Search found 123 matches

by Nobby-W
Fri Jun 15, 2018 8:45 pm
Forum: Traveller
Topic: What tech level are these?
Replies: 16
Views: 3610

Re: What tech level are these?

Stargates are TL "Plot Device." In the show, they're Ancient technology which (IIRC) even the Asgard can't replicate. I would be extremely leery of allowing replicators. They destroy the economy. I always thought the combination of a replicator and transporter would be a good way to fabricate and d...
by Nobby-W
Mon May 28, 2018 10:30 pm
Forum: Traveller
Topic: Alan Bean, one of the original Travellers
Replies: 6
Views: 611

Re: Alan Bean, one of the original Travellers

My earliest media memories are the Apollo program. So sad that they are leaving us. [ . . . ] It is a shame our Apollo astronauts are dying of old age and still we are accomplishing nothing significant in space except making new headlines, nothing we can participate in except by reading it in a new...
by Nobby-W
Mon May 07, 2018 7:21 pm
Forum: Traveller
Topic: Is DNA universal
Replies: 15
Views: 1070

Re: Is DNA universal

[ . . . ] The question is whether the self-replicating macro-molecules that are universal in all life on Earth (DNA/RNA) are also present on other worlds? Obviously, worlds which were seeded by The Ancients will have species that have DNA or RNA, but what about other worlds, with completely alien s...
by Nobby-W
Mon May 07, 2018 7:05 pm
Forum: Traveller
Topic: Gravity assist
Replies: 7
Views: 742

Re: Gravity assist

I'm not sure my computer has the capacity to calculate the complexities of orbital slingshotting about a system. Might be useful to save fuel if you're doing a reaction drive only universe. May I suggest you try Kerbal Space Program. You can learn more about orbital mechanics than you ever thought ...
by Nobby-W
Mon May 07, 2018 7:02 pm
Forum: Traveller
Topic: Gravity assist
Replies: 7
Views: 742

Re: Gravity assist

Have any of you employed gravity assists in starship maneuvering in your games? I'd like to find a way to add gravity assist rules to starship operation that don't entirely feel like hand-waviness and I'd like to know if anyone has any suggestions. If Kerbal Space Program counts I have. Gravity ass...
by Nobby-W
Mon Apr 23, 2018 7:40 am
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 3431

Re: Arguments for & against point-buy chargen

I've done hybrid systems on a few occasions. If you take the CT Book 1 character generation system (or any of its variants in other editions) you can make some modifications along the lines of: Allow the player to select one of the service skills per term from any table they have access to. Add a ba...
by Nobby-W
Sat Apr 07, 2018 12:20 am
Forum: Traveller
Topic: Is there a place that is culturally cybernetic?
Replies: 30
Views: 2060

Re: Is there a place that is culturally cybernetic?

[ . . . ] But what I can't understand is why everyone in TL10+ societies is not wandering around with neural comms and wafer jacks in their heads. [ . . . ] The reasons I use for this are essentially that brain surgery is still intrusive, and the immune system will grow a sheath around any electrod...
by Nobby-W
Wed Nov 22, 2017 1:47 am
Forum: Traveller
Topic: How close are orbital starports?
Replies: 81
Views: 4388

Re: How close are orbital starports?

I'm sure this would vary a lot from system to system, but typically how close would you imagine an orbital starport to be to the system mainworld? Surely inside 100-diameters. Inside 10 diameters? Inside 1 diameter? Typically low orbit - a few hundred km up. This type of orbit will have a period of...
by Nobby-W
Wed Nov 22, 2017 1:39 am
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 2640

Re: Gauss Weapons - Zero-G?

[ . . . ] A problem with using DU rounds, is that the dust created by DU fragmenting and burning, creates a radioactive toxin that lingers in the environment for a while. I'm guessing that most local governments, even if low law level, would be pretty frowny on people using DU rounds, as likely wou...
by Nobby-W
Wed Nov 22, 2017 1:34 am
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 2640

Re: Gauss Weapons - Zero-G?

[ . . . ] Curious why gauss weapons do not have the zero-g trait. In all additions back to Classic the weapons are described as using electromagnetic effects to deliver the rounds. No chemical explosion hence no recoil... right? [ . . . ] Nope. The electromagnetic force accelerating the projectile ...
by Nobby-W
Mon Nov 20, 2017 2:28 am
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 9
Views: 754

Re: The Drifter's Guide to the Galaxy

I don't think it would be like that. Porta-comps will have the ability to download data like that from any planetary data network. Keeping up that sort of book would be nigh impossible for anyone but the Imperium or perhaps the Travellers Aid Society. Basic data on every world will be available for...
by Nobby-W
Wed Oct 18, 2017 8:44 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 3228

Re: Do you allow psionics?

In 2nd edition the authors really need to look at the Suggestion power (assuming the roll of 12+ is made) can result in Puppet master events. You have to have a real maxed out Psion to pull off the power though. So that is a bit of balance. That was one I sent to Matt. They modified it a little for...
by Nobby-W
Wed Oct 18, 2017 8:42 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 3228

Re: Do you allow psionics?

They're not mandatory but I don't have a problem with them in my games. The first thing to remember with psionics is game balance. If a power grants some ability that can be replicated with a piece of equipment, then it's unlikely to cause problems with game balance. For example, a psionic attack co...
by Nobby-W
Sun Jul 30, 2017 2:48 am
Forum: Traveller
Topic: Selling ships
Replies: 12
Views: 1154

Re: Selling ships

Nobby is almost right only the value of the ship would not be based on one year but the remaining life time of that ship. [ . . . ] OP was asking about the secondhand value of the ship. You could also include a discounted cashflow projection over a (say) 10-20 year period for the return in order to...
by Nobby-W
Tue Jul 25, 2017 8:55 pm
Forum: Traveller
Topic: Damaged Armor/gear
Replies: 9
Views: 915

Re: Damaged Armor/gear

[ . . . ]When damage get's through personal armor, thus doing physical damage to a player or NPC, do you need to repair your armor? [ . . . ] Modern body armour is designed to have replaceable panels. If it gets hit you can get another panel and fairly trivially slot it in. There's no particular re...
by Nobby-W
Sat Jul 08, 2017 8:45 pm
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 4419

Re: Thoughts on a TU w/o captal starships

So, originally in CT, starships were limited in size to 5000 tons. So, I'm wondering how the TU would change if this was kept, and vessels like the Kinunir were top-line military starships, rather than relatively small support craft. Presumably, larger non-jump capable ships are possible, since I c...
by Nobby-W
Sat Jul 08, 2017 10:51 am
Forum: Traveller
Topic: Selling ships
Replies: 12
Views: 1154

Re: Selling ships

I have a question. I couldn't find rules in any of the books for selling ships... say a player decides to a) sell their starting ship for whatever reason, or b) acquires another ship (say a failed pirating attempt results in them taking over the pirates' ship) and decides to sell one of their two s...
by Nobby-W
Sun Jun 11, 2017 6:49 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 6715

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

Marc Miller would characterise Traveller as Space Opera, I believe. I think it sits somewhere between space opera and hard science fiction. Hard sci-fi is really about staying within a view of reality-as-we-know-it and trying to tell a story that could actually happen, in particular attempting to ke...
by Nobby-W
Sun Jun 11, 2017 1:56 pm
Forum: Traveller
Topic: Starship Hull design
Replies: 88
Views: 5853

Re: Starship Hull design

flat out incorrect. The object could be dropped off at a Lagrange point? Also you are not taking into account distance from the planet. Something at 400 miles would act more like what you are talking about. But an object at 25k, or 50k, would act much different, especially with an elliptical orbit....
by Nobby-W
Sun Jun 11, 2017 1:24 pm
Forum: Traveller
Topic: Starship Hull design
Replies: 88
Views: 5853

Re: Starship Hull design

With Traveller technology, orbital mechanics will still be the cheapest, most reliable way to maintain gross orbital position. Photovoltaic panels may well remain the cheapest and most reliable way to power them (because even with cheap access to space, maintaining a non-photovoltaic power plant re...