Search found 2858 matches

by locarno24
Fri Oct 13, 2017 9:49 am
Forum: Paranoia
Topic: Paranoia High Programmers
Replies: 1
Views: 129

Paranoia High Programmers

...My local group of players, who've been exposed to Paranoia on a few occasions, have now started actively asking to play High Programmers, largely due to watching the trailer for The Death Of Stalin . It looks hilarious, and I'm wondering how to do something similar - a not-so-big-as-the-big-crash...
by locarno24
Wed Sep 27, 2017 9:36 am
Forum: Paranoia
Topic: How dangerous could the Debriefing even be?
Replies: 5
Views: 321

Re: How dangerous could the Debriefing even be?

I would go with the standard paranoia approach; ~ You are trying to take advantage of The Rules. The Rules are not consistent and subject to arbitrary and/or random change without notice (mandatory 'need to know' about rules updates are above your security clearance) To wit; the 'legally distinct' i...
by locarno24
Wed Sep 27, 2017 9:19 am
Forum: Traveller
Topic: Space Mines
Replies: 50
Views: 925

Re: Space Mines

Tactically, minefields are to delay and/or funnel the enemy into killing zones. You want a really cheap solution. Then you have the ambush option, where you lay a minefield for a pursuing enemy. If you want an ambush weapon, you ideally want: ~ Passive Sensors ~ A non-radiating power source (chemic...
by locarno24
Wed Aug 16, 2017 11:01 am
Forum: Traveller
Topic: Suggested Blueprints
Replies: 4
Views: 280

Re: Suggested Blueprints

Hello I plan for The most powerful Pirate Ship in known Space to be A 282,900 ton Super-Heavy Freighter converted into A Heavy Carrier. Ideas for how or suggested blueprints or both please Who did the converting? A pirate chop-shop or a 'professional' shipyard? Any cargo ship with a displacement li...
by locarno24
Mon Jul 24, 2017 8:02 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 5051

Re: Battle Riders

The drive's first function is to tear a hole in the fabric of space. The hole is precisely created and the ship naturally falls into the breach on a carefully directed vector. The drive then directs some of its energy to sewing up that hole again. The act of closing the hole severs the ship's ties ...
by locarno24
Thu Jul 20, 2017 8:35 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 5051

Re: Battle Riders

In 1e, it's only volume, not mass, that affects drive performance (sublight or jump). Which is why drop tanks matter- they're volume external to the hull - as do ships on docking clamps, whilst the rules don't give a monkeys whether internal cargo bays and hangars are empty or stuffed to the rafters...
by locarno24
Wed Jul 19, 2017 3:00 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 4163

Re: Revisiting Fighters in a Post High Guard Era

You can place high-intensity upgrade which grants AP2 to lasers. That is, in the situation with a lot of armour, effectively 2 more damage. Sh*t gets real from the pulses. I thought about that Intense Focus upgrade but it seemed to me that going with the Very High Yield would be more effective. Bot...
by locarno24
Tue Jun 27, 2017 10:17 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 5051

Re: Battle Riders

You get court martialed if you surrender your command while it's still capable of fighting; hopeless odds are a mitigating factor, but likely fatal for your career and/or hopes for promotion. That's why you at least make one pass at the enemy before skedaddling. "For the honor of the flag" is an ea...
by locarno24
Tue Jun 27, 2017 10:16 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 5051

Re: Battle Riders

You get court martialed if you surrender your command while it's still capable of fighting; hopeless odds are a mitigating factor, but likely fatal for your career and/or hopes for promotion. That's why you at least make one pass at the enemy before skedaddling. "For the honor of the flag" is an ea...
by locarno24
Thu Jun 22, 2017 8:08 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 5360

Re: The Close Escort: not viable?

True but at the distances ships can engage at, the targets are still tiny and tracked by computers, no Mk 1 Eyeball will help you. Yes, but "size of target" still matters. You can't 'dodge' a laser bolt, because you can't see it coming, but evasion still matters because you can 'generate a miss'. A...
by locarno24
Wed Jun 21, 2017 11:08 am
Forum: Traveller
Topic: Shake Down Cruise
Replies: 8
Views: 387

Re: Shake Down Cruise

Should there be a shakedown cruise? Probably. But - in the technical sense - if new it should have happened prior to you getting the ship. For a second hand ship - definitely. I often roll the "quirks" but don't actually tell the players what they are until they "find" them. There is no specific rul...
by locarno24
Wed Jun 21, 2017 10:59 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 5360

Re: The Close Escort: not viable?

Makes sense. 2 kdTons was the boundary of "capital ship" rules in 1e. But yes, Missiles have always been a bit pop-gun-ey; allowing missile bays to be capital-ship scale flak weapons gives them a function, and for that to be worth doing, fighters need to be a threat to a big ship (hence dogfighting ...
by locarno24
Tue Jun 13, 2017 9:15 am
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 4633

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

Exactly. Even the most fantasy-esque element, psionics, has some common sense hard limits - teleporting having to deal with potential energy thermal shock, for example, or the fact that yes, a telepath can 'assail'someone, but trying to give someone a headache by grimacing at them for ten minutes co...
by locarno24
Mon Jun 12, 2017 8:47 am
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 4633

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

I see hard science fiction and soft science fiction not as a question of one or the other, but rather a scale. The Martian is cryogenic ice, Star Trek is really wet slush, and Star Wars is steam. Traveller is packed snow. A numeric scale would work too. Very much so. You can have logical scientific...
by locarno24
Fri Jun 09, 2017 11:10 am
Forum: Traveller
Topic: Machine guns and accelerator rifles
Replies: 5
Views: 375

Re: Machine guns and accelerator rifles

12.7mm is basically ".50 Cal" - it is the archetypical Heavy Machine Gun ammo. Feel free to add AP ammo, but definitely start at HMG for a base - light autocannon is generally 20-25mm range guns (with normal/heavy autocannon being 30 and 40mm weapons) Can't speak for Acc Rifles - only have 1st editi...
by locarno24
Thu Jun 08, 2017 2:48 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 4633

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

You can not see out if you have a black globe switched on. To gain data on the outside universe you have to flicker (switch it on an off randomly). Indeed. Sorry, meant that the other way around - Traveller is one of the only settings with 'visually opaque' shields (which logically are a requiremen...
by locarno24
Tue Jun 06, 2017 1:12 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 4633

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

Outside the fact I was bored, the movie moved from real to surreal to psychedelic. Can you create a medieval fantasy setting without dragons and magic? Tolkien was austere in his use of them, but Middle Earth is the best known of this genre. Getting from one end of the galaxy to another within a sh...
by locarno24
Mon Jun 05, 2017 1:38 pm
Forum: Traveller
Topic: Alternate interstellar travel.
Replies: 14
Views: 713

Re: Alternate interstellar travel.

I've not played starfire, but I've read the associated novels (Crusade/In Death Ground/etc) Thoughts on the effects of 'warp points', if you essentially use them unchanged: Warp Points in the setting tended to occur near points of gravitational stress - meaning close in to a star, or near gas giants...
by locarno24
Thu Jun 01, 2017 12:40 pm
Forum: Traveller
Topic: Gas giant refuelling
Replies: 60
Views: 1907

Re: Gas giant refuelling

BLOBS IN JOVIAN AMMONIA SEAS!!
Descent (the aforementioned Secrets Of The Ancients adventure) does have 'native' Jovian life in the form of 'gas-bag' jellyfish analogues, too.
by locarno24
Tue May 30, 2017 11:49 am
Forum: Traveller
Topic: Gas giant refuelling
Replies: 60
Views: 1907

Re: Gas giant refuelling

The optional movement system in MgT HG clearly shows spacecraft being pulled by gravity, as they would not be if they were equipped with agrav. My conclusion: MgT spacecraft do not generally use agrav Antigravity isn't necessarily the right phrase. Antigravity (in the sense of being unaffected by e...