Search found 38 matches

by MarkIV
Tue Nov 07, 2006 12:11 am
Forum: Paranoia
Topic: Paranoia Mandatory Card Game Questions
Replies: 5
Views: 4604

Yes, the card limitation is definitely in the rules. That was my bad. Just one of those funny things that happens when you as designer hand off a game... sometimes changes are made in devlopment that you are unaware of. My apologies if my previous answer caused confusion. Given the card limitation.....
by MarkIV
Mon Oct 30, 2006 2:27 pm
Forum: Paranoia
Topic: Paranoia Mandatory Card Game Questions
Replies: 5
Views: 4604

Hi JP, I'll start by addressing your comment. I've submitted the expansion set to Mongoose and hopefully it will be coming out soon. In it I recommended to Mongoose that you are out of the game if you lose your last clone (you do not win) and -- big change -- that Traitors automatically lose a Secur...
by MarkIV
Mon Oct 02, 2006 9:35 pm
Forum: Paranoia
Topic: Card Game: 2What does "Turn" mean?
Replies: 6
Views: 4847

Shnar,

Here's some errata I sent with the expansion set to Mongoose:

Noble Sacrifice – This card was a misprint. Noble Sacrifice lasts for the duration of the entire Card Play phase.

I believe the armor card should also last for the entire Card Play phase.
by MarkIV
Mon Oct 02, 2006 9:32 pm
Forum: Paranoia
Topic: Card Game: What does Failure mean?
Replies: 4
Views: 3085

The Team Leader can only only end a mission if it is "Successful" at the start of his turn. He may not end a mission early in a "Failure" state. He does not have to end it. This is optional. Example: Motivate Volunteers to Test New Improved Bouncy Bubble Beverage Mission: Assign 3 Wound tokens and 3...
by MarkIV
Mon Oct 02, 2006 9:12 pm
Forum: Paranoia
Topic: Card Game: Fill hand or deal all cards?
Replies: 5
Views: 3554

Below is one of the new rules I want to add in the expansion: *NEW* -- Deal Cards phase: All players (including dead players) must discard their remaining Action cards at the end of the Card Play phase. They receive a new hand during the Deal Cards phase. That said, there is no maximum limit to a ha...
by MarkIV
Mon Oct 02, 2006 9:08 pm
Forum: Paranoia
Topic: Card Game: When does Clone reappear?
Replies: 8
Views: 4716

Just to add on to what Paul said the following is the rules clarifications that I plan on including in the expansion set: When a player loses a clone during the Card Play phase, they skip their next turn and then reclone at the beginning of their following turn. If there is no following turn (becaus...
by MarkIV
Mon Oct 02, 2006 9:04 pm
Forum: Paranoia
Topic: Card Game: Wounding yourself is treasonous?
Replies: 4
Views: 3144

Ultimately you must look at it through the optical sensors of the Computer. Wounding non-traitors is Treason, so if you shoot yourself when you are not a Traitor you are damaging valuable Computer property and you receive Treason tokens.
by MarkIV
Mon Oct 02, 2006 8:55 pm
Forum: Paranoia
Topic: Card Game: Mission receive MORE wound/treason tokens?
Replies: 2
Views: 2389

That is not only correct ... it is completely in the spirit of Paranoia. :D
by MarkIV
Mon Oct 02, 2006 8:52 pm
Forum: Paranoia
Topic: Card Game: Surviving a mission mean never dying?
Replies: 3
Views: 2794

Actually my intent was surviving a mission means surviving the entire mission without dying. In the original version I sent in I suggested giving players a Success/Failure card or token so that they could keep track of who had/had not died.
by MarkIV
Mon Oct 02, 2006 8:29 pm
Forum: Paranoia
Topic: Card Game: Play reversed until next mission or all game?
Replies: 2
Views: 2491

You played it right... reverse play ends after the card play phase is over.
by MarkIV
Mon Oct 02, 2006 8:26 pm
Forum: Paranoia
Topic: Card Game: Expansion coming out?
Replies: 3
Views: 2905

There are plans to do an expansion set. Actually I've already completed it and sent it in to Mongoose for tweaking and ultimately publication. The premise of the expansion is each mission (hand) you receive a "Secret Society Assignment" card that is kept face down in front of you. If you complete yo...
by MarkIV
Mon Aug 14, 2006 6:15 pm
Forum: Paranoia
Topic: Phys Rep
Replies: 12
Views: 7632

Brilliant. I love the chaulk outline. It makes me feel so... sad.
by MarkIV
Mon May 01, 2006 6:11 pm
Forum: Paranoia
Topic: A federation of Alpha Complexes
Replies: 6
Views: 5334

While many/most people play there is only one Alpha Complex, some GMs like to include the concept of multiple complexes that vary in slight (i.e. treasonous) ways from one another. I agree that the premise of multi-complexes openly acknowledging (much less cooperating with one another) deviates from...
by MarkIV
Fri Apr 14, 2006 4:03 pm
Forum: Paranoia
Topic: On 7H-3 Level
Replies: 11
Views: 5712

Another random thought... After the Troubleshooters are assigned as the support team for the Vulture Warriors each secret society contacts their Troubleshooter. They explain to the Troubleshooter that the Vulture Warriors must be eliminated. Each Troubleshooter is given some sort of easily conceilab...
by MarkIV
Fri Apr 14, 2006 1:28 pm
Forum: Paranoia
Topic: On 7H-3 Level
Replies: 11
Views: 5712

I don't think there is one correct playstyle for a given adventure. I believe it is up to the GM to decide which way their players will have the most fun and then roll with it. I always view the world in classic terms, but that's just me.
by MarkIV
Tue Apr 11, 2006 9:47 pm
Forum: Paranoia
Topic: On 7H-3 Level
Replies: 11
Views: 5712

One more thought... The final scene: the players are desperately trying to cut over the primary fussion-info-link-laser between compnode JH-3 and Alpha Complex primenode. Attacking them are hordes of Alpha Complex combat bots (think droids from Star Wars). Our heroes are out-gunned and overmatched. ...
by MarkIV
Tue Apr 11, 2006 8:25 pm
Forum: Paranoia
Topic: On 7H-3 Level
Replies: 11
Views: 5712

A few thoughts... Another angle could be that they John-U has been trying to expand this pilot project but every time he sends out his properly trained Troubleshooters they don't last 5 minutes in the real Alpha Complex. To fix this he has decided to recruit an elite group of Vulture Warriors from A...
by MarkIV
Tue Apr 11, 2006 2:23 pm
Forum: Paranoia
Topic: On 7H-3 Level
Replies: 11
Views: 5712

Great idea with a lot of potential. Sounds like a fun for experienced players. I'm picturing the journey there through the earthquake damaged, mutant infested ruins only to emerge on the other side like Dorothy in Oz. Maybe the sector is protected behind some sort of hologram so that it becomes clea...
by MarkIV
Wed Apr 05, 2006 6:16 pm
Forum: Paranoia
Topic: Does Mongoose support Paranoia anymore?
Replies: 5
Views: 4530

I turned in a Paranoia article to S&P a few months ago. Hopefully it will make it in next month.
by MarkIV
Fri Mar 31, 2006 6:35 pm
Forum: Paranoia
Topic: Pun Names Good... or an Abomination
Replies: 22
Views: 11002

Interesting point... but keep in mind in your example you are using 2004 rules to critique in a supplement that was written 19 years earlier. In 1985 there wasn't even the glimmer of a concept of playing the current 2004 "straight" paranoia. To put it in Paranoia terms: Computer: Citizen, please rep...