Search found 97 matches

by DickNervous
Sun Mar 03, 2019 8:50 pm
Forum: Traveller
Topic: World Lookup Tool for Pirates of Drinax
Replies: 8
Views: 1640

Re: World Lookup Tool for Pirates of Drinax

Hmm, it is trying to launch Excel Online, which it won't work in due to macros.
Let's try Google Drive.... https://drive.google.com/open?id=0B4H5M ... m9fWURGQmc

Try that. Just download and run in Excel.
by DickNervous
Tue Feb 26, 2019 5:37 pm
Forum: Traveller
Topic: World Lookup Tool for Pirates of Drinax
Replies: 8
Views: 1640

Re: World Lookup Tool for Pirates of Drinax

peelseel2 wrote:
Sun Feb 24, 2019 4:36 pm
Amy chance of getting a copy of this?
Sure thing, this link should take you to the file.
by DickNervous
Tue Sep 25, 2018 1:28 pm
Forum: Traveller
Topic: [Pirates of Drinax] Do all stolen goods have to be fenced?
Replies: 4
Views: 1504

Re: [Pirates of Drinax] Do all stolen goods have to be fenced?

If my players want to get rid of something that is really "hot", including a ship, they take it to Theev. I figure a planet full of pirates would buy anything, just not anywhere near full price. They once traded a ship with the shipyard there for "store credit" since they are such "good customers" (...
by DickNervous
Mon Feb 13, 2017 5:10 am
Forum: Traveller
Topic: The Vehicle Handbook is Here!
Replies: 98
Views: 16076

Re: The Vehicle Handbook is Here!

Hey Matt, I noticed when creating a vehicle that nowhere in the book are the "Speed bands" defined. They are in the Core book (pg. 130) but I really think that it would be helpful to have that table in the Vehicle book as well. It is amazing what MCr8.85 will buy you. Like a Heavy Grav AFV that does...
by DickNervous
Fri Feb 10, 2017 3:27 pm
Forum: Traveller
Topic: The Vehicle Handbook is Here!
Replies: 98
Views: 16076

Re: The Vehicle Handbook is Here!

Now I can combine two of my favorite game: Traveller and Car Wars! :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
by DickNervous
Sat Oct 15, 2016 12:56 am
Forum: Traveller
Topic: Traveller Timeline
Replies: 9
Views: 1478

Re: Traveller Timeline

Each version of the game "starts" at a different point in time. Milieu 0: T4 covers the begining of the Imperium, or Year 0. 1000 - 1100: TravellerD20 (the d20 version of the game) takes place in the 100 years prior to Classic Traveller 1100 - 1116: Classic Traveller and Mongoose Traveller (1105) ar...
by DickNervous
Sat Sep 17, 2016 3:05 am
Forum: Traveller
Topic: 1e to 2e: Ship Conversion
Replies: 28
Views: 3143

Re: 1e to 2e: Ship Conversion

Thanks!
by DickNervous
Tue Sep 13, 2016 8:28 pm
Forum: Traveller
Topic: Extremely High Characteristic Scores
Replies: 9
Views: 958

Re: Extremely High Characteristic Scores

Suppose a character augments his intelligence by linking his brain to a computer and the computer is way smarter than he is? The computer short circuits his brain and takes over the body and uses it as a mindless drone. :lol: :mrgreen: I would SOOOOO do this to my players if they ever tried it. I a...
by DickNervous
Tue Sep 13, 2016 8:22 pm
Forum: Traveller
Topic: Rolling stats
Replies: 15
Views: 1667

Re: Rolling stats

I've used 2 different methods for rolling character stats. 3D6 Method : Roll 3D6, drop the lowest. Do this 6 times and assign the values to the stats the player wants. The only issue with this is that, as you may guess, you end up with more "heroic" players (ala D&D). If that is what you are going f...
by DickNervous
Sun Sep 11, 2016 6:20 pm
Forum: Traveller
Topic: Beginner's Note: Characteristic DMs
Replies: 3
Views: 592

Re: Beginner's Note: Characteristic DMs

My houserule as a ref is to state, when I see a player roll a natural 2 during the characteristic rolling phase, "I am sorry, but it looks like those dice just clean ... fell off the table somehow. That roll is invalid. Better reroll, just to be sure." And if the roll is still a natural 2, I tell t...
by DickNervous
Sun Sep 11, 2016 6:09 pm
Forum: Traveller
Topic: The Connections Rule
Replies: 10
Views: 871

Re: The Connections Rule

I have used the connection rule for my group, both when they created their original characters and when creating "extras" to crew their growing fleet of ships, and they really love it. It can really add some flavor to the game and the backstories of the characters. But then, my players are really in...
by DickNervous
Sun Sep 11, 2016 6:05 pm
Forum: Traveller
Topic: Colonisation Campaign Question
Replies: 7
Views: 910

Re: Colonisation Campaign Question

My group (going through the Pirates of Drinax campaign) haven't helped establish any new colonies, but they are attempting to help several of them grow by investing in either star port facilities or arranging for trade (or in one case, smuggling) routes to be established.
by DickNervous
Sun Sep 11, 2016 6:04 pm
Forum: Traveller
Topic: Faction symbology
Replies: 4
Views: 789

Re: Faction symbology

You can also check the Traveller Wiki for information like this.For example, the symbol for the Zhodani Consulate is a ring with three overlapping circles inside according to the wiki. I am not sure how many others there are. But also, as Sigtrygg stated, various MegaTraveller materials have a lot o...
by DickNervous
Wed Aug 24, 2016 3:39 am
Forum: Traveller
Topic: Traveller Starter Set?
Replies: 7
Views: 965

Re: Traveller Starter Set?

The fact that it has new content is awesome, but I am wondering. Will it be the full Core Rulebook + New Adventure (and whatever other goodies there might be)? Or... Will it be a subset of the core rules (just enough to complete the included adventure) + adventure + goodies? (Like what WotC did with...
by DickNervous
Mon Aug 22, 2016 2:27 am
Forum: Traveller
Topic: 1e to 2e: Ship Conversion
Replies: 28
Views: 3143

Re: 1e to 2e: Ship Conversion

No, I didn't include common space.
I did as close to a line-by-line conversion of the ship and the 2e version came out with extra space.
I don't think there is anything wrong with that, just was wondering if I did it right. :)
by DickNervous
Sat Aug 20, 2016 7:18 am
Forum: Traveller
Topic: High Guard Spreadsheet
Replies: 6
Views: 895

Re: High Guard Spreadsheet

I was wondering if anyone has put together a Spreadsheet to aid in creating starships in the new High Guard yet? I have. I'm still updating it for the final rules (lots of numbers changed here and there... Takes a while to check) and doesn't (yet?) cover some things (breakaway hulls, firmpoints, sp...
by DickNervous
Fri Aug 19, 2016 11:32 pm
Forum: Traveller
Topic: 1e to 2e: Ship Conversion
Replies: 28
Views: 3143

Re: 1e to 2e: Ship Conversion

I don't have questions to your answers but I wanted to ask you for the reasoning behind your comment of "Even with the 2 particle beam turrets, which now require a barbette..." I'm confused by this because page 68 of High Guard 2e explicitly lists particle beams as turret weapons at TL12 (2nd line ...
by DickNervous
Fri Aug 19, 2016 6:37 pm
Forum: Traveller
Topic: 1e to 2e: Ship Conversion
Replies: 28
Views: 3143

Re: 1e to 2e: Ship Conversion

I looked at another ship design (440t Gazelle Close Escort) last night and the new version was actually very different from 1e. In 1e it has Jump-4, Thrust-4, 176t of fuel (4 weeks, J4), 8 staterooms, and 15t cargo space. In 2e it has Jump-5, Thrust-6, 128t of fuel (8 weeks, J3), 11 staterooms, and ...
by DickNervous
Fri Aug 19, 2016 3:03 am
Forum: Traveller
Topic: 1e to 2e: Ship Conversion
Replies: 28
Views: 3143

Re: 1e to 2e: Ship Conversion

I don't have questions to your answers but I wanted to ask you for the reasoning behind your comment of "Even with the 2 particle beam turrets, which now require a barbette..." I'm confused by this because page 68 of High Guard 2e explicitly lists particle beams as turret weapons at TL12 (2nd line ...
by DickNervous
Thu Aug 18, 2016 10:44 pm
Forum: Traveller
Topic: High Guard - On The Way
Replies: 100
Views: 10946

Re: High Guard - On The Way

Yeah, the combat is the big problem. But I understand the need for the changes and accept that it had to be done. I just wish there was a "documented process' for converting ships that wasn't to complicated or time consuming. But I am sure that the community will come up with something.... if the s...