Search found 416 matches

by arcador
Fri Jun 12, 2020 2:22 pm
Forum: Traveller
Topic: Official Traveller Core Rulebook Update
Replies: 29
Views: 4930

Re: Official Traveller Core Rulebook Update

Nice! Was about time and also, timely with the pdf release of some new books/campaigns!
by arcador
Sun Jan 19, 2020 3:49 pm
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 7095

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

Well, chaff, as written, only reduces salvo attack by 1, thus this is only 1 missile.

When 200 fly, 1 is hardly a difference.
by arcador
Fri Jan 17, 2020 3:46 pm
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 7095

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

There are rules how to use them to hit. In general, a good gunner will stop missiles in 1:1 ratio though. Dogfighters get +4 to hit, interceptors get +2 to hit. However, interceptors have 3/6 chance to stop torpedos and 100% missiles. We can translate this to 50% effectiveness for torpedos, for flee...
by arcador
Fri Jan 17, 2020 3:39 pm
Forum: Traveller
Topic: How to let players generate the characters they want without letting them min/max?
Replies: 22
Views: 3995

Re: How to let players generate the characters they want without letting them min/max?

I've stated that in other topics, but might be good to add it here as well. Two things - from experience: 1. Don't mix random and point-by characters together. The latter are usually over-specialized in a particular thing. 2. Point-by characters tend to be very, very, very strong in one area. This m...
by arcador
Thu Jan 16, 2020 5:12 pm
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 7095

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

Fragmentation missiles kill normal missiles at 1:1 rate in ship combat. Not sure if there are differences for fleet combat.
by arcador
Thu Jan 16, 2020 3:45 pm
Forum: Traveller
Topic: Exactly how foolish was I?
Replies: 10
Views: 2432

Re: Exactly how foolish was I?

It was a well-staged financial fraud by a shady government deal, which benefited several individuals a lot, hundreds smaller by some, and indebted millions. The latter were not in-fact indebted directly, but with the government trying to amend things in the rigid way they can, passing the ball from ...
by arcador
Wed Jan 15, 2020 3:23 pm
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 7095

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

If you're going to use fleet combat rules, I have a few minor tweaks (house rules), which might give you ideas to address some issues: - Mass drivers should not be applicable for ship-to-ship combat, and in consequence - fleets. Put some penalty to discourage use. Otherwise, it can become a too stro...
by arcador
Thu Jan 09, 2020 2:01 pm
Forum: Mongoose General Discussion
Topic: State of the Mongoose 2019
Replies: 37
Views: 17436

Re: State of the Mongoose 2019

All right, I've made my marks on some of the incoming books (Sword worlds + Aliens). Budget is allocated, for now. I hope my pc mouse doesn't break again, out of warranty.
by arcador
Wed Jan 08, 2020 2:45 pm
Forum: Traveller
Topic: What do you think of these Pcs?
Replies: 6
Views: 1999

Re: What do you think of these Pcs?

Why do they all have leadership (except the medic)?
by arcador
Mon Dec 23, 2019 6:01 pm
Forum: Traveller
Topic: Naval Campaign Book questions
Replies: 6
Views: 1237

Re: Naval Campaign Book questions

There are two rules. One is creating a detachment/team. There, picking only A-team people makes the detachment/team better (gives positive DM to the check). The 2nd is what happens to the crew/detachment when you take parts of it off. This rule is invoked only if you make permanent changes, or if th...
by arcador
Mon Dec 23, 2019 1:32 pm
Forum: Traveller
Topic: Naval Campaign Book questions
Replies: 6
Views: 1237

Re: Naval Campaign Book questions

Check this one though, it is again the same in the Deepnight Revelation Referee book: - On page 17 (Naval book), if we form a Detachment since we pick top guns, the remaining crew may suffer. In the check modifiers, I see: if an "A" team detachment was formed +2 DM. I assume this is -2 DM, since rem...
by arcador
Wed Dec 18, 2019 12:11 pm
Forum: Traveller
Topic: Grenade Damage on a Failed Attack Roll
Replies: 6
Views: 1079

Re: Grenade Damage on a Failed Attack Roll

I’d make them roll a check. Difficulty based on size of target with modifiers for range. If you’re just trying to get close, it would probably be Routine. Over a wall or into a pit or ditch, Average. Through a window, Difficult. And so forth. As for failures - you could simply rule 1 m off per nega...
by arcador
Fri Dec 13, 2019 11:28 am
Forum: Traveller
Topic: Studying Athletics at university
Replies: 18
Views: 1743

Re: Studying Athletics at university

This will confirm what some of you said - the equivalent of sports academy. Here (in Bulgaria) we have Sports Academy. It is equivalent to University - same titles i.e. you can become PhD in Sport. Depending on the branch, you can focus on different things: sports, pedagogy, public health. I know a ...
by arcador
Wed Dec 11, 2019 10:52 am
Forum: Traveller
Topic: Deepnight Revelation
Replies: 146
Views: 27084

Re: Deepnight Revelation

I can't wait to have NPC character who took the mission to get away from his wife. ... Only for her to be able to find him before Terminus point.
by arcador
Tue Dec 10, 2019 3:05 pm
Forum: Traveller
Topic: Modifiers for Electronics (sensors) checks
Replies: 4
Views: 808

Re: Modifiers for Electronics (sensors) checks

Nice list!

Most of us already know this, but not all sensor checks are for detection, thus some equipment might help only detection or electronic warfare (countermeasure suit) or does not stack with other modifiers (countermeasure suit).
by arcador
Fri Dec 06, 2019 3:08 pm
Forum: Traveller
Topic: Behind the Claw
Replies: 120
Views: 48185

Re: Behind the Claw

(feeding the off-topic) Didn't they "fix" this? Or was it only in Europe? On mine, there is a battery setting, which allows to unthrotle the phone while knowing the battery life is already impaired. Can result in phone suddenly shutting down as it can't use the required voltage (I may speak bs, but ...
by arcador
Thu Dec 05, 2019 2:46 pm
Forum: Traveller
Topic: Give advise to A Rookie Player who was A GM for almost 18 years
Replies: 3
Views: 713

Re: Give advise to A Rookie Player who was A GM for almost 18 years

Apply detachment from expectations when rolling a char... too late now.

Apply detachment from expectations in the game.
by arcador
Thu Dec 05, 2019 2:41 pm
Forum: Traveller
Topic: What do you think of my Drinax Character?
Replies: 15
Views: 1475

Re: What do you think of my Drinax Character?

Damn, and I thought the point-buy system is rigged.
by arcador
Wed Dec 04, 2019 12:29 pm
Forum: Traveller
Topic: Naval Campaign Book questions
Replies: 6
Views: 1237

Re: Naval Campaign Book questions

Thanks for the response!
by arcador
Tue Dec 03, 2019 8:29 am
Forum: Traveller
Topic: MgT2 skill-level philosophy ???
Replies: 11
Views: 1626

Re: MgT2 skill-level philosophy ???

Check out the skill check section which will tell you when to roll for checks. Most of the mundane times it's not necessary. Checks are made when there are stakes, when there is pressure, when time is not enough. Why would anyone make a check when there is 2,8% chance of fail and insignificant conse...