Search found 745 matches

by PsiTraveller
Wed Jun 20, 2018 12:22 am
Forum: Traveller
Topic: Pirates of Drinax: Fencing ships
Replies: 7
Views: 188

Re: Pirates of Drinax: Fencing ships

This raises the possibility ofn players wanting to buy used ships for 20 cents on the dollar and then seeing what they can salvage. Getting a low price when they sell means they offer a low price when buying.
by PsiTraveller
Mon Jun 18, 2018 11:56 pm
Forum: Traveller
Topic: Pirates of Drinax: Fencing ships
Replies: 7
Views: 188

Re: Pirates of Drinax: Fencing ships

My playes kept all the ships they captured, but 25-30 is what they figured they would get from a breaker.

The renamed the Harrier "The Aluminun Falcon"
by PsiTraveller
Mon Jun 11, 2018 1:58 am
Forum: Traveller
Topic: How to handle a dream races age
Replies: 1
Views: 108

Re: How to handle a dream races age

Have the player roll a human marine character and play in the 3I universe. Solves all the issues. Every post you have is how to handle the game breaking scenarios you create for yourself. Play something in the game universe and you don't have to create new rules for your Uber-Sith-Jedi-Ancient precu...
by PsiTraveller
Mon May 28, 2018 12:38 am
Forum: Traveller
Topic: A Good arrangement?
Replies: 6
Views: 191

Re: A Good arrangement?

More ideas of things you have not thought of? PSI check needed. Some ideas with more options: options for what? You wanted 5 worlds to support a mercantile based expansion exploiting tech level differences. Drinax has 40 000 people, most of whom are courtiers and fairly useless. Even the Hawk Guard ...
by PsiTraveller
Mon May 28, 2018 12:27 am
Forum: Traveller
Topic: Basic stat ideas
Replies: 4
Views: 158

Re: Basic stat ideas

From page 121 of Book 1, for Gani Peras She avoided direct engagements where possible, preferring to use her light Harrier- and Wyvernclass ships to attack enemy supply lines and fuel dumps. So the Wyvern is a light ship, not a 2700 ton frigate. And if the Harrier at 200 tons is light, let's assume ...
by PsiTraveller
Mon May 28, 2018 12:11 am
Forum: Traveller
Topic: Some advise
Replies: 2
Views: 99

Re: Some advise

Don't be that guy. If you are already thinking you are going to be a pain in the GM's ass about it, decide to not be. Don't second guess, argue and go for the book on every little thing. Or don't play. If you are asking for advice on how not to ruin a game for a GM and other players, don't play if y...
by PsiTraveller
Sun May 27, 2018 9:37 pm
Forum: Traveller
Topic: A Good arrangement?
Replies: 6
Views: 191

Re: A Good arrangement?

5 worlds. I will make a bunch of assumptions here. You are not trying to take over the higher tech worlds. They will come to you once your base polity takes off and improves the standard of living for the 5 worlds. This will bring other planets into your fold. Easy 5 planets to list are Drinax, Tech...
by PsiTraveller
Wed May 23, 2018 12:14 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 31
Views: 1306

Re: Pirates of Drinax - GMs thread

IMC I had the hidden station be a treasure trove of Harrier specific gear. Fab shops with all Harrier specs in the files, specialized tools and equipment etc. Since there were a few other Harriers attached it made sense. My group copied the data and grabbed the hardware and set up a new repair base ...
by PsiTraveller
Tue May 22, 2018 11:55 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 406

Re: Solar Panels for refining fuel

Yes, definitely thinking drones to storage tanks, or skimming ships to tanks for processing into Jump fuel. An asteroid station with solar panels and a stable energy supply can power all sorts of industry. Jump fuel is an obvious one, hydrocarbon fuel if you want to reconfigure the fuel processor to...
by PsiTraveller
Mon May 21, 2018 11:14 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 406

Re: Solar Panels for refining fuel

That makes sense, and I am thinking of a stationary asteroid with a refining module and drones bring in unrefined fuel. So I feeel fine in ignoring the line from High Guard. Of course a ship could skim, fill tanks, then set up in a lagrange point and start processing. It might add some time to the p...
by PsiTraveller
Mon May 21, 2018 1:09 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 406

Re: Solar Panels for refining fuel

The tonnage consumed by enough solar panels required to power a ship is equal to 10% that of the main power plant, to a minimum of 0.5 tons. Solar panels cost MCr0.1 per ton If the panels are fitted to a ship without a power plant, then assume the (non–existent) power plant is sized to the ship’s ba...
by PsiTraveller
Mon May 21, 2018 1:22 am
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 406

Solar Panels for refining fuel

I am trying to work out a solar panel based economy for asteroid living. Assume the space family Robinson gets a Crown Grant to settle/homestead an asteroid. They find a 100 000 ton asteroid in a good solar zone, towing it into place if need be and settle in to carve out a home for themselves. If th...
by PsiTraveller
Sat May 19, 2018 2:03 am
Forum: Traveller
Topic: Suggestions
Replies: 8
Views: 350

Re: Suggestions

I think I want to know how many games of Traveller you are running or involved in. You have several Uber empire threads, plus pocket empires and Drinax campaigns lasting over a century. And if the person has a 95 million portfolio, why do they need a reward? They can buy a ship, or an asteroid to bu...
by PsiTraveller
Thu Apr 26, 2018 10:35 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1821

Re: Flexible Far Traders?

Bulk Hauler (Oukhaha class) Aslan book 1st edition page 125 Oukhaha-class freighters are the backbone of many corporations in the Hierate. The Hauler consists of a central ‘drive spine’ to which cargo pods are attached using mechanical clamps. Fuel is stored in long fin-shaped tanks that can be coll...
by PsiTraveller
Sat Apr 14, 2018 12:20 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 31
Views: 1306

Re: Pirates of Drinax - GMs thread

If they have a radiation weapon do not foget the damage to crew. In a small ship with only a few crew the radiation damage can lead to the target giving up because there is nobody left to drive/fight/aim/countermeasure vs missiles. Go over the rules for radiation damage. Ships without shielding can ...
by PsiTraveller
Tue Apr 10, 2018 12:19 am
Forum: Traveller
Topic: Drinax Treasure Ship question
Replies: 1
Views: 208

Re: Drinax Treasure Ship question

The ship was in the last minutes of jumping from Arunisiir to Tech-World when the Jump plot was altered. The safety interlocks were opened to prevent the Jump from happening (which it did, the ship never left the Arunisiir system.) the engineering section then blew up and damaged the Jump drive. The...
by PsiTraveller
Mon Apr 09, 2018 11:55 pm
Forum: Traveller
Topic: Starting Drinax Advice
Replies: 9
Views: 498

Re: Starting Drinax Advice Sspo

Decide on a couple of things first off. 1 ) Mark out what starports are run by GeDeCo. At some point the players may want to start hiding from, or working for GeDeCo and it will help to know where the ports are. 2) Decide how dangerous the Aslan are. The Aslan wave that is about to crash across the ...
by PsiTraveller
Sat Apr 07, 2018 7:15 pm
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 1326

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

The idea of a tiered society based on service is an interesting one to explore. The starship troopers poster is not a bad starting point. Basic income allows for a pretty basic life. Enter service and you get into the next higher rung of life. Serve more terms and you get even better perks. Your pen...
by PsiTraveller
Sat Apr 07, 2018 4:28 pm
Forum: Traveller
Topic: Pirates of Drinax: Game of Sun & Shadow
Replies: 9
Views: 614

Re: Pirates of Drinax: Game of Sun & Shadow

I am running a Drinax campaign and never used that adventure. My group went political and trade in doing the adventures and farmed out the piracy to Darokyn and other pirate groups. Piracy became a meta event while the group targeted GeDeCo interests and trade alliances on a personal level.
by PsiTraveller
Fri Apr 06, 2018 1:17 pm
Forum: Traveller
Topic: Hydrogen to water
Replies: 22
Views: 1265

Re: Hydrogen to water

The zhodani conspiracy was a computer game, so overhead was not an issue. I could walk to the trading desk from the spaceship, click and buy the water, run to the ship, launch and fly to the next planet, land, trade and sell and back to the watery planet in under a minute. https://en.wikipedia.org/w...