Search found 226 matches

by NOLATrav
Sun Jan 20, 2019 11:45 pm
Forum: Traveller
Topic: Getting rid of negative Quirks in spacecraft
Replies: 18
Views: 226

Re: Getting rid of negative Quirks in spacecraft

You could also make the repairs a reward from a Patron. A star port administrator, local Noble or underground chop shop could all help get a quirk removed as payment for a job well done. Leveling up the ship, as it were.
by NOLATrav
Sat Jan 19, 2019 3:19 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 13
Views: 255

Re: Question on the 100D jump limit

Regarding Old School’s original question, T5 posits that Jump is a straight line from departure point to destination point. So on a 2D map, you could draw a line from hex center to hex center to understand where the jump route between those two worlds are. That will also give you a point on the 100d...
by NOLATrav
Wed Jan 09, 2019 7:14 pm
Forum: Traveller
Topic: Accelerator shotguns?
Replies: 13
Views: 452

Re: Accelerator shotguns?

Your guess is as good as any other. Very well, then. Accelerator Shotgun A standard issue shipboard security and customs weapon, the Accelerator Shotgun (more commonly known as a Boarding Shotgun) is a short-barreled, smooth bore weapon which fires a large spread flechette round designed to punctur...
by NOLATrav
Mon Jan 07, 2019 11:36 pm
Forum: Traveller
Topic: Accelerator shotguns?
Replies: 13
Views: 452

Re: Accelerator shotguns?

Boarding Shotgun: TL 9, Range 20m, 4D, 2kg , Cr600, 6 rds (Cr20), Zero-G, Ignore Dodge 2 kg is too light? A regular shotgun is 4 kg, and the major difference is the shell fired. Too low weight also increases recoil, which is exactly what we want to avoid. The fluff text implies it's a shortened bar...
by NOLATrav
Mon Jan 07, 2019 6:01 pm
Forum: Traveller
Topic: Accelerator shotguns?
Replies: 13
Views: 452

Re: Accelerator shotguns?

I've been imaging this in a fashion similar to steve98052 - but as flechette rounds built to rupture vacc suits rather than a fragmentation round. Sort of like the old M40 but with a clip: The Accelerator Shotgun (commonly called a Boarding Shotgun) is a short, smoothbore weapon which fires a large ...
by NOLATrav
Mon Jan 07, 2019 5:37 am
Forum: Traveller
Topic: Using optional MGT1 careers in MGT2
Replies: 3
Views: 173

Re: Using optional MGT1 careers in MGT2

I’ve been using several 1e books, including the Spica Career Books, with 2e since it came out. Haven’t changed a thing except to take a pass to make sure the skills line up. The Spica events tables are great, a lot more variety than the core rules.
by NOLATrav
Sun Jan 06, 2019 3:36 am
Forum: Traveller
Topic: Aslan vs Human SOC
Replies: 4
Views: 190

Re: Aslan vs Human SOC

I like how T5 handles this. Aliens have “alien” stats sometimes, like Vigor instead of Endurance, Charisma instead of Social Standing and so forth. In all cases, the stat is divided by two to determine the sophont’s effective stat. So CHA 8 = SOC 4, or SOC 8 = CHA 4. Regarding Aslan TER, I think the...
by NOLATrav
Fri Jan 04, 2019 6:58 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 729

Re: If we didn't have the Third Imperium to kick around anymore...

Old School wrote:
Thu Jan 03, 2019 6:33 pm
Sounds awesome NOLA, would love to hear about their adventures.
Thanks, OS. Not likely to post an epic campaign log such as yours and others as I'm a terribly undisciplined writer. But I'll try to post a few highlights here and there. Cheers
by NOLATrav
Thu Jan 03, 2019 5:28 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 729

Re: If we didn't have the Third Imperium to kick around anymore...

I’ve done very little in the Third Imperium, mostly one shots or quick campaign arcs with a definite end point. I’ve always been a home brew, roll it up kind of guy. Even more so the last few years with the preponderance of online generators available for everything from star systems to random gadge...
by NOLATrav
Wed Jan 02, 2019 6:05 pm
Forum: Traveller
Topic: Traveller Companion: Test Driving the Background and Career Packages
Replies: 14
Views: 628

Re: Traveller Companion: Test Driving the Background and Career Packages

Nice, thank you for this. I've been using MTU Background & Upbringing rules prior to career selection to help players get closer to where they want to be with their character before play starts. Interesting to see where my house rules overlap - and don't. I'm sure I'll be picking up the Companion at...
by NOLATrav
Sun Dec 30, 2018 7:01 pm
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 551

Re: Vehicle Handbook

Yes, a few mistakes and typos in the 2e barge; in addition to those pointed out above, Hull is actually 2 per space so 128 Hull, which seems excessive for the original concept.

But an oversized air/raft going from Cr400K to MCr4 is what seems really broken to me.
by NOLATrav
Sun Dec 30, 2018 6:34 pm
Forum: Traveller
Topic: Maintenance, Repairs, and construction
Replies: 28
Views: 972

Re: Maintenance, Repairs, and construction

... The usual route is using foreign high TL ports to do the maintenance and repairs... This is what happens IMTU. A few different star-nations have to go elsewhere for ship upkeep so there are high TL ports that are basically city-states catering to all. You could be docked next to your nemesis bu...
by NOLATrav
Sun Dec 30, 2018 6:28 pm
Forum: Traveller
Topic: Popular games in 3rd imperium? go, chess, poker? what?
Replies: 5
Views: 350

Re: Popular games in 3rd imperium? go, chess, poker? what?

Poker, and standard playing cards, are a key part of the opening scene of the old "Aces & Eights" adventure from the original JTAS in 1982 (258-1108 Imperial Reckoning).
by NOLATrav
Sun Dec 30, 2018 6:20 pm
Forum: Traveller
Topic: [Freelance Traveller] Jan/Feb 2019 Posted for Download!
Replies: 3
Views: 337

Re: [Freelance Traveller] Jan/Feb 2019 Posted for Download!

Thank you and glad you're back!

Cheers!
by NOLATrav
Sat Dec 29, 2018 9:55 pm
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 551

Re: Vehicle Handbook

Good question. I went back to the last 1e vehicle I made, the Vargr Grav Barge: https://i1216.photobucket.com/albums/dd370/Fovean/Vargr%20Grav%20Barge%201e.png The concept was a lumbering lifter vehicle that navigates with ducted fans/propellers, with a group of Vargr scavengers picking over scrapya...
by NOLATrav
Sat Dec 29, 2018 6:30 pm
Forum: Traveller
Topic: Vehicle Handbook: question about Hull=HP
Replies: 11
Views: 519

Re: Vehicle Handbook: question about Hull=HP

I've gone back to the playtest era and re-instituted the Vehicle damage scale (at 5x Personal). So Vehicles and Smallcraft divide damage from Personal scale weapons by 5, round to nearest. So hitting the Hull4, Armor2 dune buggy for 6 points actually does 6/5 = 1.2 = 1 less 2 Armor = no hit. You hav...
by NOLATrav
Sat Dec 29, 2018 6:04 pm
Forum: Traveller
Topic: Vehicle Handbook
Replies: 12
Views: 551

Re: Vehicle Handbook

2e Vehicle design is based on Traits and pre-sets (Light Ground Vehicle, Heavy Grav Vehicle, Light Watercraft, etc) as opposed to percentages, mass, maths, etc though it does give a slight nod to volume considerations. Mixing and matching different traits provides different capabilities, limitations...
by NOLATrav
Mon Dec 24, 2018 7:00 pm
Forum: Traveller
Topic: Not smuggling - declaring banned items when entering high law level
Replies: 54
Views: 1538

Re: Not smuggling - declaring banned items when entering high law level

I'm still looking for the reference but ISTR local planetary law extends to 10 diameters, rather than 100. Thus there is a sort of "county line" where Imperial rule ends and local planetary law begins, which is where I usually put the highport if the system has one. IMTU, if the local world is a sat...
by NOLATrav
Sun Dec 23, 2018 5:43 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 68
Views: 9830

Re: So, what's with the supplements?

... I would much rather see one Alien compendium book with enough detail to create characters and NPCs that can be integrated into normal adventures rather than wait 3, 4, 5 or whatever years to see multiple volumes slowly come out. I so agree. So much of the work is done, and even splitting it int...
by NOLATrav
Tue Dec 18, 2018 4:54 am
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 4617

Re: Megafreighters

@Reynard, I rather like your take on the megafreighter. Nice to have a concrete idea of something that’s always been vague background fluff in my campaign.

Probably I would have a skeleton crew and some rudimentary defenses against pirates, but what’s a thousand dtons amongst friends?