Search found 125 matches

by grauenwolf
Tue Jun 02, 2020 6:32 pm
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 21
Views: 4470

Re: Traveller 2nd Edition Errata

I just noticed a mistake in the Slug Throwers chapter.

The Gauss Rifle on page 118 is listed as TL 12 when it should be TL 13.

Source: Page 120 says that it "replaces riles at TL 13" and the Gauss Pistol is TL 13.
by grauenwolf
Mon Jan 07, 2019 3:59 am
Forum: Traveller
Topic: Using optional MGT1 careers in MGT2
Replies: 3
Views: 713

Using optional MGT1 careers in MGT2

There are a lot of optional careers in MGT1 (e.g. Book 6 Scoundrel). What changes, other than skill names, would you make when porting them to MGT2?
by grauenwolf
Mon Jan 30, 2017 6:47 am
Forum: Traveller
Topic: [GK Games] Coming soon!
Replies: 6
Views: 784

Re: [GK Games] Coming soon!

P.S. Your website sucks. Clicking on the products shouldn't show me the cover art, it should actually tell me what the product is.
by grauenwolf
Mon Jan 30, 2017 6:45 am
Forum: Traveller
Topic: [GK Games] Coming soon!
Replies: 6
Views: 784

Re: [GK Games] Coming soon!

That sounds like a lot of fun.
by grauenwolf
Sun Jan 29, 2017 9:22 am
Forum: Traveller
Topic: Law level and Tech Level
Replies: 1
Views: 344

Law level and Tech Level

In 1st edition, the law level prohibited goods based on tech level. Is that rule completely gone in 2nd edition?
by grauenwolf
Sun Jan 29, 2017 9:02 am
Forum: Traveller
Topic: Law level for augments?
Replies: 4
Views: 624

Law level for augments?

Is there a list of law levels for augments?

I'm assuming that high law worlds aren't going to let people run around with strength boosters and subdermal armor.
by grauenwolf
Sun Jan 29, 2017 5:22 am
Forum: Traveller
Topic: Equipment Availablity [CSC]
Replies: 1
Views: 334

Equipment Availablity [CSC]

World has Hi, Ht, In and/or Ri Trade Codes +2
Is that +2 period or +2 per matching trade code?
by grauenwolf
Sat Jan 21, 2017 9:15 am
Forum: Traveller
Topic: Retired characters?
Replies: 4
Views: 632

Retired characters?

Let's say you have a NPC that retired at 50 (maybe an aging crisis) but is now 62. What happens during that time?

Anyone feel like making a career chart for retired terms?
by grauenwolf
Fri Oct 30, 2015 11:02 pm
Forum: Traveller
Topic: Speculative Trading is too stable
Replies: 8
Views: 946

Re: Speculative Trading is too stable

Hello pirates. And what's the deal with that abandoned ship? What do you mean "improper handling fee"? Yes, yes, I understand that you're upset that your friend the broker died. But did he sign our delivery chit yet? A three-week layover while we wait for the cargo to arrive? I guess we've got time ...
by grauenwolf
Thu Oct 22, 2015 5:40 am
Forum: Traveller
Topic: Outbreak of War Pre-Career Event
Replies: 2
Views: 372

Re: Outbreak of War Pre-Career Event

I could see it happening. If you enroll in a planetary military academy and the Imperium decides they need you, the planet doesn't have much recourse. Or perhaps the academy itself was attacked by rebels or an invading army. (A common theme in the anime I've been watching lately.) And someone who en...
by grauenwolf
Thu Oct 15, 2015 3:37 am
Forum: Traveller
Topic: Smart Guns
Replies: 1
Views: 411

Smart Guns

Do we already have something like this?

http://arstechnica.com/information-tech ... nd-things/
by grauenwolf
Wed Oct 14, 2015 2:11 am
Forum: Traveller
Topic: Pensions
Replies: 15
Views: 1200

Re: Pensions

Retiring at 48 isn't a great idea, as the pension will still be less than your cost of living. It's more like a small retirement fund at that point.
by grauenwolf
Sat Oct 10, 2015 2:30 am
Forum: Traveller
Topic: Number of passengers and freight available
Replies: 3
Views: 644

Re: Number of passengers and freight available

Yea, that is weird. I quite liked the old rules where is was influenced by the destination. I shouldn't be able to pick up a boat of travelers heading towards an asteroid mining camp with a current population of 20.
by grauenwolf
Sat Oct 10, 2015 12:41 am
Forum: Traveller
Topic: Speculative Trading is too stable
Replies: 8
Views: 946

Re: Speculative Trading is too stable

Hiring brokers is broken in my opinion. You shouldn't be able to get a guaranteed high skill broker. You can't, they are randomised. Have you seen the revised rules? No, I didn't notice that they changed that. It's actually pretty close to my suggestion, but I didn't think to make the cost steeper ...
by grauenwolf
Thu Oct 08, 2015 5:30 pm
Forum: Traveller
Topic: Life Events
Replies: 12
Views: 1085

Re: Life Events

I agree on both accounts. I want a much larger life events table and roll on it every term in addition to the normal event/mishap roll.
by grauenwolf
Thu Oct 08, 2015 5:25 pm
Forum: Traveller
Topic: Pensions
Replies: 15
Views: 1200

Re: Pensions

I am of mixed feelings about that. In theory you could do something like Rank+Terms, but also keep in mind that a high rank also gets bonuses to all his roles for cash and goods. That means he is more likely to get ship shares, which are directly usable or convertible into a larger pension.
by grauenwolf
Tue Oct 06, 2015 8:54 am
Forum: Traveller
Topic: Speculative Trading is too stable
Replies: 8
Views: 946

Re: Speculative Trading is too stable

Hiring brokers is broken in my opinion. You shouldn't be able to get a guaranteed high skill broker.
by grauenwolf
Mon Oct 05, 2015 4:24 am
Forum: Traveller
Topic: Should Boon/Bane be moved to the Companion?
Replies: 30
Views: 2737

Re: Should Boon/Bane be moved to the Companion?

Wizard wrote: For something that is in the core rulebook, that confusion shouldn't exist, and I believe it should be clarified.
Agreed. But to be fair, I think they are going in the right direction with the changes in the newest draft.
by grauenwolf
Sun Oct 04, 2015 6:16 pm
Forum: Traveller
Topic: Speculative Trading is too stable
Replies: 8
Views: 946

Re: Speculative Trading is too stable

PsiTraveller wrote:Well if it is too unstable and cannot be counted on to cover costs for making a run then nobody would do it, it would not be worth the risk.
I think that's what makes it interesting. If you want safe, haul freight.
by grauenwolf
Sun Oct 04, 2015 6:10 pm
Forum: Traveller
Topic: Should Boon/Bane be moved to the Companion?
Replies: 30
Views: 2737

Re: Should Boon/Bane be moved to the Companion?

To continue my though, a Boon should be given in part for role-playing. For example, having the exact right part to fix a faulty M-drive is a difficulty reduction. Relating how this is the exact same type of ship you worked on during your career as a Merchant/Free Trader is a Boon. Conversely, Banes...