Search found 94 matches

by Garran
Sun Sep 20, 2020 12:30 pm
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 9
Views: 167

Re: Higher tech items on a lower tech world

The major limitation on them doing this is that they probably don't have a whole lot to offer in return, especially at lower TLs where even their raw resource output will be minimal. That said, I don't actually see it as a problem if the PCs end up in that situation: they may be able to overthrow th...
by Garran
Tue Sep 15, 2020 1:29 pm
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 5
Views: 233

Re: Rethinking Athletics Specialties

Given the serious impact on the skill's utility by making it over-specialized, if you're bothered by the lack of ''sport-specific' options, I'd suggest simply allowing the player to pick one such thing to get an extra +1 on (as long as it's at least vaguely related to the stat). Maybe one thing per ...
by Garran
Sun Aug 30, 2020 5:43 am
Forum: Traveller
Topic: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke
Replies: 7
Views: 881

Re: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke

Yeah, that's my take on it too. They *have* a class A-worthy starport, if only there was the means to run it like one. Likewise with the tech. They have the tech-theory and can make things on an artisanal scale if they have the resources... but they usually don't. Not without selling off yet another...
by Garran
Wed Aug 05, 2020 2:59 pm
Forum: Traveller
Topic: New Era, how accurate?
Replies: 28
Views: 3162

Re: New Era, how accurate?

While it's true that material will eventually run out, you can evolve a setting into something new (or at least different) without going the lazy "rocks fall, everyone dies" route that happened with some of those brands. The Imperium getting into a civil war, a major schism/unrest, or even just star...
by Garran
Sun Aug 02, 2020 9:22 am
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 16
Views: 1748

Re: Fuel costs--jumps vs. weeks of operation

A ship that doesn't jump can run for a very long time on its fuel: even a basic far trader can go for 84 weeks before emptying its tank. This isn't a bug: a ship that isn't making regular jumps is probably going to be staying in system (in whatever capacity) for a long time.
by Garran
Sun Aug 02, 2020 9:17 am
Forum: Traveller
Topic: Are Multiple Medic Checks Allowed?
Replies: 9
Views: 1400

Re: Are Multiple Medic Checks Allowed?

Surgeries in this case imply some pretty serious work being done on the person, so you probably can't just keep doing one after the other - their body can only take so much. Very high-tech medical equipment and/or medical drugs would lessen the impact, but it shouldn't be a case of 'sit there and ro...
by Garran
Thu Jul 09, 2020 2:46 pm
Forum: Traveller
Topic: Grappling Question
Replies: 10
Views: 728

Re: Grappling Question

Yes, those options exist, but as I read the section, they're there when you want to end a grapple that the other person is maintaining with their choice of effect - which could be the initial attacker if the other side is turning out to be better at it than expected and is now maintaining one agains...
by Garran
Thu Jul 09, 2020 12:36 am
Forum: Traveller
Topic: Grappling Question
Replies: 10
Views: 728

Re: Grappling Question

Unless I'm misreading the section, a grapple attack results in a single effect being applied and that's that. It does NOT automatically continue until broken (unlike d20 systems). If you want to keep a grapple going then you have to choose that specific effect, in which case you don't get to do anyt...
by Garran
Tue Jul 07, 2020 10:52 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 533
Views: 140753

Re: Pirates of Drinax - GMs thread

That might have been the original idea, but I can see a few good reasons not to go with it: Using Hroal that many times would be narratively awkward (he'd be figuring into three adventures by default), and would also cause an issue if he was eliminated (somewhat likely in ToS) in one of the stories ...
by Garran
Sat Jul 04, 2020 7:06 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 533
Views: 140753

Re: Pirates of Drinax - GMs thread

DriveThru PDFs here, and both of those pictures are present in them.
by Garran
Sun Jun 28, 2020 6:41 am
Forum: Traveller
Topic: Drinaxian Compnaion
Replies: 29
Views: 3742

Re: Drinaxian Compnaion

Gods of Marduk, P.101, top of right hand column, the ship's name is missing: "Maris has secured the services of the , a large and mostly-automated industrial trawler..." So is the name of the submarine: "When not diving into the depths, the submarine (imaginatively named ) will rest on a cradle..."...
by Garran
Sun Jun 28, 2020 6:00 am
Forum: Traveller
Topic: Drinaxian Compnaion
Replies: 29
Views: 3742

Re: Drinaxian Compnaion

Gods of Marduk, P.101, top of right hand column, the ship's name is missing: "Maris has secured the services of the , a large and mostly-automated industrial trawler..." So is the name of the submarine: "When not diving into the depths, the submarine (imaginatively named ) will rest on a cradle..."
by Garran
Tue Jun 23, 2020 4:44 am
Forum: Traveller
Topic: Do Torpol have TL 8 or B?
Replies: 7
Views: 1185

Re: Do Torpol have TL 8 or B?

I'd put it down to GeDeCo shenanigans...
by Garran
Wed Jun 17, 2020 9:11 pm
Forum: Traveller
Topic: Prevalence of military vets among PCs
Replies: 16
Views: 2133

Re: Prevalence of military vets among PCs

The system does produce a lot of military-background characters; it's partly a setting thematic (they're more likely to be the adventurous type, and to have some relevant experience and connections) and partly a legacy issue - the earliest edition only offered military careers; later editions added ...
by Garran
Sun Jun 14, 2020 11:33 pm
Forum: Traveller
Topic: Leadership
Replies: 20
Views: 2359

Re: Leadership

There's no question that Leadership would be used in those situations, but Traveller uses it more broadly than that, effectively making it an alternate for Tactics/Military or Tactics/Naval when giving orders or carrying out a plan where everyone involved is fully ready/willing.
by Garran
Sun Jun 14, 2020 11:09 pm
Forum: Traveller
Topic: Leadership
Replies: 20
Views: 2359

Re: Leadership

It's very likely that any group that has worked together for any length of time will have tactical terms/code phrases ready for various situations, so it won't necessarily be a case of spelling out the exact action for each character each time. That also has the benefit of making it harder for the o...
by Garran
Thu Jun 11, 2020 7:47 pm
Forum: Traveller
Topic: Fatigue
Replies: 2
Views: 861

Re: Fatigue

Making a number of melee attacks greater than his END score in a single combat. Is that an intentional change? Combat doesn't tend to last that long anyway, but the core rules only apply this one when you make consecutive attacks greater than END - one round of doing something else effectively rese...
by Garran
Thu Jun 11, 2020 7:43 pm
Forum: Traveller
Topic: Darkness
Replies: 6
Views: 1220

Re: Darkness

Being hidden causes you to count as having cover, plus an armor bonus for whatever you're hiding behind. It seems reasonable to suppose that being in total darkness is the equivalent of being hidden, so -2 DM on ranged attacks, and I'd extend that across the board for doing things in pitch darkness,...
by Garran
Tue Jun 09, 2020 5:52 pm
Forum: Traveller
Topic: Help Needed on Cold Weather Gear
Replies: 11
Views: 1805

Re: Help Needed on Cold Weather Gear

Neither of those are likely to come up during the adventure in question: between atmospheric and geographic conditions they won't spend any time on open plains (the main segment takes place on a mountain in a rugged area), and it's very unlikely that someone's going to dunk into the tiny lake at the...
by Garran
Mon Jun 01, 2020 4:30 pm
Forum: Traveller
Topic: Help Needed on Cold Weather Gear
Replies: 11
Views: 1805

Re: Help Needed on Cold Weather Gear

If they have proper gear (and vacc suits would work just fine, especially the higher-TL ones since they aren't particularly heavy) then they should simply get up without incident. Two reasons: 1) That segment strikes me as edition hangover. "Everyone has to make a whole bunch of the same roll over a...