirates of Drinax
Replies: 12
Views: 1103

Re: Building the Alliance in Pirates of Drinax

Yeah, I don’t see Browne as part of the campaign. Browne’s got its own problems, and Ihatei and Pirates ain’t among them! My crew identified Pourne as a key resource early on. They’ve buttered up the bureaucrats there by solving the mystery ship issue, spending lots of cash on ship repairs and comp...
by CaladanGuard
Sat Nov 17, 2018 9:25 pm
Forum: Traveller
Topic: The futility of Pirates of Drinax?
Replies: 31
Views: 3522

Re: The futility of Pirates of Drinax?

There will come the moment in the campaign, when my players, accustomed to systems where a few dozen starships is considered fairly high traffic, will jump for the first time into a major Aslan system, and their radar screen will just go WHITE with tens of thousands of contacts. I'm looking forward...
by CaladanGuard
Thu Nov 15, 2018 6:49 pm
Forum: Traveller
Topic: [Pirates of Drinax] Drinaxi military at the start of the campaign
Replies: 11
Views: 1554

Re: [Pirates of Drinax] Drinaxi military at the start of the campaign

The Life Events for generating a denizen of the floating palace in book two does have one roll where you can inherit a Star Guard commission (then sell it on if you choose) so I reckon it's a very fair view that the Hawk Warriors do something similar.
by CaladanGuard
Wed Oct 10, 2018 2:57 am
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 72
Views: 15961

Re: So, what's with the supplements?

So what you're saying is that you have to buy the campaign bloat to get the actual meat of the system that gets added alongside them and there will never be a clear separate product that eliminates the need to hunt down the changes piecemeal? Or are the new mechanics covered in specific chapters in...
by CaladanGuard
Tue Oct 02, 2018 6:06 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 457
Views: 77613

Re: Pirates of Drinax - GMs thread

I have run Liberty Port. I ran it more as an aside adventure. They came into port in Sperle (After earning a bit of a name for themselves elsewhere over the last few months) and were approached by the Free Sperle Society, they agreed to help with the procurement and setup of the port facilities and ...
by CaladanGuard
Wed Sep 26, 2018 7:34 pm
Forum: Traveller
Topic: Need Referee help with Secrets of the Ancients campaign
Replies: 5
Views: 1748

Re: Need Referee help with Secrets of the Ancients campaign

Might not work with your group, and might not gel with the current GM mindset of let the players do whatever they want, and roll with it. But my players did something similarly out of character (for them, heh) in an earlier adventure. My solution to regain order and save myself having to rework ever...
by CaladanGuard
Mon Sep 24, 2018 8:01 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 457
Views: 77613

Re: Pirates of Drinax - GMs thread

I feel like someone must have mentioned something about it somewhere...because something similar crept into my campaign. The dorsal barbette only has a 200ish degree forward field of file in my campaign. I have a feeling that the players might have actually started it themselves. Based on the look o...
by CaladanGuard
Mon Sep 10, 2018 9:12 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 3186

Re: Questions on small craft weapons and turrets

I have turrets follow the firmpoint rules. Only single turrets. Two firmpoints for a barbette (which gives you that bigger bang for your buck) and no better range than Close. Small craft weapons also reduce power requirements, so the equipment must also be smaller, they're small craft versions of th...
by CaladanGuard
Thu Aug 30, 2018 10:31 pm
Forum: Traveller
Topic: Ship path visualization
Replies: 9
Views: 1703

Re: Ship path visualization

It's certainly an issue. My Drinax campaign is a bit over a year old now, my GM table is scattered with printed maps with arcane notations where I currently keep track of: My PC's, two small Imperial patrols, the odd larger pirate group, my PC's second pirate ship (The Mercifuge from Adventure 1), a...
by CaladanGuard
Wed Aug 29, 2018 11:51 am
Forum: Traveller
Topic: Is it the right thing to do?
Replies: 4
Views: 1262

Re: Is it the right thing to do?

Having an encounter table like that would be odd. Locking yourself into stupid situations because of a random encounter dice roll would be odd. If for some weird reason you did, then fudging the result is the correct course. No-one comes to Traveller for a session that consists of, "The Imperial Nav...
by CaladanGuard
Sat Aug 04, 2018 9:49 pm
Forum: Traveller
Topic: How wrong is it?
Replies: 8
Views: 1606

Re: How wrong is it?

If you know something. You can prove something. Any law enforcement professional worth his badge (or warrant card, or laser badge) would present what he knows to his team, work to prove it in a correct and legal manner. Especially if it means they weren't actually pointed at the killer. If he's a cr...