Search found 75 matches

by DanDare2050
Thu Jun 06, 2019 11:45 pm
Forum: Traveller
Topic: Are we playing two different games?
Replies: 18
Views: 1200

Re: Are we playing two different games?

Mongoose Traveller 2 has difficulty level based on how difficult something would be for a trained person. (p58) Its rule for negative DMs comes into play when you are doing something like rushing the task, or flying aircraft outside the environment they were designed for. There are also negative DMs...
by DanDare2050
Sat Aug 19, 2017 12:24 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

All in all its a very casual mechanic. No rules change. No changes to the odds. Its easy to GM. The players get it. There is no special way of describing the situation it just plays out naturally.
by DanDare2050
Sat Aug 19, 2017 12:17 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

In a recent game the players were caught in a smuggling op by competitors. When they tried to make a run for the 100 radius jump point they took a hit that damaged the jump drive. With the enemy closing in Captain Harris, both pilot and chief engineer, did a hasty diagnostic of the damage. The truth...
by DanDare2050
Wed Aug 16, 2017 9:43 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

ShawnDriscoll wrote:
Thu Jul 27, 2017 12:47 am
I'm talking about play style.

You're talking about play style and an added mechanic to the game.
No, I'm purely talking about a mechanic.
by DanDare2050
Sun Jul 30, 2017 9:47 am
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

Regarding moving characters from one game master's sub sector to another : https://wiki.roll20.net/My_Vault So each GM can have their own sub sector. Characters can export to a vault and then into a another sub sector game. Normal Roll 20 is free, but there's more you can do with a pro account. Pote...
by DanDare2050
Wed Jul 26, 2017 11:52 pm
Forum: Traveller
Topic: does Traveller 2E not include aliens?
Replies: 52
Views: 7049

Re: does Traveller 2E not include aliens?

The core book has the Vargr and the the Aslan. It then invites you to invent your own or look to various setting companion books for 3rd Imperium.
by DanDare2050
Wed Jul 26, 2017 11:49 pm
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

Shawn, I'm not sure what you are on about. I'm talking about a simple mechanic, not play styles. You can have whatever play style you like. The base traveller mechanic is not a play style, its just the Rules As Written. That's all I'm discussing here. There are the following mechanics that could be ...
by DanDare2050
Wed Jul 26, 2017 12:07 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

ShawnDriscoll I think there is a bit of talking past one another going on here. Consider the base mechanic. There is a target number (average is 8+) Roll 2d6, maybe a boon or a bane, and add a possible modifier to the result. Looking at the dice roll the player knows with certainty if they met the t...
by DanDare2050
Tue Jul 25, 2017 1:23 pm
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

I usually have them roll behind the screen and depending on the effect, give them positive or negative feedback. That will work but has a very different feel. It puts the emphasis on the game master to tell the player how their character feels about their success, because they have no information t...
by DanDare2050
Tue Jul 25, 2017 10:14 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

I usually have them roll behind the screen and depending on the effect, give them positive or negative feedback. That will work but has a very different feel. It puts the emphasis on the game master to tell the player how their character feels about their success, because they have no information t...
by DanDare2050
Tue Jul 25, 2017 10:07 am
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

I offer the idea of abandoning the fixed game clock, which just doesn't agree very well with Traveller , because different adventures have very different rates of time passage. Thanks Steve. However the purpose of open table is casual play, allowing the group to build up a fairly massive number of ...
by DanDare2050
Mon Jul 24, 2017 8:52 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Re: Uncertain Tasks

1. The mechanism I propose does not change the rules or the odds of success. 2. The character may be unsure if they have succeeded or not but will have some level of confidence or doubt. The player can experience the character's uncertainty through this mechanism. For example the target number is 8+...
by DanDare2050
Sat Jul 22, 2017 10:56 am
Forum: Traveller
Topic: Uncertain Tasks
Replies: 24
Views: 2734

Uncertain Tasks

In Traveler 2300 there is defined "uncertain tasks". The player rolls some dice and so does the GM. The GM's roll is kept secret. A combination of the two rolls ends up with the GM giving the player the truth, some truth or no truth. In general I found the idea didn't work because of the implementat...
by DanDare2050
Fri Jul 21, 2017 12:42 am
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

Here is some time tracking stuff I prepared earlier: Time Tracking The campaign date at the start of a session is the date that maps to the current In Real Life date. The players may play over many days or weeks during the session and record the campaign date for when the session is complete and the...
by DanDare2050
Thu Jul 20, 2017 11:41 pm
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

Character Generation in Traveller is more important than it is in games without a life story system. Not only does the player become familiar with their character through the process, they get to know something of the game master's world and the GM can riff off their events and struggles to expand t...
by DanDare2050
Wed Jul 19, 2017 1:53 pm
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

This open gaming idea has worked for D&D and what other games? I know of it being done for Numenera. Not sure what else.Nobody I know of much took up the idea when it was first mooted by Justin Alexander. I only started doing it myself this year in January. It has so far achieved all my objectives.
by DanDare2050
Wed Jul 19, 2017 3:38 am
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

Yes, open table is fully built around the idea of regular, casual play. Its not intended to be the full, rich, role play experience you get from a dedicated table. It does produce fairly vibrant communities though. Connected to the role playing group at the D&D open table there are at least five pri...
by DanDare2050
Tue Jul 18, 2017 9:22 am
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Re: Working Toward a Role20 Open Table Traveller Campaign

Let me see if I understand. There would be a campaign with multiple players, each of whom is responsible for GMing if the story wanders into their designated subsector, and there is a chronological element that requires one week to pass (or one jump) each gaming session. Is that correct? Close. The...
by DanDare2050
Mon Jul 17, 2017 5:35 am
Forum: Traveller
Topic: Working Toward a Role20 Open Table Traveller Campaign
Replies: 11
Views: 1152

Working Toward a Role20 Open Table Traveller Campaign

Hi, this is a topic I have just started over at RPG Geek: https://www.rpggeek.com/article/26391055 I will reproduce my opening statements here. In the real world I formed and run the Kenmore Role Playing Society . We have an Open Table D&D campaign that meets twice a month. 3 GMs (2 more in training...
by DanDare2050
Fri Mar 03, 2017 11:29 pm
Forum: Traveller
Topic: First-Time GM looking for advice
Replies: 5
Views: 743

Re: First-Time GM looking for advice

I read some interesting articles at the Alexandrian about game structures. In those he notes that Traveller has a bit of a blank spot . He wrote a second article musing about how to fill that in. He also looks at creating a " between the stars " structure. And in the following article adds a nice " ...