Search found 345 matches

by NOLATrav
Thu Mar 04, 2021 10:12 pm
Forum: Traveller
Topic: Skill awards during character generation.?
Replies: 4
Views: 140

Re: Skill awards during character generation.?

We play that Commission does not gain a skill roll (because only certain careers offer commission at all). Of course it unlocks another table for the character to roll on so that's the "reward."
by NOLATrav
Thu Mar 04, 2021 5:04 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 35
Views: 836

Re: Travellers Needed - Core Rulebook Reprint

An index would be quite helpful. I echo the suggestion to remove the PC aliens pages completely - and then expand the Events tables for each career to add some variety to PC backgrounds. And I agree the character creation flowchart could be improved and probably reduced in size somewhat. Sensors. Th...
by NOLATrav
Sat Feb 20, 2021 2:17 am
Forum: Traveller
Topic: Rent a vehicle
Replies: 15
Views: 325

Re: Rent a vehicle

I don’t work in the automotive industry but in my business we as a matter of course see rentals for equipment packages (from megacorps like Panavision) costing hundreds of thousands of dollars; on a smaller scale, personal owner/ operators often rent equipment worth tens of thousands of dollars (mys...
by NOLATrav
Thu Feb 11, 2021 10:00 pm
Forum: Traveller
Topic: Monetary system?
Replies: 11
Views: 721

Re: Monetary system?

There is some discussion in the Equipment chapter, starting on page 91 of the Core rules.
by NOLATrav
Wed Feb 10, 2021 12:29 am
Forum: Traveller
Topic: Low Passage rules query
Replies: 22
Views: 1262

Re: Low Passage rules query

RP side note: I was planning to present my travellers with a moral dilemma at some point. A pregnant prospective low passenger. Is the low berth suitable for pregnant women? Do they offer her a free boost to state room? What if those are all spoken for, who gets the boot to make room. What if they ...
by NOLATrav
Wed Feb 03, 2021 3:52 pm
Forum: Traveller
Topic: Imperial Census: Favorite Skills
Replies: 9
Views: 1421

Re: Imperial Census: Favorite Skills

I usually try for Admin, Streetwise, Gun Cbt and a shipboard skill.
by NOLATrav
Wed Jan 20, 2021 5:14 pm
Forum: Traveller
Topic: Spaceship Interior Walls
Replies: 15
Views: 2330

Re: Spaceship Interior Walls

Not sure about AVP but in the CT Traders & Gunboats supplement, it took 100 points of energy or explosive weapon damage (slug throwers must inflict 1000 points) to create a person-sized hole in a partition wall. Bulkheads required 1000 points of energy/explosive damage to create a person-sized hole ...
by NOLATrav
Fri Jan 15, 2021 3:32 am
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 5236

Re: Jumping away from gas giants

Same goes for stars. Yep. Which can be problematic. Take a look at the red giant in Acrid/Trojan Reach and tell me where to place the mainworld. If you place it in the habitable zone, it's still weeks away by manoeuvre drive. You can place Acrid in the outer system, but that makes its corrosive atm...
by NOLATrav
Fri Jan 15, 2021 3:17 am
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 5236

Re: Jumping away from gas giants

Condottiere wrote:
Fri Jan 15, 2021 12:47 am
Gravity times actual diameter, times a hundred.
Yet in MgT 2e we don’t even have Small and Large GGs. I do appreciate the new skimming rules in the Companion however.

But your suggestion is a good metric should we start detailing gas giants.
by NOLATrav
Mon Jan 11, 2021 10:10 pm
Forum: Traveller
Topic: What are some rare delicacies worth sending across the Imperium?
Replies: 10
Views: 2946

Re: What are some rare delicacies worth sending across the Imperium?

This is from a write-up I did for Heya (SM Regina 0802): Weather on Heya is a long-term affair. Farmers allow certain crops to flourish naturally for decades while other plants' growing seasons are merely repeated in an endless cycle; the mild winter is a growing season in its own right. There are t...
by NOLATrav
Fri Jan 01, 2021 8:53 pm
Forum: Traveller
Topic: Happy Holiday
Replies: 0
Views: 2098

Happy Holiday

Wishing all my Mongoosian sisters/brothers/others a healthy, happy and prosperous New Year!

Thanks all for the ideas, info, daydreams, adventures and inspiration. Appreciate you!
by NOLATrav
Thu Dec 10, 2020 5:33 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 208363

Re: Pirates of Drinax - GMs thread

IMO the whole structural vs cosmetic, etc RU was abstract rules gone to far. This process adds no enjoyment to the campaign. If the players wanted something for the ship, they had to figure out how to get it. And so the next adventure begins. Feels like the whole RU thing is MgT 2e trying to incorp...
by NOLATrav
Fri Dec 04, 2020 4:33 am
Forum: Traveller
Topic: Precipitating Out of Jump - Damage?
Replies: 8
Views: 1992

Re: Precipitating Out of Jump - Damage?

Interesting. Perhaps use the Critical Hits table from Core, Space Combat? Maybe every 2 pips the jump roll failed by is a +1 crit. So missing the roll by 2 or 3 is a Severity 1 crit on the J-Drive, miss by 4 or 5 it’s Severity 2, etc. IMTU I have a table for misjumps, basically the more you fail by ...
by NOLATrav
Thu Oct 22, 2020 4:51 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 14640

Re: JTAS sensor rules

We’re playing in a small ship ATU right now so my sensor DM scheme stops at 10,000 Power. But AD’s suggested scale above is spot on.
by NOLATrav
Thu Oct 22, 2020 8:28 am
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 14
Views: 5827

Re: Rethinking Athletics Specialties

This is all great stuff to ponder. We’re playing MgT2e but I’ve kept Zero G as a separate skill. That is the one that really tips Dex over the edge into dominance for me. Any career that requires working in space/spaceships, I let the player chose a skill or three in the char gen tables to replace w...
by NOLATrav
Thu Oct 22, 2020 8:13 am
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 14640

Re: JTAS sensor rules

Since MgT2 has brought Power points/management back to the game, I’ve been providing sensor DMs based on the number of power points being used when ships get in range of one another. Cut the M-Drive, give your potential enemy a -DM. Etc. it works great for us, we’ve had some fun “running silent” sce...
by NOLATrav
Mon Sep 07, 2020 12:04 am
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 19
Views: 8627

Re: Fuel costs--jumps vs. weeks of operation

I prefer to think of Trav standard life support as being whatever is most efficient, cheapest and easiest for a given tech level. In player terms, it’s Engineering (life support) that handles the day to day. In my mind this is a lot of filter/cartridge/membrane replacement and maintenance on machine...
by NOLATrav
Thu Aug 20, 2020 5:11 am
Forum: Traveller
Topic: Robots
Replies: 14
Views: 4462

Re: Robots

Knightgoblin wrote:
Thu Aug 20, 2020 2:32 am
Maximilian from Black Hole :shock:
Now that you’ve said it I can’t unsee it.
by NOLATrav
Sun Aug 02, 2020 5:10 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 10525

Re: Does the Scout come with weapons?

Reynard wrote:
Sun Aug 02, 2020 12:35 pm
My engineer/pirate character had shares which I deemed were a ship's weapon we needed. It was cached during her former pirate days and was a mini adventure to recover.
Brilliant. Love making ship shares more flexible and useful, doing this IMTU from now on.
by NOLATrav
Fri Jul 31, 2020 2:48 am
Forum: Traveller
Topic: New to Traveller... questions
Replies: 37
Views: 7330

Re: New to Traveller... questions

Too bad you can’t see the Firefly series, it’s very good. Hopefully you will find a way. The movie Outland with Sean Connery is often cited, as well as the original Alien movie. Regular people doing their jobs and then something really bad happens. I personally also love The Thing from John Carpente...