Search found 884 matches

by PsiTraveller
Sat Sep 21, 2019 5:09 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 30
Views: 780

Re: New Adventure Start: Flatlined

Started the adventure this evening. The players were suitably upset about being in cryoberth. Doubly so for one member of the group, his character had suffered a low berth mishap in the creation process, so this is a second time a low berth has caused an issue. He will be paranoid of every low berth...
by PsiTraveller
Wed Sep 18, 2019 11:45 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 30
Views: 780

Re: New Adventure Start: Flatlined

This is a lot of debate for a +1 or +2 bonus. So he will be able to act as if he is proficient in a skill even if he just has the skill (level 0). He is just going to come across as a broadly skiled, proficient person. Now the issue is whether or not a +1 or +2 bonus in every skill will break the ga...
by PsiTraveller
Tue Sep 17, 2019 12:20 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

Matt! Thanks for chiming in. To expand the one paragraph written on radiation damage, do you want to give an answer as to whether or not the firer takes radiation damage?
by PsiTraveller
Mon Sep 16, 2019 1:36 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 30
Views: 780

Re: New Adventure Start: Flatlined

That is what I discovered in my Pirates of Drinax campaign. One player went wafer jack and spent thousands on a library of skills. They added a bost to his own skills. Overall it did not make that much of an impact on the game. If I want to raise a challenge it is about storyline and drama, not the ...
by PsiTraveller
Sat Sep 14, 2019 10:11 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 30
Views: 780

Re: New Adventure Start: Flatlined

I am spinning it into a kidnapping/removal of the folks that uncovered the plot from their shared event. They want the players gone. Somebody in the cabal mesedup and got too cute and figured they could sell the group of highly skilled people to the Skill jacking ring and make some extra cash while ...
by PsiTraveller
Sat Sep 14, 2019 8:33 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

So the target takes damage even if the attack misses? That makes the weapon even scarier. The crew is dead and the hull is intact, you do not even need to spend money on Spare Parts to repair the damage your attack caused.
by PsiTraveller
Sat Sep 14, 2019 6:45 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

Let's see if I can do a numerical picture of my thoughts on this, because I lack any skill at pictures and still cannot figure out how to post a pic or pdf of my ship designs. Firer is Number 1. Target is Number 5. The beam is the center line and the width/area on either side of the beam is the affe...
by PsiTraveller
Sat Sep 14, 2019 3:38 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

Simultaneous post with AnotherDilbert. Nice graphic. I would argue that the grey threatened area should be to the right of the firer, with the firer not threatened, for the follwoing reasons. Radiation: When a Radiation weapon is fired, anyone close to the firer, target and the line of fire in-betwe...
by PsiTraveller
Sat Sep 14, 2019 2:11 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

I've seen the arguemnt about this and the RAW says the effect extends from the firer to the target. Does not say it includes the firer, the radiation is in between the firer and target. I just don't see where the weapon effect includes the firer. But it is a neat topic to argue about. Maybe a clarif...
by PsiTraveller
Sat Sep 14, 2019 12:27 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 30
Views: 780

New Adventure Start: Flatlined

So I started a group of players on Flatlined last night. We spent the evening making players and connecting their stories together. The rolls they made will alter the adventure on a few fronts. I am posting this to ask advice and to just share the fun we are having. A few oddities: 1: Amazing rolls:...
by PsiTraveller
Sat Sep 14, 2019 11:51 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

This makes the Particle Barbette the pirate weapon of choice for capturing entire ships for salvage. One shot kills the entire crew and you send in a prize crew and throw the bodies out into space. One slightly used spaceship for the chop shop. Brutal. Any ship carrying it into "civilized" space wou...
by PsiTraveller
Sat Sep 14, 2019 11:46 am
Forum: Traveller
Topic: Flatlined and Combat implants (spoilers)
Replies: 3
Views: 225

Flatlined and Combat implants (spoilers)

Questions for Martin hopefully, and group mind in general. Started to play Flatlined last night, rolling up characters first. One oddity popped up. A character had several benefit rolls (terms served and rank bonuses). The players rolled 3 combat implants when making characters for the Flatlined adv...
by PsiTraveller
Wed Sep 11, 2019 7:07 pm
Forum: Traveller
Topic: Best intro adventure?
Replies: 3
Views: 202

Best intro adventure?

I am starting a new Traveller group, 2 people have never played Traveller before, one person has.

Any suggestions as to a goood introductory module to the game? Has anyone found an adventure that really gives a good feel for the game?
by PsiTraveller
Wed Sep 04, 2019 12:49 am
Forum: Traveller
Topic: Looking for Energy Armor
Replies: 23
Views: 698

Re: Looking for Energy Armor

I am looking at the Shaper vs Mechanist concept from Bruce Sterling. A ship with biological elements might be easier to repair or maintain. A biologically based system might be able to process asteroids in a different way, growing systems extracting ores and concentrating them. Even a system for a s...
by PsiTraveller
Tue Sep 03, 2019 4:22 am
Forum: Traveller
Topic: Looking for Energy Armor
Replies: 23
Views: 698

Re: Looking for Energy Armor

by PsiTraveller
Tue Sep 03, 2019 2:42 am
Forum: Traveller
Topic: Looking for Energy Armor
Replies: 23
Views: 698

Looking for Energy Armor

I have a note pasted into a spreadsheet that describes TL 16 Energy Armor: Highly advanced Super dense armor that can repair itself after being damaged. There is a description of the damage absorbing, healing and Collector feeding capabilities of the armor. Is this from a Mongoose product? Or did I ...
by PsiTraveller
Fri Aug 30, 2019 5:29 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 133
Views: 6326

Re: Ship Combat: The Particle Barbette

Did you apply the damage to every single member of the opposing crew? or just one person in the enemy ship? I always applied the damage to a single enemy crewmember. Was I too lenient? (or are you just bloodthirsty?) :D Yikes. I just read the rules again and the entire crew may well be affected by a...
by PsiTraveller
Sun Aug 18, 2019 1:11 pm
Forum: Traveller
Topic: Sanak: Inurin System
Replies: 9
Views: 409

Re: Sanak: Inurin System

Inurin also has the Mark II Titan ( http://wiki.travellerrpg.com/Mark_III_class_Titan ) which to me is a bizarre weapon. Not mentioned in the newer supplement, but is still on the wiki. As a garden world and a balkanized poplation, Inurin is an interesting planet to play around with. Very Drinax vs ...
by PsiTraveller
Sun Aug 18, 2019 4:04 am
Forum: Traveller
Topic: Sanak: Inurin System
Replies: 9
Views: 409

Re: Sanak: Inurin System

Thanks phavoc. I've got Sanak as a petrochemical extraction operation using the liquid water and CO2 atmosphere as feedstock. (Reverse water gas shift CO2 and hydrogen to get CO, then Fischer Tropsch into diesel), or into ethylene for plastics industry. All TL 8 technology or earlier. The issue is t...