Search found 2886 matches

by locarno24
Thu May 31, 2018 1:49 pm
Forum: Traveller
Topic: What would happen to them?
Replies: 2
Views: 98

Re: What would happen to them?

Narratively? Two things: 1) The Imperium, if it gets even a sniff of what happened (note the lack of paperwork, and the fact that at least some of these people have massive outstanding warrants), will be very interested in poking this particular individual. People like Galen will be sent to have a w...
by locarno24
Thu May 31, 2018 8:28 am
Forum: Traveller
Topic: The differences in abilities
Replies: 3
Views: 225

Re: The differences in abilities

It's a fair enough question. The other is for 2 Doctors that both have A Medic DM of +4, but the common born 1 who is literally a medical protgee but is only of above average intelligence has Medic /3 and A +1 Edu DM and 1 whose A Multi billion Dollar Merchants 5th child who got her the greatest edu...
by locarno24
Thu May 31, 2018 8:03 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1790

Re: Welcome to the Open Playtest (start here)

I've no problem with there being range bands, but have them written on the stats sheet. When we did our last game, each player's ship sheets had ranges with 8"/19"/29"/30"* and it made it a lot faster than having to do the mental arithmetic. Ditto for 'counting up' to crippled. Good spot on twin-lin...
by locarno24
Tue May 29, 2018 9:22 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

locarno24 wrote:
Tue May 29, 2018 9:14 am
Spähkreuzer - whilst spelled correctly in the fleet list entry, the fleet list index has a spurious double K.
Project Jade carrier
"takes damage as a Civilian"

Is this intended to be anything other than suffering criticals from weak weapons?
by locarno24
Tue May 29, 2018 9:14 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

Spähkreuzer - whilst spelled correctly in the fleet list entry, the fleet list index has a spurious double K.
by locarno24
Tue May 29, 2018 8:58 am
Forum: Traveller
Topic: Basic stat ideas
Replies: 4
Views: 154

Re: Basic stat ideas

Some previous (1e) discussions on the Wyvern, with a few suggested stats by people:
viewtopic.php?f=89&t=56489&p=762819&hil ... rn#p762819
by locarno24
Mon May 28, 2018 9:53 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1790

Re: Welcome to the Open Playtest (start here)

Greg Smith wrote:
Sun May 27, 2018 9:30 pm
The weapons critical track:

Is the -1AD, -2AD etc for secondary weapons cumulative. ie when a ship reaches critical level 3, could it be at -6AD?
Provided you keep hitting the light weapons (or whatever)
by locarno24
Sun May 27, 2018 11:20 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

The main thoughts: 1) The game was very simple, at its base level, and was fun to play even for people used to a much less detailled wargame (FFG's X-wing) and who had no experience of a previous A Call To Arms-based game. 2) The game was played with some quickly-created ship sheets. One thing which...
by locarno24
Sun May 27, 2018 8:55 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

We had a brief game on friday. Three players a side, with each having either a 'big' battleship or a pair of lighter ships. USN ~ Iowa-class Battleship ~ North Dakota-class Battleship ~ 2 x Colorado-class Battleships IJN ~ Yamato-class Battleship ~ 2 x Nagato-class Battleships ~ 2 x Kongo-class Batt...
by locarno24
Thu May 24, 2018 7:24 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

Whilst a points value is only really a guide, some of the ships with the same price point are fundamentally not equal. I accept that as 'battle priority', 'war priority', etc, this was inevitable with only 5 'prices' a ship could have, but given that the granularity of a more normal points system ha...
by locarno24
Wed May 23, 2018 11:39 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

In the Japanese fleet list index, the Nagato-class Battleship is listed as 400 points. In the ship's own entry, it's 380 points.
by locarno24
Tue May 22, 2018 11:59 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

We played the Battle Of The River Plate scenario on a 6'x4' board. Turn 1: The Exeter moves first, heading more or less straight at the Graf Spee. The Graf Spee turns to starboard, ending up pointing SW. The Achilles and Ajax head more or less straight at its new position, turning a little at the en...
by locarno24
Mon May 21, 2018 3:02 pm
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

When using Long Lance torpedoes to fire a 'Fan Salvo' preliminary bombardment: "Any ship capable of firing 3 or more Attack Dice of Type 93 torpedoes into a single fire arc may launch a ‘fan salvo’ after fleets have been deployed but before the battle begins, with the intention of hitting multiple e...
by locarno24
Mon May 21, 2018 11:57 am
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 17
Views: 2016

Re: Victory at Sea Playtesting - Basic Rules

Hmm. The thing is even the biggest armored battleships were still vulnerable to shots on the deck. I think keeping armor at 6 works well for me. Doesn't the plunging fire rule take care of that..? It does, provided the ship doesn't have Armoured Deck. Which all 7+ armoured ships in the playtest pac...
by locarno24
Mon May 21, 2018 11:43 am
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Re: Locarno24's playtest thread.

Coastal Invasions "The total number of Headquarters Objectives will usually be dependant on the size of the attacking fleet, but each Headquarters Objective will have one Beachhead Objective and six other Objectives of the defender’s choice. " No guidance given for fleet size per Headquarters Object...
by locarno24
Thu May 17, 2018 12:30 pm
Forum: Victory at Sea Open Playtest
Topic: Locarno24's playtest thread.
Replies: 9
Views: 404

Locarno24's playtest thread.

Well, that was good fun! We hadn't played Victory at Sea in years, so wanted something simple (ish) to get us back in the spirit of it. We decided to try the Bismarck versus the Hood - obviously the latter is at a disadvantage (500 points versus 600) but we thought it should be close enough to have ...
by locarno24
Thu May 17, 2018 10:45 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1790

Re: Welcome to the Open Playtest (start here)

When a ship is crippled, Turrets are destroyed on a 4+, whilst light weapons and AAA are halved. Are Torpedoes deliberately unaffected by being crippled? Devastating "Any critical hits scored will have a Critical Score equal to the roll of one dice." Should be 'will increase the Critical Score by an...
by locarno24
Thu May 17, 2018 9:39 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1790

Re: Welcome to the Open Playtest (start here)

When a ship suffers a -1AD result to its Light Weapons, does this apply simultaneously to all Light Weapons (if, say the ship is a Bismarck-class with two different sets of Light Weapons). When a ship with the Restricted trait suffers a -1 AD to its light weapons, is the number of available light we...
by locarno24
Wed May 16, 2018 12:59 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1790

Re: Welcome to the Open Playtest (start here)

Also;
If a ship suffers a critical, repairs it through damage control, and subsequently suffers the same critical again, which effects are re-applied? Extra Damage? Does a ship lose a second random turret (since the first one couldn't be repaired by damage control)?
by locarno24
Wed May 16, 2018 11:56 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1790

Re: Welcome to the Open Playtest (start here)

Victory At Sea scenario: "Both players should remove all destroyers and cruisers they intend to use for scouting from their deployment zone and put them to one side. In addition, they should nominate which aircraft will be used for scouting as well. Aircraft cannot be used for scouting in Bad Weathe...