Search found 157 matches

by heron61
Sat Oct 13, 2018 12:20 am
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 5886

Re: So, what's with the supplements?

A new Psion is about 60% written already, but is a longer term project. Ready when it is done kind of thing. Yay, do you think this will be out in 2019 or later? The points you all make on aliens are more than valid, and they could certainly use proper representation in the game. However, being who...
by heron61
Fri Oct 12, 2018 7:09 am
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 5886

Re: So, what's with the supplements?

I will look into the PDF prices, but it may be a while before we can do anything there. However, while we are on the subject of 1e books... If we could bring back any 1e book in 2e format right now, which would you like to see? I'd love to see a new and better Psionics book, the 1e Book 4: Psion ha...
by heron61
Mon Aug 06, 2018 8:35 am
Forum: Traveller
Topic: Tell me what you want.
Replies: 33
Views: 4577

Re: Tell me what you want.

Other than aliens, which will be in another book, what I'd most like to see are: New and variant psionics rules. A couple of new adventure class ships - specifically high tech (TL 13-15) adventure class ships, since mostly such starships are TL 11-12, and I'd like to see what notably higher TL versi...
by heron61
Tue Jul 24, 2018 11:47 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 33
Views: 6381

Re: The Traveller Companion - It Exists!

steve98052 wrote:
Tue Jul 24, 2018 11:45 pm
Another point about sophont books is that earlier editions have covered the topic pretty well, so that there's less urgency to do a Mongoose edition than there would be for something new.
Sure, for Vargr & Aslan and a few minor races, but I eagerly await MongTrav info on Hivers and Droyne.
by heron61
Tue Jul 24, 2018 10:11 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 33
Views: 6381

Re: The Traveller Companion - It Exists!

This looks completely awesome, but I also thought that rules for more aliens, or at least for the other major races, would show up in this book. Is there going to be a specific aliens book instead?
by heron61
Wed May 30, 2018 12:22 am
Forum: Traveller
Topic: Timeships
Replies: 23
Views: 4825

Re: Timeships

Given the issue of most oxygen being absorbed into the ocean and oxidizing iron containing compounds for quite a long time, 20,000 years seems far too short a time for terraforming a non-oxygen bearing world into a remotely habitable one. OTOH, at 600 years per jump, an AI controlling the ship and l...
by heron61
Mon May 21, 2018 8:39 am
Forum: Traveller
Topic: Timeships
Replies: 23
Views: 4825

Re: Timeships

The recent multi-year (non-Traveller) campaign I was in involved a whole lot of time travel. So, I have a couple of points that might be helpful. Can jumps be in increments greater than 33.33 years? Is a 50 year jump possible? If so, they can reach absolutely any time, including yesterday. Also, if ...
by heron61
Mon May 14, 2018 5:44 am
Forum: Traveller
Topic: Non-lethal weapons
Replies: 14
Views: 1148

Re: Non-lethal weapons

Here my outline for what we have with non-lethal weapons and also some I’d like to see: Current TL: Tasers, stun guns & batons (essentially taser melee weapons), tranq darts (which are risky, since dosage problems can result in serious medical problems or death), various types of gas attacks, includ...
by heron61
Fri May 11, 2018 8:04 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 16
Views: 1591

Re: Fuel for Vehicles

But there's a lot of super-science* in Traveller too, and devices like the backpack powered laser rifle are well into super-science battery territory. If we can allow for laser weapons that can get 40 or 50 shots out of a backpack battery, we can allow battery-powered vehicles with fairly long endu...
by heron61
Tue May 08, 2018 8:08 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 16
Views: 1591

Re: Fuel for Vehicles

Ultra-tech batteries have such high energy density that fusion is only needed for heavy vehicles like grav tanks. RTGs are great for long endurance but modest power requirements. I can't find the article, but years ago I read an excellent argument about how superconducting batteries (which likely p...
by heron61
Thu May 03, 2018 7:15 am
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 16
Views: 1591

Re: Fuel for Vehicles

One thing that's always puzzled me and that I always change is that I've always assumed that higher tech vehicles (typically TL 12+) are fusion powered, or at least everything as large or larger than a standard air raft is, and as such, even with unreasonable power requirements, it should still not ...
by heron61
Sat Apr 28, 2018 9:46 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 2979

Re: Flexible Far Traders?

Water, wine and beer flavour is enhanced with human waste products. And anti-freeze. Not so sure about petrochemicals and liquid hydrogen. I would imagine turning it back to a cargo hold would require strong cleanser. Why? Hydrogen is exceptionally volatile, and the best starship fuel is exceedingl...
by heron61
Fri Mar 30, 2018 1:32 am
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 3796

Re: Arguments for & against point-buy chargen

I dearly love Traveller, but regardless of whether it's a campaign is set in the 3I, Mindjammer's Commonality, 2300, or some other setting, what I don't like is any sort of rolled chargen. I don't want to get the sort of character that random dice rolls produce, I want to have a character I want to ...
by heron61
Sun Nov 26, 2017 8:17 pm
Forum: Traveller
Topic: Mongoose Traveller cross compatibility and immortality
Replies: 15
Views: 1337

Re: Mongoose Traveller cross compatibility and immortality

I've been eyeing out, the problem is that if I wanted the more transform elements of Mindjammer I already own Eclipse Phase. I might pick it up, although I've been saying that for the Fate version as well. Not really enamored by the Mindjammer setting, from what I can find out it feels like is tryi...
by heron61
Wed Nov 22, 2017 8:48 pm
Forum: Traveller
Topic: Mongoose Traveller cross compatibility and immortality
Replies: 15
Views: 1337

Re: Mongoose Traveller cross compatibility and immortality

While fairly different from Hamilton's Commonwealth, you might want to take a look at the Traveller version of Mindjammer (Mindjammer Traveller, put out by Modiphius for Mindjammer Press), where the default assumption is that characters will be virtually immortal. I think we handled the rules for pl...
by heron61
Thu Nov 16, 2017 9:28 am
Forum: Traveller
Topic: Hacking a starship
Replies: 9
Views: 779

Re: Hacking a starship

And the weakest point is always social engineering, just one crewman being not too savy and hooking up a data source can result in a compromised system. ( Especially the degree of integration in traveller.) Presumably one popular tactic for hackers would be to have some sort of device that appears ...
by heron61
Sat Jul 29, 2017 7:45 am
Forum: Traveller
Topic: Point-buy like in Mindjammer for Traveller
Replies: 15
Views: 1467

Re: Point-buy like in Mindjammer for Traveller

I wrote the point-buy system for Mindjammer Traveller, in large part because I love Traveller and I love the Mindjammer setting, but I have no interest in rolled chargen, and always want an alternative. Here's what I'd do for standard Mongoose Traveller 2e: 1 Generate the six characteristics by purc...
by heron61
Mon Jul 24, 2017 12:33 am
Forum: Traveller
Topic: Tktk: Pollyanna of the Dustbelt
Replies: 3
Views: 574

Re: Tktk: Pollyanna of the Dustbelt

It's very nifty, but there's no mention in the write-up of theories about the spires, and something like that sure doesn't seem natural an would definitely be investigated a lot. My guess would be both the spires and the presence of a potentially breathable atmosphere on the planet were the result o...
by heron61
Sun Jul 16, 2017 12:30 am
Forum: Traveller
Topic: High Capacity Berthing
Replies: 4
Views: 546

Re: High Capacity Berthing

We already know that a 4 dton brig can hold up to 6 prisoners and can "uncomfortably" hold up to 12 (and I'm pretty sure 6/brig is still far from comfy), I'd give these sorts of accommodations a total size of 1dton/person (which includes access space, corridors, as well as a fresher, and a minigalle...
by heron61
Sun Jul 16, 2017 12:15 am
Forum: Traveller
Topic: Thoughts on a TU w/o captal starships
Replies: 73
Views: 4703

Re: Thoughts on a TU w/o captal starships

It makes sense to me that the variable length of a jump means that you won't know where in the 100 diameter sphere around the planet you'll arrive, but without some form of misjump, given that jumps are limited by gravity wells, I think it's reasonable to assume that if you want to arrive 100 diamet...