Search found 51 matches

by Garran
Sun Sep 22, 2019 5:07 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 141
Views: 7045

Re: Ship Combat: The Particle Barbette

There'd still be the tradeoff that if you're using your Fire Control for PD, you're not using it to help stop the ship (or whatever) that's actually flinging the missiles your way. In any case, absent applying the laser DM bonus, I don't see any reason why you wouldn't switch over, nor any particula...
by Garran
Sun Sep 22, 2019 2:25 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 141
Views: 7045

Re: Ship Combat: The Particle Barbette

High Guard has other energy weapons but only as barbette/bay/spinal mounts. Of the turrets listed there the only new one is the laser drill, so it's still laser-only any which way.
by Garran
Sat Sep 21, 2019 9:47 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 141
Views: 7045

Re: Ship Combat: The Particle Barbette

My guess would be that it's an artifact of lasers being the only turret-mount energy weapons in the core book. I don't think that High Guard includes any but if you had turret-mounted energy weapons of some other sort (including particle-based ones) then there's no reason you shouldn't be able to us...
by Garran
Sat Sep 21, 2019 9:29 pm
Forum: Traveller
Topic: What extra ships should she give Ferrik?
Replies: 1
Views: 297

Re: What extra ships should she give Ferrik?

The NPCs shouldn't get to artificially scale up with the PCs or there isn't much point in the PCs actually gaining/improving anything. Ferrik has what he has. If the PCs have four ships to his one, he doesn't get to escape. He knows this, and so will everyone else. That means there's a better-than-a...
by Garran
Fri Sep 20, 2019 8:38 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 456
Views: 71574

Re: Pirates of Drinax - GMs thread

The information about the Aslan strikes me as something that would be readily available given the context. Pretty much all of it is basic library stuff for the Trojan Reach, and leaving that aside, you've got the Scholar's Tower, Kasiyl, and all and sundry people who would deal with (or be from) the...
by Garran
Tue Sep 17, 2019 9:38 pm
Forum: Traveller
Topic: Pirate Booty Quick Mechanics
Replies: 7
Views: 230

Re: Pirate Booty Quick Mechanics

I don't see the need for a bunch of tables for this: the off-camera ship simply generates a certain amount of return on investment (much like unused ship ownership from chargen can). You only need to worry about it beyond that when the story specifically calls for it, such as during the Sun & Shadow...
by Garran
Tue Sep 17, 2019 6:22 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 141
Views: 7045

Re: Ship Combat: The Particle Barbette

I hear this "only governments can censor" a lot in the west, and not much in the east. I don't understand where it comes from. When I learned English, the dictionary certainly didn't define censorship as requiring a government. And anyway, the moderators of a community effectively are their communi...
by Garran
Tue Sep 17, 2019 2:36 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 35
Views: 1015

Re: New Adventure Start: Flatlined

One character being stronger overall can still work out as long as every character has some specific area(s) of strength that are relevant to the game, though the wider the spread in numbers, the more difficult this gets. I'm of the feeling that nonrandom methods make for much better games overall, ...
by Garran
Sat Sep 14, 2019 3:58 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 141
Views: 7045

Re: Ship Combat: The Particle Barbette

On the rule hair-splitting front, I'm pretty sure that it would say "the firer" or "the firer and anyone close to them" if they were meant to be included. On the game implications front, having the Harrier's primary (and only significant) weapon hit the crew with lethal radiation doses is both nonse...
by Garran
Mon Sep 09, 2019 2:56 pm
Forum: Traveller
Topic: 2 potential errors in Pirates of Drinax
Replies: 5
Views: 462

Re: 2 potential errors in Pirates of Drinax

1) Just badly put. In that case they'd be a bastard daughter.
2) Generally, newer material would supplant older. You could instead interpret it that they have 20 ships, of which 8 are significant and the others are minor (and thus not counted in the earlier book), such as small craft.
by Garran
Wed Aug 21, 2019 1:20 am
Forum: Traveller
Topic: House Rules: Character Generation aka Traveller Creation
Replies: 7
Views: 517

Re: House Rules: Character Generation aka Traveller Creation

Of the last two PBPost games I've played in, #2 and #3 have been in use and #4 has been handled as one reroll per term (only usable for that term), rather than paying for them.

It gives much more control over how the character turns out but it certainly isn't completely to order.
by Garran
Sat Aug 03, 2019 12:33 pm
Forum: Traveller
Topic: 2nd edition rules queries (Character generation, and vehicle weapons)
Replies: 19
Views: 1408

Re: 2nd edition rules queries (Character generation, and vehicle weapons)

I can't help with #3, but... #1: Every game I've seen so far uses the second version (you get basic training and a roll in the first term). #2: There are no other restrictions on the skills chosen. This is a by-design element of customization under the player's control; you can be better at the thin...
by Garran
Thu Jul 25, 2019 3:01 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 141
Views: 7045

Re: Ship Combat: The Particle Barbette

AnotherDilbert wrote:
Thu Jul 25, 2019 2:06 pm
Apparently part of the backstory is that the original crew killed itself this way, as you pointed out earlier:
The radiation blast was from a drive malfunction as they jumped in. Unless they were trying to use the barbette for improvised ion propulsion, it wouldn't qualify as the cause. ;)
by Garran
Tue Jul 09, 2019 4:15 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 456
Views: 71574

Re: Pirates of Drinax - GMs thread

Enormous technological changes disrupt the social and economic order of a society. Even if the leadership likes the idea of uplift, there's the reality of massive unrest when everything that people are used to is overturned all at once.
by Garran
Tue Jul 09, 2019 2:01 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 456
Views: 71574

Re: Pirates of Drinax - GMs thread

There's a point at which the PCs can try to influence the ruler-to-be to change their policy positions, IIRC, and that's worth looking at. If they work with Rao they could try to persuade her that Harrick's heart is in the right place and the new kingdom needs to be something that inspires its peopl...
by Garran
Mon Jul 01, 2019 12:52 am
Forum: Traveller
Topic: What type would the worlds government be?
Replies: 6
Views: 574

Re: What type would the worlds government be?

It's also rather difficult to present yourself as a wild despotic megalomaniac and not actually DO the things associated with that, in which case it isn't really an act even if there's an ulterior motive behind it. An autocratic leader who isn't a wild despotic megalomaniac but constantly frets over...
by Garran
Sat May 18, 2019 2:16 pm
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 11130

Re: Converting a Freighter for combat use

Since you have tonnage to spare, what about installing a small bay weapon (or two) in those cargo door areas and/or swapping out some turrets for barbettes? If you can manage particle ones without the local authorities taking exception, you'd have direct attack options that will out-range most turre...
by Garran
Sat May 18, 2019 9:56 am
Forum: Traveller
Topic: Naval Adventure 2: Showing the Sunburst - Ebook & Pre-Order!
Replies: 15
Views: 3005

Re: Naval Adventure 2: Showing the Sunburst - Ebook & Pre-Order!

Isn't that actually the ambassador to Arden rather than an admiral? There's no such admiral in the adventure but it matches the ambassador's description perfectly.
by Garran
Tue May 14, 2019 9:06 am
Forum: Traveller
Topic: Psi-Drug - safe usage period?
Replies: 1
Views: 1123

Psi-Drug - safe usage period?

The entry for Psi-Drugs in both the core and the CSC says... A Traveller who takes more than one dose of Standard or Double Psi-Drug, or a single dose of the Special drug must make an END check, with DM-1 per dose of psi-drug taken in the last week. Despite the ambiguous wording, I'm pretty sure tha...
by Garran
Thu May 09, 2019 11:33 pm
Forum: Traveller
Topic: Does armor have less protection against lasers?
Replies: 9
Views: 1628

Re: Does armor have less protection against lasers?

There are various anti-energy armors in the CSC. Their advantage in each case is that they're relatively cheap compared to general-purpose armors. Their disadvantage is that they're not much good against non-energy attacks (or energy attacks of the wrong type).