Search found 186 matches

by Spartan159
Wed Nov 03, 2021 5:06 pm
Forum: Traveller
Topic: Size modifiers in combat
Replies: 3
Views: 979

Re: Size modifiers in combat

Thanks, this is exactly what I needed! :D
by Spartan159
Wed Nov 03, 2021 1:30 am
Forum: Traveller
Topic: Size modifiers in combat
Replies: 3
Views: 979

Size modifiers in combat

Where are they? Looking for personal combat, but I'm curious about space combat too. (Just how hard is it to hit a fighter or drop ship?)
by Spartan159
Tue Oct 26, 2021 7:47 pm
Forum: Traveller
Topic: Blast 0
Replies: 3
Views: 1307

Re: Blast 0

It's not something that is going to come up often I'm sure. In this case it's in the Central Supply Catalogue, Directed Plasma rounds, page 139. I had thought I saw it somewhere else but I can not find it now.
by Spartan159
Tue Oct 26, 2021 6:14 pm
Forum: Traveller
Topic: Blast 0
Replies: 3
Views: 1307

Blast 0

What is the effect of Blast 0? Does it only affect something in contact with the target?
by Spartan159
Tue Mar 26, 2019 5:33 pm
Forum: Traveller
Topic: Intelligent Weapons
Replies: 7
Views: 2022

Re: Intelligent Weapons

AnotherDilbert wrote:
Tue Mar 26, 2019 12:11 pm
Spartan159 wrote: what can you do with computer 0/1?
Combine with Specialised Computer to run real software, e.g. Intelligent Interface + Expert for a +DM.
Are you talking about networking the weapon with another computer here?
by Spartan159
Tue Mar 26, 2019 1:28 am
Forum: Traveller
Topic: Intelligent Weapons
Replies: 7
Views: 2022

Intelligent Weapons

Something I have been confused on, what is the point of the intelligent weapon add-on listed on page 144 of CSC2e? what can you do with computer 0/1?
by Spartan159
Tue Mar 12, 2019 5:00 am
Forum: Traveller
Topic: High Efficiency Batteries for Jump
Replies: 100
Views: 16532

Re: High Efficiency Batteries for Jump

Just out of curiosity, where does it state that the fuel is used to form a bubble? I don't recall seeing that.
by Spartan159
Sat May 12, 2018 4:26 pm
Forum: Traveller
Topic: Non-lethal weapons
Replies: 14
Views: 3083

Re: Non-lethal weapons

Condottiere wrote:
Fri May 11, 2018 11:21 pm
Law levels might be less tolerant of greater ranged stun weapons.

They may count as energy weapons.
Want to run the logic by me where a non lethal device is going to be less tolerated than something that is lethal?
by Spartan159
Sat Jun 03, 2017 3:40 am
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 4667

Re: Improving characteristics during play

MegaTraveller had Instruction, was usable for every skill, not just combat. The teacher had to have instruction and the skill being taught IIRC.
by Spartan159
Mon May 29, 2017 5:09 am
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 4667

Re: Improving characteristics during play

I would limit social standing increases to 10 maximum, Nobility requires notice and elevation. At least, that's how I see it.
by Spartan159
Mon May 29, 2017 1:21 am
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 4667

Re: Improving characteristics during play

Thanks for your fast response. By any chance did you have any thoughts on the subject? What if, by some chance, I happen to be the referee, looking for rough guidelines? As a Referee, I don't hand out improvements to player's characters. If you want to hand that stuff out, then you must have an ide...
by Spartan159
Sun May 28, 2017 5:59 pm
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 4667

Re: Improving characteristics during play

Thanks, Hiro, that's pretty much how I was leaning, although I had not thought of any potential maximums beyond the standard racial maximums, which would take years to reach.
by Spartan159
Sun May 28, 2017 3:48 pm
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 4667

Re: Improving characteristics during play

Thanks for your fast response. By any chance did you have any thoughts on the subject? What if, by some chance, I happen to be the referee, looking for rough guidelines?
by Spartan159
Sun May 28, 2017 2:25 pm
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 4667

Improving characteristics during play

How can characteristics be improved during play? 8 weeks intensive exercise/study per level of characteristic as if it were a skill?

What about social standing, if you maintain expenses above your standing can you raise your social standing to A?
by Spartan159
Fri May 19, 2017 1:40 am
Forum: Traveller
Topic: TAS membership dividens
Replies: 5
Views: 2450

Re: TAS membership dividens

They were originally 10k per ticket if I recall correctly
by Spartan159
Wed May 17, 2017 12:09 am
Forum: Traveller
Topic: Strend
Replies: 19
Views: 5337

Re: Strend

Several worlds including Strend and Theev were downgraded as part of the T5 project. In the second edition mongoose traveller book Pirates of Drinax: Theev cluster, Theev has likewise been downgraded to Tl 14. AFAIK Travellermap.com is the official canon. perhaps Matt can weigh in on this.
by Spartan159
Tue May 16, 2017 12:30 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 3605
Views: 713051

Re: Ship Design Philosophy

How do you change your own nappy? (Diaper I think you might call them). I guess you're plumbed into the suit and there's an option to expel waste fluids/solids. More advanced suits might recycle/reuse human waste. Mmm, that's chewy... Life in a suit with no physical contact might increase the chanc...
by Spartan159
Tue May 16, 2017 4:24 am
Forum: Traveller
Topic: High Guard heat shielding
Replies: 10
Views: 2008

High Guard heat shielding

Can anyone tell me why heat shielding is so damn expensive?
by Spartan159
Tue May 16, 2017 3:24 am
Forum: Traveller
Topic: [HG 2e] Docking space cost
Replies: 23
Views: 4717

Re: [HG 2e] Docking space cost

I was under the possibly incorrect impression that docking space provided vehicle support such as refueling and maintenance and such.
by Spartan159
Mon May 01, 2017 11:25 pm
Forum: Traveller
Topic: Expert Programs on ships
Replies: 8
Views: 2753

Re: Expert Programs on ships

Str/Dex/End based programs can help a character with a neural interface if I recall correctly