Search found 195 matches

by NOLATrav
Wed Oct 10, 2018 6:44 pm
Forum: Traveller
Topic: [JBE] Help Us Name This Ship
Replies: 12
Views: 473

Re: [JBE] Help Us Name This Ship

Annatar Giftbringer wrote:
Wed Oct 10, 2018 1:38 pm
Only one thing to do - create three variants of the ship so you get to use all names :)
:wink: +1
by NOLATrav
Tue Oct 09, 2018 10:56 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 49
Views: 1458

Re: So, what's with the supplements?

I feel your pain but I have to say, MGT v1 and v2 are imminently compatible. There’s very little other than ships that need any sort of conversion and if you have High Guard v2 you’re set for ships. So if you can make due with a couple v1 PDFs for the next couple months we should see the Traveller C...
by NOLATrav
Mon Oct 01, 2018 11:58 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 83
Views: 4669

Re: Pirates of Drinax - GMs thread

Has anyone run Revolution on Acrid, The Cordan Conflict or Liberty Port? I love the premise of them all (helping a faction gain control of the planet), as it is exactly the sort of thing the pirates are supposed to be doing, but I confess I am hesitant to use them. The 'quests' they present are wid...
by NOLATrav
Sun Sep 30, 2018 9:16 am
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 662

Re: The players' covenant

I really like NOLATraveller’s approach to this! Thank you! But it wouldn’t really work for a pre-existing campaign or setting. Well, it would take a lot of tweaking and finagling I think. Also, if you play a game where the last campaign’s characters have influenced and shaped the universe, it’s har...
by NOLATrav
Fri Sep 28, 2018 1:24 am
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1056

Re: Dogfights: Fighters vs. Bigger ships

I’ve never been a fan of the 6 minute space combat round vs the 6 second dogfight round. Quite frankly I’ve never cared for the 6 minute combat round at every range band ever since MgT v1. I’ve taken a note from GURPS Spaceships and made the turn length range dependent. It adds to the bookkeeping so...
by NOLATrav
Thu Sep 27, 2018 6:50 am
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 662

Re: The players' covenant

Possibly a bit off topic but this did crop in my OTU campaign. We muddled thru it, and it was fine after a few sessions when the unsatisfactory character had earned their stripes so to speak. The off topic part (perhaps) is that for my new ATU campaign I started with no sandbox/setting whatsoever. J...
by NOLATrav
Sat Sep 22, 2018 6:12 am
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 721

Re: Starship weapons on vehicles

I read it like this: “Multiply tonnage by 4 = spaces” So a 1 dton pulse laser requires 4 spaces in a vehicle. Turret weapons have no stated tonnage in HG, hence spaces = MAX( 1, 4 × tonnage ) = MAX( 1, 4 × 0 ) = 1 Space. I stand corrected, thanks for the clarification. Sorry to muddle things up, no...
by NOLATrav
Fri Sep 21, 2018 4:02 pm
Forum: Traveller
Topic: Starship weapons on vehicles
Replies: 17
Views: 721

Re: Starship weapons on vehicles

I read it like this: “Multiply tonnage by 4 = spaces” So a 1 dton pulse laser requires 4 spaces in a vehicle. Fixed mount? Declare the firing arc and done. “a spacecraft style turret... will mean ANOTHER four spaces is required.” So 8 spaces total for turret- mounted pulse laser. We only allow singl...
by NOLATrav
Sun Sep 16, 2018 9:17 pm
Forum: Traveller
Topic: Wound penalties?
Replies: 7
Views: 471

Re: Wound penalties?

We’ve always played that characteristic DMs drop as the stats do. The steady erosion of positive DMs generally have the PCs running away to fight another day. Yes, in CT damage was allocated via whole dice. So if your 3D damage gun hits for 4, 2 and 3 = 9 total, you could divvy up those three dice p...
by NOLATrav
Tue Sep 11, 2018 10:43 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 2650

Re: Sensors Vs Superior Stealth

I am using Energy Points for IR signature: 100 or less = DM-2 to detect/track, 500+ = DM+2 to detect/track. So nominally not really affecting the game but gives a bit of verisimilitude and my players can “run silent” by shutting down various systems and drifting until the last possible moment, which...
by NOLATrav
Fri Sep 07, 2018 1:30 am
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 2062

Re: What skills have you dropped?

Old School wrote:
Thu Sep 06, 2018 11:52 pm
I always award that 1st term skill. I Never considered otherwise until I saw an online, “by the book” character generator for 2nd ed that did not.
Same here. Not changing our paradigm, tho.
by NOLATrav
Mon Sep 03, 2018 4:32 pm
Forum: Traveller
Topic: Boarding actions
Replies: 13
Views: 1456

Re: Boarding actions

Tom Kalbfus wrote:
Mon Sep 03, 2018 3:39 am
So do space pirates swing from a rope when they go through a cutting airlock?
Those of Space Pirate Harlock do!

https://m.youtube.com/watch?v=RvuulrGKnHI
by NOLATrav
Sun Sep 02, 2018 8:45 am
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 2062

Re: What skills have you dropped?

I got rid of none. In fact we have added. I like Lifesupport as a skill. One which in the real world I have some experience of. We also allow many of the engineering skills to be taken as 'profession'. This means a character can have Power or Life support etc but it doesn't cascade. Makes for an in...
by NOLATrav
Fri Aug 31, 2018 9:44 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 2062

Re: What skills have you dropped?

I’ve actually added Zero G skill back to the game. It should be exotic and cool to come from an asteroid belt or whatever. Haven’t come across anything I’d want to drop. I’ve kept life support as a specialty because IMTU it covers artificial gravity, hydroponics, venting air locks and bays and the l...
by NOLATrav
Tue Aug 28, 2018 9:44 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 1629

Re: How many skills to describe a competent character?

IMTU I have three basic categories: Inherent: Level 0 Trained: Level 1 Professional: Level 2+ So by that metric a character with a single Skill 2 is competent - in that discipline at least. So they could make a living doing that outside of the adventurous life. They’re pros - they literally make a D...
by NOLATrav
Mon Aug 27, 2018 3:50 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 7064

Re: Is SOC per society?

Back when I first discovered Traveller I always thought Navy people were special and respected because they could get +1 SOC on the Personal Dev table. It definitely colored my view of the Imperium, such as it was (not having access to much at all except the Trav Book, Mercenary and High Guard in 19...
by NOLATrav
Mon Aug 27, 2018 3:44 am
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 64
Views: 6284

Re: Nuts and bolts of the Imperium (gov't - how it works)

Another shortcoming of the US is that even where the government is good about individual rights, corporations are often left free to infringe individual rights, because the government often doesn't dare infringe corporate rights for the benefit of individuals. I would expect that this would be an e...
by NOLATrav
Mon Aug 27, 2018 3:37 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 3317

Re: Particle beam radiation damage

I don’t have the book but doesn’t the Theeve Cluster supplement discuss black market weapons/upgrades/exotic toys?

If not that would be a cool Referee’s Briefing.
by NOLATrav
Tue Aug 21, 2018 11:04 pm
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 7064

Re: Is SOC per society?

Regarding other characteristics (Charisma, etc) the mechanic in T5 is that your score is halved when dealing with a characteristic you don’t normally use. So my MgT Vargr engineer with CHA 9 gets DM+1 whenever dealing with other Vargr (or any species using CHA for that matter) but in human space he ...
by NOLATrav
Wed Aug 15, 2018 10:51 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 5886

Re: High Guard 2e - Solar Panels

You must be on to something here... Harsh + Generous = kewl things PCs will want :P