Search found 2991 matches

by locarno24
Wed Aug 28, 2019 10:10 am
Forum: Traveller
Topic: Entanglement-based sensors
Replies: 9
Views: 2013

Re: Entanglement-based sensors

It seems to basically be a way of lowering the noise floor in the detector. Exactly so. Any radar/lidar receiver is continuously getting bombarded with countless photons, many of which are on the same frequency as your transmitted 'pulses'. Figuring out which of them may actually have been one of y...
by locarno24
Fri Jul 05, 2019 10:53 am
Forum: Traveller
Topic: High Guard - You only get one pass
Replies: 26
Views: 2219

Re: High Guard - You only get one pass

I disagree that this will happen. They want to drive-by our planet and drop their bombs on our factories. They don't really want to fight anything they don't have to. We don't want to let bombers near our planet. I can't see us co-operating. (A landing might be different, of course; they may want t...
by locarno24
Tue Jun 18, 2019 8:54 am
Forum: Traveller
Topic: Hop Drive
Replies: 59
Views: 5026

Re: Hop Drive

"It's just a red box with 'stop' and 'start' buttons on it...."
by locarno24
Tue Apr 30, 2019 1:17 pm
Forum: Traveller
Topic: Supporting Details: Registration Numbers for hulls
Replies: 14
Views: 3096

Re: Supporting Details: Registration Numbers for hulls

Traveller probably copies US Navy. Under US navy codes, battlecruiser is BC and not CB as it's capital sized. If CB was a surface combatant it would be up-armed cruiser. For the most part it does (where the equivalent concent exists), but it is CB and not BC - a Third Imperium Battlecruiser is a 90...
by locarno24
Tue Apr 30, 2019 9:24 am
Forum: Traveller
Topic: Supporting Details: Registration Numbers for hulls
Replies: 14
Views: 3096

Re: Supporting Details: Registration Numbers for hulls

here we go.... A - Military Auxiliaries AC: Casuality Vessel, Hospital Ship, Medical Frigate AD: Medium Transport ADA: Heavy Transport ADL: Light Transport AE: Fleet Tug AEA: Heavy Fleet Tug AEL: Light Fleet Tug AF: Medium Tanker AFA: Heavy Tanker, Supertanker AFL: Light Tanker AM: Medium Replenishm...
by locarno24
Tue Apr 30, 2019 9:03 am
Forum: Traveller
Topic: Supporting Details: Registration Numbers for hulls
Replies: 14
Views: 3096

Re: Supporting Details: Registration Numbers for hulls

So, for an example: SPMC-REGI-1-SS-1106-000001 Would be the first Scout Service scoutship laid down by the primary Regina shipyards, the year before the Fifth Frontier War. My thoughts: 1) Jumping directly from Sector Name to World Name might be too big a leap - Sectors often have 400+ worlds, so wh...
by locarno24
Thu Apr 18, 2019 3:03 pm
Forum: Traveller
Topic: My Ubers Races Lightest Cruiser
Replies: 2
Views: 805

Re: My Ubers Races Lightest Cruiser

regardless of TL, you are still limited to 1 hardpoint per 100 tons. Your 30,000 ship has a maximum of 300 hardpoints. You've consumed more than this. There's also something wierd with turret numbers. By 2nd edition High Guard, I don't see any requirement for a particle beam to take up multiple slo...
by locarno24
Thu Apr 18, 2019 2:38 pm
Forum: Traveller
Topic: Why not just bribe them?
Replies: 3
Views: 913

Re: Why not just bribe them?

Trying to bribe an Imperial Noble is likely to require a huge chunk of money - and any public discovery of a miscarriage of justice (from bribery of a witness or juror) tends to result in a retrial, not a dismissal of the case. And as to psionic manipulation - well, the Zhodani are a thing, so it ca...
by locarno24
Sat Apr 06, 2019 7:41 am
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 4286

Re: Spaceship armor: rhyme and/or reason?

Miniatures games, incidentally, very different. Until we get holo-deck quality holographic tables where miniatures march across the battlefield amidst explosions, the 'physicality' of the miniatures themselves will always have a strong pull beyond video games. This is why Warhammer is still a thing...
by locarno24
Thu Apr 04, 2019 2:25 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 4286

Re: Spaceship armor: rhyme and/or reason?

My experience with gaming is that if you want to track individual systems per ship, fleet battles bog down quick. Traveller ships have far too many individual weapons, they'd need to be grouped into batteries and ships given a strength number. SFB could be fun with 1-3 ships per player, but after t...
by locarno24
Wed Apr 03, 2019 9:08 am
Forum: Traveller
Topic: The minimum force needed to guarantee beating this fleet
Replies: 3
Views: 770

Re: The minimum force needed to guarantee beating this fleet

The Imperium wouldn't need a fleet to defeat this force. One IN destroyer squadron would wipe it from the skies. Not far off. The biggest problem with the fleet as listed is that the heaviest gun any ship in it mounts is a particle barbette. More to the point, of those, you have 3 - two on the Watc...
by locarno24
Wed Apr 03, 2019 8:44 am
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 4286

Re: Spaceship armor: rhyme and/or reason?

My latest kickstarter package to arrive at my door is Squadron Strike: Traveller. I would still love to see Mongoose dust off Call to Arms with a Traveller version - Call to Arms:High Guard. I keep tinkering with adapting Victory at Sea to a space based big ship combat game for Traveller... That'd ...
by locarno24
Mon Apr 01, 2019 10:07 am
Forum: Traveller
Topic: Hijackers - gotta love'm
Replies: 19
Views: 1884

Re: Hijackers - gotta love'm

Well written and argued. And yes, ultimately, TL12+ security is unbeatable.....provided it's used. You can make a system theoretically unassailable today. The weakness, always, always, is the human element. People have to get on and off the ship. Crews are lazy and/or change on a regular basis due t...
by locarno24
Mon Apr 01, 2019 9:38 am
Forum: Traveller
Topic: Stuff on my Uber-Races Diplomats
Replies: 3
Views: 687

Re: Stuff on my Uber-Races Diplomats

Thoughts: Social Standing - SOC is kind of irrelevant when looking at an alien species. They's have an effective SOC in Imperial Space but it's driven by the Imperium's view of them not any 'innate' quality. The skills seem a bit unnecessarily high; yes Diplomat and Persuade are 'core skills' but ex...
by locarno24
Mon Apr 01, 2019 9:26 am
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 20
Views: 5821

Re: Cruisers vs a Single Battleship

Hmm... Maybe destroyers get an extra benefit to Evasive... Gives them a choice of stay (relatively) safe or make that torpedo run... Bear in mind that destroyers will basically be nailed to evasive! at long range so whatever bonus they get can be considered 'active all the time' - they don't have a...
by locarno24
Thu Mar 28, 2019 11:40 am
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 20
Views: 5821

Re: Cruisers vs a Single Battleship

Well, destroyers ARE small and nimble ships that used these abilities several times to attack heavier ships with success in both World Wars, so I don't think that it's undeserved. Agreed. And they should - and are - capable of killing an equivalent points worth of battleships. The problem is, what ...
by locarno24
Wed Mar 06, 2019 8:49 am
Forum: Victory at Sea Open Playtest
Topic: January Playtest
Replies: 16
Views: 6030

Re: January Playtest

Not that I know of. It must be very rare, anyway - most fortified batteries had a very limited 'sweep', so turning them on an inland target wouldn't be practical, and it'd be relatively rare for trained artillery crews to be wandering around looking for guns to fire, so using them effectively aside ...
by locarno24
Wed Mar 06, 2019 8:41 am
Forum: Victory at Sea Open Playtest
Topic: January Playtest
Replies: 16
Views: 6030

Re: January Playtest

Not that I know of. It must be very rare, anyway - most fortified batteries had a very limited 'sweep', so turning them on an inland target wouldn't be practical, and it'd be relatively rare for trained artillery crews to be wandering around looking for guns to fire, so using them effectively aside ...
by locarno24
Tue Mar 05, 2019 11:03 am
Forum: Victory at Sea Open Playtest
Topic: January Playtest
Replies: 16
Views: 6030

Re: January Playtest

Coastal Invasion scenario: ~ How much do Landing Boats and Transport Aircraft cost? Do I get "enough to carry the force" for free? ~ Since all big gun emplacements have to be placed on an objective, what happens if the attacker successfully captures that objective? Assuming, for example, that a 490 ...
by locarno24
Tue Mar 05, 2019 10:22 am
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 20
Views: 5821

Re: Cruisers vs a Single Battleship

Fair enough. Is there a feel that the Arethusa would be totally unable to engage a destroyer with gunfire, as a result, though? Because that feels like too harsh a restriction. The "-1 for speed, -1 for destroyer" represents a huge break-point in the difficulty of hitting a target, because even if y...