Search found 349 matches

by NOLATrav
Fri Apr 16, 2021 4:20 am
Forum: Traveller
Topic: Vehicle Combat: PC Damage or Vehicle Damage
Replies: 2
Views: 72

Re: Vehicle Combat: PC Damage or Vehicle Damage

IIRC the Aim action grants DM+1 per Minor Action, max DM+6. Probably helped the shooter succeed but point is since they declared they were aiming I would say they should hit whatever they were aiming for. Now, is it an open top air/raft, civilian ground car, grav APC?.... that would inform how to ap...
by NOLATrav
Fri Apr 09, 2021 8:08 am
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 782
Views: 261289

Re: Ship's Locker: Out of the Closet

Begs the question, why is skimming so dangerous? Combined with sensors that can detect and illustrate incoming storm fronts, should be simple to fill the tanks. Because this tech would be ubiquitous by then. But personally I like the danger of skimming. Interesting implications for a near-future cam...
by NOLATrav
Fri Apr 09, 2021 7:54 am
Forum: Traveller
Topic: Slow drug to replace sleep?
Replies: 3
Views: 130

Re: Slow drug to replace sleep?

Inclined to agree that micro-dosing Slow Drug would not work as expected. But it’s a fair question. By TL12 there must be something that addresses this. Probably it’s addictive thus a black market drug. Roll Streetwise, modified by Law Level, to find 1D+Streetwise doses available. Then roll for qual...
by NOLATrav
Mon Mar 08, 2021 8:18 pm
Forum: Traveller
Topic: Astrogation check
Replies: 26
Views: 6081

Re: Astrogation check

Space is incredibly vast and things in space move very slowly. I would have thought a single calculation would be good for several days if not weeks. Same here. Maybe it degrades slightly over time and you take the hit on arrival. Say every day passed since the calcs were done add 2D diameters to y...
by NOLATrav
Thu Mar 04, 2021 10:12 pm
Forum: Traveller
Topic: Skill awards during character generation.?
Replies: 6
Views: 1173

Re: Skill awards during character generation.?

We play that Commission does not gain a skill roll (because only certain careers offer commission at all). Of course it unlocks another table for the character to roll on so that's the "reward."
by NOLATrav
Thu Mar 04, 2021 5:04 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 13573

Re: Travellers Needed - Core Rulebook Reprint

An index would be quite helpful. I echo the suggestion to remove the PC aliens pages completely - and then expand the Events tables for each career to add some variety to PC backgrounds. And I agree the character creation flowchart could be improved and probably reduced in size somewhat. Sensors. Th...
by NOLATrav
Sat Feb 20, 2021 2:17 am
Forum: Traveller
Topic: Rent a vehicle
Replies: 15
Views: 779

Re: Rent a vehicle

I don’t work in the automotive industry but in my business we as a matter of course see rentals for equipment packages (from megacorps like Panavision) costing hundreds of thousands of dollars; on a smaller scale, personal owner/ operators often rent equipment worth tens of thousands of dollars (mys...
by NOLATrav
Thu Feb 11, 2021 10:00 pm
Forum: Traveller
Topic: Monetary system?
Replies: 11
Views: 1678

Re: Monetary system?

There is some discussion in the Equipment chapter, starting on page 91 of the Core rules.
by NOLATrav
Wed Feb 10, 2021 12:29 am
Forum: Traveller
Topic: Low Passage rules query
Replies: 22
Views: 3748

Re: Low Passage rules query

RP side note: I was planning to present my travellers with a moral dilemma at some point. A pregnant prospective low passenger. Is the low berth suitable for pregnant women? Do they offer her a free boost to state room? What if those are all spoken for, who gets the boot to make room. What if they ...
by NOLATrav
Wed Feb 03, 2021 3:52 pm
Forum: Traveller
Topic: Imperial Census: Favorite Skills
Replies: 9
Views: 3019

Re: Imperial Census: Favorite Skills

I usually try for Admin, Streetwise, Gun Cbt and a shipboard skill.
by NOLATrav
Wed Jan 20, 2021 5:14 pm
Forum: Traveller
Topic: Spaceship Interior Walls
Replies: 15
Views: 5212

Re: Spaceship Interior Walls

Not sure about AVP but in the CT Traders & Gunboats supplement, it took 100 points of energy or explosive weapon damage (slug throwers must inflict 1000 points) to create a person-sized hole in a partition wall. Bulkheads required 1000 points of energy/explosive damage to create a person-sized hole ...
by NOLATrav
Fri Jan 15, 2021 3:32 am
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 10768

Re: Jumping away from gas giants

Same goes for stars. Yep. Which can be problematic. Take a look at the red giant in Acrid/Trojan Reach and tell me where to place the mainworld. If you place it in the habitable zone, it's still weeks away by manoeuvre drive. You can place Acrid in the outer system, but that makes its corrosive atm...
by NOLATrav
Fri Jan 15, 2021 3:17 am
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 10768

Re: Jumping away from gas giants

Condottiere wrote:
Fri Jan 15, 2021 12:47 am
Gravity times actual diameter, times a hundred.
Yet in MgT 2e we don’t even have Small and Large GGs. I do appreciate the new skimming rules in the Companion however.

But your suggestion is a good metric should we start detailing gas giants.
by NOLATrav
Mon Jan 11, 2021 10:10 pm
Forum: Traveller
Topic: What are some rare delicacies worth sending across the Imperium?
Replies: 10
Views: 5042

Re: What are some rare delicacies worth sending across the Imperium?

This is from a write-up I did for Heya (SM Regina 0802): Weather on Heya is a long-term affair. Farmers allow certain crops to flourish naturally for decades while other plants' growing seasons are merely repeated in an endless cycle; the mild winter is a growing season in its own right. There are t...
by NOLATrav
Fri Jan 01, 2021 8:53 pm
Forum: Traveller
Topic: Happy Holiday
Replies: 0
Views: 3347

Happy Holiday

Wishing all my Mongoosian sisters/brothers/others a healthy, happy and prosperous New Year!

Thanks all for the ideas, info, daydreams, adventures and inspiration. Appreciate you!
by NOLATrav
Thu Dec 10, 2020 5:33 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 229721

Re: Pirates of Drinax - GMs thread

IMO the whole structural vs cosmetic, etc RU was abstract rules gone to far. This process adds no enjoyment to the campaign. If the players wanted something for the ship, they had to figure out how to get it. And so the next adventure begins. Feels like the whole RU thing is MgT 2e trying to incorp...
by NOLATrav
Fri Dec 04, 2020 4:33 am
Forum: Traveller
Topic: Precipitating Out of Jump - Damage?
Replies: 8
Views: 2768

Re: Precipitating Out of Jump - Damage?

Interesting. Perhaps use the Critical Hits table from Core, Space Combat? Maybe every 2 pips the jump roll failed by is a +1 crit. So missing the roll by 2 or 3 is a Severity 1 crit on the J-Drive, miss by 4 or 5 it’s Severity 2, etc. IMTU I have a table for misjumps, basically the more you fail by ...
by NOLATrav
Thu Oct 22, 2020 4:51 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 16939

Re: JTAS sensor rules

We’re playing in a small ship ATU right now so my sensor DM scheme stops at 10,000 Power. But AD’s suggested scale above is spot on.
by NOLATrav
Thu Oct 22, 2020 8:28 am
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 14
Views: 6573

Re: Rethinking Athletics Specialties

This is all great stuff to ponder. We’re playing MgT2e but I’ve kept Zero G as a separate skill. That is the one that really tips Dex over the edge into dominance for me. Any career that requires working in space/spaceships, I let the player chose a skill or three in the char gen tables to replace w...
by NOLATrav
Thu Oct 22, 2020 8:13 am
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 16939

Re: JTAS sensor rules

Since MgT2 has brought Power points/management back to the game, I’ve been providing sensor DMs based on the number of power points being used when ships get in range of one another. Cut the M-Drive, give your potential enemy a -DM. Etc. it works great for us, we’ve had some fun “running silent” sce...