Search found 217 matches

by Tegman
Sat Mar 24, 2007 2:43 pm
Forum: Other Roleplaying Games
Topic: GM Responsibility Toward the Conan RPG
Replies: 61
Views: 16023

I love the Conan setting and as a GM I try my best to describe the world that my players adventure in, as 'Conanish' as possibly. I have may other rpgs and could GM any of them if I want to play another setting, but in my opinion, Conan is Conan, and not D&D etc. To play Conan in any other way would...
by Tegman
Sat Jul 08, 2006 8:21 am
Forum: Other Roleplaying Games
Topic: [Rumor] Conan 2nd Ed to use Runequest system?
Replies: 395
Views: 103301

If this rumor becomes a fact, then I for one, wont continue to support the Conan game. A game that I had supported here in Sweden just recently changed system, and it wasn't old either. I got so tired of it and lost all interest in the game and got Conan instead. Maybe I'll dig out the old rules som...
by Tegman
Fri Jul 07, 2006 7:09 am
Forum: Other Roleplaying Games
Topic: Cold Equations and Telepath PCs
Replies: 21
Views: 6330

I had a telepath in my group and every time she did something that she wasn't allowed to do, I wrote it down (so I would remember it) and I saved it for the day when she had to let herself be scanned by the Corps.
by Tegman
Fri Jun 30, 2006 5:07 am
Forum: Other Roleplaying Games
Topic: Poisons that are not deadly.
Replies: 22
Views: 6218

Yes, those poison rules looks interesting, I'll have a look at them as well, thanks for the info.
by Tegman
Fri Jun 30, 2006 5:03 am
Forum: Other Roleplaying Games
Topic: B5 Space Battling...
Replies: 5
Views: 2080

I don't have ACTA so I'll use B52ed for my space battles. I have thought about purchasing it, but I don't know if it's worth it just for the large battles (which I think it might get handy), I'll just do really large battles narrativly (also, large battles will be very scarce in my game, unless I le...
by Tegman
Tue Jun 27, 2006 5:03 am
Forum: Other Roleplaying Games
Topic: Reducing Stress
Replies: 7
Views: 2317

Yes, that would have been even better, a system with a set size for a specific piece of equipment... That would have been very nice indeed, but as you say, maybe next time :)

Maybe you have very little to do, ShadowScout, and feel the urge to do something about it? :wink:
by Tegman
Mon Jun 26, 2006 5:07 am
Forum: Other Roleplaying Games
Topic: Poisons that are not deadly.
Replies: 22
Views: 6218

Same here, so I added a little house rule, to make poisons deadly, especially the ones with a high DC save. Generally I find poisons pretty lame, so I beefed up the rules :twisted: House rule Poisons continue to do their secondary damage each minute as long as a victim fails his/her Fortitude save. ...
by Tegman
Fri Jun 23, 2006 11:47 pm
Forum: Other Roleplaying Games
Topic: The Drakh are here!
Replies: 20
Views: 5626

IIRC, a Drakh can become an outcast and if so, then he can do pretty much whatever he likes. Granted, not many would like him if they knew what he was and if he meet some old friends I guess they would take care of him, permanently :wink: A lot of 'ifs', but they could make an interesting character,...
by Tegman
Fri Jun 23, 2006 7:59 am
Forum: Other Roleplaying Games
Topic: The Drakh are here!
Replies: 20
Views: 5626

The Drakh, HC, 96 pages.

Contents
A history of the Drakh
Drakh organisation
Drakh characters
Drakh technology
Worlds of the Drakh Entire
Conspiracies & Apocalypses
Games Mastering
License
by Tegman
Fri Jun 23, 2006 7:55 am
Forum: Other Roleplaying Games
Topic: Reducing Stress
Replies: 7
Views: 2317

Nice idea about the structural decrease, Shadowscout, I'll add it to my collection of ever growing house rules :) I agree about the weapons swap, I would like a little note beside each weapon, that states a weapons minimum size craft. They could have just put a letter next to it. T=Tiny, S=Small etc...
by Tegman
Thu Jun 22, 2006 10:40 am
Forum: Other Roleplaying Games
Topic: IH Feat Mastery & Conan
Replies: 12
Views: 6000

Damien, I like this mastery idea and would like to have whatever document that you produce on this. But I wonder one thing, in Armour Mastery, you have left out Expanded 3, 5 & 7, and a few from the other two as well. Should they be renamed or does it serve some kind of purpose, like, that is the mi...
by Tegman
Wed Jun 21, 2006 4:52 am
Forum: Other Roleplaying Games
Topic: Seen Ships of the Galaxy lately?
Replies: 34
Views: 10891

Yesterday I got an email from Mongoose, saying that Ships of the Galaxy is on the way to me :D
by Tegman
Sat Jun 17, 2006 8:22 am
Forum: Other Roleplaying Games
Topic: Seen Ships of the Galaxy lately?
Replies: 34
Views: 10891

I think I would have got it with the other books that I ordered (Shipbuilders manual, Drakh, Faith & Fervor and Ruins of Hyboria), but I got a mail that said that it was out of stock (or something) so they would send it to me later.
by Tegman
Sat Jun 17, 2006 8:19 am
Forum: Other Roleplaying Games
Topic: Babylon 5: the video game
Replies: 17
Views: 4648

Reborn wrote:You know what would be great? A Babylon 5 mod for Freelancer! It encapsulates the whole trading thing but you could also do missions etc.
That would be really nice, I've played Freelancer and liked it a lot. I wonder if it would be difficult to create the ships of B5 in Freelancer?
by Tegman
Fri Jun 16, 2006 6:57 am
Forum: Other Roleplaying Games
Topic: New Feat idea: Brutally Accurate
Replies: 16
Views: 4129

Damnit Tegmannen, you seem to have a lot of houserules! :D Guilty as charged :) I always create a house rule document for a new game, and as I GM it, the document grows. I love to read, create and revise rules, I can't help it, I'm addicted :D One thing I do, before adding a house rule, is to discu...
by Tegman
Fri Jun 16, 2006 6:20 am
Forum: Other Roleplaying Games
Topic: New Feat idea: Brutally Accurate
Replies: 16
Views: 4129

Well, since I want even a dagger or fist to be lethal, I also have a house rule that lets the target of a critical hit automatically roll a save vs massive damage, even if he was hit by a fist, if the target is unlucky, he'll roll a '1', though luck... The massive damage save works a little differen...
by Tegman
Thu Jun 15, 2006 4:32 pm
Forum: Other Roleplaying Games
Topic: Sneak Attack style AND Two-Weapon Combat? Please Help
Replies: 24
Views: 4748

True, after reading this, I'll update my house rule so a thief must successfully use Finesse (DV+DR) to be able to add his sneak attack damage to his attack. Yeah, thats a pretty easy houserule. It will definitely shift the balance of the game a bit, though (generally making Thieves and Pirates qui...
by Tegman
Thu Jun 15, 2006 6:05 am
Forum: Other Roleplaying Games
Topic: Sneak Attack style AND Two-Weapon Combat? Please Help
Replies: 24
Views: 4748

This is basically what I do, but mine is even simpler. A thief must successfully finesse an armored opponent to get sneak attack damage. That seems very realistic to me. True, after reading this, I'll update my house rule so a thief must successfully use Finesse (DV+DR) to be able to add his sneak ...
by Tegman
Thu Jun 15, 2006 5:59 am
Forum: Other Roleplaying Games
Topic: New Feat idea: Brutally Accurate
Replies: 16
Views: 4129

I have a house rule that increases the chance of higher damage for skillful (or lucky) fighters. It allows an attacker to reroll one damage die for each 10 points that he beats the DC with and gets to pick which one(s) to use. Example Fighter A uses a greatsword and attacks B, A rolls good, beating ...
by Tegman
Wed Jun 14, 2006 7:20 pm
Forum: Other Roleplaying Games
Topic: Sneak Attack style AND Two-Weapon Combat? Please Help
Replies: 24
Views: 4748

Since sneak attack damage comes from the ability to attack vital areas on the target, like the heart, throat etc. I don't allow my players to use their sneak attack damage to penetrate armor. This is how I have house ruled sneak attack. If it is a finesse attack and it succeeds, roll damage as usual...