Search found 1028 matches

by PsiTraveller
Fri Apr 16, 2021 10:02 pm
Forum: Traveller
Topic: High Guard Power points
Replies: 16
Views: 1462

Re: High Guard Power points

I am coming at things from a different angle. I am interested in how much power a power plant puts out in terms of what it means for a lower tech society, and opportunities for roleplaying or adventure connections. Even at 100 megawatts per point, that means 1 ton of TL 12 power plant puts out 1500 ...
by PsiTraveller
Fri Apr 16, 2021 8:38 pm
Forum: Traveller
Topic: High Guard Power points
Replies: 16
Views: 1462

Re: High Guard Power points

I was just using Condottiere's post saying "Going by Chartered Aliens Two, a seven and a half kay tonne meson gun may consume five hundred gigawatts of power, and that is listed at a thousand power points. So, one power point would be half a gigawatt." And pointing out using that math a TL 8 fusion ...
by PsiTraveller
Sun Apr 11, 2021 11:02 am
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 399

Re: How good is your Jump Drive?

I like the analogy of not being able to add a couple of cylinders to a V6 engine to make it a V8. That makes sense if the Jump Drive is like an engine. If however the Jump Drive is like stereo speakers that is projecting sound it is possible to add more speakers to a sound system. This would allow a...
by PsiTraveller
Sat Apr 10, 2021 11:16 pm
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 399

Re: How good is your Jump Drive?

Well wait a second there AnotherDIlbert, I was wondering if the TL12 drive on a Far Trader IS a Jump 3 drive. The reason the far trader can only Jump a distance of 2 is that it only has 5% by volume of Drive in it, and is only running Jump 2 software. So your statement of "Traditionally, the answer ...
by PsiTraveller
Sat Apr 10, 2021 3:32 pm
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 399

Re: How good is your Jump Drive?

I'm not sure what you mean by overclocking the Jump drive. I am looking at a Far Trader Empress Marava class. pg 116 of Highguard. It has 15 tons of Jump drives and 40 tons of fuel for Jump. It has 57 tons of cargo space. The ship is TL12 and has a Jump 2 rating. (5% of 200 tons of ship, plus 5 tons...
by PsiTraveller
Sat Apr 10, 2021 12:16 pm
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 399

Re: How good is your Jump Drive?

Hmm, I don't allow the P&AS rules to be used to retrofit an existing drive on a ship. My understanding of the entire chapter is a ship can be constructed using more primitive or advanced components. I would not allow a Jump drive that is already in a ship to be 'improved' on to give it an Advantage....
by PsiTraveller
Sat Apr 10, 2021 9:01 am
Forum: Traveller
Topic: How good is your Jump Drive?
Replies: 15
Views: 399

How good is your Jump Drive?

Odd semantic question regarding tech levels of ships. Tech level 12 allows for Jump 3 range on a ship. (pg 14 of Highguard). To do this you need enough fuel, and 7.5% of hull + 5 tons of Jump drives. So a TL 12 Far Trader, with a Jump range of 2 (pg 116 of HIghguard) has 5% of Hull + 5 tons of Jump ...
by PsiTraveller
Tue Apr 06, 2021 9:04 am
Forum: Traveller
Topic: Fundamentals of economics and cost of services
Replies: 5
Views: 274

Re: Fundamentals of economics and cost of services

GURPS Far Trader has a lot of excellent economic modelling. Page 92 of the Core Book has a section on Standards of Living and pricing. The pricing for docking is in the books as well, and salaries are in Highguard. maintenance costs and mortgage and life support costs can all be put into a spreadshe...
by PsiTraveller
Mon Apr 05, 2021 12:26 am
Forum: Traveller
Topic: Cargo Pod
Replies: 10
Views: 444

Re: Cargo Pod

I think I would allow it, but head straight to the Traveller Companion to look at Bad Jump effects from the kluge factor of overlapping energy fields.

Not sure if the lanthanum grid is still part of Mongoose Traveller 2ed. Anyone offical reading this thread?
by PsiTraveller
Sun Apr 04, 2021 1:14 pm
Forum: Traveller
Topic: Cargo Pod
Replies: 10
Views: 444

Re: Cargo Pod

RAW have anything in a docking clamp gets jumped (pg 43 under Docking Clamp). If not in a clamp you need a Jump Net. (pg 40) Not in the rules, but makes sense to me is the need to have a tow cable if you are towing all the extra cargo to the Jump Point. This would be needed if all the cargo pods wer...
by PsiTraveller
Sun Apr 04, 2021 3:31 am
Forum: Traveller
Topic: Cargo Pod
Replies: 10
Views: 444

Re: Cargo Pod

Distributed ships cannot have external cargo mounts. pg 39 of Highguard under the external cargo mount entry "Streamlined or distributed ships may not use external cargo mounts." Which kills my design of a # shape ship with M Drives and Jump drives in the bottom nodes, and the cargo mounts filling i...
by PsiTraveller
Sat Apr 03, 2021 8:06 pm
Forum: Traveller
Topic: Cargo Pod
Replies: 10
Views: 444

Cargo Pod

Looking for advice/comments on a ship design I am looking at a distributed ship design (to save on costs), but want to carry extra cargo to improve revenue. I could go with a Jump Net, but was looking at a Docking Clamp to offer ship transportation options. A Type 3 clamp can carry up to 300 tons of...
by PsiTraveller
Tue Mar 30, 2021 10:04 am
Forum: Traveller
Topic: High Guard Power points
Replies: 16
Views: 1462

Re: High Guard Power points

Half a gigawatt, which means a TL 8 fusion plant gives off 10 points or 5 gigawatts per ton. A low tech planet could solve all its power problems with a single Dton of power plant. Half a gigawatt is a heck of a step up from 5 MW per point.
by PsiTraveller
Tue Mar 23, 2021 8:45 am
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 8484

Re: Travellers Needed - Missiles (check our numbers)

Is a discussion of what is and is not available to a tramp trader in terms of weapons something that should be added to the book? I know that each GM can change things to suit their game, but for baseline concepts, where is the line drawn? No nukes? but ortillery capacity is ok? Another thread on th...
by PsiTraveller
Fri Mar 19, 2021 9:05 am
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4965

Re: Shipyard Maintenance

Well that was sort of the point of my question. A Traveller group will have a TL 12 ship, with all the tech goodies that go along with it. If a TL 12 3d printer can make anything useful, why are planets a lower TL? Just take a colony maker along to a new planet and harvest raw materials and fab up a...
by PsiTraveller
Fri Mar 19, 2021 8:50 am
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 165
Views: 15392

Re: Travellers Needed - Core Rulebook Reprint

Can you hold off on reprinting anything until you have decided what the damage will be for missiles? If you are looking at a major change like that have things playtested a bunch, please!
by PsiTraveller
Thu Mar 18, 2021 11:53 am
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 8484

Re: Travellers Needed - Missiles (check our numbers)

Container missile pods. Someone has read the Honor Harrington series. :)

8D swarms of container mounted missiles multiplied by effect would wipe out a lot of tonnage of ships. 1DD nuclear missiles would seriously impact even large ships in pods.
by PsiTraveller
Thu Mar 18, 2021 9:38 am
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4965

Re: Shipyard Maintenance

Let's look at a TL 13 SDB from highguard pg 142 It has a workshop, repair drones and Auto repair 1. At TL 13 it is above average tech. So it needs a well trained crew. The monthly maintenance is 14,618 Credits. So not a lot of money when you look at it. And the yearly maintenance does not mention th...
by PsiTraveller
Tue Mar 16, 2021 11:59 am
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4965

Re: Shipyard Maintenance

Thank you for posting that. So this begs the question, how long does shipyard maintenance take for a ship once a year? And the monthly maintenance that is ship based. Can it be done during the week in system while loading cargo for the next jump? Or done in Jump space while the M Drives are shut dow...
by PsiTraveller
Tue Mar 16, 2021 10:20 am
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 165
Views: 15392

Re: Travellers Needed - Core Rulebook Reprint

For that matter, can we get a definitive answer of how the M Drives work? seem to recall a thread about space battles that Mongoose M Drives are not like the drives of past versions. The 10 meters per second per second for 1 G listed on pg 153 does not always seem to apply.