Search found 376 matches

by arcador
Wed Jan 09, 2019 12:33 pm
Forum: Traveller
Topic: Stunner vs. creatures in 1E
Replies: 1
Views: 113

Re: Stunner vs. creatures in 1E

If they don't have END (like in 2E) you can rule that 1/3 of their HP is END, can also modify it a little depending on the creature. Obviously only do this if there is STUN weapon around.
by arcador
Fri Jan 04, 2019 11:57 am
Forum: Traveller
Topic: Traveller Companion: Test Driving the Background and Career Packages
Replies: 14
Views: 599

Re: Traveller Companion: Test Driving the Background and Career Packages

Tbh, I would allow them for a char played by a guest player who will most likely play 1 session. If he wants to play more afterwards, the rest of the generation methods are well balanced.
by arcador
Mon Dec 31, 2018 12:38 pm
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 548

Re: Vehicle Handbook

Compared to 1st ed, a lot of things had their price changed.

The two which I remember:

Battle dress became almost 10 times cheaper.
Spare parts became 10 times more expensive.


I assume they made the grav vehicles far more expensive than before.
by arcador
Sat Dec 29, 2018 9:17 am
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 548

Re: Vehicle Handbook

The new one uses more streamlined rules (easier), which also allow for more "sway" of interpretation. The rules are simpler, but some edge cases might appear. However, I am not familiar with the rules of the 1st edition, only know that it's more complex. Haven't made a comparison of weapon firepower...
by arcador
Fri Dec 28, 2018 9:28 pm
Forum: Traveller
Topic: errata book?
Replies: 15
Views: 819

Re: errata book?

House rules - it can be like a community companion :D (free ofc)

For practical purposes, I like the errata to be more flexible - (3) and (4). (2) will also work for me.
by arcador
Fri Dec 28, 2018 8:29 pm
Forum: Traveller
Topic: How to ensure the villain escapes no matter what
Replies: 6
Views: 555

Re: How to ensure the villain escapes no matter what

You can't. That is the charm of rpgs - you can't, unless you use some cheesy stuff, but then you lose the respect of the players.
by arcador
Fri Dec 28, 2018 3:04 pm
Forum: Traveller
Topic: errata book?
Replies: 15
Views: 819

Re: errata book?

Something new to add: CSC Page 43 - the Torpedo description (is a copy of the Laser Cannon)! Mailed Matt about it, here is what he sent: Torpedo : Effectively an underwater missile, torpedoes are large and unwieldy weapons when they first appear, but can prove extremely threatening to even the large...
by arcador
Sat Dec 22, 2018 2:38 pm
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 77
Views: 3697

Re: The Traveller Companion - PDF & Pre-Order

Yes, I spotted that too. Seems a page or a few paragraphs are missing (or perhaps even a piece of ART!) edit: removed a piece that I read wrong. Some pieces not clear to me on Page 161 1): PD with dogfighting missiles doesn't mention they have to make a successful attack roll. So, do they auto hit, ...
by arcador
Sat Dec 22, 2018 7:10 am
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 77
Views: 3697

Re: The Traveller Companion - PDF & Pre-Order

The book, so far, is pretty good. I think it's definitely better the ones from 1st ED. There are some minor discrepancies (will compile a list), but the consistency is solid. No "critical" errors this far. There are some areas which could use a little better formatting, to increase comprehension. It...
by arcador
Sat Dec 22, 2018 7:02 am
Forum: Traveller
Topic: errata book?
Replies: 15
Views: 819

Re: errata book?

If we manage to make the Q&A with Matt, some of the questions will get more answers! I have a list prepared which is maturing on some of my electronic notebooks.
by arcador
Thu Dec 13, 2018 10:28 am
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 55
Views: 2052

Re: Space Combat Hit Location.

Yes, I play that, theoretically, a good shot (high dmg roll) from a small arm can do 1 dmg to an unarmored craft (as RAW). To my memory Effect is lost in scaling the damage. I might be wrong. 10 dton ship has 4 Hull points. This means it suffers 2 criticals from 1 dmg. Hull hit will most likely be f...
by arcador
Sun Dec 09, 2018 4:12 pm
Forum: Traveller
Topic: How do I persuade A Player to take A Deal?
Replies: 4
Views: 343

Re: How do I persuade A Player to take A Deal?

give him 20 bucks
by arcador
Wed Nov 28, 2018 3:41 pm
Forum: Traveller
Topic: GMing: Tracking details during Combat (CRB, Chapter 3)
Replies: 3
Views: 622

Re: GMing: Tracking details during Combat (CRB, Chapter 3)

We track (with who tracks what): GROUND: * Who's turn is in the round - Ref * Dodges - Players their own, Ref the npcs (but as Dilbert stated, npc don't always dodge or aim) * Check/attack scores - Players vs a target the Ref gave them (unless secreted, then only the Ref) * Check effect - Ref types,...
by arcador
Fri Oct 19, 2018 9:41 am
Forum: Traveller
Topic: The Traveller Companion - Finalised!
Replies: 17
Views: 2758

Re: The Traveller Companion - Finalised!

Looks good!

In case you need further playtesting, I know someone who can help related to game mechanics :mrgreen:
by arcador
Thu Oct 18, 2018 8:59 am
Forum: Traveller
Topic: Impressive Traveller Geomorph Map Tool!
Replies: 3
Views: 1483

Re: Impressive Traveller Geomorph Map Tool!

Well done! The quality is outstanding!
by arcador
Fri Sep 21, 2018 9:40 am
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 12
Views: 1784

Re: Traveller 2nd Edition Errata

The CSC Track trait is official. I emailed Matt some time ago and he confirmed it's an omission. The trait stays. Also, can someone elaborate a little on this one: "Page 135, Vehicle Critical Hits Where results “increase hull severity”, apply a hull critical hit at the lowest level not yet applied.....
by arcador
Fri Aug 17, 2018 1:30 pm
Forum: Traveller
Topic: Combat Arm - Overpowered?
Replies: 6
Views: 1426

Re: Combat Arm - Overpowered?

I will repeat what others said. Purely by game rules, it is damn overpowered, both as net effect and listed price. But traveller was never a game to be played purely by game rules (at least classic and mgt). What the other people here said makes a lot of sense. For a year, I train with weights, most...
by arcador
Fri Jul 13, 2018 12:35 pm
Forum: Traveller
Topic: Traveller Companion
Replies: 13
Views: 1743

Re: Traveller Companion

It's a book mostly full of rules. Even if we wait for a bit more, I would prefer it polished rather than having flaws cause by hurrying up.
by arcador
Fri Jun 22, 2018 9:38 am
Forum: Traveller
Topic: Combat in darkness
Replies: 3
Views: 2341

Re: Combat in darkness

Which edition? The 2nd doesn't state a specific penalty (or at least I didn't find any).

In low-vision I would impose bane.
In no vision, I would impose chance to miss (1-5 out of 6) and -2 to hit (as if the target is hiding), in case of a hit. Of course, no aiming.
by arcador
Thu Jun 14, 2018 3:06 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 3820

Re: Hull design choices and some random suggestions.

A comment from the authors stated that High Guard is not meant to be fully balanced, as the availability of the options written there isn't limited (except perhaps for TL), thus a referee should be careful when granting anything from the book. Some options are clearly better than others. Of course, ...