Search found 189 matches

by NOLATrav
Sat Sep 22, 2018 6:12 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 172

Re: Starship weapons on vehicles

I read it like this: “Multiply tonnage by 4 = spaces” So a 1 dton pulse laser requires 4 spaces in a vehicle. Turret weapons have no stated tonnage in HG, hence spaces = MAX( 1, 4 × tonnage ) = MAX( 1, 4 × 0 ) = 1 Space. I stand corrected, thanks for the clarification. Sorry to muddle things up, no...
by NOLATrav
Fri Sep 21, 2018 4:02 pm
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 172

Re: Starship weapons on vehicles

I read it like this: “Multiply tonnage by 4 = spaces” So a 1 dton pulse laser requires 4 spaces in a vehicle. Fixed mount? Declare the firing arc and done. “a spacecraft style turret... will mean ANOTHER four spaces is required.” So 8 spaces total for turret- mounted pulse laser. We only allow singl...
by NOLATrav
Sun Sep 16, 2018 9:17 pm
Forum: Traveller
Topic: Wound penalties?
Replies: 7
Views: 161

Re: Wound penalties?

We’ve always played that characteristic DMs drop as the stats do. The steady erosion of positive DMs generally have the PCs running away to fight another day. Yes, in CT damage was allocated via whole dice. So if your 3D damage gun hits for 4, 2 and 3 = 9 total, you could divvy up those three dice p...
by NOLATrav
Tue Sep 11, 2018 10:43 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 1424

Re: Sensors Vs Superior Stealth

I am using Energy Points for IR signature: 100 or less = DM-2 to detect/track, 500+ = DM+2 to detect/track. So nominally not really affecting the game but gives a bit of verisimilitude and my players can “run silent” by shutting down various systems and drifting until the last possible moment, which...
by NOLATrav
Fri Sep 07, 2018 1:30 am
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

Old School wrote:
Thu Sep 06, 2018 11:52 pm
I always award that 1st term skill. I Never considered otherwise until I saw an online, “by the book” character generator for 2nd ed that did not.
Same here. Not changing our paradigm, tho.
by NOLATrav
Mon Sep 03, 2018 4:32 pm
Forum: Traveller
Topic: Boarding actions
Replies: 13
Views: 635

Re: Boarding actions

Tom Kalbfus wrote:
Mon Sep 03, 2018 3:39 am
So do space pirates swing from a rope when they go through a cutting airlock?
Those of Space Pirate Harlock do!

https://m.youtube.com/watch?v=RvuulrGKnHI
by NOLATrav
Sun Sep 02, 2018 8:45 am
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

I got rid of none. In fact we have added. I like Lifesupport as a skill. One which in the real world I have some experience of. We also allow many of the engineering skills to be taken as 'profession'. This means a character can have Power or Life support etc but it doesn't cascade. Makes for an in...
by NOLATrav
Fri Aug 31, 2018 9:44 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

I’ve actually added Zero G skill back to the game. It should be exotic and cool to come from an asteroid belt or whatever. Haven’t come across anything I’d want to drop. I’ve kept life support as a specialty because IMTU it covers artificial gravity, hydroponics, venting air locks and bays and the l...
by NOLATrav
Tue Aug 28, 2018 9:44 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 668

Re: How many skills to describe a competent character?

IMTU I have three basic categories: Inherent: Level 0 Trained: Level 1 Professional: Level 2+ So by that metric a character with a single Skill 2 is competent - in that discipline at least. So they could make a living doing that outside of the adventurous life. They’re pros - they literally make a D...
by NOLATrav
Mon Aug 27, 2018 3:50 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 3514

Re: Is SOC per society?

Back when I first discovered Traveller I always thought Navy people were special and respected because they could get +1 SOC on the Personal Dev table. It definitely colored my view of the Imperium, such as it was (not having access to much at all except the Trav Book, Mercenary and High Guard in 19...
by NOLATrav
Mon Aug 27, 2018 3:44 am
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 64
Views: 2942

Re: Nuts and bolts of the Imperium (gov't - how it works)

Another shortcoming of the US is that even where the government is good about individual rights, corporations are often left free to infringe individual rights, because the government often doesn't dare infringe corporate rights for the benefit of individuals. I would expect that this would be an e...
by NOLATrav
Mon Aug 27, 2018 3:37 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1352

Re: Particle beam radiation damage

I don’t have the book but doesn’t the Theeve Cluster supplement discuss black market weapons/upgrades/exotic toys?

If not that would be a cool Referee’s Briefing.
by NOLATrav
Tue Aug 21, 2018 11:04 pm
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 3514

Re: Is SOC per society?

Regarding other characteristics (Charisma, etc) the mechanic in T5 is that your score is halved when dealing with a characteristic you don’t normally use. So my MgT Vargr engineer with CHA 9 gets DM+1 whenever dealing with other Vargr (or any species using CHA for that matter) but in human space he ...
by NOLATrav
Wed Aug 15, 2018 10:51 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3188

Re: High Guard 2e - Solar Panels

You must be on to something here... Harsh + Generous = kewl things PCs will want :P
by NOLATrav
Wed Aug 15, 2018 6:23 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3188

Re: High Guard 2e - Solar Panels

A bit harsh for my tastes but definitely a solid start. I would probably say that solar panel tons = hit points so that each of the scenarios you describe (a maneuver at Thrust 1+ or a weapon hit) takes out one ton of the array. So still a chance to take out the whole system but maybe just a part. W...
by NOLATrav
Wed Aug 01, 2018 2:07 am
Forum: Traveller
Topic: Has the Traveller timeline ever advanced?
Replies: 5
Views: 347

Re: Has the Traveller timeline ever advanced?

There’s an edition of The New Era by our own MJ Dougherty that gets us to the Fouth Imperium in 1248.

Traveller5 jumps ahead from there to the Galaxiad of the 1900’s.

The GURPS timeline moves beyond 1115 without the Rebellion, Hard Times or Virus.

Quite a bit of material beyond the 1105 Golden Era.
by NOLATrav
Sun Jul 29, 2018 7:33 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 31
Views: 2091

Re: The Traveller Companion - It Exists!

Agreed, but in the mean time...
by NOLATrav
Sun Jul 29, 2018 7:16 pm
Forum: Traveller
Topic: G-force induced loss of consciousness
Replies: 13
Views: 586

Re: G-force induced loss of consciousness

Since I can't figure out how to post an image, I'll type it out: INERTIAL COMPENSATORS Compensator TL Counteraction Availability Civilian Couch 8 1.0G + 0.25G per TL past 12 Standard in all civilian staterooms Civilian Console 8 1.0G + 0.25G per TL past 11 Standard in all civilian crew stations Mili...
by NOLATrav
Wed Jul 25, 2018 5:03 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 31
Views: 2091

Re: The Traveller Companion - It Exists!

I'd love to see a book with systems for creating sentient aliens and their cultures; for building non-sentient aliens and their ecosystems, covering animals, plants and things in between. Fire, Fusion and Steel for biology, basically. J Check out Flynn’s Guide to Alien Creation for 1e. Geared to se...
by NOLATrav
Wed Jul 25, 2018 4:56 pm
Forum: Traveller
Topic: Crafting and such things
Replies: 5
Views: 303

Re: Crafting and such things

High Guard 2e has rules for both rail guns and mass drivers as Short range Bay weapons.