Search found 285 matches

by NOLATrav
Sun Nov 03, 2019 11:09 pm
Forum: Traveller
Topic: How long can a person survive in a low berth?
Replies: 34
Views: 1837

Re: How long can a person survive in a low berth?

I’ve always done TESB style tanks of liquid, hibernation not frozen watch. Can’t get past what happens to frozen veggies after they thaw out. The only way I see around cellular disruption/destruction is not freezing but rather suspended animation. The Fast/Slow drug nomenclature in Traveller has alw...
by NOLATrav
Thu Oct 24, 2019 3:04 pm
Forum: Traveller
Topic: convention scenarios?
Replies: 2
Views: 490

Re: convention scenarios?

Check out the Zhodani Base Amber Zone page...

https://zhodani.space/amberzone/
by NOLATrav
Wed Oct 23, 2019 3:17 pm
Forum: Traveller
Topic: Deepnight Revelation
Replies: 143
Views: 8140

Re: Deepnight Revelation

I like the 1D+4 idea, might have to give that a try.
by NOLATrav
Tue Oct 22, 2019 8:29 pm
Forum: Traveller
Topic: Ship Construction idea: Piggyback external Mounts
Replies: 33
Views: 1632

Re: Ship Construction idea: Piggyback external Mounts

Back in my college days I used to work the big boat shows in Chicago and one person described owning a boat as taking a cold shower and tearing up thousand dollar bills :wink:
by NOLATrav
Sat Oct 12, 2019 7:39 pm
Forum: Traveller
Topic: Is genetic material universal?
Replies: 13
Views: 989

Re: Is genetic material universal?

I think that’s a good call. There’s still a million crazy life forms for the players to fight, even creatures living in gas giants.

When you deviate from our D/RNA patterning save it for some truly alien aliens.
by NOLATrav
Sat Oct 12, 2019 7:33 pm
Forum: Traveller
Topic: Referee's Briefing
Replies: 31
Views: 2109

Re: Referee's Briefing

+1 for imperial redacted, great idea. I’d love to see a simple metagame for factions, corps, Noble houses, etc. Like 1e Dynasty, but only 6 stats, events, etc as if they were player characters. Couple dozen pages max. I have some pretty good house rules going but I’d love to see your take on somethi...
by NOLATrav
Sun Sep 22, 2019 5:12 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 38
Views: 5182

Re: New Adventure Start: Flatlined

So great! Thank you for sharing :)
by NOLATrav
Sat Aug 31, 2019 12:30 am
Forum: Traveller
Topic: Open Spacecraft Flown With Vacc Suit?
Replies: 22
Views: 3128

Re: Open Spacecraft Flown With Vacc Suit?

Consider all of this yoinked. Great ideas, thanks all!
by NOLATrav
Wed Jul 31, 2019 7:07 pm
Forum: Traveller
Topic: JTAS 4 Sensor operations
Replies: 33
Views: 3210

Re: JTAS 4 Sensor operations

I would tend to calculate detection primarily on the energy used in the transition. This is how I handle detection, based on Power currently in use. Allows the heroes to “run silent” by powering down all possible systems and making detection harder. I know we’re discussing jump emergence and fleets...
by NOLATrav
Tue Jul 23, 2019 2:21 am
Forum: Traveller
Topic: Who Would Spec A Budget Power Plant?
Replies: 50
Views: 4719

Re: Who Would Spec A Budget Power Plant?

When I got started in my industry we had an old adage: Fast, Cheap or Good: pick two. Because of the fiddly accounting in the RAW I’ve applied this wisdom to stages of components in vehicle and ship construction. GOOD power plant: RAW CHEAP power plant: 10-60% less cost, 10-60% more tonnage OR 10-60...
by NOLATrav
Sat Jul 20, 2019 3:20 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 464
Views: 87631

Re: Pirates of Drinax - GMs thread

Great write up, Old School 8) I am so loving reading all these different Drinax campaigns. Thank you all for taking the time to share here and sharing links. I’m starting to feel the hyperbole is true - could be the greatest RPG adventure series ever written :D I’m taking the plunge next campaign.
by NOLATrav
Tue Jul 16, 2019 4:28 pm
Forum: Traveller
Topic: 200t vs 300t Ship dogfight
Replies: 11
Views: 1443

Re: 200t vs 300t Ship dogfight

Regarding small craft armor I’ve never let go of the three-tiered damage scale from the 2e playtest, but I’ve modified it to suit my table. We do Personal x1, Vehicle/Smallcraft x5, Ships x25. So fighters take 5x normal damage from ships, mitigates that armor issue a bit. Not to everyone’s tastes cl...
by NOLATrav
Tue Jul 16, 2019 2:05 am
Forum: Traveller
Topic: 200t vs 300t Ship dogfight
Replies: 11
Views: 1443

Re: 200t vs 300t Ship dogfight

Old School wrote:
Mon Jul 15, 2019 6:35 pm
Lastly, I’d use the difference in Thrust ratings as a +/-DM...
This is already covered in the dog fight rules...
Ah, I stand corrected. Thanks for pointing that out, I had forgotten. Never use the dogfight rules, or haven’t yet anyway.
by NOLATrav
Mon Jul 15, 2019 3:09 pm
Forum: Traveller
Topic: 200t vs 300t Ship dogfight
Replies: 11
Views: 1443

Re: 200t vs 300t Ship dogfight

My read is that the DM-6 for 100+dton ships in a dogfight is only used versus small craft (ie, highly maneuverable fighters). Since both ships are roughly the same size I would personally drop the DM-6 for this encounter. I would however give each pilot DM-2 for atmospheric maneuvers, unless they ha...
by NOLATrav
Mon Jul 08, 2019 10:10 pm
Forum: Mongoose General Discussion
Topic: Merchants and Low passengers
Replies: 5
Views: 2226

Re: Merchants and Low passengers

The Imperial Navy also seems to have a dearth of medical personnel if you stick to the char-gen tables as written. If I’m not getting what I want I usually pick a shipboard skill the NPC has (Steward or Vacc Suit, for example) and make it Medic. Or Engineer, as that seems devilishly hard to come by ...
by NOLATrav
Mon Jul 08, 2019 2:41 pm
Forum: Traveller
Topic: Alternate Lab Ships?
Replies: 16
Views: 2087

Re: Alternate Lab Ships?

Also the Donosev Scout vessel, a mothballed or retired one could make a good refurbished lab ship. Although it’s not the intended mission profile.
by NOLATrav
Sat Jul 06, 2019 4:49 pm
Forum: Traveller
Topic: Any good alternative design rules for ships out there?
Replies: 6
Views: 818

Re: Any good alternative design rules for ships out there?

Back when we were kids we used to port things back and forth between Traveller and Star Frontiers all the time, including starships. Haven’t played with SF since then but if you search for Star Frontiersman you’ll find the fanzine/archivist site. Traveller is much crunchier but SF has some customiza...
by NOLATrav
Sat Jun 29, 2019 11:49 am
Forum: Traveller
Topic: High Guard - You only get one pass
Replies: 26
Views: 2233

Re: High Guard - You only get one pass

Weber postulates it's a matter of fire control and battle management. Also see The Lost Fleet series by Jack Campbell. Fleets engage in drive-bys, accelerating towards one another on close but non-converging vectors. At optimal ranges, battle computers take over and a flurry of weapons fire happens...