Search found 990 matches

by PsiTraveller
Mon Jan 04, 2021 11:11 pm
Forum: Traveller
Topic: Fair prices for player character's employment
Replies: 17
Views: 3726

Re: Fair prices for player character's employment

A shipboard player also costs an extra 1000 to 1500 for stateroom life support costs, and 1000 in flat rate life support cost, in addition to their salary (Core book pg 145). That has to be calculated into the pricing structure, in addition to the mortgage payment. It adds up.
by PsiTraveller
Thu Dec 17, 2020 9:36 am
Forum: Traveller
Topic: Return of the Wild Geese Cannon Fodder
Replies: 8
Views: 659

Re: Return of the Wild Geese Cannon Fodder

For a source of Trojan Reach soldiers, in bulk, look at Browne. TL 9 with a population of 30 billion according to Book 2 of the Pirates of Drinax book, and 90 Billion on the traveller wiki and travellermap. Browne could be a major source of military might if a transportation network was set up to cr...
by PsiTraveller
Thu Nov 26, 2020 9:57 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

Grav plate trick would have to be very low gravity to prevent 'falling' damage. Gravity may be avoided, but mass and acceleration are kept. Maybe that is what an UNREP system does, catch and release system to move items via gravitic control. So a follow-up question. If a cargo hatch allows 10% of it...
by PsiTraveller
Wed Nov 25, 2020 9:57 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

Ships with cargo space have cargo hatches, allowing up to 10% of their cargo to be transferred at any one time. That's Core Book pg 143 Highguard Pg 44 has Airlocks consume a minimum of 2 tons and cost MCr0.1 per ton. Larger airlocks can be used for cargo bays. So which is correct? What can a cargo ...
by PsiTraveller
Tue Nov 24, 2020 10:06 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

Well that's why I was asking the hive mind what they use. In my mind there may be ships that cannot let loose cargo in space. They will not have flexible connector tubes that can connect to another ship. (That to me might be part of the UNREP system, but even that needs to be better described.) And ...
by PsiTraveller
Sat Nov 21, 2020 10:18 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Re: Transfer of cargo in space

That's a pretty big reclining chair. A dton is 14 cubic meters (core book pg 142), so 12-14 reclining chairs? A 1m3 tote https://www.plastic-mart.com/product/9189/275-gallon-re-bottled-ibc-tote-ce-275tote is forklift ready, and 14 of those, forklift ready! would be tough to move in 1d6 minutes. So p...
by PsiTraveller
Thu Nov 19, 2020 11:35 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 2326

Transfer of cargo in space

Just to check the rules, If you have two ships in space could they link cargo doors and transfer cargo? Page 143 of the Core book has a cargo hatch allowing 10% cargo to be transferred. So a Far Trader could transfer 6 tons of cargo to another ship while in space? An UNREP system would allow more to...
by PsiTraveller
Sun Nov 01, 2020 1:44 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 6750

Re: [Pirates of Drinax] GeDeCo presences

Spoiler Alert Here's a start to the list, hope it helps. pg 5 of book 1 has GeDeCo manipulating worlds across the Trojan Reach to develop their plan, so their operations are pretty much omnipresent in terms of agents and agenda. Pg 53 has a nice summary of the treaty plan, and mentions developing th...
by PsiTraveller
Fri Oct 16, 2020 10:01 am
Forum: Traveller
Topic: Mars Preparation Question
Replies: 18
Views: 8626

Re: Mars Preparation Question

The Case for Mars is an interesting read. https://en.wikipedia.org/wiki/The_Case_for_Mars A launch sequence of Saturn V type rockets could send the gear and people needed. Improved tech could lower the costs. The important element in the mission design was to use the resources available on Mars to r...
by PsiTraveller
Sun Oct 04, 2020 2:04 pm
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 20
Views: 6377

Re: Higher tech items on a lower tech world

Well little vignettes could be created for the players to make some extra cash and make a name for themselves at lower tech worlds. The players could have a better equipped workshop, or they know to buy some replacement parts and come to a lower tech world to trade their skills at infrastructure mai...
by PsiTraveller
Sun Sep 20, 2020 9:19 pm
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 20
Views: 6377

Re: Higher tech items on a lower tech world

This idea was used in the Drinax campaign when the Hawk warriors took over Asim, a TL 6 world taken over by the TL 15 equipped force from the Floating Palace. (pg 236 of book 1 gives a description) So a small force can topple a larger force with the help of technology. But Asim is TL 6 and a Jump 2 ...
by PsiTraveller
Sun Sep 20, 2020 7:33 am
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 20
Views: 6377

Higher tech items on a lower tech world

Just a question for the hivemind. In your traveller games do you have government groups equipped with higher tech items? Imagine a TL 5 world that is close to a higher tech world. I could see the military from the TL 5 world heading off to the higher tech world to buy high tech body armour to protec...
by PsiTraveller
Thu Sep 17, 2020 11:48 am
Forum: Traveller
Topic: Asteroid mining and processing
Replies: 5
Views: 1695

Re: Asteroid mining and processing

Silicate rocks are about 53 percent oxygen, so the "low value" silicate rocks could be a great source of atmosphere for a space station. Leaving silicon behind.
by PsiTraveller
Sun Sep 13, 2020 9:35 am
Forum: Traveller
Topic: Asteroid mining and processing
Replies: 5
Views: 1695

Asteroid mining and processing

It's been discussed on the board before, but I was wondering if anything new has been released regarding how mining and processing of asteroid material works? I am looking at what is produced by mining drones, common ore, uncommon ore, precious metals etc, there is a chart on pg 147 of the Core book...
by PsiTraveller
Mon Aug 10, 2020 3:47 pm
Forum: Traveller
Topic: Psion?
Replies: 8
Views: 3626

Re: Psion?

Any idea if (when it is finally written) the Advanced talents from the 1st edition book will still be included? Or could there be a complete re-write of the Psion concept?
by PsiTraveller
Fri May 22, 2020 8:31 am
Forum: Traveller
Topic: Ship Valuation (aka Breaking Even)
Replies: 17
Views: 4346

Re: Ship Valuation (aka Breaking Even)

hi Greysword! Welcome to the forum. I am going to jump into the discussion and argue that there is a different way of looking at trade and shipping, at least as far as any ship capable of more that a Jump 1 is concerned. Jump 1 ships have other options as well and I will touch upon that at the end o...
by PsiTraveller
Mon Feb 17, 2020 12:43 am
Forum: Traveller
Topic: Fessor Cargo Multipurpose Ship
Replies: 62
Views: 18954

Re: Fessor Cargo Multipurpose Ship

Yeah the Fessor ignores the minimum 1 ton rule. The sub unit cargo pod (pg 6) has 1.5 tons of powerplant and 0.5 tons of fuel and says it has power for 12 weeks. That (to me anyway) seems to show the thought pattern of 1.5 tons of powerplant, 10 percent of which is 0.15 tons, so 3 times that is 0.45...
by PsiTraveller
Sat Feb 08, 2020 4:37 pm
Forum: Traveller
Topic: Fessor Cargo Multipurpose Ship
Replies: 62
Views: 18954

Re: Fessor Cargo Multipurpose Ship

That looks good to me. We are getting the same numbers.
by PsiTraveller
Sat Feb 08, 2020 8:40 am
Forum: Traveller
Topic: Fessor Cargo Multipurpose Ship
Replies: 62
Views: 18954

Re: Fessor Cargo Multipurpose Ship

?? I get 202, and they are missing 2 tons from not adding 1 ton each fore the 2 pop up turrets. A turret is 1 ton, a pop up turret is 2 tons.
by PsiTraveller
Fri Feb 07, 2020 10:41 pm
Forum: Traveller
Topic: Fessor Cargo Multipurpose Ship
Replies: 62
Views: 18954

Re: Fessor Cargo Multipurpose Ship

The ship is not reduced to 48 tons. There needs to be 8 tons of connectors on the 400 ton ship. Only 4 tons are listed on page 4. They messed up on the math and gave 2 percent of the 196 tons for connectors. Ooops on their part. SO we need to add another 4 tons. Now on page 4 the 4 tons of connector...