Search found 176 matches

by NOLATrav
Wed Aug 15, 2018 10:51 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 22
Views: 251

Re: High Guard 2e - Solar Panels

You must be on to something here... Harsh + Generous = kewl things PCs will want :P
by NOLATrav
Wed Aug 15, 2018 6:23 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 22
Views: 251

Re: High Guard 2e - Solar Panels

A bit harsh for my tastes but definitely a solid start. I would probably say that solar panel tons = hit points so that each of the scenarios you describe (a maneuver at Thrust 1+ or a weapon hit) takes out one ton of the array. So still a chance to take out the whole system but maybe just a part. W...
by NOLATrav
Wed Aug 01, 2018 2:07 am
Forum: Traveller
Topic: Has the Traveller timeline ever advanced?
Replies: 5
Views: 229

Re: Has the Traveller timeline ever advanced?

There’s an edition of The New Era by our own MJ Dougherty that gets us to the Fouth Imperium in 1248.

Traveller5 jumps ahead from there to the Galaxiad of the 1900’s.

The GURPS timeline moves beyond 1115 without the Rebellion, Hard Times or Virus.

Quite a bit of material beyond the 1105 Golden Era.
by NOLATrav
Sun Jul 29, 2018 7:33 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 16
Views: 756

Re: The Traveller Companion - It Exists!

Agreed, but in the mean time...
by NOLATrav
Sun Jul 29, 2018 7:16 pm
Forum: Traveller
Topic: G-force induced loss of consciousness
Replies: 13
Views: 436

Re: G-force induced loss of consciousness

Since I can't figure out how to post an image, I'll type it out: INERTIAL COMPENSATORS Compensator TL Counteraction Availability Civilian Couch 8 1.0G + 0.25G per TL past 12 Standard in all civilian staterooms Civilian Console 8 1.0G + 0.25G per TL past 11 Standard in all civilian crew stations Mili...
by NOLATrav
Wed Jul 25, 2018 5:03 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 16
Views: 756

Re: The Traveller Companion - It Exists!

I'd love to see a book with systems for creating sentient aliens and their cultures; for building non-sentient aliens and their ecosystems, covering animals, plants and things in between. Fire, Fusion and Steel for biology, basically. J Check out Flynn’s Guide to Alien Creation for 1e. Geared to se...
by NOLATrav
Wed Jul 25, 2018 4:56 pm
Forum: Traveller
Topic: Crafting and such things
Replies: 5
Views: 220

Re: Crafting and such things

High Guard 2e has rules for both rail guns and mass drivers as Short range Bay weapons.
by NOLATrav
Tue Jul 24, 2018 5:40 pm
Forum: Traveller
Topic: [Pirates of Drinax] Traffic
Replies: 13
Views: 458

Re: [Pirates of Drinax] Traffic

Trade at the subsector level is an interesting idea.
by NOLATrav
Tue Jul 24, 2018 5:32 pm
Forum: Traveller
Topic: House rule for starship combat
Replies: 4
Views: 221

Re: House rule for starship combat

In personal combat I use 10% of damage inflicted on the character also goes to the armor itself. I set one milestone at 50%: http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=121302&p=928416#p928416 So by my system Pyromancer’s ship wouldn’t lose armor until a total of 20 Hull has been inflic...
by NOLATrav
Mon Jul 23, 2018 1:36 am
Forum: Traveller
Topic: Why no career books?
Replies: 32
Views: 910

Re: Why no career books?

I use them as is, no conversion necessary.
by NOLATrav
Sun Jul 22, 2018 9:06 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 25
Views: 658

Re: How do you generate child characters?

BigDogsRunning wrote:
Sun Jul 22, 2018 7:49 am
Freelance Traveller has a number of articles that address this very topic in the "Doing it my way" section.
https://www.freelancetraveller.com/feat ... index.html
Ha! Beat me to it
by NOLATrav
Fri Jul 20, 2018 10:03 pm
Forum: Traveller
Topic: G-force induced loss of consciousness
Replies: 13
Views: 436

Re: G-force induced loss of consciousness

Here's my perception of Traveller gravitics technology: If you can accelerate 6 Gs, then the gravitic drive can counteract 6 Gs. It cannot counteract 7 Gs or more. That's how it works IMTU. END is the stat I use, with the DM allowing greater or lesser resistance. No skill checks involved but ZeroG ...
by NOLATrav
Fri Jul 20, 2018 9:11 pm
Forum: Traveller
Topic: Why no career books?
Replies: 32
Views: 910

Re: Why no career books?

Emphatic +1 for the Spica books. Excellent material!
by NOLATrav
Tue Jul 17, 2018 11:59 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 25
Views: 658

Re: How do you generate child characters?

I have a very simple Birthworld/Early History mechanic that occurs before char gen IMTU, which can result in being an Orphan of various flavors. Same 3 + EDU DM BG skills but provides some flavor and bones for the player to hang character ideas on. This thread has inspired me to let those orphans be...
by NOLATrav
Tue Jul 17, 2018 11:30 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 2172

Re: How Do You (Logically) Prevent Players from Skipping Payments?

IMTU it’s the Noble Houses that facilitate ship loans and subsidies. The Houses are also the MegaCorps and the Imperial government. Clearly there are ravenous pawns like Dune’s House Harkonnen but also noble Nobles trying to do the right thing. So who you make a deal with may have consequences down ...
by NOLATrav
Tue Jul 17, 2018 11:18 pm
Forum: Traveller
Topic: Why no career books?
Replies: 32
Views: 910

Re: Why no career books?

I found the 1e career books to be very defining of the milieu and background for a campaign, mainly because of the expanded events tables but clearly the career paths themselves and flavor text dictated what sort of universe you were in (not everyone uses the 3I but the career books made my three di...
by NOLATrav
Wed Jul 11, 2018 11:36 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1220

Re: When is a starport not

For some reason I’m thinking about the old book Doomstar where incoming ships are subjected to the AdBand - a raucous endless stream of loud flashy ads for docking facilities, brokers, cargo lots, etc etc.

Maybe the Imperial facility is more equal than the rest. Or just has better discounts.
by NOLATrav
Mon Jul 02, 2018 8:10 pm
Forum: Traveller
Topic: Beasts in 2nd edition
Replies: 9
Views: 673

Re: Beasts in 2nd edition

Flynn's Guide to Alien Creation over on DTRPG. It's a MgT 1e Supplement geared towards creating alien races for NPC/PC use but it's also very cool for creating alien beasties as well. It can be very detailed or you can skip a few steps that deal with sentience and get a very cool and possibly even '...
by NOLATrav
Thu Jun 28, 2018 11:42 pm
Forum: Traveller
Topic: Asteroid Mining
Replies: 13
Views: 903

Re: Asteroid Mining

@Condottiere... Amazing how you always find the most ridiculous - and relevant - imagery...
by NOLATrav
Mon Jun 18, 2018 2:53 am
Forum: Traveller
Topic: Combat in darkness
Replies: 3
Views: 1693

Re: Combat in darkness

In twilight, +1 Range Band; in full dark, +2 Range Bands. Sometimes it doesn’t make a difference but sometimes it’s a huge difference.