Search found 358 matches

by arcador
Fri Jun 22, 2018 9:38 am
Forum: Traveller
Topic: Combat in darkness
Replies: 3
Views: 141

Re: Combat in darkness

Which edition? The 2nd doesn't state a specific penalty (or at least I didn't find any).

In low-vision I would impose bane.
In no vision, I would impose chance to miss (1-5 out of 6) and -2 to hit (as if the target is hiding), in case of a hit. Of course, no aiming.
by arcador
Thu Jun 14, 2018 3:06 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 405

Re: Hull design choices and some random suggestions.

A comment from the authors stated that High Guard is not meant to be fully balanced, as the availability of the options written there isn't limited (except perhaps for TL), thus a referee should be careful when granting anything from the book. Some options are clearly better than others. Of course, ...
by arcador
Sat May 19, 2018 4:39 pm
Forum: Traveller
Topic: Live Traveller Q&A?
Replies: 15
Views: 896

Re: Live Traveller Q&A?

Do we have enough interest about this?
by arcador
Sat May 19, 2018 2:39 pm
Forum: Traveller
Topic: Anti Vehicle Weapon Damage
Replies: 4
Views: 240

Re: Anti Vehicle Weapon Damage

RAW it takes ~80.

You can make up a rule that a torpedo hit can open a hole and the ship starts to sink with the speed of sinking = the damage taken from the torpedos, or something like it.

Unfortunately, my experience with torpedoes is only the film "Das boot"
by arcador
Tue May 15, 2018 3:52 pm
Forum: Traveller
Topic: Dodging
Replies: 3
Views: 186

Re: Dodging

To add something
He pointed out that the skills athletics allows you to add it's rating to your Dex.
Use this with caution. It means when a Characteristic check is called, so it will not apply to any other skill used with Dex (i.e. you don't add athletics to your gun combat)
by arcador
Thu May 03, 2018 3:33 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Multimode Decoy
Replies: 6
Views: 491

Re: Beta critique: Element: travele4.pdf: Multimode Decoy

It's not entirely clear how those work. Keeping in mind their outstanding effect, I would rule a variety of ways to counter/reduce their effect. edit: including your idea.
by arcador
Wed May 02, 2018 2:31 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Concentric Attack
Replies: 10
Views: 577

Re: Beta critique: Element: travele4.pdf: Concentric Attack

Quite the punch!

It's not clear whether the operator is busy during the setup time + the flight time.
Also, this is a stretch, but are the launchers busy during the D3 time.
by arcador
Tue May 01, 2018 4:05 pm
Forum: Traveller
Topic: Live Traveller Q&A?
Replies: 15
Views: 896

Re: Live Traveller Q&A?

Saturday. But the majority should decide.

I have already ~11 rules questions + 7 other questions remaining
by arcador
Tue May 01, 2018 2:52 pm
Forum: Traveller
Topic: Live Traveller Q&A?
Replies: 15
Views: 896

Re: Live Traveller Q&A?

I approve (after spamming Matt on Discord)!

edit: it should be recorded
by arcador
Tue May 01, 2018 7:26 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 2364

Re: Missiles auto-loader?

To my understanding a single suite of sensors is enough to fill all sensor stations and operators. I.e. even if you have 50 operators, each with a station, they can perform sensor checks. edit: although not specifically noted, I rule that a single lock/break lock action can be done by a ship against...
by arcador
Mon Apr 30, 2018 3:18 pm
Forum: Traveller
Topic: Pods?
Replies: 14
Views: 611

Re: Pods?

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by arcador
Mon Apr 30, 2018 2:46 pm
Forum: Traveller
Topic: Pods?
Replies: 14
Views: 611

Re: Pods?

If there is a cost, it's lower than the modular hull (or it should be)

According to the text, it takes a few weeks to attach/detach the pod back to the cruiser.
by arcador
Sun Apr 29, 2018 9:48 am
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Salvo Decoy
Replies: 6
Views: 481

Re: Beta critique: Element: travele4.pdf: Salvo Decoy

Unless I do a mistake with the calculations:

Skill 4 (conservative) + Sensors 6 - Long range (4) + 2D - 10 (difficult check) = ?
by arcador
Sun Apr 29, 2018 6:47 am
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Multimode Decoy
Replies: 6
Views: 491

Re: Beta critique: Element: travele4.pdf: Multimode Decoy

Yeah, I agree the operator needs to spend time to configure/operate the decoy. As a side effect, this whole thing can make sensor operator's work more interesting. They will have limited time and might (unless the ship has 231231 sensor stations) need to chose actions - lock; break lock; EW missiles...
by arcador
Sun Apr 29, 2018 6:43 am
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Salvo Decoy
Replies: 6
Views: 481

Re: Beta critique: Element: travele4.pdf: Salvo Decoy

Will that be sufficient? The net will be -4 more compared to the current. (now is -2 from beyond short; -2 more from to Difficult and -2 more from long range)
by arcador
Sun Apr 29, 2018 6:36 am
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Concentric Attack
Replies: 10
Views: 577

Re: Beta critique: Element: travele4.pdf: Concentric Attack

I was looking it from the size of the pod (of the preview). A missile specialist only operates with his section of the armament. It's never listed if there is a limit of a section, but I assume that the pod is the kind of "optimal" size setup. If it depends on the size, it should be something very, ...
by arcador
Sat Apr 28, 2018 7:26 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Concentric Attack
Replies: 10
Views: 577

Re: Beta critique: Element: travele4.pdf: Concentric Attack

It's supposed to be a difficult operation, which requires a specialized operator and a dedicated missile control centre. In terms of gameplay, if it provides rewards, there should be some kind of risk. If there is only reward, it's not fun after a while. --- Maybe if the difficulty raises with 1 ban...
by arcador
Sat Apr 28, 2018 7:07 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Multimode Decoy
Replies: 6
Views: 491

Re: Beta critique: Element: travele4.pdf: Multimode Decoy

So, we need some sort of limitation to avoid multimode decoy spam? It hasn't listed time, so we can assume 1 round. A limitation would be taking the sensor operator to guide and control the decoy, i.e. a few rounds. But does it make sense? If the decoy is autonomous it might not. There could be a li...
by arcador
Sat Apr 28, 2018 6:40 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Salvo Decoy
Replies: 6
Views: 481

Re: Beta critique: Element: travele4.pdf: Salvo Decoy

It takes a round to do this check. But most military ships will have at least a second operator.

Anyway, with the significantly powerful sensors (Very advanced + Enhanced Signal Processing), the DM is high enough to make the check very easy.

Unless it's designed to fool only weak sensor ships.
by arcador
Sat Apr 28, 2018 2:11 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Concentric Attack
Replies: 10
Views: 577

Re: Beta critique: Element: travele4.pdf: Concentric Attack

Perhaps the difficulty can raise with salvo size representing managing more complex control situation?