Search found 104 matches

by Garran
Fri Nov 13, 2020 6:44 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 167302

Re: Pirates of Drinax - GMs thread

The main issue with taking the Henry Ford is that it would be difficult to do that and still have a good shot at the Martin. Attacking it in-system, even if it was pulled off before the escorts arrived, would mean that the players are IDed and won't have any chance of getting close to the Martin lat...
by Garran
Thu Nov 12, 2020 7:00 pm
Forum: Traveller
Topic: How did the K'kree ever survive?
Replies: 14
Views: 753

Re: How did the K'kree ever survive?

Here's another possibility: they pushed out into other systems because their maniacal extermination of every meat-eating creature inevitably caused the planetary ecosystem to crash. And guess what happens on every new world they move to? They aren't just a threat because you might be a meat-eater. T...
by Garran
Sat Nov 07, 2020 1:49 pm
Forum: Traveller
Topic: Vargr careers seem odd
Replies: 7
Views: 864

Re: Vargr careers seem odd

Balance in the math apparently isn't something that they're designing for with this book, so... Some of the specializations with higher difficulties seem to have more rank-up benefits associated with them, so in theory you get more out of them if you go for 5/6 terms and succeed at both rolls in eve...
by Garran
Fri Nov 06, 2020 3:27 pm
Forum: Traveller
Topic: Aliens of Charted Space Vol. 1 - It Is Here!
Replies: 23
Views: 2533

Re: Aliens of Charted Space Vol. 1 - It Is Here!

Well, I don't know if we need a reason to hit Vargr with bats. It is the only way they will learn... We wanted to create a slightly greater spread between various alien races. This is only a slight dip - remember, characteristics do not work quite the same in Traveller as (say) traditional D&D-styl...
by Garran
Fri Nov 06, 2020 11:43 am
Forum: Traveller
Topic: Aliens of Charted Space Vol. 1 - It Is Here!
Replies: 23
Views: 2533

Re: Aliens of Charted Space Vol. 1 - It Is Here!

Umm. Is there a reason for Vargr getting hit by a nerf-bat, or is this a typo?

Characteristics: STR-2, DEX +1, END-1

Instead of Str -1 from the core book.
by Garran
Thu Nov 05, 2020 2:17 am
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 7798

Re: JTAS sensor rules

There's enough magic technology involved in Traveller's starships, and not just when it comes to power generation, to suppose that there's some form of heat dampening involved with the fusion reactor that at least brings it down to manageable levels.
by Garran
Fri Oct 23, 2020 4:04 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 167302

Re: Pirates of Drinax - GMs thread

Tech-World is essentially a haven for mad scientists who occasionally produce something useful, and in that sense, it's true that Jali is no different. She's isn't likely to give it another shot until she has a better version of the nanotech ready, though - and unless someone sabotages her work agai...
by Garran
Wed Oct 21, 2020 10:46 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 167302

Re: Pirates of Drinax - GMs thread

No reason Jali couldn’t be cured. But what would she do at that point? She’s been driven to recklessness in her labratory by this project, and having inadvertently allowed herself to be taken over by the nanotech, would she turn back now even if she were cured? Except that's not what actually happe...
by Garran
Wed Oct 21, 2020 8:01 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 167302

Re: Pirates of Drinax - GMs thread

It has occurred to me that the ending assumes that Jali either gets blown to bits or puts her nanotech to the test, but is there a reason why her nanotech couldn't be disabled/cured as a middle ground? The Archon earlier in the story has his own nanotech that could do this and the Immortal Protector...
by Garran
Fri Oct 09, 2020 5:14 pm
Forum: Traveller
Topic: Medical care cost
Replies: 9
Views: 3507

Re: Medical care cost

Aboard a ship I'd figure that occasional/everyday/minor stuff like headache pills is folded into 'life support' costs. You'd only be looking at medical bills if something extraordinary is needed, and in most cases the maintenance of the ship could reasonably be construed to cover things like resuppl...
by Garran
Sun Sep 20, 2020 12:30 pm
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 20
Views: 4895

Re: Higher tech items on a lower tech world

The major limitation on them doing this is that they probably don't have a whole lot to offer in return, especially at lower TLs where even their raw resource output will be minimal. That said, I don't actually see it as a problem if the PCs end up in that situation: they may be able to overthrow th...
by Garran
Tue Sep 15, 2020 1:29 pm
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 14
Views: 3695

Re: Rethinking Athletics Specialties

Given the serious impact on the skill's utility by making it over-specialized, if you're bothered by the lack of ''sport-specific' options, I'd suggest simply allowing the player to pick one such thing to get an extra +1 on (as long as it's at least vaguely related to the stat). Maybe one thing per ...
by Garran
Sun Aug 30, 2020 5:43 am
Forum: Traveller
Topic: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke
Replies: 7
Views: 2749

Re: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke

Yeah, that's my take on it too. They *have* a class A-worthy starport, if only there was the means to run it like one. Likewise with the tech. They have the tech-theory and can make things on an artisanal scale if they have the resources... but they usually don't. Not without selling off yet another...
by Garran
Wed Aug 05, 2020 2:59 pm
Forum: Traveller
Topic: New Era, how accurate?
Replies: 35
Views: 12036

Re: New Era, how accurate?

While it's true that material will eventually run out, you can evolve a setting into something new (or at least different) without going the lazy "rocks fall, everyone dies" route that happened with some of those brands. The Imperium getting into a civil war, a major schism/unrest, or even just star...
by Garran
Sun Aug 02, 2020 9:22 am
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 19
Views: 6980

Re: Fuel costs--jumps vs. weeks of operation

A ship that doesn't jump can run for a very long time on its fuel: even a basic far trader can go for 84 weeks before emptying its tank. This isn't a bug: a ship that isn't making regular jumps is probably going to be staying in system (in whatever capacity) for a long time.
by Garran
Sun Aug 02, 2020 9:17 am
Forum: Traveller
Topic: Are Multiple Medic Checks Allowed?
Replies: 9
Views: 2908

Re: Are Multiple Medic Checks Allowed?

Surgeries in this case imply some pretty serious work being done on the person, so you probably can't just keep doing one after the other - their body can only take so much. Very high-tech medical equipment and/or medical drugs would lessen the impact, but it shouldn't be a case of 'sit there and ro...
by Garran
Thu Jul 09, 2020 2:46 pm
Forum: Traveller
Topic: Grappling Question
Replies: 10
Views: 1221

Re: Grappling Question

Yes, those options exist, but as I read the section, they're there when you want to end a grapple that the other person is maintaining with their choice of effect - which could be the initial attacker if the other side is turning out to be better at it than expected and is now maintaining one agains...
by Garran
Thu Jul 09, 2020 12:36 am
Forum: Traveller
Topic: Grappling Question
Replies: 10
Views: 1221

Re: Grappling Question

Unless I'm misreading the section, a grapple attack results in a single effect being applied and that's that. It does NOT automatically continue until broken (unlike d20 systems). If you want to keep a grapple going then you have to choose that specific effect, in which case you don't get to do anyt...
by Garran
Tue Jul 07, 2020 10:52 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 167302

Re: Pirates of Drinax - GMs thread

That might have been the original idea, but I can see a few good reasons not to go with it: Using Hroal that many times would be narratively awkward (he'd be figuring into three adventures by default), and would also cause an issue if he was eliminated (somewhat likely in ToS) in one of the stories ...
by Garran
Sat Jul 04, 2020 7:06 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 167302

Re: Pirates of Drinax - GMs thread

DriveThru PDFs here, and both of those pictures are present in them.