Search found 258 matches

by arcador
Fri Feb 23, 2018 10:01 am
Forum: Traveller
Topic: Drinax hard copy
Replies: 11
Views: 236

Re: Drinax hard copy

My suggestion is to take photos and send to the staff. I assume they will find some reimbursement.
by arcador
Thu Feb 22, 2018 9:21 am
Forum: Traveller
Topic: Poor wording in the Trade chapter
Replies: 12
Views: 200

Re: Poor wording in the Trade chapter

It's per ton.
by arcador
Tue Feb 20, 2018 10:10 am
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 186

Re: Close Combat Maneuvers - suggestions

Throw or "drag" opponent on grapple check cover this ground, I think.

Of course, you can modify it a little to fit better.
by arcador
Sun Feb 18, 2018 6:21 pm
Forum: Traveller
Topic: Opposed Checks – Need help with rule interpretation
Replies: 8
Views: 134

Re: Opposed Checks – Need help with rule interpretation

We play it simple - whoever gets the higher score, wins; with some rare exceptions.
by arcador
Sat Feb 17, 2018 8:32 am
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 186

Re: Close Combat Maneuvers - suggestions

All good options. I would really like to avoid another roll (especially if it can lead to further rolls). However, avoiding a roll makes the riposte idea difficult since in reduces the range of deviation. Just counting the dice, an opposed roll can result in difference of 10. Single roll vs target 8...
by arcador
Fri Feb 16, 2018 3:06 pm
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 186

Re: Close Combat Maneuvers - suggestions

Thanks! A parry roll to negate damage can lead to boring combat, if the characters are too good at parrying so they nearly always parry. Setting the difficulty of the parry roll based on the skill of the attacker might cure that? Can you give an example? I think I have meant to describe something li...
by arcador
Fri Feb 16, 2018 12:58 pm
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 186

Close Combat Maneuvers - suggestions

Hello, (intro - can jump to the suggestions) I've been browsing the internets for some time searching for a simple, traveller rules-based, fantasy system. While I found a dozen, most of them suffered from one design flaw which follows from directly lending the standard rules, and applying them to th...
by arcador
Fri Feb 16, 2018 12:36 pm
Forum: Traveller
Topic: Kickstarter - Element Class Cruisers Box Set - Now Live!
Replies: 9
Views: 364

Re: Kickstarter - Element Class Cruisers Box Set - Now Live!

As soon as I get back to home, my quids will join the others.
by arcador
Tue Feb 13, 2018 4:36 pm
Forum: Traveller
Topic: DriveThruRPG Traveller Sale
Replies: 1
Views: 94

Re: DriveThruRPG Traveller Sale

It's a bad policy to discount new merchandise right away, and one of the reasons is the one you mentioned as well.
by arcador
Tue Feb 13, 2018 4:34 pm
Forum: Traveller
Topic: Core Rulebook Upgrade
Replies: 1
Views: 136

Re: Core Rulebook Upgrade

Thanks!

Any idea what are the changes, if there are such?

edit: I think I found. It's the same as the B&W because the previous one had some outdated tables. If there are other changes, my spot check failed.
by arcador
Tue Feb 13, 2018 11:02 am
Forum: Traveller
Topic: The Sword Worlds
Replies: 4
Views: 179

Re: The Sword Worlds

It already sounds good (judging from the "State of the Mongoose 2017" post)!
by arcador
Mon Feb 12, 2018 7:33 pm
Forum: Traveller
Topic: Element Cruiser Box Set Kickstarter - Feb 16th 10am
Replies: 4
Views: 430

Re: Element Cruiser Box Set Kickstarter - Feb 16th 10am

Looks good!

Especially the onboard campaign supplement!

In our gaming, we've had several sets of sessions on boards of space stations/ships, and it was pretty cool.
by arcador
Thu Feb 08, 2018 2:28 pm
Forum: Traveller
Topic: My adventures are up on DriveThruRPG!
Replies: 3
Views: 162

Re: My adventures are up on DriveThruRPG!

Checked out the previews.

Your production qualities are extremely high! Well done! I am impressed.
by arcador
Mon Feb 05, 2018 4:54 pm
Forum: Traveller
Topic: Combat damage effects and charactiscs DM
Replies: 11
Views: 255

Re: Combat damage effects and charactiscs DM

Initially, used to HP and similar pools, taking damage directly from the Stats was a distant idea to me.

However, in practice, I admit it's a really clever and simple system that reflects the injury level.
by arcador
Thu Feb 01, 2018 8:04 pm
Forum: Traveller
Topic: Is there a comprehensive 2nd ed Errata?
Replies: 8
Views: 456

Re: Is there a comprehensive 2nd ed Errata?

About the parry reaction , our group have a house rule. You can use it if you like it: Parrying uses the melee skill (which is Skill + stats). This means that even an unskilled character with a shield and a positive modifier in STR can benefit somewhat from parry. Of course, this house rule can resu...
by arcador
Wed Sep 06, 2017 3:54 pm
Forum: Traveller
Topic: does Traveller 2E not include aliens?
Replies: 52
Views: 2716

Re: does Traveller 2E not include aliens?

I emailed Matt about the companion. The bad news is - they delayed it to early 2018. Good news is, it's going to happen.
by arcador
Wed Aug 23, 2017 7:07 am
Forum: Traveller
Topic: does Traveller 2E not include aliens?
Replies: 52
Views: 2716

Re: does Traveller 2E not include aliens?

Btw, I am not seeing the Traveller Companion in the Release schedule. How is it going with this one?
by arcador
Wed Jul 19, 2017 7:20 am
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 6062

Re: Revisiting Fighters in a Post High Guard Era

Pulse lasers can be serious threats, especially when three of them built with the Very High Yield tech advantage are placed in a triple turret. Turret damage jumps from the standard TL single turret's range of 2-12 to the triple turret's range of 10-16 (i.e. 2D+4 plus VHY effects). You can place hi...
by arcador
Sun Jun 11, 2017 7:28 am
Forum: Traveller
Topic: MgT 2e Missile Damage
Replies: 8
Views: 768

Re: MgT 2e Missile Damage

In my .pdf the text exists.

Where did you get yours?

As regarding the gameplay - limiting effect to the number of missiles is a good mechanic (already tested several times).

Missiles, unlike MgT1, are a viable strategy now (but expensive).
by arcador
Mon May 29, 2017 5:09 pm
Forum: Traveller
Topic: What is the RAM grenade launcher?
Replies: 12
Views: 688

Re: What is the RAM grenade launcher?

Thank you all for the info!

Still, isn't 2 kg a little to light? Perhaps I am biased by the image from the book, where it looks big.