Search found 57 matches

by Garran
Mon Dec 02, 2019 1:27 am
Forum: Traveller
Topic: 1 question on Huscarle Fleets
Replies: 46
Views: 1345

Re: 1 question on Huscarle Fleets

A couple of things came to mind reading the thread: Even if you're outside a planetary/solar gravity well, you're still going to be inside the galactic one (barring a record breaking long-distance misjump), so the M-Drive still has something to 'relate' to. This has to happen to some degree, otherwi...
by Garran
Sat Nov 30, 2019 11:16 am
Forum: Traveller
Topic: What rank would the commander hold? and suggested Skill DM?
Replies: 4
Views: 216

Re: What rank would the commander hold? and suggested Skill DM?

Considering the traditions of Drinax... Is Lord Wrax gone? If he's still around then he'd be the natural choice to command them, and his title would be... the same as it always was, unless Rao chooses to add another one. If Lord Wrax isn't around anymore (for whatever reason) then the title would be...
by Garran
Sat Nov 30, 2019 1:17 am
Forum: Traveller
Topic: New vs Previous Traveller
Replies: 30
Views: 1938

Re: New vs Previous Traveller

Re the terminology confusion, RPGs - except for a few that explicitly split them into separate stats - generally roll agility and dexterity (as real-world terms) together under a single stat, which gets game-termed as one of the two. Dexterity is the "traditional" choice, at least among pen-and-pape...
by Garran
Thu Nov 28, 2019 9:29 am
Forum: Traveller
Topic: New vs Previous Traveller
Replies: 30
Views: 1938

Re: New vs Previous Traveller

I'm not quite sure what you're asking there? Throwing things is covered by Athletics under both systems. (Athletics/Coordination in 1E and Athletics/Dexterity in 2E.) If you only have the 1E book and maybe misinterpreted the previous post, Athletics still has specializations - they're just straightf...
by Garran
Tue Nov 26, 2019 3:18 pm
Forum: Traveller
Topic: New vs Previous Traveller
Replies: 30
Views: 1938

Re: New vs Previous Traveller

1E handled difficulty as a modifier to the check with a fixed target number, 2E assigns a target number for difficulty. The math is the same but arrived at differently, but it's worth bearing in mind when translating difficulties and target numbers between editions. Jump mechanics are different beca...
by Garran
Thu Sep 26, 2019 7:25 am
Forum: Traveller
Topic: What extra ships should she give Ferrik?
Replies: 3
Views: 1061

Re: What extra ships should she give Ferrik?

We have very different views about level-scaling in games, so leaving that argument aside, there are two specific problems with doing so in the adventure in question: If Redthane has a battle-capable squadron that can take on multiple high-tech raiders then he probably wouldn't be there in the first...
by Garran
Sun Sep 22, 2019 5:07 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 21548

Re: Ship Combat: The Particle Barbette

There'd still be the tradeoff that if you're using your Fire Control for PD, you're not using it to help stop the ship (or whatever) that's actually flinging the missiles your way. In any case, absent applying the laser DM bonus, I don't see any reason why you wouldn't switch over, nor any particula...
by Garran
Sun Sep 22, 2019 2:25 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 21548

Re: Ship Combat: The Particle Barbette

High Guard has other energy weapons but only as barbette/bay/spinal mounts. Of the turrets listed there the only new one is the laser drill, so it's still laser-only any which way.
by Garran
Sat Sep 21, 2019 9:47 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 21548

Re: Ship Combat: The Particle Barbette

My guess would be that it's an artifact of lasers being the only turret-mount energy weapons in the core book. I don't think that High Guard includes any but if you had turret-mounted energy weapons of some other sort (including particle-based ones) then there's no reason you shouldn't be able to us...
by Garran
Sat Sep 21, 2019 9:29 pm
Forum: Traveller
Topic: What extra ships should she give Ferrik?
Replies: 3
Views: 1061

Re: What extra ships should she give Ferrik?

The NPCs shouldn't get to artificially scale up with the PCs or there isn't much point in the PCs actually gaining/improving anything. Ferrik has what he has. If the PCs have four ships to his one, he doesn't get to escape. He knows this, and so will everyone else. That means there's a better-than-a...
by Garran
Fri Sep 20, 2019 8:38 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 464
Views: 87601

Re: Pirates of Drinax - GMs thread

The information about the Aslan strikes me as something that would be readily available given the context. Pretty much all of it is basic library stuff for the Trojan Reach, and leaving that aside, you've got the Scholar's Tower, Kasiyl, and all and sundry people who would deal with (or be from) the...
by Garran
Tue Sep 17, 2019 9:38 pm
Forum: Traveller
Topic: Pirate Booty Quick Mechanics
Replies: 8
Views: 1699

Re: Pirate Booty Quick Mechanics

I don't see the need for a bunch of tables for this: the off-camera ship simply generates a certain amount of return on investment (much like unused ship ownership from chargen can). You only need to worry about it beyond that when the story specifically calls for it, such as during the Sun & Shadow...
by Garran
Tue Sep 17, 2019 6:22 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 21548

Re: Ship Combat: The Particle Barbette

I hear this "only governments can censor" a lot in the west, and not much in the east. I don't understand where it comes from. When I learned English, the dictionary certainly didn't define censorship as requiring a government. And anyway, the moderators of a community effectively are their communi...
by Garran
Tue Sep 17, 2019 2:36 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 38
Views: 5170

Re: New Adventure Start: Flatlined

One character being stronger overall can still work out as long as every character has some specific area(s) of strength that are relevant to the game, though the wider the spread in numbers, the more difficult this gets. I'm of the feeling that nonrandom methods make for much better games overall, ...
by Garran
Sat Sep 14, 2019 3:58 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 21548

Re: Ship Combat: The Particle Barbette

On the rule hair-splitting front, I'm pretty sure that it would say "the firer" or "the firer and anyone close to them" if they were meant to be included. On the game implications front, having the Harrier's primary (and only significant) weapon hit the crew with lethal radiation doses is both nonse...
by Garran
Mon Sep 09, 2019 2:56 pm
Forum: Traveller
Topic: 2 potential errors in Pirates of Drinax
Replies: 5
Views: 1871

Re: 2 potential errors in Pirates of Drinax

1) Just badly put. In that case they'd be a bastard daughter.
2) Generally, newer material would supplant older. You could instead interpret it that they have 20 ships, of which 8 are significant and the others are minor (and thus not counted in the earlier book), such as small craft.
by Garran
Wed Aug 21, 2019 1:20 am
Forum: Traveller
Topic: House Rules: Character Generation aka Traveller Creation
Replies: 7
Views: 1703

Re: House Rules: Character Generation aka Traveller Creation

Of the last two PBPost games I've played in, #2 and #3 have been in use and #4 has been handled as one reroll per term (only usable for that term), rather than paying for them.

It gives much more control over how the character turns out but it certainly isn't completely to order.
by Garran
Sat Aug 03, 2019 12:33 pm
Forum: Traveller
Topic: 2nd edition rules queries (Character generation, and vehicle weapons)
Replies: 19
Views: 1979

Re: 2nd edition rules queries (Character generation, and vehicle weapons)

I can't help with #3, but... #1: Every game I've seen so far uses the second version (you get basic training and a roll in the first term). #2: There are no other restrictions on the skills chosen. This is a by-design element of customization under the player's control; you can be better at the thin...
by Garran
Thu Jul 25, 2019 3:01 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 21548

Re: Ship Combat: The Particle Barbette

AnotherDilbert wrote:
Thu Jul 25, 2019 2:06 pm
Apparently part of the backstory is that the original crew killed itself this way, as you pointed out earlier:
The radiation blast was from a drive malfunction as they jumped in. Unless they were trying to use the barbette for improvised ion propulsion, it wouldn't qualify as the cause. ;)
by Garran
Tue Jul 09, 2019 4:15 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 464
Views: 87601

Re: Pirates of Drinax - GMs thread

Enormous technological changes disrupt the social and economic order of a society. Even if the leadership likes the idea of uplift, there's the reality of massive unrest when everything that people are used to is overturned all at once.