Search found 754 matches

by PsiTraveller
Mon Jul 16, 2018 2:43 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 59
Views: 637

Re: Brainstorming a Ringworld adventure

Things will depend on the tech level of the inhabitants. Is there a functioning high tech society still operating on the Ringworld? A functioning train system seems to indicate yes, unless it is robot maintained long after the society has fallen. If the society is still running does it control all o...
by PsiTraveller
Sat Jul 14, 2018 9:46 pm
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 59
Views: 637

Re: Brainstorming a Ringworld adventure

I thought Marc Miller removed all ringworlds from the Trav universe since even a single Ringworld would change the tenor of the Empire completely.
by PsiTraveller
Thu Jul 12, 2018 12:04 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 331

Re: Prison adventure ideas

The prisoner is psionic? If so, will that remain a secret or will they be transferred to a psionic control facility, or offered a new job for a shadowy organization.... They are removed from the prison and are sent on much more dangerous missions. Use La Femme Nikita mixed with Alias as inspiration....
by PsiTraveller
Tue Jul 10, 2018 10:35 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 890

Re: When is a starport not

Look at the Borderland profile for Inurin. Every nation has starports and calls out to incoming ships to attract them to land there. (pg 5) there is no officially designated main starport and every ship approaching will be bombarded with offers. The moderatecorp Saxcorp is building a new Mainworld a...
by PsiTraveller
Fri Jul 06, 2018 3:21 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 890

Re: When is a starport not

Would people want to use the Imperial Port if Imperial law is the standard there? Or would they want to use the local laws on the planetary port? Then you get into who controls what and Imperial power vs planetary power. there is also the issue of money.Starports can be profitable of they are the on...
by PsiTraveller
Sun Jul 01, 2018 3:09 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 890

Re: When is a starport not

I just re-read the Core book entry on starports. (pg 225) and that got me more confused now than before. Starports are Imperial territory where Imperial law holds. "Technically, a starport is Imperial territory and not under the jurisdiction of the planetary government. The local government may shar...
by PsiTraveller
Sun Jul 01, 2018 1:19 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 890

Re: When is a starport not

The rules on pg 62 for what makes a space station a recognized starport acknowledge that the definition is fluid. When you think about it, the logistics of a starport in terms of services they offer interstellar trade have no relation to whether or not the station can actually make a ship. The 100 0...
by PsiTraveller
Wed Jun 27, 2018 1:13 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 34
Views: 1272

Re: How Do You (Logically) Prevent Players from Skipping Payments?

I can't find the page at the moment, but information spreads outwards at about Jump 2 rate. So the APB on a ship for repo will catch up to a ship unless they keep running. I wonder if a ship could have an auto-lock system like cars do these days when they are supplied by lenders https://www.autoblog...
by PsiTraveller
Wed Jun 20, 2018 6:48 pm
Forum: Traveller
Topic: Buccaneer class ship incorrect stats
Replies: 4
Views: 489

Re: Buccaneer class ship incorrect stats

Pirates of Drinax Book 3 pg 10 has a 400 ton ship with 25 tons of Jump Engines: That is good enough for a jump 2 without any extra tonnage attached to the ship

Oops, edited past each other. I found it in book 3 as well
by PsiTraveller
Wed Jun 20, 2018 12:22 am
Forum: Traveller
Topic: Pirates of Drinax: Fencing ships
Replies: 7
Views: 880

Re: Pirates of Drinax: Fencing ships

This raises the possibility ofn players wanting to buy used ships for 20 cents on the dollar and then seeing what they can salvage. Getting a low price when they sell means they offer a low price when buying.
by PsiTraveller
Mon Jun 18, 2018 11:56 pm
Forum: Traveller
Topic: Pirates of Drinax: Fencing ships
Replies: 7
Views: 880

Re: Pirates of Drinax: Fencing ships

My playes kept all the ships they captured, but 25-30 is what they figured they would get from a breaker.

The renamed the Harrier "The Aluminun Falcon"
by PsiTraveller
Mon Jun 11, 2018 1:58 am
Forum: Traveller
Topic: How to handle a dream races age
Replies: 1
Views: 484

Re: How to handle a dream races age

Have the player roll a human marine character and play in the 3I universe. Solves all the issues. Every post you have is how to handle the game breaking scenarios you create for yourself. Play something in the game universe and you don't have to create new rules for your Uber-Sith-Jedi-Ancient precu...
by PsiTraveller
Mon May 28, 2018 12:38 am
Forum: Traveller
Topic: A Good arrangement?
Replies: 6
Views: 288

Re: A Good arrangement?

More ideas of things you have not thought of? PSI check needed. Some ideas with more options: options for what? You wanted 5 worlds to support a mercantile based expansion exploiting tech level differences. Drinax has 40 000 people, most of whom are courtiers and fairly useless. Even the Hawk Guard ...
by PsiTraveller
Mon May 28, 2018 12:27 am
Forum: Traveller
Topic: Basic stat ideas
Replies: 4
Views: 259

Re: Basic stat ideas

From page 121 of Book 1, for Gani Peras She avoided direct engagements where possible, preferring to use her light Harrier- and Wyvernclass ships to attack enemy supply lines and fuel dumps. So the Wyvern is a light ship, not a 2700 ton frigate. And if the Harrier at 200 tons is light, let's assume ...
by PsiTraveller
Mon May 28, 2018 12:11 am
Forum: Traveller
Topic: Some advise
Replies: 2
Views: 177

Re: Some advise

Don't be that guy. If you are already thinking you are going to be a pain in the GM's ass about it, decide to not be. Don't second guess, argue and go for the book on every little thing. Or don't play. If you are asking for advice on how not to ruin a game for a GM and other players, don't play if y...
by PsiTraveller
Sun May 27, 2018 9:37 pm
Forum: Traveller
Topic: A Good arrangement?
Replies: 6
Views: 288

Re: A Good arrangement?

5 worlds. I will make a bunch of assumptions here. You are not trying to take over the higher tech worlds. They will come to you once your base polity takes off and improves the standard of living for the 5 worlds. This will bring other planets into your fold. Easy 5 planets to list are Drinax, Tech...
by PsiTraveller
Wed May 23, 2018 12:14 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 31
Views: 1612

Re: Pirates of Drinax - GMs thread

IMC I had the hidden station be a treasure trove of Harrier specific gear. Fab shops with all Harrier specs in the files, specialized tools and equipment etc. Since there were a few other Harriers attached it made sense. My group copied the data and grabbed the hardware and set up a new repair base ...
by PsiTraveller
Tue May 22, 2018 11:55 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 673

Re: Solar Panels for refining fuel

Yes, definitely thinking drones to storage tanks, or skimming ships to tanks for processing into Jump fuel. An asteroid station with solar panels and a stable energy supply can power all sorts of industry. Jump fuel is an obvious one, hydrocarbon fuel if you want to reconfigure the fuel processor to...
by PsiTraveller
Mon May 21, 2018 11:14 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 673

Re: Solar Panels for refining fuel

That makes sense, and I am thinking of a stationary asteroid with a refining module and drones bring in unrefined fuel. So I feeel fine in ignoring the line from High Guard. Of course a ship could skim, fill tanks, then set up in a lagrange point and start processing. It might add some time to the p...
by PsiTraveller
Mon May 21, 2018 1:09 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 673

Re: Solar Panels for refining fuel

The tonnage consumed by enough solar panels required to power a ship is equal to 10% that of the main power plant, to a minimum of 0.5 tons. Solar panels cost MCr0.1 per ton If the panels are fitted to a ship without a power plant, then assume the (non–existent) power plant is sized to the ship’s ba...